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No, for $1000 you'll get a PC that can do 1080p/60 in all games in high settings. That's hardly kicking their butt. Kicking their butt would be at least 1440p/60 with ultra settings. That's the baseline for master race creds. Everything else you say about PCs is true and self evident, but consoles are not meant to compete with that. Console specs stay static? Wow, what a revelation, i thought my X1 could upgrade itself...seriously dude, we know what the differences between a PC and a console are. That's why many of us have both categories if we can afford to. There's no need to hate.

 

And no one is saying the PC gaming market is shrinking, how is that even relevant? You're just a console hater, sorry to say.

 

 

Don't put words in my mouth.  I am not a console hatter in fact I own a PS3.   You really have no Idea what your talking about.  Go look PC percepitve guys did  Yes you can put togetter system that did that. I am just pointing out value proposition they are not the great deal right now.  

 

No offense, but saying you own a PS3 sounds like saying "some of my best friends are console gamers". Anyway, you are preaching the PC and saying X1 and PS4 are not good devices...certainly your opinion but one i disagree with. A Taurus or Camry are not bad cars just because an Audi RS8 exists. You get my point, i hope. Then again, Crytek would probably say a 500bhp V12 isn't enough because it can be "maxed out".

 

I am getting sick and tired of the hypocrisy. Samsung or some other bunch launches a $700 device with 3GB of RAM and an eight-core processor that barely performs like a 10-year old PC, but everyone goes oh look, amazing! Sony and MS release very powerful machines for less than $500 and everyone calls them dated cause they're less powered than a $2500 PC. The idiocy never ceases.

 

 

That's hardly hypocrisy. Smartphones are a completely different class of device with heavy limitations in terms of size and electrical power.

 

Smartphones are undergoing an arms race in terms of specification right now, so it's not really surprising that people applaud the latest model or that the price tag is so high. Those are natural consequences of being at the bleeding edge.

That's hardly hypocrisy. Smartphones are a completely different class of device with heavy limitations in terms of size and electrical power.

 

Smartphones are undergoing an arms race in terms of specification right now, so it's not really surprising that people applaud the latest model or that the price tag is so high. Those are natural consequences of being at the bleeding edge

 

Don't see it like that - they are simply miniaturized PCs, the advancement is in fitting computing power into a smaller form factor. Consoles are the same, except not to that extreme. We got 16 times more gross memory than the previous generation - which is the biggest leap i believe ever between console "generations", but that's still not enough. As someone who enjoys gaming on PC and consoles very much and is grateful for every minute with all of them, i do not like this constant putting down and making it seem like PCs and consoles are somehow contradictory when in fact they are complementary. Meanwhile price-gouged mobile devices get a pass.

Don't see it like that - they are simply miniaturized PCs, the advancement is in fitting computing power into a smaller form factor. Consoles are the same, except not to that extreme. We got 16 times more gross memory than the previous generation - which is the biggest leap i believe ever between console "generations", but that's still not enough. As someone who enjoys gaming on PC and consoles very much and is grateful for every minute with all of them, i do not like this constant putting down and making it seem like PCs and consoles are somehow contradictory when in fact they are complementary. Meanwhile price-gouged mobile devices get a pass.

 

They aren't even remotely similar. The power considerations alone make such a comparison absurd. This point is easily proven by the fact that smartphones still utilise ARM RISC cores over far more power hungry x86 CISC cores.

 

As I said, smartphones are in a state of arms race between vendors, similar to the old PC days of the race to 1GHz. The tech is bleeding edge and is priced accordingly.

 

The new consoles aren't on the bleeding edge, it's simple as that. That doesn't have to be a negative either, but it does mean they're not going to be seen as technically innovative as the absolute latest tech available.

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He identified himself as a Crytek team member, so he speaks for the company.

 

 

 

 

What's your point? PCs can be built with 64GB RAM and now 6TB hard drives. They also cost a lot more than both consoles combined. For less than $1000 you cannot build a PC that can really be called master race. But console haters never acknowledge this point. Also, i really doubt MS and Sony plan on this generation lasting as long as the previous one.

 

I am getting sick and tired of the hypocrisy. Samsung or some other bunch launches a $700 device with 3GB of RAM and an eight-core processor that barely performs like a 10-year old PC, but everyone goes oh look, amazing! Sony and MS release very powerful machines for less than $500 and everyone calls them dated cause they're less powered than a $2500 PC. The idiocy never ceases.

 

But that's the point now, the components you are talking about will fall down in price while the console has to last various years with the same specs. Again, I don't see Sony or Microsoft making this generation to last long if they are competing more and more over year, vs services like Steam, Origin, or whatever comes next that has very nice offers on games that you are going to play (or even not). Physical media is not attractive anymore for both consumer (increasingly) and manufacturers just because the cost of a Bluray/DVD and the wide availability of Internet connections with a lot of bandwidth and the "easyness" to just buy a game from the online store.

 

What Crytek is saying is probably true, not now, but in the near future, because games are limited to the capability of the hardware that is not upgradable. RAM is not equal to graphics processing, it's not the same thing, and neither to CPU speed. As said above, games are limited to use an amount of the RAM, while a lot else (2GBs) are reserved to the operating system, Xbox One based on Windows kernel, and PS4 based on FreeBSD.

 

And if you think about optimization and Crytek, then, you know nothing about what you are thinking or talking about, just look at the CryEngine SDK, which is free, and get releases as often as two weeks. 

Physical media is not attractive anymore for both consumer (increasingly) and manufacturers just because the cost of a Bluray/DVD and the wide availability of Internet connections with a lot of bandwidth and the "easyness" to just buy a game from the online store.

Sorry, but physical media is still extremely attractive, not only do you not need to worry about the amount of drive space needed for a fully digital download, (although one can get around that by having larger/multiple drives) a game on a disc that happens to be a couple of years old can be bought for a pittance compared to it's digital counterpart, (to which I've seen still going for near launch price)

But that's the point now, the components you are talking about will fall down in price while the console has to last various years with the same specs. Again, I don't see Sony or Microsoft making this generation to last long if they are competing more and more over year, vs services like Steam, Origin, or whatever comes next that has very nice offers on games that you are going to play (or even not). Physical media is not attractive anymore for both consumer (increasingly) and manufacturers just because the cost of a Bluray/DVD and the wide availability of Internet connections with a lot of bandwidth and the "easyness" to just buy a game from the online store.

 

What Crytek is saying is probably true, not now, but in the near future, because games are limited to the capability of the hardware that is not upgradable. RAM is not equal to graphics processing, it's not the same thing, and neither to CPU speed. As said above, games are limited to use an amount of the RAM, while a lot else (2GBs) are reserved to the operating system, Xbox One based on Windows kernel, and PS4 based on FreeBSD.

 

And if you think about optimization and Crytek, then, you know nothing about what you are thinking or talking about, just look at the CryEngine SDK, which is free, and get releases as often as two weeks. 

 

OK Crytek rep, thanks for that and for stating the obvious...PCs are upgradable, consoles are not, you need RAM to run games. I feel so enlightened now :wacko:

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They aren't even remotely similar. The power considerations alone make such a comparison absurd. This point is easily proven by the fact that smartphones still utilise ARM RISC cores over far more power hungry x86 CISC cores.

 

As I said, smartphones are in a state of arms race between vendors, similar to the old PC days of the race to 1GHz. The tech is bleeding edge and is priced accordingly.

 

The new consoles aren't on the bleeding edge, it's simple as that. That doesn't have to be a negative either, but it does mean they're not going to be seen as technically innovative as the absolute latest tech available.

 

Smartphones and tablets aren't the latest tech available, they're simply created to do what's been done for ages in a new form factor. You are right that they are in a greater state of flux.

 

More anti-console bias...they're not the cutting edge? What did you expect, a Cray for $400?

Sorry, but physical media is still extremely attractive, not only do you not need to worry about the amount of drive space needed for a fully digital download, (although one can get around that by having larger/multiple drives) a game on a disc that happens to be a couple of years old can be bought for a pittance compared to it's digital counterpart, (to which I've seen still going for near launch price)

 

So why Flash devices are increasingly popular and Bluray is not? Again, that's why I am talking and probably Crytek is not talking about now, but the near future.

 

OK Crytek rep, thanks for that and for stating the obvious...PCs are upgradable, consoles are not, you need RAM to run games. I feel so enlightened now :wacko:

 

 

Yeah, someone said once that 64kb of RAM should be enough for everyone, of course. What an argument  :rofl:

Yeah, someone said once that 64kb of RAM should be enough for everyone, of course. What an argument  :rofl:

 

That's not the argument i'm making. If you can make me a gaming console with 128GB of RAM for $500, i'd like to know. First get Ryse to run in 1080p using the 5GB you have available on X1, then we'll talk

That's not the argument i'm making. If you can make me a gaming console with 128GB of RAM for $500, i'd like to know. First get Ryse to run in 1080p using the 5GB you have available on X1, then we'll talk

 

I am not sure why you even said "Crytek rep", for what I know, you want more juice from a orange that doesn't have any. 5GB does not matter, it's not about the RAM! it's about the AMD GPU that is based on HD 7xxx series, and yes, for that specs, I would say that just don't run it on the Xbox One, if I was a Crytek representative I would say "guys, just don't publish this if we can't made it run on these specs, people spects 1080p, good gameplay, good graphics", and I know that because I don't care about the graphics, but Crytek is MOSTLY about the engine, not the games they made, it's about making their engine famous enough so other publishers start making games on top of the engine. And yes, because they don't have the resources available in the Xbox One is not a way to say "it's not my fault", either do not publish it, or publish it working good enough.

What's your point? PCs can be built with 64GB RAM and now 6TB hard drives. They also cost a lot more than both consoles combined. For less than $1000 you cannot build a PC that can really be called master race. But console haters never acknowledge this point. Also, i really doubt MS and Sony plan on this generation lasting as long as the previous one.

My point is that PCs aimed at average users, not enthusiasts, far surpass the current console offerings in most areas and that gap will only grow. In previous generations consoles were at least competitive with high-end PCs at launch but now they can't even hit 1080p, which is what they were designed for. I built my system two years ago and I'm still able to game at 1600p @ 60fps with the latest titles - top end systems now can do the same at 4K.

 

No, for $1000 you'll get a PC that can do 1080p/60 in all games in high settings. That's hardly kicking their butt. Kicking their butt would be at least 1440p/60 with ultra settings. That's the baseline for master race creds.

On the XB1 Watch_Dogs will be 792p @ 30fps; Dead Rising 3 is 720p @30fps; Battlefield 4 is 720p @ 60fps, COD: Ghosts is 720p @ 60fps. That's without even going into image quality, where the PC has the upper hand. To hit 1080p @ 60fps puts PCs above the current consoles.

 

It's not that PCs are better?that has been the case for a long while for those willing to spend the money?but that even average Dell systems now offer better specs. Add in a decent graphics card and you have yourself a very capable system. That would be fine if Microsoft and Sony released a new, more powerful model each year like most sectors (mobile, tablet, PC) but it's not when they're expected to last 7 years.

 

Crytek is right to criticise the amount of RAM available in the current consoles and the CPU / GPU situation is even worse. Consoles are a great idea for those who want a dedicated gaming system and don't want the hassle of a PC setup - my criticism is the 7yr lifecycle, which is crippling them. They need to be releasing new models each year and offering users a variety of models at different price ranges. They're based on mostly off-the-shelf PC parts now, so backwards compatibility isn't an issue any more.

So why Flash devices are increasingly popular and Bluray is not? Again, that's why I am talking and probably Crytek is not talking about now, but the near future.

Ok, this appears to be contradictory, flash devices have thier uses, but that doesn't automatically mean blu ray doesn't, the now, previous gen, and current gen both utilize blu ray discs, and bdplayers can be bought in the lower 2 figure ranges, digital will, in my opinion, never offer the value for money as discs currently, as a case in point, I have just purchased wolfenstein the new order, occupied edition for ?42.99, the digital version right now, is ?49.99 in the playstation store, and doesnt come with the extras the physical did.

Which is why I responded, not in the distant future, I don't see how digital can compete while customers are in control, (which is how it should be, people work for their money, so they decide how they're going to spend it)

Smartphones and tablets aren't the latest tech available, they're simply created to do what's been done for ages in a new form factor. You are right that they are in a greater state of flux.

 

More anti-console bias...they're not the cutting edge? What did you expect, a Cray for $400?

 

Not in every case no, but the high-end devices certainly are the latest tech.

 

Nothing I've said here is biased against consoles, it's purely a dispassionate evaluation of the reality of the technical choices made by both vendors. On the other hand it's quite clear you're letting yourself be driven by your emotions rather than reasoning and facts.

If ND can make Uncharted 2 and The Last of Us with the PS3's memory allocation, I have no problem riding through this generation with 8GB.

Too bad their programmers slit their wrists after working on those damn SPEs.

(This is a joke, relax.)

Crytek is right to criticise the amount of RAM available in the current consoles and the CPU / GPU situation is even worse. Consoles are a great idea for those who want a dedicated gaming system and don't want the hassle of a PC setup - my criticism is the 7yr lifecycle, which is crippling them. They need to be releasing new models each year and offering users a variety of models at different price ranges. They're based on mostly off-the-shelf PC parts now, so backwards compatibility isn't an issue any more.

How do you release new models every year from a practical point of view?

How could MS or Sony survive as console makers with that kind of strategy? The only way I could think would be to totally abandon the idea of a closed system, just build a pc and slap their name on it. That sounds like suicide, so maybe they instead try to license their designs to third party hardware makers sort of like Steamboxes or consoles like the CDi back in the day. I still don't see that being an effective strategy.

It just sounds like the things you want to see change would require the end to console gaming and everyone jumping to pc game development. They built these consoles to sell at a loss or near break even, so unless they are willing to take huge losses on hardware, I'm not sure what else Sony or MS could have done.

How do you release new models every year from a practical point of view?

How could MS or Sony survive as console makers with that kind of strategy? The only way I could think would be to totally abandon the idea of a closed system, just build a pc and slap their name on it. That sounds like suicide, so maybe they instead try to license their designs to third party hardware makers sort of like Steamboxes or consoles like the CDi back in the day. I still don't see that being an effective strategy.

It just sounds like the things you want to see change would require the end to console gaming and everyone jumping to pc game development. They built these consoles to sell at a loss or near break even, so unless they are willing to take huge losses on hardware, I'm not sure what else Sony or MS could have done.

 

It's called an upgrade path, allowing you to slot in better hardware year after year, perhaps even a "contract" where you don't own the console but are allowed to switch out to a newer console a year or two down the line while renewing your contract. Where have I heard this before... :o

How do you release new models every year from a practical point of view?

Exactly like mobile phone, tablet and PC manufacturers do. New Android devices are released each year and when you buy a new one you don't lose the ability to run all the apps you've already purchased, as you can run them on the new device and they usually perform better. Consoles could be sold at cost because the money is made from software sales, much like Amazon does with the Kindle Fire.

 

Advocating for regularly updated consoles and varied performance tiers is not advocating PC gaming, as it was still be a closed ecosystem. What it would do is allow discerning console owners to buy a better specced model so they don't have to deal with games running at sub-1080p as has become the norm for the XB1. It also allows people who want to game at 4K the option to do so.

It's called an upgrade path, allowing you to slot in better hardware year after year, perhaps even a "contract" where you don't own the console but are allowed to switch out to a newer console a year or two down the line while renewing your contract. Where have I heard this before... :o

That's a neat idea and all, but what realistic chance is there that those systems would be a draw for the general console gaming market end user?

People are pretty resistant to contracts to begin with, so I'm not sure how that solution would fly with most people.

 

Exactly like mobile phone, tablet and PC manufacturers do. New Android devices are released each year and when you buy a new one you don't lose the ability to run all the apps you've already purchased, as you can run them on the new device and they usually perform better. Consoles could be sold at cost because the money is made from software sales, much like Amazon does with the Kindle Fire.

 

Advocating for regularly updated consoles and varied performance tiers is not advocating PC gaming, as it was still be a closed ecosystem. What it would do is allow discerning console owners to buy a better specced model so they don't have to deal with games running at sub-1080p as has become the norm for the XB1. It also allows people who want to game at 4K the option to do so.

But again, can something like that really fly with the general consumer? A new $400 box every year? I mean it works for phones and tablets due to things like subsidies. Most people are not paying full price for the new iPhone. I don't see how selling consoles via contracts would go over well with most.

I'm not sure how that scenario is not basically the Steambox model. I guess your right that it would still be closed since it would have an exclusive OS/UI, but the components would have to be of the pc variety.

A 1 year change over would require that the upgraded models be backwards compatible as you say to not only allow you to keep playing your old games, but to also keep developers from going nuts trying to adapt to new hardware each year. That pretty much guarantees that a console maker would stick to off the shelf pc parts with little in the way of custom hardware designs. Making it anything but pc standard would create a nightmare for themselves regarding backwards compatibility and depress developer support due to costs. So again, this puts consoles in the Steambox model.

My point is that PCs aimed at average users, not enthusiasts, far surpass the current console offerings in most areas and that gap will only grow. In previous generations consoles were at least competitive with high-end PCs at launch but now they can't even hit 1080p, which is what they were designed for. I built my system two years ago and I'm still able to game at 1600p @ 60fps with the latest titles - top end systems now can do the same at 4K.

 

On the XB1 Watch_Dogs will be 792p @ 30fps; Dead Rising 3 is 720p @30fps; Battlefield 4 is 720p @ 60fps, COD: Ghosts is 720p @ 60fps. That's without even going into image quality, where the PC has the upper hand. To hit 1080p @ 60fps puts PCs above the current consoles.

 

It's not that PCs are better?that has been the case for a long while for those willing to spend the money?but that even average Dell systems now offer better specs. Add in a decent graphics card and you have yourself a very capable system. That would be fine if Microsoft and Sony released a new, more powerful model each year like most sectors (mobile, tablet, PC) but it's not when they're expected to last 7 years.

 

Crytek is right to criticise the amount of RAM available in the current consoles and the CPU / GPU situation is even worse. Consoles are a great idea for those who want a dedicated gaming system and don't want the hassle of a PC setup - my criticism is the 7yr lifecycle, which is crippling them. They need to be releasing new models each year and offering users a variety of models at different price ranges. They're based on mostly off-the-shelf PC parts now, so backwards compatibility isn't an issue any more.

 

Have to disagree with everything you said here. The current consoles are no different from their predecessors. Back in 2005 i was gaming at 1440 x 900 on my PC, i clearly remember this. PS3 and 360 never went above 720 in their entire existence. In 2005 my X800 card had 512MB of VRAM, the total memory in a 360 or PS3. In fact the current consoles are more competitive, as they have memory that is comparable to PCs much more than was the case in the past.

 

But consoles are not designed to compete with PCs, they are designed for an entirely different purpose. Saying PCs offer better performance is really like saying the sun is hot.

 

Your idea of releasing updated consoles every year...sorry man, that's just plain silly. You don't like the idea of a gaming console, we get it. Don't buy them. You have a PC, i have a PC, most people here have capable PCs. A console that's upgradable is a PC. What's the point then?

 

EDIT: for the record, i think the trouble with getting 1080 on X1 and PS4 right now is down to developers, not hardware. Either that or Sony and MS are flatout lying about the specs, which i think would be impossible.

 

 

Not in every case no, but the high-end devices certainly are the latest tech.

 

Nothing I've said here is biased against consoles, it's purely a dispassionate evaluation of the reality of the technical choices made by both vendors. On the other hand it's quite clear you're letting yourself be driven by your emotions rather than reasoning and facts.

 

You said quite a lot that's clearly anti-console, which is fine, it's not like you're proposing genocide. But you're making it seem like it's a positive, when it's a negative. Just like theyarecomingforyou, you simply don't like the idea of a games console because you're a PC snob - sorry to say. I have no idea why you would mind consoles if you're so happy with your PC, it's not like Sony and MS have shown up at your doorstep with a shotgun to force you to buy one.

 

I get it, some people think consoles are a bad and static idea that holds technology back. I upgrade/update or just put together a new PC every 2-3 years, and still buy new consoles if i can afford it. I like them all and think they are all great. I have no need to put any of them down, unlike you guys with your passive aggressive posts that are cloaked as "reasoning and facts". We all know the facts, what of them?

But again, can something like that really fly with the general consumer? A new $400 box every year?

Where do you get the idea that people would have to buy a new console every year? I don't buy a new phone every year, nor do I upgrade my PC every year; people don't buy a new car each year just because a new model comes out.

 

I'm not sure how that scenario is not basically the Steambox model. I guess your right that it would still be closed since it would have an exclusive OS/UI, but the components would have to be of the pc variety.

It's not any different, that's the point. To me that is the direction that Microsoft and Sony should be going. As for components, the PS4 and XB1 are built on mostly off the shelf PC components anyway - the XB1 has ESRAM but that's been attributed to most of the performance problems, so that's not a great argument for custom hardware. Console gamers that want to play at 4K simply don't have the option to do so - that may not be so much of an issue now but it will certainly be an issue in several years time. Console gamers who want more than 500GB of storage have no option to do so.

Where do you get the idea that people would have to buy a new console every year? I don't buy a new phone every year, nor do I upgrade my PC every year; people don't buy a new car each year just because a new model comes out.

 

 

It's not any different, that's the point. To me that is the direction that Microsoft and Sony should be going. As for components, the PS4 and XB1 are built on mostly off the shelf PC components anyway - the XB1 has ESRAM but that's been attributed to most of the performance problems, so that's not a great argument for custom hardware. Console gamers that want to play at 4K simply don't have the option to do so - that may not be so much of an issue now but it will certainly be an issue in several years time. Console gamers who want more than 500GB of storage have no option to do so.

 

I'm not trooper haha but didn't you say you thought MS and Sony should offer a new model annually? Maybe i read you wrong.

 

And anyone who expected 4K gaming out of a $500 device is simply out of touch. I don't mean Flappy Bird in 4K like tablets may offer next year, i mean Watch Dogs in 4K. Who in their right mind expected new games consoles in 2013 to be capable of this when just a 4K monitor is twice their price tag? They were not designed for 4K, it's not even an issue for them. Any console gamer that wants to play in 4K should be sent to the local mental hospital for a touch of ECT...they are clearly not in sync with our reality.

 

The storage you're right about, i definitely agree 500GB and at 5400rpm is way too low on both counts. And cluttersome USB storage won't solve that even when they update the firmware finally.

 

X1 and PS4 have SoCs that are custom built, you know this. Very related to standard desktop/notebook processors, but still custom made. That's not off the shelf, as i said, they didn't call Tiger Direct.

You said quite a lot that's clearly anti-console, which is fine, it's not like you're proposing genocide. But you're making it seem like it's a positive, when it's a negative. Just like theyarecomingforyou, you simply don't like the idea of a games console because you're a PC snob - sorry to say. I have no idea why you would mind consoles if you're so happy with your PC, it's not like Sony and MS have shown up at your doorstep with a shotgun to force you to buy one.

 

I get it, some people think consoles are a bad and static idea that holds technology back. I upgrade/update or just put together a new PC every 2-3 years, and still buy new consoles if i can afford it. I like them all and think they are all great. I have no need to put any of them down, unlike you guys with your passive aggressive posts that are cloaked as "reasoning and facts". We all know the facts, what of them?

 

I've not been anti or pro anything in this thread at all, my posts have been dispassionate observations.

 

Your posts however are skewed by your cognitive biases and current emotional state, which explains why you are perceiving a neutral position as negative.

 

"Sorry to say", but if anyone is being a snob here. It is quite clearly you.

I've not been anti or pro anything in this thread at all, my posts have been dispassionate observations.

 

Your posts however are skewed by your cognitive biases and current emotional state, which explains why you are perceiving a neutral position as negative.

 

"Sorry to say", but if anyone is being a snob here. It is quite clearly you.

 

Thanks for saying that, i appreciate your honesty. I am not denying being passionate about this, otherwise i wouldn't be here. I don't see your stance as neutral, that would be saying let people buy whatever they feel is best for them. Anyway, my cognitive bias is clear: i don't like negativity.

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    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
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