Recommended Posts

He predicts the PS4 will be a wild-success after it already is dominating the sales charts, he predicts Titanfall 2 would not be a Microsoft exclusive after EA announce titanfall 2 would not be a Microsoft exclusive.

 

 

 

I guess in that way he is kind of like a psychic: he proves his abilities by claiming he knew something was going to happen after it happens.

  • 4 weeks later...

Project Morpheus, Sony's PlayStation 4 virtual reality helmet, is much better than expected

http://www.polygon.com/2014/3/19/5526966/project-morpheus-sonys-playstation-4-virtual-reality-helmet-is-much

 

 

The post-Oculus world has a minimum level of quality for virtual reality that new products have to at least match, if not clear, and Sony?s push into console-based virtual reality could poison the well for other companies if their high-profile hardware isn?t up to the task.
 
 
Luckily, it works well. Very well.

 

Sony_Project_Morpheus_35873300-2901-013_

 

Sony's challenge was to prove that it could do virtual reality as well as the Oculus Rift, and they passed that test with ease.
 
 
The display looks wonderful, the demos were running at 60 frames per second, the screens looked just about as good as the Rift Development Kit 2, and the issues with light bleed and field of view can be fixed with a different fitting around the eyes and a slightly different display.
 
 
Sony has nailed the hard parts of virtual reality, and now it's just a matter of finishing the hardware and shoring up software support. Based on these early demos, they're onto something special.

 

272262-DSC01202.jpg

There already is a mropheus topic, why make a new one ? 

 

As for performance. Sterescopic rendering requires slightly more than a normal scene, but not as much as you'd think. a lot of resources are shared for both left and right 

  • 5 weeks later...

The hype train for VR is certainly nearing critical levels. Sony is certainly going to cash in on that big time.

Its interesting that the article posted makes a big deal about the Move controllers, even to suggest that they be bundled.

I think bundling would probably cause too much negative backlash, so keep it separate. It'll be very interesting to see if Sony can make this a big deal. People are holding this up as the next revolution in gaming, so there is a lot to live up to. Will this be the moment that VR really catches on long term, or will it slowly fade away again until better tech arrives.

The hype train for VR is certainly nearing critical levels. Sony is certainly going to cash in on that big time.

Its interesting that the article posted makes a big deal about the Move controllers, even to suggest that they be bundled.

I think bundling would probably cause too much negative backlash, so keep it separate. It'll be very interesting to see if Sony can make this a big deal. People are holding this up as the next revolution in gaming, so there is a lot to live up to. Will this be the moment that VR really catches on long term, or will it slowly fade away again until better tech arrives.

 

Are you saying that because of Kinect? If so... 

 

Sony currently bundle their camera as well, there is no backlash as there is an option to buy without. That changes everything. There is nothing wrong with bundling when there are alternative options, after all the Kinect arguments I'm sure you know that trooper.

Are you saying that because of Kinect? If so... 

 

Sony currently bundle their camera as well, there is no backlash as there is an option to buy without. That changes everything. There is nothing wrong with bundling when there are alternative options, after all the Kinect arguments I'm sure you know that trooper.

Why bring up Kinect? I didn't mention that at all. Maybe its time to move on from that stuff? Seems like some people are too focused on it.

My point was that if you bundle the move controllers with their headset, its going to result in an even more expensive package. Unless they plan to eat some big losses up front, a package with those controllers could easily push past $400. So if they want at least a chance for more mainstream adoption, they should offer multiple options in order to offer their headset at the cheapest price possible.

Now, if Sony were to decide that having move controllers was a must in order to offer a good experience, then maybe you consider a single bundle, but they would need to be very confident in that.

Why bring up Kinect? I didn't mention that at all. Maybe its time to move on from that stuff? Seems like some people are too focused on it.

My point was that if you bundle the move controllers with their headset, its going to result in an even more expensive package. Unless they plan to eat some big losses up front, a package with those controllers could easily push past $400. So if they want at least a chance for more mainstream adoption, they should offer multiple options in order to offer their headset at the cheapest price possible.

Now, if Sony were to decide that having move controllers was a must in order to offer a good experience, then maybe you consider a single bundle, but they would need to be very confident in that.

 

Because you mentioned bundling and negative backlash. The only negative backlash surrounding bundling has been with Kinect.

 

Sony are obviously going to offer multiple options, they already have with the PS4 launch. There will most likely be a bundle with a little off RRP, that's how bundles work. I picked up my Killzone SF PS4 bundle at launch with 2 DS4's and the camera for ?429. You'd pay more for the extra DS4, KZ SF and Camera and PS4 separately.

 

When not forced they are viable solutions to individuals that want them, that's always been the case for the past 10 years. The only issue that ever arises with bundling is when it isn't an option, it's the only choice.

Because you mentioned bundling and negative backlash. The only negative backlash surrounding bundling has been with Kinect.

 

Sony are obviously going to offer multiple options, they already have with the PS4 launch. There will most likely be a bundle with a little off RRP, that's how bundles work. I picked up my Killzone SF PS4 bundle at launch with 2 DS4's and the camera for ?429. You'd pay more for the extra DS4, KZ SF and Camera and PS4 separately.

 

When not forced they are viable solutions to individuals that want them, that's always been the case for the past 10 years. The only issue that ever arises with bundling is when it isn't an option, it's the only choice.

That's cool, but Kinect really doesn't play into this. I made a simple point about the article and that is all, not trying to bring Kinect into this. You seem to be trying hard to make points in response to other threads or posts, not this thread.

In fact, it sounds like you completely agree with my point, so I'm not sure why your arguing with me about it. I didn't say Sony would try to bundle their headset with the move controllers, I was just reacting to the author of the article that claimed it would be a good idea. I don't think Sony should do that and I would be very shocked if they tried that.

Another gimmick that will probably fail. Last thing I want to do is wear a huge wired headset covering most of my head. They should just focus resources on what's important, that being the actual games.

 

Yeah the hype sounds about the same as it always has been for Kinect and I expect it'll do about as good as Kinect, so niche, but not game changing like many people seem to think.

That's cool, but Kinect really doesn't play into this. I made a simple point about the article and that is all, not trying to bring Kinect into this. You seem to be trying hard to make points in response to other threads or posts, not this thread.

In fact, it sounds like you completely agree with my point, so I'm not sure why your arguing with me about it. I didn't say Sony would try to bundle their headset with the move controllers, I was just reacting to the author of the article that claimed it would be a good idea. I don't think Sony should do that and I would be very shocked if they tried that.

 

If it works with move why on earth wouldn't they do a bundle? They've already spoke about how it's part of their VR vision as one of the things "lacking" with oculus is greater immersion with your hands.

 

You're going to get a top tier bundle with the whole lot, camera, move and the headset. Sure it will be expensive as ####, but for someone without a PS4 and wanting VR it will be cheaper than buying everything separately.

If it works with move why on earth wouldn't they do a bundle? They've already spoke about how it's part of their VR vision as one of the things "lacking" with oculus is greater immersion with your hands.

 

You're going to get a top tier bundle with the whole lot, camera, move and the headset. Sure it will be expensive as ####, but for someone without a PS4 and wanting VR it will be cheaper than buying everything separately.

Um, the article was suggesting that those pieces were so crucial that a single bundle that offered those pieces together might be a good idea.

Again, my point was that I didn't think that was a good idea and that Sony should offer as many bundles as they could. Once again, your agreeing with me.

I never said don't do a bundle at all, so for whatever reason your reading way too much into it and trying to 'argue'. There is nothing to argue.

  • 3 weeks later...

Project Morpheus Hands-On: The Virtual Future Is Very, Very Bright

btvdoftilj5qomzwdvrt.jpg

 

When Sony announced its intentions to take Oculus Rift head-on, we were excited. The Rift (rightly) gets all of the attention and praise for its VR prowess, but a little competition would be good for the emerging technology. Today at E3 in Los Angeles we finally got to try Project Morpheus for ourselves. And man, it's pretty awesome.
 
Admittedly, I only had it on for five minutes stretches, but the Morpheus hardware?which looks like futuristic ski goggles?is surprisingly light and feels well balanced. I can imagine playing for hours without neck strain. That being said, Sony is very clear that the hardware is still prototype, although that was apparent enough already; some units actually had duct tape on them.

 

When you put the visor on, you first press the rear plastic strap in, cinching it down to get a tight fit on your head. You can also use a small wheel to dial in the fit even more precisely. Press a separate button to slide the display closer to or further from your eyes, plug a pair of headphones into the unit, and you're ready to go.
At today's demo I was able to try three different games. And while Morpheus won't be released this year?or maybe not even the next?it already showed me some pretty wild stuff. We weren't allowed to take video of what it looks like inside the goggles, but you can get a sense of what it felt like from the displays that showed off my point of view.

More at Source: Gizmodo

  • Like 2
  • 4 months later...
This topic is now closed to further replies.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      458
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!