Recommended Posts

 

 

As far as wires are concerned, I really wouldn't mind honestly. I've got a mix of wired and wireless devices and it's not really a big deal for me. Both sides have their perks. I'd easily sacrifice having a wired VR set if it means I could have a good wired VR headset. :p

 

 

iGEhQhw.jpg

 

 

All of those cables hanging off of your head look pretty uncomfortable.

 

All of those cables hanging off of your head look pretty uncomfortable.

 

I'm sure that the production version will only have one cable. And the cable really isn't something you think about, it pops out of the backside of the device and just runs down your back (or side). A cable like this is no problem at all. :)

Very interesting analysis from DF, particularly when it comes to performance demands.

 

The fact that Sony was driving home the point of having high frame rates made me wonder if the ps4 could deliver that consistently at 1080p.  As the DF article points out, 30fps is a disaster for VR and 60 is still not great.  So Sony is hoping that by cutting out effects that might not be needed for a VR game, developers can hit the magic numbers to make the experience enjoyable.  It certainly makes you wonder if developers will be willing to basically create two versions of a game, one when using the VR headset, and one when not to reflect the performance demands.  Or maybe it turns out that you start to just see games made specifically for VR and that is it. 

 

Of course, developers could take another page from the pc and simply force the game to switch effects on or off depending on the detected display.  Or maybe just go all the way and offer the end user access to graphics settings.  I kind of doubt they would go that far though.

Very interesting analysis from DF, particularly when it comes to performance demands.

 

The fact that Sony was driving home the point of having high frame rates made me wonder if the ps4 could deliver that consistently at 1080p.  As the DF article points out, 30fps is a disaster for VR and 60 is still not great.  So Sony is hoping that by cutting out effects that might not be needed for a VR game, developers can hit the magic numbers to make the experience enjoyable.  It certainly makes you wonder if developers will be willing to basically create two versions of a game, one when using the VR headset, and one when not to reflect the performance demands.  Or maybe it turns out that you start to just see games made specifically for VR and that is it. 

 

Of course, developers could take another page from the pc and simply force the game to switch effects on or off depending on the detected display.  Or maybe just go all the way and offer the end user access to graphics settings.  I kind of doubt they would go that far though.

 

Actually with a VR helmet with a screen for each eye, 30fps would be fine. depending on how the effect is done this would effectively be 30 or 60 fps though. 30 fps with the methods they use for 3D on the current gen hardware where it's rendered once and they use effects to make two frames from one somehow, using less resources. 60fps if each eye gets a fully rendered scene from a separate camera. 

 

The problem that makes 60 and particularly 30 fps problematic for regular 3D is the active glasses.  since then it's the same screen showing both left and right, with the glasses flickering to blind your eyes, this causes noticeable flickering.just like good old TV's you need over 100 hz for flicker free, even then there's a difference since the glasses completely blacks out, while a tube tv fades out. 

 

Either way, VR glasses/helmets don't have this problem, and 30fps will be the same there as on a regular 2D screen. granted 60 will give a smoother experience which will be more pleasing to your brain. But that's the same with resolution. and the problem is that these will appear as 100-150 inch screen for you. with with a projector that's 130-150 inches at home, I can tell yo, full HD has noticeable pixels at that size. VR will only be truly immersive at 4k. 

Rift looks like better quality to me.

 

 

Well I would think that Rift would win simply because it runs on a pc, where it can be fed a high frame rate/ high resolution image using high end hardware.  I suppose that is why they made the comment about consoles being just too limited to offer performance needed to make it work smoothly.

 

 

 

Actually with a VR helmet with a screen for each eye, 30fps would be fine. depending on how the effect is done this would effectively be 30 or 60 fps though. 30 fps with the methods they use for 3D on the current gen hardware where it's rendered once and they use effects to make two frames from one somehow, using less resources. 60fps if each eye gets a fully rendered scene from a separate camera. 

 

The problem that makes 60 and particularly 30 fps problematic for regular 3D is the active glasses.  since then it's the same screen showing both left and right, with the glasses flickering to blind your eyes, this causes noticeable flickering.just like good old TV's you need over 100 hz for flicker free, even then there's a difference since the glasses completely blacks out, while a tube tv fades out. 

 

Either way, VR glasses/helmets don't have this problem, and 30fps will be the same there as on a regular 2D screen. granted 60 will give a smoother experience which will be more pleasing to your brain. But that's the same with resolution. and the problem is that these will appear as 100-150 inch screen for you. with with a projector that's 130-150 inches at home, I can tell yo, full HD has noticeable pixels at that size. VR will only be truly immersive at 4k. 

 

 

Interesting, but it sounds like from DF's impressions that even 60fps is not enough to eliminate ghosting that pulls you out of the VR experience.  I agree that resolution seems to be equally important for VR, which makes me wonder even more how far that can be pushed using a console.

 

I guess its one of those platforms that really needs to work nearly flawlessly at the start in order to succeed.  If its not up to par and the experience is obviously degraded, people quickly move on. 

Oh, Virtual Boy. But in color. :shifty:

 

Don't really care much for it. I like Move, it hit the spot for me. But I don't see myself liking this very much for the same reason I don't like 3D googles. I'd rather invest in a better 120Hz panel UHDTV for my games.

Oh, Virtual Boy. But in color. :shifty:

 

Don't really care much for it. I like Move, it hit the spot for me. But I don't see myself liking this very much for the same reason I don't like 3D googles. I'd rather invest in a better 120Hz panel UHDTV for my games.

 

 

True, that's the risk these companies run when trying to predict what the new fad will be.  They want to be out front to reap all of the rewards before it either fades away or becomes so mainstream that there is no longer a premium value. 

 

The funny thing is that usually add-ons like this are more likely to come farther into the life cycle of a platform with the hope that it will re-energize popular for the entire platform in the process. But here we have Sony pushing to get this out before the 2nd year anniversary of its console. Maybe they see much more potential to do it now. Wouldn't shock me to see MS follow suit considering they have been working on such a thing for years.

Project Morpheus: Sony talks advantages of fixed hardware, VR refresh rates

 

Project Morpheus and Oculus Rift were the hot topics at GDC 2014 this week, with the former in development on a fixed platform, and the latter developed for a system which becomes more powerful each year. It would seem Oculus Rift would have the advantage in the VR sector, but according to Sony R&D senior software engineer Anton Mikhailov, that?s not the case at all.

 

Speaking with Eurogamer at GDC, Mikhailov said while fixed systems such as PlayStation 4 aren?t revised every year, there?s still an advantage to the hardware.
 
?We?re in this for the long haul first of all. One thing people forget is what they?ve seen from PS4 so far have been the launch titles ? if you look at the difference in quality between PS3 launch and PS3 end of lifecycle, the quality difference is massive,? said Mikhailov.
 
?The advantage of fixed hardware is, while it doesn?t revise every year, developers continuously find new tricks to employ because it is a fixed platform. There?s a duality there. What you?re seeing currently is a pretty compelling VR experience, and these are tech demos that haven?t been optimized by top games studios. I think we?re in a good place.
 
?The Castle and The Deep, those are running on PS4. Eve Valkyrie and Thief are running on PC. They?re special builds for Morpheus, but I think you can get a sense of what?s possible with the PS4 with The Deep and The Castle, both of which are running at 60fps ? and actually higher than 1080p in some cases.?
 
Games with high refresh rates, as Mikhailov noted above with The Castle and The Deep, are important for VR, and he doesn?t see issues preventing higher frames per second.
 
When Eurogamer questioned Mikhailov on the Thief demo for Project Morpheus, the site asked how a game which ?struggles to reach 30fps on PS4? fares on the VR headset.
 
?The build we have for Thief is running 60fps, but it?s a PC build so it?s not really a comparison,? he said. But The Deep and Castle are both running at 60, and there?s other games on PS4 that are graphically intense that are running at 60. Really 30 or 60 on PS4 is more an aesthetic choice than a technological choice. Of course you can squeeze in more graphics at 30, there?s no doubt, you have double the frame time.
 
?The reality is that when you?re rendering VR, a lot of the details that traditionally get done in games like post-effects, motion blur ? they?re not needed. Things like a lot of the lens effects, a lot of the distortions people do, they?re quite expensive to do in post. You don?t need those in VR, because you?re trying to make a more believable world. So a lot of what people do in current games are camera artifact effects ? vignetting, film grain noise ? so you save a lot of processing power there first of all.
 
?There?s also another belief that people think it takes twice the power to render stereo ? that?s not true because your physics, your AI, everything runs once when you?re rendering stereo, and a lot of the graphics even only run once. For example, shadow computations can be re-used from eye to eye. So it?s really not a 2x jump going from mono to stereo.
 
?I think it?s quite feasible to run 60 in stereo for Morpheus on PS4.?
 
Project Morpheus is still in the development stages, and Sony hasn?t announced when development kits will be available, but ?it?s fairly soon.?
 

 

 

They seem to be claiming that there will be some games running higher than 1080p at 60 fps based on the demos they showed off.  That's a strong claim.

 

This also brings up what we had talked about before, Sony is banking on the fact that a developer can cut graphical effects that are not needed while in VR and hit that magic 1080p/60 mark for any game.  We will see if it turns out that way.

They seem to be claiming that there will be some games running higher than 1080p at 60 fps based on the demos they showed off.  That's a strong claim.

 

This also brings up what we had talked about before, Sony is banking on the fact that a developer can cut graphical effects that are not needed while in VR and hit that magic 1080p/60 mark for any game.  We will see if it turns out that way.

It's a dubious claim. it's not technically incorrect and not technically correct.

 

like how some of the Halo games on the 360 technically rendered under 720p, but also technically rendered over this. 

 

It's further complicated by the fact that the Morpheus has two 1080 screens, except... it doesn't. They're technically 1080 screens cause that's their vertical res.... BUT.... they have half horizontal res....

I hope they are better at adding support and mapping for a VR headset than they are at adding support for simple steering wheel considering all the pain G25 users went through to make it work properly :)

Good news though. Sim games like racers, but primarily combat flight sims is where VR headsets has the most use. Now hopefully this revives the dead combat flight sim genre. Oh janes and DiD you left us so alone... I wish we could get a modern F22 TAW.

Morpheus a ?Really Bad Idea for Sony,? but PS4 Will Be a ?Wild Success? According to Michael Pachter

 

by Giuseppe Nelva on March 24, 2014 6:55 PM

 

Today we had the chance to have a long and very interesting conversation with Wedbush Securities analyst Michael Pachter, and we heard his opinion about quite a few topics. Of course we couldn?t avoid asking about Sony?s Project Morpheus, and our crystal ball holder extraordinaire seemed not to be very enthusiastic about the commercial value of the idea.

 

I think it?s a bad idea for multiple participants to chase it, and I think it?s a really bad idea for Sony. I have no problem with the Oculus Rift, that they?re trying it, because they?re a startup and that?s a very small market and if they dominate it that?s great, but if it?s a small market and there are multiple players, it?s gonna be hard for anybody to make money.

And I don?t think it?s gonna be a big market. It sounds interesting, but I don?t think there will be enough content to justify making the capital investment to create the headset. I think it?s chicken and egg. If there?s no content you?re not gonna buy a virtual reality headset, and if you don?t buy a virtual reality headset, there won?t be any content, because no one will make a dedicated game for a very small audience.

The Oculus Rift guys are making some games themselves, and they hired some pretty impressive people. Sony certainly is capable of doing the same, and if you wanna think about Sony?s success here, remember all the big 3D games and how those did. Nobody cares. So I think it?s just a super super small market.

 

Pachter continued by explaining that gamers have demonstrated not to be very interested in peripherals with the exception of Kinect, so they?re probably not going to buy Morpheus en masse:

 

I think the Oculus guys are gonna be very happy with a million sales. If they get a million sales, they?re gonna get a ton of money. A million sales is a huge success for Oculus Rift. It?s just a hiccup for Sony.

 

I think people believe that Sony validated the concept by offering something of their own. The Oculus Rift guys, I don?t think they?re looking to sell ten million units. I think that if they sell a million they?ll create some more content, and then the next iteration sells two, the next iteration sells four? I think they have a very patient, long-term plan. A million of this for Sony? they?re better off spending that money on marketing for PS4.

We also asked him about Sony?s profitability in general, and while he was very honest in admitting that he doesn?t know much about Sony?s non-gaming businesses, he believes the PS4 will be extremely successful:

 

 

I don?t know a lot about Sony?s other businesses so I couldn?t tell you how their TV division is doing or their movie division, I think that PlayStation is going to be a wild success, and I think the PlayStation division is gonna be very profitable, buy they might lose all that money with TV shows.

It?s like talking about theme parks profits in the context of Dysney. If the Marvel movies don?t work, or if Star Wars doesn?t work, Dysney isn?t going to be as profitable if the theme park business improves by ten percent. I can?t comment on all of Sony?s businesses, because I really jsut don?t know.

 

While Pachter definitely isn?t a believer, it?ll be interesting to see if the ?wild success? of the PS4 will manage to pull gamers in with Morpheus. Hopefully it will, as the concept is definitely interesting, but lack of success from such a big player as Sony could probably put virtual reality as a mass market back into the pipe dreams closet. As usual, we?ll have to wait and see what will happen in the next couple years.

 

 

http://www.dualshockers.com/2014/03/24/morpheus-a-really-bad-idea-for-sony-but-ps4-will-be-a-wild-success-according-to-michael-pachter/

Oh crap panther says PS4 will be a wild success... Well now it's official. PS4 is soon going to both have a major RRoD disaster across all PS4, up repairable, so everything has to be replaced while simulation insult have their whole online system hacked causing a chain reaction resulting in the bankruptcy of all of Sony and the end of Playstation...

Nah, this is one of those things Pachter probably got right. Not because he's good at his job. But because it's not a prediction and because a blind monkey could give the same claim at this point :)

  • Like 2

Didn't he say like four years ago that there won't be another console generation? Now the PS4 will suddenly be a wild success? Pachter must be German for lucky, I envy this dude getting paid big money for what he does

He predicts the PS4 will be a wild-success after it already is dominating the sales charts, he predicts Titanfall 2 would not be a Microsoft exclusive after EA announce titanfall 2 would not be a Microsoft exclusive.

 

So if I have the internet can I also earn top dollar as an analyst just relying information off the net and saying I predicted it?

 

As for the VR headset, he does have a point about it needing a install base so developers actually develop content for it and that's going to be hard but Sony do have a lot of first party developers that I'm sure will utilize it.

  • Like 1

Ugh, I hate the comparisons of Oculus and the like to 3D. I know I don't speak for everyone, but I DON'T KNOW ANYONE THAT WANTED 3D!

 

How can 3D be a big hype only to die down if there was no hype to begin with? I feel like the big media pushers tried to drive 3D as the "next big thing", not demand of the consumers...

 

VR has had demand for a long time. The issue has always been with the lacking technology to do it right, not to mention the costs. For many, it's just been a pipe dream. Hell, it still might be a pipe dream, but at least it's within grasp, something we couldn't say not too long ago.

 

Now, I'm not saying Morpheus will be the answer, revolutionary, or whatever, but hey, I got to give them credit for wanting to do it, just like I give Microsoft credit for their efforts on Kinect, even if I don't personally care for it.

 

Of course, if VR catches up, the Kinect could end up on my wishlist... Funny how that goes.

It's not a bad idea, it's what the industry is experimenting with and after the FB buyout has a big injection of hype/interest coming its way as news breaks to the general population. If you don't try to invent/adopt early and something is a home run you're left with your pants down and your competitors running away with the "install base".

 

Quite honestly they have to take a punt at it.... If not now it would end up being later and then you've got the issue I've just outlined above. I think in recent times Sony have been fed up of being last to the table constantly, with MS initially pipping them on console launch dates and cheaper pricing (360), more featured online/OS systems (Live) and more developer friendly environments from the get go (PS3 multiplat issues). They've been aggressively trying to launch first at everything these days and get the numbers in their favour early on - PS4 launch date/amount of countries, launching at the lowest price first, launching PS+ style game giveaways first, getting in indies pockets first, "better" development environment to favour multiplats this gen, and here going for VR publicly first (yes I'm sure MS have internal developments just now).

Hasn't Sony been messing around with VR / 3D for some time with it's R&D (and other projects) and not necessarily exclusive originally developed just for the PS4, they decided to make one for the PS4?

Hasn't Sony been messing around with VR / 3D for some time with it's R&D (and other projects) and not necessarily exclusive originally developed just for the PS4, they decided to make one for the PS4?

 

The initial reveal highlighted since 2010/2011 I believe

 

This topic is now closed to further replies.
  • Posts

    • Cloud Security Fundamentals eBook —was $131.95, now free to download by Steven Parker Claim your complimentary copy (worth $131.95) of "Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms" for free, before the offer ends on July 1. Description In Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms, cybersecurity leader and educator, Jason Edwards, delivers a comprehensive guide to safeguarding data, applications, and infrastructure in the cloud. The author offers a complete walkthrough of cloud security, moving from foundational concepts to advanced, forward-looking practices. The book is filled with practical examples, hands-on guidance, and lessons drawn from real-world cloud security incidents and breaches. It equips readers with the tools and knowledge they need to defend against threats in cloud environments and how to understand coming developments in cloud technology that will impact organizations in all industries. Inside the book: A thorough introduction to cloud-native and advanced security practices for contemporary firms A chapter on relevant cloud security certifications and professional growth advice Practical discussions of foundational concepts in cloud security, including IAM, Zero Trust, and DevSecOps Complete treatments of advanced cloud security themes, like leadership strategies, operational best practices, and techniques for dealing with common and emerging threats Perfect for cloud security professionals, IT managers, and DevOps professionals, Cloud Security Fundamentals will also benefit system administrators, compliance and risk officers, consultants, auditors, and technology students in a variety of fields who require a foundational understanding of cloud security concepts. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $131.95, but is now FREE | Below link offer expires on July 1. Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • TerraMaster F4-425 Pro review: an octa-core Intel NAS that ships with AI (OpenClaw) by Steven Parker It has been a while since I reviewed a TerraMaster NAS, but the company reached out to me asking if I was willing to test the F4-425 Pro, which goes on sale today. It is an upgrade on the F4-425 Plus, which I reviewed back in October 2025 What you need to know is that it basically follows the design principles of the four-bay F4-425 series, with its all-metal exterior. Here are the most important specifications: TerraMaster F4-425 Pro CPU Intel Core N350 (8x E Cores/Threads, Max burst up to 3.9 GHz) Intel Core N305 (4x E Cores/Threads, Max burst up to 3.8 GHz) TDP: 7W / 9W (Base) Graphics Intel UHD Graphics 32 EUs (1.35 GHz) Intel UHD Graphics 24 EUs (1.25 GHz) Memory 1x slot 16 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) 1x slot 8 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) Disk Capacity 120 TB (30 TB x 4) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Network 2x RJ-45 5 GbE Internal storage 3x M.2 2280 NVMe Slot (PCIe 3.0 x1) Bootloader 2Gbit 256 GB NAND Flash card (MX30LF2G28AD) USB port (internal) USB Ports 1x Type-C 3.2 Gen 2 (10Gbps) 3x Type-A 3.2 Gen 2 (10Gbps) HDMI 1x (HDMI) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Size (H/W/D) 219 x 181 x 150 mm Weight 2.9 kg System Fan 150 x181 x 219 mm Power 90W, 100V - 240V AC, 50/60 Hz, Single frequency Power consumption (HDDs) 45W (4x 4TB ST4000VN008 in read/write state) 14W (4x 4TB ST4000VN008 in hibernation) Noise Level: 20.9 dB(A) Using 4 SATA HDDs/SSDs in standby mode; Test environment noise: 17.3dB(A); Test distance: 1m Warranty 2 Years OS TOS 7.0.0706 (Beta) MSRP £639.99, $699.99, €739.99 / £739.99, $799.99, €839.99 As you can see above, there are two variants of the F4-425 Pro releasing today. The lesser variant has the slightly weaker N305 CPU and iGP, and 8 GB less RAM, although it also costs $100 less than the top variant we are testing today. In addition, these new F4-425 Pros are shipped with the as-yet-unreleased TOS 7 beta. So what is TOS 7 exactly? During the device initialization, you are warned not to use it in a production environment, which we'll get into later. My contact told me that TOS 7 exits beta today, June 23 with version 7.0.0746. The clear difference with the F4-425 Plus is that it contains the more powerful N350 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, LPDDR5 (4800), DDR5 and DDR4, and a max TDP of just 7W. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      112
    4. 4
      Michael Scrip
      85
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!