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On the XB1 Watch_Dogs will be 792p @ 30fps; Dead Rising 3 is 720p @30fps; Battlefield 4 is 720p @ 60fps, COD: Ghosts is 720p @ 60fps. That's without even going into image quality, where the PC has the upper hand. To hit 1080p @ 60fps puts PCs above the current consoles.

 

I don't get it, last generation consoles were so weak and old yet devs were making good-enough looking games in 720p / 30fps. Why are they still stuck at that when the new consoles are so much more powerful in comparison to the previous ones?

elenarie, on 22 May 2014 - 17:14, said:elenarie, on 22 May 2014 - 17:14, said:

What? Have you ever seen a game use more than 2 GBs of RAM to be able to say such a thing?

 

At least on the PC side there are quite a few games that use more than 2GBs of RAM. Don't forget that the 8GB on the consoles include both RAM and VRAM from the PCs perspective. Games like Battlefield 4 use 2+GB VRAM1 + 2+GB RAM (x64) on the PC?

 

1 That is for 1080p. 2GB VRAM are already considered a future (1440p and beyond) bottleneck?

Don't forget that the 8GB on the consoles include both RAM and VRAM from the PCs perspective.

 

Now that you put it that way...

 

But still, that is 4-5 GBs that developers have to work with, and in comparison, they only had how much, 512MBs? to work with on the previous generation.

 

 

And what Delta meant is that over the last decade plus consoles have saved gaming. Period. All of the big franchises that currently exist became big on console. The Witcher included. Back in 2004 PC gaming was fumbling, not dying, for sure not that. But not doing that great. Money pumped into the coffers of developers and publishers from the very stable console market starting with PS2 has given rise to the massive industry we know today. I think it was less than $15 billion in 2000 total. It must be over $100 billion now. This is not thanks to Steam sales alone, let's put it like that (said by someone who's a compulsive Steam sale buyer).

 

 

 

I think it's the opposite PC industry has helped the console industry stay afloat.  Remember Sony lost a lot money on cell processor.  If they had to develop their own technology from scratch again they would be in a world of hurt.  The Witcher would not exist if it had not started on PC because small studios have trouble competing against the big boys in console market place.  Minecraft has had such great success because it started on the PC.   I find very few innovative games get started on the console and move to the PC.

I have to wonder how people expect Sony or MS to build these crazy capable consoles while still hitting the $400-$500 price tag. 16GB of ram? SSDs? These things cost money and the console makers cannot afford to absorb losses like they may have last gen. How much would the ps4 have cost with 16GB of GDDR5?

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices? You really need to realize the audience your talking about.

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games. I think there is a clear disconnect between the groups. Some of us live in both groups, but most seem to fall on one side or the other.

  • Like 1
trooper11, on 23 May 2014 - 04:09, said:

console makers cannot afford to absorb losses like they may have last gen.

 

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

 

 

trooper11, on 23 May 2014 - 04:09, said:

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices?

 

You mean after they bought a twice as expensive iPhone? /s

 

 

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games.

 

Whilst there are people that do that, it's certainly not the norm in the PC gaming market?

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

Really?

So your advocating for console makers to take huge losses in order to hit the price points? You think Sony can afford to do that? Lets say MS did do that because they can just throw money away. If Sony cannot match that due to having less money to burn, they end up folding. Usually a tactic like that would be considered anti-competitive and land a company in court or fined several billion dollars.

 

You mean after they bought a twice as expensive iPhone? /s

I don't deny the irony, but keep in mind that most people buying an iphone end up doing it thanks to a subsidy from their cell phone provider. So many are likely just paying around $200 for that phone if it has just launched.

Most users don't equate spending $400 on a gaming console with spending money on a phone or pc. That is probably why MS and Sony push their consoles to do more than just game. Its a bit easier to sell when it can take the place of other devices.

Whilst there are people that do that, it's certainly not the norm in the PC gaming market?

But the whole idea I see people pushing in this thread is the idea of upgrading a console at a quicker pace by either just releasing new models with upgraded hardware or building the console to allow the end user to replace the hardware.

If most pc gamers tend to stick with what they have for say 4-6 years, then that is pretty darn close to the behavior of console gamers.

I think it's the opposite PC industry has helped the console industry stay afloat.  Remember Sony lost a lot money on cell processor.  If they had to develop their own technology from scratch again they would be in a world of hurt.  The Witcher would not exist if it had not started on PC because small studios have trouble competing against the big boys in console market place.  Minecraft has had such great success because it started on the PC.   I find very few innovative games get started on the console and move to the PC.

 

You're talking about the hardware industry, that's not PC. Chip designers and makers work with everyone, they don't consider themselves PC-centric. It may be that most chips end up in PCs, but Cell was co-developed as an offshoot of technology that was used in many applications. Consoles and personal computers have always been one and the same technology-wise, from the early Zilog chips to the Motorola 68000, to Tahiti/Jaguar in the current consoles.

 

There's no way PC gaming has kept consoles afloat. PC gaming was struggling for air, publishers were jumping ship left and right. Let me remind you in the dark days of 2006 COD3 didn't even bother with a PC version but had PS2 and Wii releases. I pump money into gaming on PC like there's no tomorrow thanks to Steam and Origin, but i'm not deluded. The Withcer and CD Projekt Red were niche until Witcher 2, which was boosted by console sales.

 

Not saying PC gaming can't exist without consoles, but it would have to suffer huge setbacks as publishers derive most of their income from consoles and increasingly mobile. You don't need to convince me Melfster, i love gaming on my PC and i love the feeling of upgrading and DIY, but i don't know why that ought to make me hate consoles. i just don't get the contradiction.

 

 

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

 

 

What are we communists now? Why do they need to subsidize anything and eat the cost? You want 32GB of RAM and a 2TB SSD, go put together a PC. There's plenty parts on Newegg. This is not a valid argument, and MS and Sony are not catering to this demographic. I agree with you on the smartphone part...even the word smartphone is prejudiced. It's just old tech modernized to fit a tiny form factor, so it's smart. But a much more powerful and considerably cheaper device is just a "console" or a "PC".

 

 

I have to wonder how people expect Sony or MS to build these crazy capable consoles while still hitting the $400-$500 price tag. 16GB of ram? SSDs? These things cost money and the console makers cannot afford to absorb losses like they may have last gen. How much would the ps4 have cost with 16GB of GDDR5?

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices? You really need to realize the audience your talking about.

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games. I think there is a clear disconnect between the groups. Some of us live in both groups, but most seem to fall on one side or the other.

 

Very well said dude, i concur with every word.

You're talking about the hardware industry, that's not PC. Chip designers and makers work with everyone, they don't consider themselves PC-centric. It may be that most chips end up in PCs, but Cell was co-developed as an offshoot of technology that was used in many applications. Consoles and personal computers have always been one and the same technology-wise, from the early Zilog chips to the Motorola 68000, to Tahiti/Jaguar in the current consoles.

 

There's no way PC gaming has kept consoles afloat. PC gaming was struggling for air, publishers were jumping ship left and right. Let me remind you in the dark days of 2006 COD3 didn't even bother with a PC version but had PS2 and Wii releases. I pump money into gaming on PC like there's no tomorrow thanks to Steam and Origin, but i'm not deluded. The Withcer and CD Projekt Red were niche until Witcher 2, which was boosted by console sales.

 

Not saying PC gaming can't exist without consoles, but it would have to suffer huge setbacks as publishers derive most of their income from consoles and increasingly mobile. You don't need to convince me Melfster, i love gaming on my PC and i love the feeling of upgrading and DIY, but i don't know why that ought to make me hate consoles. i just don't get the contradiction.

 

 

 

 

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

 

Never said they have nothing to do with each other, i clearly stated they share the same technology. Consoles have always been essentially watered down personal computers, and remain so inclined. Innovation is always welcome, it's hard to say which is more innovative, and personally i welcome all innovation - whether it ends up good or not is up to us as end users to decide. You can't say consoles are not innovative, that's patently wrong.

 

As for multiplaform gaming, i think you have it the other way around. PC-only publishers have gone with consoles over the last decade to survive and grow, to the point where there are no major PC-only publishers left. This is not a bad thing and should not offend anyone, it's business. Now with PC gaming growing again, a PC version is essentially a given for the majority of games. You're forgetting that there was a time in the 2000's when PC versions were always in doubt and often late, dismal ports.

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

 

Games as an industry would collapse if they had to rely solely on PC gamers.  There is still so much piracy, less compared to how rampant it was in previous years but still so much still around. Not to mention the lower prices paid by PC gamers when it is bought legitimately.

 

These days games are developed first on the consoles because that is where their bread is buttered. That is where they are making their living.

 

Take games like GTA V for example. From such a huge developer, where is the PC version? That type of thing is common.  The PC versions are now more of a gift to the PC community because the ROI just isn't there.  Developers and publishers aren't stupid in this respect.  If there is money to be made there they won't ignore it.

  • Like 1

Games as an industry would collapse if they had to rely solely on PC gamers.  There is still so much piracy, less compared to how rampant it was in previous years but still so much still around. Not to mention the lower prices paid by PC gamers when it is bought legitimately.

 

These days games are developed first on the consoles because that is where their bread is buttered. That is where they are making their living.

 

Take games like GTA V for example. From such a huge developer, where is the PC version? That type of thing is common.  The PC versions are now more of a gift to the PC community because the ROI just isn't there.  Developers and publishers aren't stupid in this respect.  If there is money to be made there they won't ignore it.

 

 

Well I also can make an argument the console industry would collapse without the PC gamers. PC gamers basicallly subsidize the console hardware by buying new graphics cards.  If console prices were a lot higher how many people would buy new console.   Why are both consoles basically PC hardware because its way to expensive to build their own solution.  PC prices are lower simple because publishers don't have to pay a good chunk of the profits to the console makers.  PC versions are not gift to PC community they make money of PC its not charity.  As for GTA 5 there is no XBOX1 or PS 4 version either.  My guess is that all 3 will be released this year.   Its basically the Publisher decision.  

Well I also can make an argument the console industry would collapse without the PC gamers. PC gamers basicallly subsidize the console hardware by buying new graphics cards.  If console prices were a lot higher how many people would buy new console.   Why are both consoles basically PC hardware because its way to expensive to build their own solution.  PC prices are lower simple because publishers don't have to pay a good chunk of the profits to the console makers.  PC versions are not gift to PC community they make money of PC its not charity.  As for GTA 5 there is no XBOX1 or PS 4 version either.  My guess is that all 3 will be released this year.   Its basically the Publisher decision.  

 

Console hardware is derived from hardware that is also used in PCs, stop saying it's just PC hardware. The same basic designs are also used in graphics workstations, storage, servers, etc. And X1/PS4 specifically have their own solutions, they did not just take an existing AMD design and slap it on a mini-ITX board. Both the SoC and the board are custom.

 

No one is saying PC gaming is a charity, but it was on the brink of collapse. The Steam sales and $49.99 instead of $59.99 and such on consoles are specifically because they need to entice sales on PC more so than on consoles.

 

PC DIY is a tiny market compared to consoles. Show me one GPU that has sold 100 million units in the history of dedicated graphics cards. Your average mid to high end GPU from NV or AMD is lucky to sell a million during its lifecycle. There is no subsidizing of consoles by PCs, there is trickle down of technology for sure. The sad truth is that 90% of PC users are low end desktops and notebooks, what we would call true gaming PCs (and I know that sounds disgustingly prejudiced), is unfortunately a very small market. AMD and NV would be dead now if they had to rely on PC gamers, hence the move to consoles and mobile devices.

 

None of this is a threat to PC gaming as we know it, just keep supporting it while we can. I've added a Steam card to my sig - looks goofy but I feel good broadcasting that I am a true renaissance gamer. Even if I don't really know how to spell renaissance without an autochecker.

 

< Taps self on back >

 

EDIT: Steam portion of sig couldn't fit, so removed it. Guess that shows my true colors, given a choice I leave the XBL/PSN part in :/

You also need to remember that this generation is the closest to PC hardware that any console gen has been (followed by original Xbox and Dreamcast) and even so they are not off-the-shelf parts.  Pretty much every other console used custom developed CPU and GPUs.

 

It is just simple maths.  Consoles are closed systems, so piracy is negligible.  Price per game is a lot higher. PC gamers are made up of a relatively small number of hardcore gamers which upgrade their boxes frequently and spend a lot of money on their rig, and pirates. You don't really get casual gamers on PC.

 

The majority of game sales are on console and it has propped up the gaming industry for many years. That is just simple fact. If consoles weren't around games publishers and developers would have shut up shop long ago.

 

That's NOT to say PC gaming doesn't have its place.  I was born a PC gamer and i'll die a PC gamer, but I spend way more of my time gaming from my couch on my TV because that's where I prefer to play these days.  The PC gaming community has a huge role to play, especially mods and suchlike which we will likely never see on consoles.  But to say that that small community of PC gamers is propping up the industry as a whole is nonsense.

  • Like 1

You also need to remember that this generation is the closest to PC hardware that any console gen has been (followed by original Xbox and Dreamcast) and even so they are not off-the-shelf parts.  Pretty much every other console used custom developed CPU and GPUs.

 

It is just simple maths.  Consoles are closed systems, so piracy is negligible.  Price per game is a lot higher. PC gamers are made up of a relatively small number of hardcore gamers which upgrade their boxes frequently and spend a lot of money on their rig, and pirates. You don't really get casual gamers on PC.

 

The majority of game sales are on console and it has propped up the gaming industry for many years. That is just simple fact. If consoles weren't around games publishers and developers would have shut up shop long ago.

 

That's NOT to say PC gaming doesn't have its place.  I was born a PC gamer and i'll die a PC gamer, but I spend way more of my time gaming from my couch on my TV because that's where I prefer to play these days.  The PC gaming community has a huge role to play, especially mods and suchlike which we will likely never see on consoles.  But to say that that small community of PC gamers is propping up the industry as a whole is nonsense.

 

+1 for sure.

 

To tie this to the topic, Crytek are a typical example. If PCs are so great and consoles are so limiting, how come all of their games have ended up on consoles? Because the Yerli brothers are sane businessmen, with families and a responsibility to other people's families and lives. There is no shame in this. A console version does not lessen the technically superior PC version. I have said this before, the existence of a Taurus or a Camry doesn't make an Aventador any less exciting.

trooper11, on 23 May 2014 - 04:31, said:

So your advocating for console makers to take huge losses in order to hit the price points?

 

Yeah, a never before heard of concept, what am I thinking?  /s

 

 

trooper11, on 23 May 2014 - 04:31, said:

You think Sony can afford to do that?

 

Yeah, as a consumer that is really my problem - NOT!

 

 

trooper11, on 23 May 2014 - 04:31, said:

Usually a tactic like that would be considered anti-competitive

 

 

Yeah, 'cause this is not an established practice in the console market? /s

 

 

neoadorable, on 23 May 2014 - 04:52, said:

What are we communists now?

 

So by your logic: Microsoft, Sony and Nintendo at various points of their console hardware business were communists, because they were actually doing what I suggested? - maybe learning what communism actually is, would help you understand that this is not even remotely related to it?

 

neoadorable, on 23 May 2014 - 04:52, said:

Why do they need to subsidize anything and eat the cost?

 

Let's see: Because it allows them to offer somewhat future proof hardware at a low price by cross-financing it via increased game prices [which actually have not been "adjusted" to this non cross-financing model in this generation(!)] ? (you know, the model that has been used at least since the Nintendo Famicon/Entertainment System.. - those damn Japanese communists at Nintendo, right?)

  

neoadorable, on 23 May 2014 - 04:52, said:

You want 32GB of RAM and a 2TB SSD, go put together a PC.

 

No, I don't want that. But how about getting hardware the price is worth? At this point in time from a hardware standpoint the Xbox One is a lower specced PS4 for the same price - some what considerer that a rip off? (Had MS just shelled out about 20 dollars more per system [note that DDR3 is still cheaper than GDDR5, which means that MS is likely having lower costs on a Xbox than Sony has on a PS?] to increase the ESRAM - a big limitation of the design(!) - the Xbox would not be that lacking compared to the PS?)

+1 for sure.

 

To tie this to the topic, Crytek are a typical example. If PCs are so great and consoles are so limiting, how come all of their games have ended up on consoles? Because the Yerli brothers are sane businessmen, with families and a responsibility to other people's families and lives. There is no shame in this. A console version does not lessen the technically superior PC version. I have said this before, the existence of a Taurus or a Camry doesn't make an Aventador any less exciting.

 

If you look at a game like Star Citizen (which uses the Crytek engine)  the developer has indeed said consoles are limiting therefore not coming consoles right now.  If you build the right game for PC customers will support you.  If look at Star Citizen the largest crowd funded game in history.    Crytek is not the developer to say that the consoles are inferior I think Epic games has said the same thing.   

  • Like 2
No, I don't want that. But how about getting hardware the price is worth? At this point in time from a hardware standpoint the Xbox One is a lower specced PS4 for the same price - some what considerer that a rip off? (Had MS just shelled out about 20 dollars more per system [note that DDR3 is still cheaper than GDDR5, which means that MS is likely having lower costs on a Xbox than Sony has on a PS?] to increase the ESRAM - a big limitation of the design(!) - the Xbox would not be that lacking compared to the PS?)

 

 

Buying a console is not like buying a PC where you check the specs with the aims of running a bunch of high end software. When you buy a console you're buying into a closed system & everything that comes with it, it's solely about whether the hard ware is this powerful or that powerful. If MS goes to E3 with a bunch of amazing 1st party titles & Sony have nothing, then who's going to feel ripped off?

 

You look back at prior generations & you can see that many times the weakest console is just as successful if not more than the more powerful alternatives.

 

I am not saying MS is doing well or that they are going to come out on top, but they aren't getting backed into a corner because their hardware is less powerful.

  • Like 1

Yeah, a never before heard of concept, what am I thinking?  /s

You do realize that a strategy like that is unsustainable don't you? Why has Nintendo always avoided it and why do Sony and MS try to avoid it now?

 

Yeah, as a consumer that is really my problem - NOT!

It is your problem when the platforms fold and your left with less choice in the form of competition. Its one thing to make a suggestion, its another to ignore how these things work.

 

Yeah, 'cause this is not an established practice in the console market? /s

yeah cause that hasn't gotten companies in trouble.... /s

 

 

The bottom line is that Sony and MS chose the current path because the old path was unsustainable.

The old idea of taking losses up front worked out because you had a long cycle. If everyone demands a quicker cycle such as 3-4 years, then you have to change the strategy,

Tt is your problem when the platforms fold and your left with less choice in the form of competition. Its one thing to make a suggestion, its another to ignore how these things work.

 

yeah cause that hasn't gotten companies in trouble.... /s

 

 

Even last generation when I only owned a 360, hearing about Sony's financial trouble worried me. Sony and Microsoft keep each other on their toes. I dreaded to think if Sony pulled a Sega and pulled out and left Microsoft running against Nintendo. 

 

Either Microsoft would have ignored Nintendo as not competition, seeing as they mostly targeted a different audience at the time, or severely "causal" the 360 to target Nintendos primary audience, which they did with the Kinect and Avatars anyway.

  • Like 1

If you look at a game like Star Citizen (which uses the Crytek engine)  the developer has indeed said consoles are limiting therefore not coming consoles right now.  If you build the right game for PC customers will support you.  If look at Star Citizen the largest crowd funded game in history.    Crytek is not the developer to say that the consoles are inferior I think Epic games has said the same thing.   

 

Agree with you and liked your post. This is very healthy, I have no problem that Chris Roberts is open about targeting very high end desktops, that's part of a healthy market. I'm not saying every game needs to run on everything, just that the existence of more powerful hardware doesn't make the less powerful devices bad. I see people getting genuine joy from playing on smartphones and tablets, so i'm supposed to look down at them? No, they're enjoying themselves, that's the purpose of gaming.

 

However, knowing Chris Roberts' efforts from his very first releases, expect a lot of Steam discussions about Star Citizen causing $2000 GPU crashes :rofl:

 

And just because Crytek aren't the only snobs doesn't make snobs OK. Like I said before, Crytek need to be quiet fast as 90% of their money comes from consoles now.

This topic is now closed to further replies.
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    • TerraMaster F4-425 Pro review: an octa-core Intel NAS that ships with AI (OpenClaw) by Steven Parker It has been a while since I reviewed a TerraMaster NAS, but the company reached out to me asking if I was willing to test the F4-425 Pro, which goes on sale today. It is an upgrade on the F4-425 Plus, which I reviewed back in October 2025 What you need to know is that it basically follows the design principles of the four-bay F4-425 series, with its all-metal exterior. Here are the most important specifications: TerraMaster F4-425 Pro CPU Intel Core N350 (8x E Cores/Threads, Max burst up to 3.9 GHz) Intel Core N305 (4x E Cores/Threads, Max burst up to 3.8 GHz) TDP: 7W / 9W (Base) Graphics Intel UHD Graphics 32 EUs (1.35 GHz) Intel UHD Graphics 24 EUs (1.25 GHz) Memory 1x slot 16 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) 1x slot 8 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) Disk Capacity 120 TB (30 TB x 4) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Network 2x RJ-45 5 GbE Internal storage 3x M.2 2280 NVMe Slot (PCIe 3.0 x1) Bootloader 2Gbit 256 GB NAND Flash card (MX30LF2G28AD) USB port (internal) USB Ports 1x Type-C 3.2 Gen 2 (10Gbps) 3x Type-A 3.2 Gen 2 (10Gbps) HDMI 1x (HDMI) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Size (H/W/D) 219 x 181 x 150 mm Weight 2.9 kg System Fan 150 x181 x 219 mm Power 90W, 100V - 240V AC, 50/60 Hz, Single frequency Power consumption (HDDs) 45W (4x 4TB ST4000VN008 in read/write state) 14W (4x 4TB ST4000VN008 in hibernation) Noise Level: 20.9 dB(A) Using 4 SATA HDDs/SSDs in standby mode; Test environment noise: 17.3dB(A); Test distance: 1m Warranty 2 Years OS TOS 7.0.0706 (Beta) MSRP £639.99, $699.99, €739.99 / £739.99, $799.99, €839.99 As you can see above, there are two variants of the F4-425 Pro releasing today. The lesser variant has the slightly weaker N305 CPU and iGP, and 8 GB less RAM, although it also costs $100 less than the top variant we are testing today. In addition, these new F4-425 Pros are shipped with the as-yet-unreleased TOS 7 beta. So what is TOS 7 exactly? During the device initialization, you are warned not to use it in a production environment, which we'll get into later. My contact told me that TOS 7 exits beta today, June 23 with version 7.0.0746. The clear difference with the F4-425 Plus is that it contains the more powerful N350 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, LPDDR5 (4800), DDR5 and DDR4, and a max TDP of just 7W. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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