Recommended Posts

Thanks for saying that, i appreciate your honesty. I am not denying being passionate about this, otherwise i wouldn't be here. I don't see your stance as neutral, that would be saying let people buy whatever they feel is best for them. Anyway, my cognitive bias is clear: i don't like negativity.

 

Again, I've not stated anything in regards to what people should buy or what is the "better" system/product/platform.

 

What I have done however is attempt to correct your flawed comparison by explaining the disparity between different device classes, and the design goals of both now-current gen consoles moving away from utilising bleeding edge hardware.

 

No opinions, just observations.

Again, I've not stated anything in regards to what people should buy or what is the "better" system/product/platform.

 

What I have done however is attempt to correct your flawed comparison by explaining the disparity between different device classes, and the design goals of both now-current gen consoles moving away from utilising bleeding edge hardware.

 

No opinions, just observations.

 

Understood, and no problem. We are here to exchange opinions, we certainly don't have to agree. While i'm no engineer, i have been an IT customer on multiple levels, for gaming since age six, which was...longer ago than i care to admit. That makes me a stakeholder and means it's my money that has kept these industries going. Not tooting my own horn, the point i'm getting at is that i don't think consoles were ever supposed to be cutting edge. In fact MS and Sony have clearly stated that they were not going for the latest and greatest because it would be unaffordable to the target audience. They know competing with the ever-fluctuating PC component market is pointless, and even though a 2015 tablet may technically be able to do 360/PS3 level games you'd need to hook it up to a TV via HDMI and add a controller - otherwise it's the same old fiddly touch controls.

 

Sorry for the drivel, i am just saying that not much has changed. Consoles were never cutting edge, i think people who now claim 360 and PS3 were so advanced are simply revising history. They were not so advanced for their time, they just did things differently with the PowerPC architecture and all. So there's nothing inherently wrong with X1 and PS4, they are being condemned by many for doing what consoles have always done, which i think is unfair.

 

Mobile devices get a lot of leeway as they've managed to work their way into a wider "cool" aspect of the global psyche. Apple and Samsung sell more of each generation in one year than Sony or MS do in a decade, but that's not because of being super advanced - it's due to taking old functionalities and cramming them into a new form factor, which is impressive.

 

I don't think comparing them is flawed - i don't like that X1 and PS4 are being held to unfair requirements because that's the thing to do now. I really appreciate them, they've added to my life and made me happy. I don't like seeing the work that went into them being dismissed like it's nothing, and i don't like overly obvious double standards.

Where do you get the idea that people would have to buy a new console every year? I don't buy a new phone every year, nor do I upgrade my PC every year; people don't buy a new car each year just because a new model comes out.

You were the one that mentioned a yearly cycle of new models. That is how the smartphone, tablet and pc markets work.

I'm just trying to figure out how MS or Sony could do that without taking significant losses on hardware.

 

It's not any different, that's the point. To me that is the direction that Microsoft and Sony should be going. As for components, the PS4 and XB1 are built on mostly off the shelf PC components anyway - the XB1 has ESRAM but that's been attributed to most of the performance problems, so that's not a great argument for custom hardware. Console gamers that want to play at 4K simply don't have the option to do so - that may not be so much of an issue now but it will certainly be an issue in several years time. Console gamers who want more than 500GB of storage have no option to do so.

The X1 and PS4 both use components that are not off the shelf pc parts. Your advocating for a steambox model where they literally just use off the shelf parts in order to cut down on costs and make it easier to upgrade the systems yearly.

I'm not saying the idea is bad, just that I don't think the market can support that model. I think what we would see is basically a mirror of the pc gaming world: fragmentation. Sames goes in the smartphone and tablet markets. Developers would begin to create games for the lowest common denominator because many people would simply not buy upgrades or not buy a new system for 4 or 5 years.

There is a niche of gamers that would buy into such a system like steambox or pc gaming, but I'm not so sure that the bigger portion of the market would properly support the platforms, especially if there is more than one. The pc gaming market works fine, but I'm not so sure there is room for multiple versions of that model.

I think the biggest issue is that we are forgetting that most people like to hold on to things like consoles for a number of years. In order for a steambox idea to work, you have to convince most users to upgrade their console or buy a new one fairly often, or risk developer fragmentation/stagnation.

  • Like 1

<snip>

 

That may be your perception, but the truth is the previous generation of consoles were in relative terms "more powerful" than the current generation at release.

 

The PS3 with it's over-engineered Cell architecture (and accordingly exorbitant price tag (Remember my point about phones?)) is a prime example of why having the "best" hardware does not guarantee success. I think it's a fair statement to say that overall Sony ceded their position of dominance to Microsoft and the 360 in that generation because of this fact.

 

Even the 360 CPU was meaty for it's time, 3 PPC cores with 6 threads thanks to SMT. That might not sound amazing today, but when you take into consideration AMD had only just launched their Athlon 64 X2 line months before the 360 launched rather puts things into perspective. (It even becomes a little hilarious when you remember that at the time Intel was pathetically smushing two dies onto one CPU package to try to claim being the "first" dual-core x86 CPU)

 

I'm sorry, but the facts simply do not support your position. The industry has changed and is heading in a new direction.

That may be your perception, but the truth is the previous generation of consoles were in relative terms "more powerful" than the current generation at release.

 

The PS3 with it's over-engineered Cell architecture (and accordingly exorbitant price tag (Remember my point about phones?)) is a prime example of why having the "best" hardware does not guarantee success. I think it's a fair statement to say that overall Sony ceded their position of dominance to Microsoft and the 360 in that generation because of this fact.

 

Even the 360 CPU was meaty for it's time, 3 PPC cores with 6 threads thanks to SMT. That might not sound amazing today, but when you take into consideration AMD had only just launched their Athlon 64 X2 line months before the 360 launched rather puts things into perspective. (It even becomes a little hilarious when you remember that at the time Intel was pathetically smushing two dies onto one CPU package to try to claim being the "first" dual-core x86 CPU)

 

I'm sorry, but the facts simply do not support your position. The industry has changed and is heading in a new direction.

 

Facts are subject to interpretation, and i also believe you choose to overlook the specs on the current consoles. In processing power neither the 360 nor the PS3 were a challenge to PCs in 2005 and 2006 - i mean PCs that cost more than they did, even though you seem to think the Intel design for Core 2 was silly. Have had this coversation before, it seems to be a new tactic adopted by PC-centric folks who don't like the idea of a fixed console. Now the narrative is that X1/PS4 are not innovative, and have entered at a lower point than the 360/PS3. Which are suddenly depicted as better - i suspect for the sole purpose of making the current consoles look bad.

 

Funny thing is i remember having the exact same conversation back in 2005-2007, and in previous cycles before. I understand the lack of interest in fixed designs, i agree that consoles should not overstay their welcome (eight years is overkill, four-five is about right), but i don't agree there's anything wrong with X1 or PS4 strictly speaking. They hold their own very well, and will do better with time. That they could have been more powerful? Sure, but i honestly didn't expect an 18-core and a 20-core chip with five and seven billion transistors. If you think that's underpowered for $400, all the more power to you, no pun intended.

 

EDIT: what's the new direction the industry is headed in? You mean flexible, open designs, or multiple competing designs? That's not new. I'm not sure how old you are, but i was introduced to computing and gaming during an era that had literally dozens of competing designs, many of them very open - including ironically MSX from...well, MS, which is the original ancestor of Xbox (MSX). In case you are young, then you should keep in mind that the more things change, the more they really do stay the same!

 

If the below is the new direction, then i can't afford it!

 

Here's the full list of Surface Pro 3 versions and their prices:

  • Intel Core i3, 64 GB and 4 GB of RAM - $799
  • Intel Core i5, 128 GB and 4 GB of RAM - $999
  • Intel Core i5, 256 GB and 8 GB of RAM - $1,299
  • Intel Core i7, 256 GB and 8 GB of RAM - $1,549
  • Intel Core i7, 512 GB7 and 8 GB of RAM - $1,949

Facts are subject to interpretation, and i also believe you choose to overlook the specs on the current consoles. In processing power neither the 360 nor the PS3 were a challenge to PCs in 2005 and 2006 - i mean PCs that cost more than they did, even though you seem to think the Intel design for Core 2 was silly. Have had this coversation before, it seems to be a new tactic adopted by PC-centric folks who don't like the idea of a fixed console. Now the narrative is that X1/PS4 are not innovative, and have entered at a lower point than the 360/PS3. Which are suddenly depicted as better - i suspect for the sole purpose of making the current consoles look bad.

 

You need to refresh your CPU history, the Core 2 didn't occur until mid-2006 on a 65nm process and was a true dual-core design. The chip I'm referring to was Intel's initial 90nm "Pentium D", which was 2 silicon dies on one CPU package.

 

That same year Microsoft have a console with 3 cores and 6 threads, ironically you seem to be attempting the revisionism you claimed of me by dismissing this point.

 

I'm tired of your us vs them hyperbole, so to conclude I think I've made quite a solid case for my statements thus far. You are welcome to keep claiming otherwise on nothing but your own authority, I'm done here on this point.

 

EDIT: what's the new direction the industry is headed in? You mean flexible, open designs, or multiple competing designs? That's not new. I'm not sure how old you are, but i was introduced to computing and gaming during an era that had literally dozens of competing designs, many of them very open - including ironically MSX from...well, MS, which is the original ancestor of Xbox (MSX). In case you are young, then you should keep in mind that the more things change, the more they really do stay the same.

 

None of the above. I'm referring to a move towards shorter release cycles and an eventual convergence with the PC platform.

You need to refresh your CPU history, the Core 2 didn't occur until mid-2006 on a 65nm process and was a true dual-core design. The chip I'm referring to was Intel's initial 90nm "Pentium D", which was 2 silicon dies on one CPU package.

 

That same year Microsoft have a console with 3 cores and 6 threads, ironically you seem to be attempting the revisionism you claimed of me by dismissing this point.

 

I'm tired of your us vs them hyperbole, so to conclude I think I've made quite a solid case for my statements thus far. You are welcome to keep claiming otherwise on nothing but your own authority, I'm done here on this point.

 

 

None of the above. I'm referring to a move towards shorter release cycles and an eventual convergence with the PC platform.

 

That is correct, i am well aware of when Core 2 Duo came out because i bought one on launch. Thanks for correcting me. I am still quite convinced 360 didn't pose a challenge to a pricier gaming PC even with its tri-core 3.2GHz processor, which i was very fond of. I was reminded of this lack of challenging PCs at every turn back in 2005 by people who said it's just a PowerPC mod and that the original Xbox was "a Celeron anway", so why would the new consoles be any different.

 

You're right, we can go at it forever. Just keep in mind the X1 has a 360mm2 SoC with five billion 28nm transistors, which i think is pretty close to the Tahiti chips? Roughly same size and 4-5 billion transistors? For $400 and as a device that was likely finalized design-wise in mid to late 2012, that is not bad at all. It is honestly more than i expected, as is the 8GB RAM (people were expecting 2GB-4GB).

 

Convergence is certainly the trend, we can agree on that. Otherwise there wouldn't be a browser on your consoles or gamepad support for tablets. Take it easy dude, and don't be a hater. It's all good, be grateful these are the things we argue over.

I am still quite convinced 360 didn't pose a challenge to a pricier gaming PC even with its tri-core 3.2GHz processor, which i was very fond of.

It did for floating point, but integer ops were very weak according to the 'in depth' looks at it on the interwebs (a problem the new consoles do not have.)

 

Still, the CPU was the only part of the box that held up long term.

It did for floating point, but integer ops were very weak according to the 'in depth' looks at it on the interwebs (a problem the new consoles do not have.)

 

Still, the CPU was the only part of the box that held up long term.

 

Oh for sure, i'm not saying 360 was bad hahaha, same situation as now - it was a console, so i knew what to expect. I understand the desire to compare them to fully fledged PCs (i mean what we call PCs, not cheap pre-builts - you know what i mean), but i really get annoyed when people diss consoles because they can't measure to our PCs.

 

At any rate, 360 and PS3 aged very well - once more i reiterate my amazement that they managed to get such software running on a total 512MB in an age when PCs have graphics cards with 4GB and the results are not exponentially better, no matter how much i'd like to justify my PC purchases. Though i'm running a 7950 with 3GB - it cost me over $400 when i bought it. Like many others i double dip, and games first played on 360 do not look or run literally eight times better or whatever on PC. This is the point i was trying to make, we need to enjoy the plenty we have in context and with fairness.

And anyone who expected 4K gaming out of a $500 device is simply out of touch.

Who suggested that a 4K gaming device would only cost $500? That doesn't have anything to do with what was being discussed. The whole point is that console manufacturers should offer premium products, so we might see a $1000 premium model, a $500 standard model and a $250 budget model. As for 4K, it won't be cost effective even at the premium end for another year or two. However, it should at least be an option for those console gamers who don't want to mess around with custom build PCs and manual configurations - console owners shouldn't have to wait 6-7 years for the next console to offer 4K support.

 

Who in their right mind expected new games consoles in 2013 to be capable of this when just a 4K monitor is twice their price tag? They were not designed for 4K, it's not even an issue for them. Any console gamer that wants to play in 4K should be sent to the local mental hospital for a touch of ECT...they are clearly not in sync with our reality.

I honestly have no idea who you're arguing with. Nobody realistically expected the current generation of consoles to support 4K - however, they did expect them to support 1080p and do so with enough power to see through the next 6-7 years, which simply isn't the case.

 

 

And anyone who expected 4K gaming out of a $500 device is simply out of touch.

I agree but that doesn't have anything to do with what was being discussed. The whole point is that console manufacturers should offer premium products, so we might see a $1000 premium model, a $500 standard model and a $250 budget model. As for 4K, it won't be cost effective even at the premium end for another year or two. However, it should at least be an option for those console gamers who don't want to mess around with custom build PCs and manual configurations - console owners shouldn't have to wait 6-7 years for the next console to offer 4K support.

 

X1 and PS4 have SoCs that are custom built, you know this. Very related to standard desktop/notebook processors, but still custom made. That's not off the shelf, as i said, they didn't call Tiger Direct.

They use mostly off the shelf parts, much more so than any previous generation. Moving to a standard model would significantly cut down R&D costs.

 

You were the one that mentioned a yearly cycle of new models. That is how the smartphone, tablet and pc markets work.

I'm well aware of how they work. Nobody is expected to buy a new mobile or PC each year just because a new model comes out, which would be the same with consoles. You're just not being reasonable.

Wow there have been some hilarious posts in this thread.  So many of the PC Master Race still seeming to think that people are caring about banging that same old drum.

 

Expensive PCs can play games higher than 1080p. So what?

Expensive PCs can play games at >60 fps. So what?

 

There are two entirely different markets.  Consoles are designed for TV and therefore don't need higher than 1080p and my PS4 hits that with almost every game thrown at it.

 

There's also the fact that the PC for the most part lacks a proper TV UI (unless you want to use steam big picture) and you are also limited with your input methods unless the dev has baked controller support into the PC version.

Show me a PC that can hit 1080p60 for ?349 and only sucking~140w at full tilt.  Not going to happen.  They are different beasts for different markets.

 

Not to mention that the console community has propped up the game development industry as a whole for many years because of piracy on the PC.  I know Steam is popular but there is still way too much PC piracy.

 

The master race need to seriously give it up already, nobody cares about this PC / console debate it will pointlessly go round in circles forever.

  • Like 2

I'm well aware of how they work. Nobody is expected to buy a new mobile or PC each year just because a new model comes out, which would be the same with consoles. You're just not being reasonable.

Not being reasonable?

Sorry for quoting your own words.

Seriously though, if you didn't mean a yearly cycle then that is fine, I'm sorry I misunderstood you.

Beyond that point, the rest of my reply stands. I'm just not sure how such a plan would work if both Sony and MS tried it. I can see maybe one company being successful up to a point, but having two or three fighting over the marketing using that model might not turn out so well.

Wow there have been some hilarious posts in this thread.  So many of the PC Master Race still seeming to think that people are caring about banging that same old drum.

 

Expensive PCs can play games higher than 1080p. So what?

Expensive PCs can play games at >60 fps. So what?

If you don't care about resolution or framerates then why even bother with the XB1 or PS4? The only thing they offer is improved graphical capabilities.

 

Consoles are designed for TV and therefore don't need higher than 1080p and my PS4 hits that with almost every game thrown at it.

The PS4 is definitely the most capable of the two consoles but there are a lot of games that run at only 30fps or sub-1080p and we're only at the beginning of this generation.

 

There's also the fact that the PC for the most part lacks a proper TV UI (unless you want to use steam big picture)

You can't say that the PC lacks a proper TV UI and then mention Steam's Big Picture mode.

 

and you are also limited with your input methods unless the dev has baked controller support into the PC version.

Most PC games support controllers in addition to many other control schemes, so that's an advantage of the PC.

 

Show me a PC that can hit 1080p60 for ?349 and only sucking~140w at full tilt.  Not going to happen.  They are different beasts for different markets.

Exactly, which is why it makes sense for consoles to exist as dedicated gaming machines. If you look at Steam Machines you'll see they have much lower power requirements than traditional PCs and no doubt companies like Sony and Microsoft would be able to bring it down even further given it wouldn't be an open platform (they'd be the only manufacturers and could optimise the systems as they see fit). All I'm suggesting is that consoles offer different tiers and update them regularly rather than offering hugely limited machines that are expected to last the best part of a decade. The traditional console model of subsidising hardware failed dramatically last generation and both Microsoft and Sony lost money, so I don't see it as a sustainable business model.

 

Crytek is right that the amount of RAM in the PS4 and XB1 will be a limitation during this generation (just as the CPU and GPU power already are a limitation). Annual refreshes could avoid that.

Who suggested that a 4K gaming device would only cost $500? That doesn't have anything to do with what was being discussed. The whole point is that console manufacturers should offer premium products, so we might see a $1000 premium model, a $500 standard model and a $250 budget model. As for 4K, it won't be cost effective even at the premium end for another year or two. However, it should at least be an option for those console gamers who don't want to mess around with custom build PCs and manual configurations - console owners shouldn't have to wait 6-7 years for the next console to offer 4K support.

 

 

I honestly have no idea who you're arguing with. Nobody realistically expected the current generation of consoles to support 4K - however, they did expect them to support 1080p and do so with enough power to see through the next 6-7 years, which simply isn't the case.

 

 

I agree but that doesn't have anything to do with what was being discussed. The whole point is that console manufacturers should offer premium products, so we might see a $1000 premium model, a $500 standard model and a $250 budget model. As for 4K, it won't be cost effective even at the premium end for another year or two. However, it should at least be an option for those console gamers who don't want to mess around with custom build PCs and manual configurations - console owners shouldn't have to wait 6-7 years for the next console to offer 4K support.

 
 

They use mostly off the shelf parts, much more so than any previous generation. Moving to a standard model would significantly cut down R&D costs.

 

I'm well aware of how they work. Nobody is expected to buy a new mobile or PC each year just because a new model comes out, which would be the same with consoles. You're just not being reasonable.

 

Sorry, but you make assertions and then when they are directly countered you backup and claim it's not what you said. Anyway, let's get too bickersome. The multi-tiered model you are describing is not a game console, it's what Valve is trying to do with their boxes. It's a PC. Might as well get a PC, a pre-built one. If you mean something that has the flexibility of a pre-built PC and the greater simplicity and stability of a console, then yes, this is a concept that has been discussed many times and is what Valve is trying to do. Personally not a fan of this concept, but why not? Very happy with the existing console and PC environment, though aware it will sooner or later change beyond recognition (not in my lifetime though, likely to be short :laugh: )

 

The current consoles are not more off the shelf than previous generation, simply not true. Maybe more than the literla previous generation, but come on, original Xbox specifically described its CPU as Pentium III. The current consoles can easily do 1080, they can do 1440 i'd wager. What we are seeing is due to development, not hardware. I keep mentioning the specs, how both are at least on par with AMD Tahiti, but no one bothers to address that.

 

I think your vision for consoles while legit is not practical, as it is basically a PC. I also think your disdain for the current consoles is unwarranted.

Wow there have been some hilarious posts in this thread.  So many of the PC Master Race still seeming to think that people are caring about banging that same old drum.

 

Expensive PCs can play games higher than 1080p. So what?

Expensive PCs can play games at >60 fps. So what?

 

There are two entirely different markets.  Consoles are designed for TV and therefore don't need higher than 1080p and my PS4 hits that with almost every game thrown at it.

 

There's also the fact that the PC for the most part lacks a proper TV UI (unless you want to use steam big picture) and you are also limited with your input methods unless the dev has baked controller support into the PC version.

Show me a PC that can hit 1080p60 for ?349 and only sucking~140w at full tilt.  Not going to happen.  They are different beasts for different markets.

 

Not to mention that the console community has propped up the game development industry as a whole for many years because of piracy on the PC.  I know Steam is popular but there is still way too much PC piracy.

 

The master race need to seriously give it up already, nobody cares about this PC / console debate it will pointlessly go round in circles forever.

 

Delta, you're making too much sense for the PC elitists to fathom. They just hate consoles, but will never come out and say it. Some sort of weird insecurity thing, i'll never understand why. You can make the most logical arguments and they will counter with the same old refrains. Oh if you don't want 1080, then why bother with PS4/X1? Who said they can't do 1080? Oh but Trials HD is 900p/30. Well yes but that's because developers have families to go to and can't be bothered to work three more months on a project just to give us an extra 180 pixels that no one will notice on their TV.

 

Everything you said here is true and i agree 100%.

 

For the record, the current generation of consoles never promised more than 1080 and being at the beginning of the cycle means we will only get better performance with time.

 

 

Not to mention that the console community has propped up the game development industry as a whole for many years because of piracy on the PC.  I know Steam is popular but there is still way too much PC piracy.

 

The master race need to seriously give it up already, nobody cares about this PC / console debate it will pointlessly go round in circles forever.

 

 

This is really typical of console fanatics.   The console community owes just as much to PC community as does PC community does to the console   community.  After all both xboxone and PS4 are based on PC parts.  Development of all games are done on PC.   In fact lots genre  such as FPS and RTS have big roots in the PC side.  Even big titles such as the Witcher first apeared on the PC.  Yes piracy is problem but it less of problem for multiplayer games.  (such as WoW).  In my opinion there is a lot more innovation PC side gaming then the consoles.  Major kickstarter game such as Star Citizen that are not possible on consoles.

If you don't care about resolution or framerates then why even bother with the XB1 or PS4? The only thing they offer is improved graphical capabilities.

 
 

The PS4 is definitely the most capable of the two consoles but there are a lot of games that run at only 30fps or sub-1080p and we're only at the beginning of this generation.

 

 

You can't say that the PC lacks a proper TV UI and then mention Steam's Big Picture mode.

 

 

Most PC games support controllers in addition to many other control schemes, so that's an advantage of the PC.

 

 

Exactly, which is why it makes sense for consoles to exist as dedicated gaming machines. If you look at Steam Machines you'll see they have much lower power requirements than traditional PCs and no doubt companies like Sony and Microsoft would be able to bring it down even further given it wouldn't be an open platform (they'd be the only manufacturers and could optimise the systems as they see fit). All I'm suggesting is that consoles offer different tiers and update them regularly rather than offering hugely limited machines that are expected to last the best part of a decade. The traditional console model of subsidising hardware failed dramatically last generation and both Microsoft and Sony lost money, so I don't see it as a sustainable business model.

 

Crytek is right that the amount of RAM in the PS4 and XB1 will be a limitation during this generation (just as the CPU and GPU power already are a limitation). Annual refreshes could avoid that.

 

The games at the start of last generation looked like crap compared to the ones coming out near the end. Games were running in odd resolutions like 540, 610, anything really. Towards the end what did we get? Graphically demanding games consistently hitting 720p. GTA 5 managed to hit 720 on both platforms, Halo 4 was the best looking Halo game of the generation and hit 720, The Last of Us hit 720. 

 

Throwing better hardware at Devs is a double edged sword. Forcing them to work with limited hardware in comparison to PCs forces them to optimise and this benefits everybody. Look what they achieved with GTA 5 compared to 4, look at Skyrim compared to Oblivion, Battlefield 3-4 are leagues above Battlefield 2: Modern Combat. 

 

I also game on PC as well as consoles and I've seen some truly awful efforts by Devs. I can hit 50FPS on Battlefield 4 on High Settings, yet Borderlands 2 chugs along with medium settings at 25-30FPS. I just don't think the Mobile Phone market ideas can work for Consoles. Look at how quickly phones become obsolete and abandoned by Devs. iPhone 4 came out in 2010 and there are games that abandoned it, requiring better phones. 

  • Like 1

This is really typical of console fanatics.   The console community owes just as much to PC community as does PC community does to the console   community.  After all both xboxone and PS4 are based on PC parts.  Development of all games are done on PC.   In fact lots genre  such as FPS and RTS have big roots in the PC side.  Even big titles such as the Witcher first apeared on the PC.  Yes piracy is problem but it less of problem for multiplayer games.  (such as WoW).  In my opinion there is a lot more innovation PC side gaming then the consoles.  Major kickstarter game such as Star Citizen that are not possible on consoles.

 

Except the console fanatics in this discussion also happen to be PC users, and not of the shabby old PC variety. I suspect the PC elitists in this discussion would not touch a console with a cattle prod. I find this is often the case, console haters really don't want consoles, while console fanatics have no problem with PC and usually enjoy both.

 

And what Delta meant is that over the last decade plus consoles have saved gaming. Period. All of the big franchises that currently exist became big on console. The Witcher included. Back in 2004 PC gaming was fumbling, not dying, for sure not that. But not doing that great. Money pumped into the coffers of developers and publishers from the very stable console market starting with PS2 has given rise to the massive industry we know today. I think it was less than $15 billion in 2000 total. It must be over $100 billion now. This is not thanks to Steam sales alone, let's put it like that (said by someone who's a compulsive Steam sale buyer).

 

 

The games at the start of last generation looked like crap compared to the ones coming out near the end. Games were running in odd resolutions like 540, 610, anything really. Towards the end what did we get? Graphically demanding games consistently hitting 720p. GTA 5 managed to hit 720 on both platforms, Halo 4 was the best looking Halo game of the generation and hit 720, The Last of Us hit 720. 

 

Throwing better hardware at Devs is a double edged sword. Forcing them to work with limited hardware in comparison to PCs forces them to optimise and this benefits everybody. Look what they achieved with GTA 5 compared to 4, look at Skyrim compared to Oblivion, Battlefield 3-4 are leagues above Battlefield 2: Modern Combat. 

 

I also game on PC as well as consoles and I've seen some truly awful efforts by Devs. I can hit 50FPS on Battlefield 4 on High Settings, yet Borderlands 2 chugs along with medium settings at 25-30FPS. I just don't think the Mobile Phone market ideas can work for Consoles. Look at how quickly phones become obsolete and abandoned by Devs. iPhone 4 came out in 2010 and there are games that abandoned it, requiring better phones. 

 

Again, you are making too much sense and they won't listen to this logic. X1 and PS4 can't do 1080, that's all they'll say. It can't possibly be developers, it's gotta be because they're just mud-caked peasant machines. Not shining uber race PCs. Maybe they should check the Steam discussions for all those poor souls with dual Titans who were crying because XCOM The Bureau of all games was running in 15fps on their builds in DX9.

I haven't read much of this thread but I personally believe 8GB is too limiting. I don't understand why RAM disks are underutilized-- I would have loved to see 16 or 24GB in these consoles with a giant chunk of that dedicated to preloading maps, sounds and textures and such. If you think SSDs are quick at 500MB/s, then you should note that RAM works at +7GB/s.

I haven't read much of this thread but I personally believe 8GB is too limiting. I don't understand why RAM disks are underutilized-- I would have loved to see 16 or 24GB in these consoles with a giant chunk of that dedicated to preloading maps, sounds and textures and such. If you think SSDs are quick at 500MB/s, then you should note that RAM works at +7GB/s.

 

Everyone would have loved 64GB consoles, but that would have meant an $800 PS4/X1. Even the 8GB was only managed thanks to saving on stuff like the hard drive, which is your basic Samsung/Hitachi OTS 5400rpm model. Or PS4 having a whopping two USB ports. Or neither supporting 802.11ac. But let's not forget they did include extra RAM/flash that can be utilized for stuff other than app swapping if needed. There is quite a lot of untapped potential in both consoles.

The games at the start of last generation looked like crap compared to the ones coming out near the end.

Obviously techniques improve and developers become more familiar with the hardware but the graphics became more dated as time went on relative to PC gaming, an inevitability of having a fixed-spec platform. GTA V looked really bad, for instance.

 

Throwing better hardware at Devs is a double edged sword. Forcing them to work with limited hardware in comparison to PCs forces them to optimise and this benefits everybody. Look what they achieved with GTA 5 compared to 4, look at Skyrim compared to Oblivion, Battlefield 3-4 are leagues above Battlefield 2: Modern Combat.

Yes, but if they're not able to hit 1080p?the target resolution for this generation?then it's clearly not enough power. As always, that applies more to the XB1 than it does to the PS4.

 

I also game on PC as well as consoles and I've seen some truly awful efforts by Devs. I can hit 50FPS on Battlefield 4 on High Settings, yet Borderlands 2 chugs along with medium settings at 25-30FPS.

I didn't have any issues with Borderlands 2 but I appreciate there are lots of different configs out there.

 

I just don't think the Mobile Phone market ideas can work for Consoles. Look at how quickly phones become obsolete and abandoned by Devs. iPhone 4 came out in 2010 and there are games that abandoned it, requiring better phones.

That would be why developers should move forward. Four years is a long time in computing. Developers that want the extra power should be able to push gaming forward knowing that they'll have a more limited audience, while more casual games will target as many platforms as possible and focus on the gameplay experience. The whole point of moving to a refreshed model would be so that consoles don't have to last so long and don't end up limiting the experience. Heck, consoles could even adopt the subscription model that allows mobile phones to be so affordable for the average person, something Microsoft was actually considering.

That would be why developers should move forward. Four years is a long time in computing. Developers that want the extra power should be able to push gaming forward knowing that they'll have a more limited audience, while more casual games will target as many platforms as possible and focus on the gameplay experience. The whole point of moving to a refreshed model would be so that consoles don't have to last so long and don't end up limiting the experience. Heck, consoles could even adopt the subscription model that allows mobile phones to be so affordable for the average person, something Microsoft was actually considering.

That's fine for developers, but the question is whether you can convince the console gaming user base to embrace the model in a way that allows a company to be successful. A lot of users like the fact that they can buy something that lasts multiple years without having to worry about being made a second class citizen because a new model came out the next year or two.

You've also got to remember that we're not going to see a generation gap like the last one again, or at least for some time yet.  That spanned one of the biggest recessions in recent memory.  Both Microsoft and Sony have said they expect to be back to ~3year cycles again this time around so the specs of consoles will be being bumped up faster than we have become used to .

 

Especially with the Xbox One getting a hammering I fully expect them to get a new device our by 2016/2017 and Sony won't want to be left behind. By then I expect 12-16GB ram per machine.

Yes, but if they're not able to hit 1080p?the target resolution for this generation?then it's clearly not enough power. As always, that applies more to the XB1 than it does to the PS4.

But as I said last generation lots games were coming out at wacky resolutions like 800x640. As devs got more familiar even some of the most demanding games of the generation were hitting 720 reliably.

With exceptions to Call of Duty, plenty of the really demanding games are hitting 900 in XB1, I don't think it's too much of a push to jump to 1080, BF4 probably could have hit 1080 if they'd gone for 30fps instead of 60.

McKay, on 22 May 2014 - 15:26, said:

As devs got more familiar

 

What's there to get familiar with?!

In contrast to the 360 and the PS3 with their (weird) custom CPU designs, this generation uses standard x86-based CPUs that are well known and used everywhere in the industry for 30+ years?

This topic is now closed to further replies.
  • Posts

    • (I know it's just an image and also not the point at all, but it really bugs me that the two halves of the necklace don't really fit together... 😅)
    • It is the same everywhere. Gitlab's boss recently had a lengthily blog post about the future of AI in the company and in general. The usual drum beating. When I saw it I checked their stock prices - close to 50% down.
    • Cloud Security Fundamentals eBook —was $131.95, now free to download by Steven Parker Claim your complimentary copy (worth $131.95) of "Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms" for free, before the offer ends on July 1. Description In Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms, cybersecurity leader and educator, Jason Edwards, delivers a comprehensive guide to safeguarding data, applications, and infrastructure in the cloud. The author offers a complete walkthrough of cloud security, moving from foundational concepts to advanced, forward-looking practices. The book is filled with practical examples, hands-on guidance, and lessons drawn from real-world cloud security incidents and breaches. It equips readers with the tools and knowledge they need to defend against threats in cloud environments and how to understand coming developments in cloud technology that will impact organizations in all industries. Inside the book: A thorough introduction to cloud-native and advanced security practices for contemporary firms A chapter on relevant cloud security certifications and professional growth advice Practical discussions of foundational concepts in cloud security, including IAM, Zero Trust, and DevSecOps Complete treatments of advanced cloud security themes, like leadership strategies, operational best practices, and techniques for dealing with common and emerging threats Perfect for cloud security professionals, IT managers, and DevOps professionals, Cloud Security Fundamentals will also benefit system administrators, compliance and risk officers, consultants, auditors, and technology students in a variety of fields who require a foundational understanding of cloud security concepts. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. Was $131.95, but is now FREE | Below link offer expires on July 1. Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms The below offers are also available for free in exchange for your (work) email: The Vibe Coding Playbook: Building Your Tech Business with AI ($35 Value) FREE - Expires 6/23 The Persuasion Engine: How Any Business Can Use AI-Powered Neuromarketing to Understand and Win Customers ($28 Value) FREE - Expires 6/24 How to Do More with Less: Future-Proofing Yourself in an AI-driven Economy ($28 Value) FREE - Expires 6/30 Cloud Security Fundamentals: Building the Foundations for Secure Cloud Platforms ($131.95 Value) FREE - Expires 7/1 The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) FREE How to Build an AI Design Workflow with Gamma ($21 Value) FREE The Ultimate Linux Newbie Guide – Featured Free content Python Notes for Professionals – Featured Free content Learn Linux in 5 Days – Featured Free content Quick Reference Guide for Cybersecurity – Featured Free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • TerraMaster F4-425 Pro review: an octa-core Intel NAS that ships with AI (OpenClaw) by Steven Parker It has been a while since I reviewed a TerraMaster NAS, but the company reached out to me asking if I was willing to test the F4-425 Pro, which goes on sale today. It is an upgrade on the F4-425 Plus, which I reviewed back in October 2025 What you need to know is that it basically follows the design principles of the four-bay F4-425 series, with its all-metal exterior. Here are the most important specifications: TerraMaster F4-425 Pro CPU Intel Core N350 (8x E Cores/Threads, Max burst up to 3.9 GHz) Intel Core N305 (4x E Cores/Threads, Max burst up to 3.8 GHz) TDP: 7W / 9W (Base) Graphics Intel UHD Graphics 32 EUs (1.35 GHz) Intel UHD Graphics 24 EUs (1.25 GHz) Memory 1x slot 16 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) 1x slot 8 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) Disk Capacity 120 TB (30 TB x 4) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Network 2x RJ-45 5 GbE Internal storage 3x M.2 2280 NVMe Slot (PCIe 3.0 x1) Bootloader 2Gbit 256 GB NAND Flash card (MX30LF2G28AD) USB port (internal) USB Ports 1x Type-C 3.2 Gen 2 (10Gbps) 3x Type-A 3.2 Gen 2 (10Gbps) HDMI 1x (HDMI) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Size (H/W/D) 219 x 181 x 150 mm Weight 2.9 kg System Fan 150 x181 x 219 mm Power 90W, 100V - 240V AC, 50/60 Hz, Single frequency Power consumption (HDDs) 45W (4x 4TB ST4000VN008 in read/write state) 14W (4x 4TB ST4000VN008 in hibernation) Noise Level: 20.9 dB(A) Using 4 SATA HDDs/SSDs in standby mode; Test environment noise: 17.3dB(A); Test distance: 1m Warranty 2 Years OS TOS 7.0.0706 (Beta) MSRP £639.99, $699.99, €739.99 / £739.99, $799.99, €839.99 As you can see above, there are two variants of the F4-425 Pro releasing today. The lesser variant has the slightly weaker N305 CPU and iGP, and 8 GB less RAM, although it also costs $100 less than the top variant we are testing today. In addition, these new F4-425 Pros are shipped with the as-yet-unreleased TOS 7 beta. So what is TOS 7 exactly? During the device initialization, you are warned not to use it in a production environment, which we'll get into later. My contact told me that TOS 7 exits beta today, June 23 with version 7.0.0746. The clear difference with the F4-425 Plus is that it contains the more powerful N350 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, LPDDR5 (4800), DDR5 and DDR4, and a max TDP of just 7W. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      112
    4. 4
      Michael Scrip
      85
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!