Recommended Posts

1395193046892.jpg

The viewing angle is also apparently the same as Rift.

Lastly

Sony isn?t working with Oculus to unify the development environment, but it is open to doing so and finally, the amount of power required to enable VR means Vita and mobile compatibility are unlikely at this point.

http://www.edge-online.com/news/pote...ject-morpheus/

From one of the things I read it's going to require the PS camera for movement tracking, Sony really should have bundled that then like Microsoft did, now you need to buy two things :laugh:

Let's force bundle a camera for unannounced VR tech that has quite a while to come out and will clearly not be in everyone's price range initially. Sounds like a great idea for consumers :/

In the UK at least anyway there was one launch bundle with Killzone and the camera.

  • Like 2

1395193046892.jpg

The viewing angle is also apparently the same as Rift.

Lastly

http://www.edge-online.com/news/pote...ject-morpheus/

Let's force bundle a camera for unannounced VR tech that has quite a while to come out and will clearly not be in everyone's price range initially. Sounds like a great idea for consumers :/

In the UK at least anyway there was one launch bundle with Killzone and the camera.

 

the OR dev kits have only been released as the sub HD ready version yet.

 

the final version will be full HD.

 

though, I believe it will use a single 1080 screen for both eyes. 

My main question is the same with all announced headsets.... WILL THEY FIT OVER GLASSES!!!!???

 

they don't need to. the optics are adjustable.

1395193046892.jpg

The viewing angle is also apparently the same as Rift.

 

I would expect it to be, Sony have a lot more money to invest in VR compared to Rift and have been trying to make a consumer version for years. Finally they have hardware which would make it worthwhile (PS4) and are finally releasing one.

There is no requirement to use the move controller with the PS4, move controllers were needed for motion detection on the PS3.

Sony clearly said at their event that this VR headset was designed to work with move and the ps4 eye. Now I would guess its not required, but it seems clear Sony intends to push all three as a complete experience.

It makes a lot of sense.

 

 

1395193046892.jpg

The viewing angle is also apparently the same as Rift.

Whoa, its superior?

I'm confused then. Rift requires some fairly hefty hardware on the pc to work well. If Sony is able to produce a headset that works with the weaker ps4 that offer better visual quality, then they have really achieved something.

Now I'm very interested to see what the final specs are.

Sony clearly said at their event that this VR headset was designed to work with move and the ps4 eye. Now I would guess its not required, but it seems clear Sony intends to push all three as a complete experience.

It makes a lot of sense.

No, it does require the PS Eye. Unlike the rift, it doesn't have a full sensor suite for detecting rotation, tilt and all that. It uses the eye for doing all this. Personally I think it's a bad idea that will add delay and possibly less accuracy. They might change this anyway and it seems to work fine as it is, it's not like the VR headset movement needs to be instant anyway.

No, it does require the PS Eye. Unlike the rift, it doesn't have a full sensor suite for detecting rotation, tilt and all that. It uses the eye for doing all this. Personally I think it's a bad idea that will add delay and possibly less accuracy. They might change this anyway and it seems to work fine as it is, it's not like the VR headset movement needs to be instant anyway.

Ah ok, does it also require using Move or is that optional? This sounds like the setup I would expect MS to use as well.

 Whoa, its superior?I'm confused then. Rift requires some fairly hefty hardware on the pc to work well. If Sony is able to produce a headset that works with the weaker ps4 that offer better visual quality, then they have really achieved something.Now I'm very interested to see what the final specs are.

The rift today isn't very optimized in its rendering especially since it uses a single screen and need to do some image manipulation on top of everything.

The thing that makes it sharper is that it's full HD which the current OR isn't, it's also full HD x2 which the final OR won't be but full HD/2 where each eye gets half horizontal res, slightly less that that as well actually due to the way the OR presents and delivers the image(if you see the actual picture rendered on the OR screen you'll see it doesn't go entirely to the edge of the screen and it's kind of oval so you lunch a whole lot of pixels in the corners).

Now this might seem like these VR images would require more power, but they might actually require less. We know the PS4 can do full HD even if it may need to sacrifice some FPS or details in the form of effects or poly counts. Either way it's not a problem, we also know it can do stereoscopic rendering like the PS3 and 360 at very little cost due to not fully rendering two cameras at full HD but rendering a layered image or something and applying some fancy stuff on top, either way it works. These glasses basically work like that they just give each eye one of the stereoscopic full frames.

Ah ok, does it also require using Move or is that optional? This sounds like the setup I would expect MS to use as well.

 

If it's virtual reality, using Move makes more sense than a controller but that's just me. :/ A Kinect like approach will suit it the best though.

Ah ok, does it also require using Move or is that optional? This sounds like the setup I would expect MS to use as well.

As far as I understand it's optional and up to the game, on a racer or flight sim for example you'd want to use a pad/stick/wheel while... Well I'm sure there some kind of game where you'd want to be able to use the move controller... As cool as it would be Ina FPS game to use the move to move your hand and aim, in practicality I would rather run around with a regular controller while using VR to look around, imagine how quickly your arms would get tired from playing SWAT VR for a few hours with move controllers ;)

this thing will never take off.

now, if you own a ps4 and want to experience it, you're going to have to purchase the ps4 camera and the VR.  

 

And I'd personally hate to wear anything on top of my glasses to experience anything. 

 

I'd rather just ms concentrate on making illumiroom a commercial reality rather than focusing on VR tech that'll likely fail, commercially.  The large majority of people, right now, do not want to be wearing these great, big things on their heads when they're playing a game (I'm assuming).  

this thing will never take off.

now, if you own a ps4 and want to experience it, you're going to have to purchase the ps4 camera and the VR.  

 

And I'd personally hate to wear anything on top of my glasses to experience anything. 

 

I'd rather just ms concentrate on making illumiroom a commercial reality rather than focusing on VR tech that'll likely fail, commercially.  The large majority of people, right now, do not want to be wearing these great, big things on their heads when they're playing a game (I'm assuming).

You don't wear glasses with a VR helmet/visor. You adjust the optics until you see clearly.

Impressions getting rounded up here - http://neogaf.com/forum/showthread.php?t=787487

 

AewKxuS.png

 

 

BjG7pF6CUAAdHj3.jpg

So the resolution is not an issue for Morpheus. The depth is good, comfort is good... Not best tracking, but can be fixed I think. I'm definitely looking forward to developing for Morpheus. #GDC2014

Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.

The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound.

What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking, and overall comfort of course. The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound. I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in an interview.

Project Morpheus gets Sony a gold star so far.

  • Like 2

Not a big surprise really, something like this takes time to develop (never mind getting developers using it), but apparently won't be seeing it until 2015 at least.

http://www.theverge.com/2014/3/19/5526640/sony-project-morpheus-wont-be-released-this-year

Sony has done it again, VR could be the new hot thing for them. That will also have the nice bonus side affect for them of making the ps4 eye much more popular as well.

Now they just need content and a decent price. I assume they will offer it alone and then in a bundle with the ps4 eye.

Based on that picture from the demo, using the ds4 with it is fine, but I could see this setup resulting in Move controllers getting a lot more popular as well.

Sony clearly said at their event that this VR headset was designed to work with move and the ps4 eye. Now I would guess its not required, but it seems clear Sony intends to push all three as a complete experience.It makes a lot of sense.

As someone who owns a PS4 and the PS4 Eye I can tell you that you don't require move controllers to use the motion control. Move controllers were a requirement for PS3 but aren't for PS4. Obviously you can hold onto them when your playing motion detection games (like Just Dance, Playroom or something) on the PS4 if you prefer to hold onto a controller and it gives slightly better tracking accuracy but it's not required I use the PS4 without move controllers.

As someone who owns a PS4 and the PS4 Eye I can tell you that you don't require move controllers to use the motion control. Move controllers were a requirement for PS3 but aren't for PS4. Obviously you can hold onto them when your playing motion detection games (like Just Dance, Playroom or something) on the PS4 if you prefer to hold onto a controller and it gives slightly better tracking accuracy but it's not required I use the PS4 without move controllers.

I never said it was required at all. I said designed to work with those things.

In a VR setting, the Move controllers could be very useful.

I know full well that the ps4 eye works on its own for motion controls as I have used it myself. I was just talking about this new VR announcements,

You don't wear glasses with a VR helmet/visor. You adjust the optics until you see clearly.

 

You can wear glasses with it. I don't know if you have to, but you can.

 

 

 

Designed to fit any head, and even slip over glasses, the headset features an open and adjustable design to avoid fogging and overheating, Sony said. It will also support custom headphones.

 

 

The real issue is making it wireless. No one is going to want big cables hanging off of the thing while playing.

The real issue is making it wireless. No one is going to want big cables hanging off of the thing while playing.

Yeah, how in the world are you going to transmit a 1080p single with a high frame rate over a wireless signal. The variables are quite numerous. I mean the best use of wireless I have seen would be something like the ps4 remote play with a Vita, but even though doesn't work at full quality and its a much small screen.

You don't wear glasses with a VR helmet/visor. You adjust the optics until you see clearly.

That would be wicked cool. I don't know if they'll be able to adjust for other vision issues people have, between stigmatisms and whatnot, but I'm simply nearsighted. It'd be amazing to play without glasses...

 

As far as wires are concerned, I really wouldn't mind honestly. I've got a mix of wired and wireless devices and it's not really a big deal for me. Both sides have their perks. I'd easily sacrifice having a wired VR set if it means I could have a good wired VR headset. :P

 

I'd like to hear/see more about people using this of course. I really hope the development takes off here, as opposed to being this gimmicky idea that doesn't get used well. Oculus has quite the momentum behind it with Valve taking interest to it. It'd be nice if they could do something with OR on the PC and transition it well enough to the PS4's VR.

This topic is now closed to further replies.
  • Posts

    • Here's how to grab your share of Apple's $4 billion lawsuit payout (if you qualify) by David Uzondu Image via DepositPhotos.com A UK tribunal has approved a collective legal action letting a $4 billion (£3 billion) claim against Apple proceed to trial after consumer rights group Which? formally accused the company of violating competition laws. The tribunal recently set a full trial date for October 2028. Which? filed the lawsuit way back in November 2024, accusing Apple of trapping users in iCloud by restricting rivals from fully accessing iOS. Apple gives users only 5GB of free space, and once that limit vanishes, the system drives upgrades by repeatedly nudging users through notifications. The group claims Apple overcharged millions who bought plans ranging from 99p a month for 50GB to £54.99 a month for 12TB. If Which? wins the now-greenlit lawsuit, the court will force Apple to pay out damages to roughly 40 million UK consumers, with each person receiving around £77 for the pricing abuse. Apple has already put out a statement telling Reuters that the allegations are completely false and that consumers do have choices. "We work hard to make iCloud a great experience, but no customer is required to use it, and customers in the UK have plenty of alternatives to choose from," it told the outlet. The good thing is that if Which? wins, claiming your share requires almost no effort due to the automatic structure of the litigation. You are eligible if you used Apple's iCloud services between November 8, 2018, and June 8, 2026, and paid for upgraded storage during that time. The tribunal automatically enrolls everyone living in the UK on June 8, 2026. The system operates on an "opt-out" basis, meaning you do not have to register right now, and you will just verify your details to collect your cash. However, if you want to leave the claim, you must notify Which? by October 8, 2026. But if you lived outside the UK on June 8, 2026, you must manually register on the official Which? website before October 8, 2026, to opt into the action. If you ignore this deadline, you will lose your chance to grab a share of the settlement. On a related note, Google recently had to resolve a massive data privacy fight by agreeing to a payout of over $170 million to Android users. In that lawsuit, plaintiffs argued that Google programmed the Android system to transmit user data without permission, wasting cellular data. To settle, Google agreed to pay a $135 million nationwide settlement alongside an extra $35 million in California. Eligible Android users must submit online claims to secure their cash, with the final approval hearing literally taking place today (June 23, 2026).
    • Microsoft outs Windows 11 KB5095093 with long list of new features by Sayan Sen Microsoft today has released its newest preview update (C-release) for the month of June 2026 under KB5095093, builds 26200.8737 (for Windows 11 25H2) and 26100.8737 (on Windows 11 24H2). The update brings new features across various elements of the OS including the Windows update, the Recovery, Widgets, File Explorer, and more. The full changelog is given below: First up we have the features rolling out gradually: [Point-in-time restore for Windows] New! This flexible recovery feature helps you quickly roll back your PC, including apps, settings, and personal files, to a recent automatic restore point. It helps reduce downtime and simplifies troubleshooting when issues occur. To learn more, see Point-in-time restore for Windows. [Windows Update] New! A calendar experience in Windows Update Settings (Settings > Windows Update) lets you pause updates by choosing an end date, for up to 35 days. You can extend the pause by selecting a different end date and re‑pause updates as needed. For more information, see Pause updates in Windows. [Widgets] New! A quieter, more focused Widgets experience helps reduce interruptions and improves default settings and notification controls: Reduce distractions: Widgets no longer open on hover. Notifications and taskbar badges are minimized by default. Simpler: Open to the Widgets dashboard by default on first use. Customize: Configure Widgets how you want by selecting Settings in the navigation bar, then changing any of the default settings. Stay informed: Dashboard icons show the number of alerts, and badges clear automatically when you leave a dashboard. Adjusted defaults: Some default settings are preserved based on usage, while others adjust to reduce interruptions. Performance improvements: This update provides improved reliability, responsiveness, and visual quality across the Widget experience. [Accessibility] New! This update makes your screen easier to see and customizes your zoom experience: Screen tint: Apply a full-screen color overlay to help reduce eye strain and improve readability. Choose from preset tint options, adjust the intensity, or turn it on automatically. Find this feature in Settings > Accessibility. Magnifier: Enter a zoom percentage directly and change it in increments in the Magnifier window for more precise, flexible control. Magnifier settings menu: You can now also modify zoom increments directly from the magnifier bar instead of navigating to Windows Settings each time. [File Explorer] New! When you hover over a file in File Explorer Home, commands such as Open file location and Ask Copilot appear as quick actions. This experience is now supported for work and school accounts (Entra ID).1 Improves the speed and performance of File Explorer launch.2 Fixes an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run with administrative mode. The address bar now supports paths containing double backslashes and quotation marks (for example, C:\\Users\\user or "C:\Users\user"), improving compatibility with a wider range of inputs. The address bar suggestion dropdown is more reliable and now consistently closes after an item is selected. This update addresses an issue on File Explorer Home where OneDrive files could appear duplicated in the Favorites section. This update includes several refinements to the Rename experience: Addresses an issue where text was repeatedly selected when renaming items in folder views. Addresses an issue where case-only name changes were not immediately reflected in folder views for items stored locally or in the cloud. [Bluetooth] This update improves reliability and performance when connecting to and using Bluetooth devices: New! Windows now keeps the microphone mute state in sync between the audio mixer and the Hands-Free Profile (HFP) for a more consistent experience with Bluetooth headphones with mute buttons or indicators. Accessory compatibility workarounds: Improves compatibility with specific Bluetooth audio devices, helping AirPods appear faster in pairing mode and improving microphone reliability on Beats Studio Pro headphones. Bluetooth audio stability: Improves overall Windows stability with certain PC manufacturer drivers (error code 0x9F). Improves Bluetooth reliability for voice calls when using Classic Audio devices with the Hands-Free Profile (HFP). Reduces time for LE Audio accessories to start playing audio while using the microphone. Device management: Windows will no longer show a “Remove failed” message when attempting to remove Bluetooth devices if the Bluetooth radio is unavailable or has changed since pairing. Settings experience: Improves stability when using the Bluetooth & devices settings page for a smoother, more consistent experience. Connection reliability and responsiveness: Reduces the time it takes for classic Bluetooth audio devices to reconnect after Windows resumes from hibernation. Improves reliability when LE Audio accessories disconnect, such as when another device (for example, a phone) connects. Improves reliability of LE Audio streaming after a connection is lost and restored. [Bluetooth and Phone Link] This update improves audio routing for calls made through a connected phone: When an outgoing call is dialed from a paired phone, audio remains on the phone while ringing and transfers to the PC only when the call is answered from the PC. When Do Not Disturb is enabled on Windows, incoming call audio from a paired phone no longer rings on the PC. [Voice access and voice typing] New! You can now use voice access and voice typing in French, German, and Spanish. As you speak, your PC improves your text in real time. It corrects grammar, punctuation, and recognition errors, and helps improve clarity—even in the presence of background noise. This makes dictation smoother and reduces the need for manual edits.3 [Audio] This update improves the reliability of the inbox HD Audio driver. [Taskbar] This update improves the reliability of opening the Start menu when selecting the left edge of the taskbar when the icons in the taskbar are left-aligned. [Networking] This update includes networking improvements for virtualized environments. Confidential Virtual Machines (CVMs) now use SR-IOV hardware acceleration by default for improved network throughput, and a configuration issue in nested Hyper-V virtualization network setup has been corrected to ensure reliable VM network provisioning. This update improves the reliability of the Windows networking stack. It reduces bug checks (blue screen errors) related to Wi-Fi power and improves cellular (WWAN) connectivity, including support for IPv6 VPNs. Compatibility with third-party VPN software and SR-IOV configurations on server hardware is also improved. Network adapter settings and bindings are now preserved across OS upgrades. [Printing] New! New printer installations use Internet Printing Protocol (IPP) by default when supported, simplifying setup and improving reliability. For details about third-party driver deprecation, see End of Servicing Plan for Third-Party Printer Drivers on Windows. To control this behavior, use the toggle in Settings > Bluetooth & devices > Printers & scanners > Default install printers using Windows Ready Print. For more information, see Introducing Windows Ready Print and modernized driver selection. For more information, see Introducing Windows Ready Print and Modernized Driver Selection. [Windows Subsystem for Linux (WSL)] The update improves usage of WSL in mirrored networking mode with VPNs. [Display and graphics] Improves the reliability of rendering content while scrolling for certain apps spanning across multiple monitors. Improves the reliability and persistence of applying color profiles. [Location services] This update changes how some location settings are displayed in Settings > Privacy & Security > Location to help with clarity. When location services are turned off, settings like Default location and Allow location override don't immediately apply, since location information is not given to apps or services. These settings will now be greyed out when location services are off to reduce confusion over when they take effect. [Search] This update improves the reliability of setting Search related group policies. [Input] New! You can now customize the size of the right-click zone in Settings > Bluetooth & devices > Touchpad. Choose from default, small, medium, or large to control how much of the bottom-right corner responds to a single-finger right-click. This setting is only available on touchpads with a pressable surface. If your device manufacturer provides customization through their own app, a Custom option will appear to reflect those settings. This update improves recognition of English characters when using Japanese handwriting. [General performance] Improves the time to shut down Background Intelligent Transfer Service (BITS) when you turn off your PC. [General Reliability] ​​​​This update improves the reliability of explorer.exe. It addresses issues on the login and lock screens related to third-party credential providers, reduces the probability of taskbar icons appearing as blank gray placeholders, and improves navigation to Home in File Explorer during OneDrive sync. It also improves explorer.exe reliability when switching between desktops, enhances app launch with shell extensions, and using acrylic blur effects in the Start menu, Settings, and the lock screen. [Apps] Resolves an issue where some installers and applications could show unexpected elevation (UAC) prompts after installing KB5089549. [Remote Desktop] This update refreshes the dialog design when you enable Remote Desktop in Settings > System > Remote Desktop. [Graphics Kernel] Improves memory-management policy that allows PCs with more than 32GB of installed memory to run larger local AI models. Up next we have the features under normal rollout: [Secure Boot] With this update, Windows quality updates include additional high confidence device targeting data, increasing coverage of devices eligible to automatically receive new Secure Boot certificates. Devices receive the new certificates only after demonstrating sufficient successful update signals, maintaining a controlled and phased rollout. [Authentication] This update improves Netlogon secure channel connections between domain controllers, enabling successful connections from member servers to domain controllers set up before 2025. [Emoji Panel Update] The emoji panel (Windows key + period (.)) now uses GIPHY for GIF content following the deprecation of Google’s Tenor API. Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don’t update, you will see a "GIF service is not available" error in the panel. Installing the latest Windows update will restore access to GIFs. [Networking] This update improves how your device connects to shared network resources. Connections used by apps and system features, such as the NetUseAdd function, now work more reliably, including unauthenticated (null session) connections. [Recycle Bin (known issue)] Fixed: This update addresses an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. This issue might occur after installing the June 2026 security update (KB5094126). [Taskbar] This update improves notification badge display across your apps. Notification counts and badge visuals now update correctly, helping you stay up to date with new activity. You can choose to manually download the update from Microsoft's update catalog website at this link.
    • Hands-on with BOOX Tappy: cute little reading accessory by Taras Buria Page turners are quite popular accessories for e-readers, as they enable a hands-free reading experience, which is particularly useful with large readers featuring 10-inch or larger displays. The BOOX Tappy is a new accessory that was introduced earlier this year, and we took this cute-looking thingy for a spin. The Tappy comes in a small box, with two additional buttons and a user manual. The device is made of glossy green plastic and resembles old appliances from the nuclear age. Material quality is great, and each part feels quite premium. Plastic is high-quality, the switch is nice to flick, and the buttons are not rattly. At the bottom, four rubberized feet prevent slipping when used on a desk. Unfortunately, there are no color options, and the Tappy is only available in green. It looks good, but I wish there were other options as well. There are two removable buttons, an on/off switch, and an LED indicator that displays connection mode, charging status, and more. The buttons resemble those of an old typewriter, with quite a long travel distance and a pleasant clack. In the box, you have four buttons with different icons: heart, coffee, O, and X. You can easily swap buttons by simply pulling them upwards. Tip: buttons come with plastic covers, but they are quite tricky to remove. It is hard to call the Tappy the most ergonomic remote control, but after fiddling with it for a few hours, I managed to find a comfortable hand position. Attaching a lanyard to it can make it more comfortable in use without the fear of dropping it, but unfortunately, the Tappy does not come with one. The Tappy connects via Bluetooth 5.2, and it works in three modes, which you can toggle by pressing and holding both buttons for about five seconds: Reading Mode Multimedia Mode Browsing Mode Next / Previous page Next / Previous Track Up / Down scroll If you pair the Tappy with a BOOX device (I tested it with the BOOX Go 10.5 Gen 2 Lumi), you will get small pop-ups indicating the current mode. Plus, you can customize what each button does when pressed one time, two times, or held for a few seconds. The list of available actions and features you can use is massive, and I like that BOOX lets you map stuff like brightness adjustment, app launching, screenshot-taking, screen rotating, navigation, and more. Note, however, that while you can use the Tappy with other readers, its customization is only available on BOOX devices running firmware version 4.2 and newer. I could not connect the Tappy to my computer (Windows 11 claims a driver error when I try), but it worked with the DuRoBo Krono that I recently reviewed. My Kindle Paperwhite refused to work with the Tappy, though, just like my iPhone. The Tappy uses a non-removable Li-Ion battery, which can be recharged with a Type-C cable. BOOX rates the remote for "weeks of use," and I can say that it indeed has very good battery life. While there are no battery indicators on the remote, you can see the current level in the status bar or in Input settings in the BOOX firmware. After a few days of active use, mine still shows about 95%. Overall, the Tappy left a nice impression. It is well-made, and the integration with BOOX devices is great. I also like that BOOX decided to have some fun with its design and swappable buttons. I cannot say I am a fan of its odd shape, though. Still, I managed to find a way to use it comfortably. And when not in use, it just looks neat sitting on the table doing nothing or serving you as a small clacky fidget. Buy BOOX Tappy - $29.99 on Amazon US As an Amazon Associate, we earn from qualifying purchases.
    • AdGuard Family lifetime deal now only $14.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 91% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $14.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $14.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Sadly "beats Steam Machine" isn't much of a brag.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!