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On the XB1 Watch_Dogs will be 792p @ 30fps; Dead Rising 3 is 720p @30fps; Battlefield 4 is 720p @ 60fps, COD: Ghosts is 720p @ 60fps. That's without even going into image quality, where the PC has the upper hand. To hit 1080p @ 60fps puts PCs above the current consoles.

 

I don't get it, last generation consoles were so weak and old yet devs were making good-enough looking games in 720p / 30fps. Why are they still stuck at that when the new consoles are so much more powerful in comparison to the previous ones?

elenarie, on 22 May 2014 - 17:14, said:elenarie, on 22 May 2014 - 17:14, said:

What? Have you ever seen a game use more than 2 GBs of RAM to be able to say such a thing?

 

At least on the PC side there are quite a few games that use more than 2GBs of RAM. Don't forget that the 8GB on the consoles include both RAM and VRAM from the PCs perspective. Games like Battlefield 4 use 2+GB VRAM1 + 2+GB RAM (x64) on the PC?

 

1 That is for 1080p. 2GB VRAM are already considered a future (1440p and beyond) bottleneck?

Don't forget that the 8GB on the consoles include both RAM and VRAM from the PCs perspective.

 

Now that you put it that way...

 

But still, that is 4-5 GBs that developers have to work with, and in comparison, they only had how much, 512MBs? to work with on the previous generation.

 

 

And what Delta meant is that over the last decade plus consoles have saved gaming. Period. All of the big franchises that currently exist became big on console. The Witcher included. Back in 2004 PC gaming was fumbling, not dying, for sure not that. But not doing that great. Money pumped into the coffers of developers and publishers from the very stable console market starting with PS2 has given rise to the massive industry we know today. I think it was less than $15 billion in 2000 total. It must be over $100 billion now. This is not thanks to Steam sales alone, let's put it like that (said by someone who's a compulsive Steam sale buyer).

 

 

 

I think it's the opposite PC industry has helped the console industry stay afloat.  Remember Sony lost a lot money on cell processor.  If they had to develop their own technology from scratch again they would be in a world of hurt.  The Witcher would not exist if it had not started on PC because small studios have trouble competing against the big boys in console market place.  Minecraft has had such great success because it started on the PC.   I find very few innovative games get started on the console and move to the PC.

I have to wonder how people expect Sony or MS to build these crazy capable consoles while still hitting the $400-$500 price tag. 16GB of ram? SSDs? These things cost money and the console makers cannot afford to absorb losses like they may have last gen. How much would the ps4 have cost with 16GB of GDDR5?

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices? You really need to realize the audience your talking about.

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games. I think there is a clear disconnect between the groups. Some of us live in both groups, but most seem to fall on one side or the other.

  • Like 1
trooper11, on 23 May 2014 - 04:09, said:

console makers cannot afford to absorb losses like they may have last gen.

 

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

 

 

trooper11, on 23 May 2014 - 04:09, said:

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices?

 

You mean after they bought a twice as expensive iPhone? /s

 

 

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games.

 

Whilst there are people that do that, it's certainly not the norm in the PC gaming market?

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

Really?

So your advocating for console makers to take huge losses in order to hit the price points? You think Sony can afford to do that? Lets say MS did do that because they can just throw money away. If Sony cannot match that due to having less money to burn, they end up folding. Usually a tactic like that would be considered anti-competitive and land a company in court or fined several billion dollars.

 

You mean after they bought a twice as expensive iPhone? /s

I don't deny the irony, but keep in mind that most people buying an iphone end up doing it thanks to a subsidy from their cell phone provider. So many are likely just paying around $200 for that phone if it has just launched.

Most users don't equate spending $400 on a gaming console with spending money on a phone or pc. That is probably why MS and Sony push their consoles to do more than just game. Its a bit easier to sell when it can take the place of other devices.

Whilst there are people that do that, it's certainly not the norm in the PC gaming market?

But the whole idea I see people pushing in this thread is the idea of upgrading a console at a quicker pace by either just releasing new models with upgraded hardware or building the console to allow the end user to replace the hardware.

If most pc gamers tend to stick with what they have for say 4-6 years, then that is pretty darn close to the behavior of console gamers.

I think it's the opposite PC industry has helped the console industry stay afloat.  Remember Sony lost a lot money on cell processor.  If they had to develop their own technology from scratch again they would be in a world of hurt.  The Witcher would not exist if it had not started on PC because small studios have trouble competing against the big boys in console market place.  Minecraft has had such great success because it started on the PC.   I find very few innovative games get started on the console and move to the PC.

 

You're talking about the hardware industry, that's not PC. Chip designers and makers work with everyone, they don't consider themselves PC-centric. It may be that most chips end up in PCs, but Cell was co-developed as an offshoot of technology that was used in many applications. Consoles and personal computers have always been one and the same technology-wise, from the early Zilog chips to the Motorola 68000, to Tahiti/Jaguar in the current consoles.

 

There's no way PC gaming has kept consoles afloat. PC gaming was struggling for air, publishers were jumping ship left and right. Let me remind you in the dark days of 2006 COD3 didn't even bother with a PC version but had PS2 and Wii releases. I pump money into gaming on PC like there's no tomorrow thanks to Steam and Origin, but i'm not deluded. The Withcer and CD Projekt Red were niche until Witcher 2, which was boosted by console sales.

 

Not saying PC gaming can't exist without consoles, but it would have to suffer huge setbacks as publishers derive most of their income from consoles and increasingly mobile. You don't need to convince me Melfster, i love gaming on my PC and i love the feeling of upgrading and DIY, but i don't know why that ought to make me hate consoles. i just don't get the contradiction.

 

 

And why exactly is that? Microsoft sure as hell would have the money to cross-finance the Xbox One, it's just that they - like Sony and Nintendo - choose not to?

 

 

What are we communists now? Why do they need to subsidize anything and eat the cost? You want 32GB of RAM and a 2TB SSD, go put together a PC. There's plenty parts on Newegg. This is not a valid argument, and MS and Sony are not catering to this demographic. I agree with you on the smartphone part...even the word smartphone is prejudiced. It's just old tech modernized to fit a tiny form factor, so it's smart. But a much more powerful and considerably cheaper device is just a "console" or a "PC".

 

 

I have to wonder how people expect Sony or MS to build these crazy capable consoles while still hitting the $400-$500 price tag. 16GB of ram? SSDs? These things cost money and the console makers cannot afford to absorb losses like they may have last gen. How much would the ps4 have cost with 16GB of GDDR5?

Do you realize how tough it is to convince most gamers/users to actually buy a new console at those prices? You really need to realize the audience your talking about.

This is not the pc gaming crowd that is cool with upgrading parts every year or two for the latest games. I think there is a clear disconnect between the groups. Some of us live in both groups, but most seem to fall on one side or the other.

 

Very well said dude, i concur with every word.

You're talking about the hardware industry, that's not PC. Chip designers and makers work with everyone, they don't consider themselves PC-centric. It may be that most chips end up in PCs, but Cell was co-developed as an offshoot of technology that was used in many applications. Consoles and personal computers have always been one and the same technology-wise, from the early Zilog chips to the Motorola 68000, to Tahiti/Jaguar in the current consoles.

 

There's no way PC gaming has kept consoles afloat. PC gaming was struggling for air, publishers were jumping ship left and right. Let me remind you in the dark days of 2006 COD3 didn't even bother with a PC version but had PS2 and Wii releases. I pump money into gaming on PC like there's no tomorrow thanks to Steam and Origin, but i'm not deluded. The Withcer and CD Projekt Red were niche until Witcher 2, which was boosted by console sales.

 

Not saying PC gaming can't exist without consoles, but it would have to suffer huge setbacks as publishers derive most of their income from consoles and increasingly mobile. You don't need to convince me Melfster, i love gaming on my PC and i love the feeling of upgrading and DIY, but i don't know why that ought to make me hate consoles. i just don't get the contradiction.

 

 

 

 

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

 

Never said they have nothing to do with each other, i clearly stated they share the same technology. Consoles have always been essentially watered down personal computers, and remain so inclined. Innovation is always welcome, it's hard to say which is more innovative, and personally i welcome all innovation - whether it ends up good or not is up to us as end users to decide. You can't say consoles are not innovative, that's patently wrong.

 

As for multiplaform gaming, i think you have it the other way around. PC-only publishers have gone with consoles over the last decade to survive and grow, to the point where there are no major PC-only publishers left. This is not a bad thing and should not offend anyone, it's business. Now with PC gaming growing again, a PC version is essentially a given for the majority of games. You're forgetting that there was a time in the 2000's when PC versions were always in doubt and often late, dismal ports.

You make it sound like PC  industry has nothing to do with console industry. There is no way console industry would survive without pc industry.  The reason why most games are multiplatform is that don't make enough money if they just targeting one platform.  Nobody is saying you have to hate the console.  My main problem with the consoles is the lack of innovation.  I think we will see much innovation on the PC side then console side this generation.

 

Games as an industry would collapse if they had to rely solely on PC gamers.  There is still so much piracy, less compared to how rampant it was in previous years but still so much still around. Not to mention the lower prices paid by PC gamers when it is bought legitimately.

 

These days games are developed first on the consoles because that is where their bread is buttered. That is where they are making their living.

 

Take games like GTA V for example. From such a huge developer, where is the PC version? That type of thing is common.  The PC versions are now more of a gift to the PC community because the ROI just isn't there.  Developers and publishers aren't stupid in this respect.  If there is money to be made there they won't ignore it.

  • Like 1

Games as an industry would collapse if they had to rely solely on PC gamers.  There is still so much piracy, less compared to how rampant it was in previous years but still so much still around. Not to mention the lower prices paid by PC gamers when it is bought legitimately.

 

These days games are developed first on the consoles because that is where their bread is buttered. That is where they are making their living.

 

Take games like GTA V for example. From such a huge developer, where is the PC version? That type of thing is common.  The PC versions are now more of a gift to the PC community because the ROI just isn't there.  Developers and publishers aren't stupid in this respect.  If there is money to be made there they won't ignore it.

 

 

Well I also can make an argument the console industry would collapse without the PC gamers. PC gamers basicallly subsidize the console hardware by buying new graphics cards.  If console prices were a lot higher how many people would buy new console.   Why are both consoles basically PC hardware because its way to expensive to build their own solution.  PC prices are lower simple because publishers don't have to pay a good chunk of the profits to the console makers.  PC versions are not gift to PC community they make money of PC its not charity.  As for GTA 5 there is no XBOX1 or PS 4 version either.  My guess is that all 3 will be released this year.   Its basically the Publisher decision.  

Well I also can make an argument the console industry would collapse without the PC gamers. PC gamers basicallly subsidize the console hardware by buying new graphics cards.  If console prices were a lot higher how many people would buy new console.   Why are both consoles basically PC hardware because its way to expensive to build their own solution.  PC prices are lower simple because publishers don't have to pay a good chunk of the profits to the console makers.  PC versions are not gift to PC community they make money of PC its not charity.  As for GTA 5 there is no XBOX1 or PS 4 version either.  My guess is that all 3 will be released this year.   Its basically the Publisher decision.  

 

Console hardware is derived from hardware that is also used in PCs, stop saying it's just PC hardware. The same basic designs are also used in graphics workstations, storage, servers, etc. And X1/PS4 specifically have their own solutions, they did not just take an existing AMD design and slap it on a mini-ITX board. Both the SoC and the board are custom.

 

No one is saying PC gaming is a charity, but it was on the brink of collapse. The Steam sales and $49.99 instead of $59.99 and such on consoles are specifically because they need to entice sales on PC more so than on consoles.

 

PC DIY is a tiny market compared to consoles. Show me one GPU that has sold 100 million units in the history of dedicated graphics cards. Your average mid to high end GPU from NV or AMD is lucky to sell a million during its lifecycle. There is no subsidizing of consoles by PCs, there is trickle down of technology for sure. The sad truth is that 90% of PC users are low end desktops and notebooks, what we would call true gaming PCs (and I know that sounds disgustingly prejudiced), is unfortunately a very small market. AMD and NV would be dead now if they had to rely on PC gamers, hence the move to consoles and mobile devices.

 

None of this is a threat to PC gaming as we know it, just keep supporting it while we can. I've added a Steam card to my sig - looks goofy but I feel good broadcasting that I am a true renaissance gamer. Even if I don't really know how to spell renaissance without an autochecker.

 

< Taps self on back >

 

EDIT: Steam portion of sig couldn't fit, so removed it. Guess that shows my true colors, given a choice I leave the XBL/PSN part in :/

You also need to remember that this generation is the closest to PC hardware that any console gen has been (followed by original Xbox and Dreamcast) and even so they are not off-the-shelf parts.  Pretty much every other console used custom developed CPU and GPUs.

 

It is just simple maths.  Consoles are closed systems, so piracy is negligible.  Price per game is a lot higher. PC gamers are made up of a relatively small number of hardcore gamers which upgrade their boxes frequently and spend a lot of money on their rig, and pirates. You don't really get casual gamers on PC.

 

The majority of game sales are on console and it has propped up the gaming industry for many years. That is just simple fact. If consoles weren't around games publishers and developers would have shut up shop long ago.

 

That's NOT to say PC gaming doesn't have its place.  I was born a PC gamer and i'll die a PC gamer, but I spend way more of my time gaming from my couch on my TV because that's where I prefer to play these days.  The PC gaming community has a huge role to play, especially mods and suchlike which we will likely never see on consoles.  But to say that that small community of PC gamers is propping up the industry as a whole is nonsense.

  • Like 1

You also need to remember that this generation is the closest to PC hardware that any console gen has been (followed by original Xbox and Dreamcast) and even so they are not off-the-shelf parts.  Pretty much every other console used custom developed CPU and GPUs.

 

It is just simple maths.  Consoles are closed systems, so piracy is negligible.  Price per game is a lot higher. PC gamers are made up of a relatively small number of hardcore gamers which upgrade their boxes frequently and spend a lot of money on their rig, and pirates. You don't really get casual gamers on PC.

 

The majority of game sales are on console and it has propped up the gaming industry for many years. That is just simple fact. If consoles weren't around games publishers and developers would have shut up shop long ago.

 

That's NOT to say PC gaming doesn't have its place.  I was born a PC gamer and i'll die a PC gamer, but I spend way more of my time gaming from my couch on my TV because that's where I prefer to play these days.  The PC gaming community has a huge role to play, especially mods and suchlike which we will likely never see on consoles.  But to say that that small community of PC gamers is propping up the industry as a whole is nonsense.

 

+1 for sure.

 

To tie this to the topic, Crytek are a typical example. If PCs are so great and consoles are so limiting, how come all of their games have ended up on consoles? Because the Yerli brothers are sane businessmen, with families and a responsibility to other people's families and lives. There is no shame in this. A console version does not lessen the technically superior PC version. I have said this before, the existence of a Taurus or a Camry doesn't make an Aventador any less exciting.

trooper11, on 23 May 2014 - 04:31, said:

So your advocating for console makers to take huge losses in order to hit the price points?

 

Yeah, a never before heard of concept, what am I thinking?  /s

 

 

trooper11, on 23 May 2014 - 04:31, said:

You think Sony can afford to do that?

 

Yeah, as a consumer that is really my problem - NOT!

 

 

trooper11, on 23 May 2014 - 04:31, said:

Usually a tactic like that would be considered anti-competitive

 

 

Yeah, 'cause this is not an established practice in the console market? /s

 

 

neoadorable, on 23 May 2014 - 04:52, said:

What are we communists now?

 

So by your logic: Microsoft, Sony and Nintendo at various points of their console hardware business were communists, because they were actually doing what I suggested? - maybe learning what communism actually is, would help you understand that this is not even remotely related to it?

 

neoadorable, on 23 May 2014 - 04:52, said:

Why do they need to subsidize anything and eat the cost?

 

Let's see: Because it allows them to offer somewhat future proof hardware at a low price by cross-financing it via increased game prices [which actually have not been "adjusted" to this non cross-financing model in this generation(!)] ? (you know, the model that has been used at least since the Nintendo Famicon/Entertainment System.. - those damn Japanese communists at Nintendo, right?)

  

neoadorable, on 23 May 2014 - 04:52, said:

You want 32GB of RAM and a 2TB SSD, go put together a PC.

 

No, I don't want that. But how about getting hardware the price is worth? At this point in time from a hardware standpoint the Xbox One is a lower specced PS4 for the same price - some what considerer that a rip off? (Had MS just shelled out about 20 dollars more per system [note that DDR3 is still cheaper than GDDR5, which means that MS is likely having lower costs on a Xbox than Sony has on a PS?] to increase the ESRAM - a big limitation of the design(!) - the Xbox would not be that lacking compared to the PS?)

+1 for sure.

 

To tie this to the topic, Crytek are a typical example. If PCs are so great and consoles are so limiting, how come all of their games have ended up on consoles? Because the Yerli brothers are sane businessmen, with families and a responsibility to other people's families and lives. There is no shame in this. A console version does not lessen the technically superior PC version. I have said this before, the existence of a Taurus or a Camry doesn't make an Aventador any less exciting.

 

If you look at a game like Star Citizen (which uses the Crytek engine)  the developer has indeed said consoles are limiting therefore not coming consoles right now.  If you build the right game for PC customers will support you.  If look at Star Citizen the largest crowd funded game in history.    Crytek is not the developer to say that the consoles are inferior I think Epic games has said the same thing.   

  • Like 2
No, I don't want that. But how about getting hardware the price is worth? At this point in time from a hardware standpoint the Xbox One is a lower specced PS4 for the same price - some what considerer that a rip off? (Had MS just shelled out about 20 dollars more per system [note that DDR3 is still cheaper than GDDR5, which means that MS is likely having lower costs on a Xbox than Sony has on a PS?] to increase the ESRAM - a big limitation of the design(!) - the Xbox would not be that lacking compared to the PS?)

 

 

Buying a console is not like buying a PC where you check the specs with the aims of running a bunch of high end software. When you buy a console you're buying into a closed system & everything that comes with it, it's solely about whether the hard ware is this powerful or that powerful. If MS goes to E3 with a bunch of amazing 1st party titles & Sony have nothing, then who's going to feel ripped off?

 

You look back at prior generations & you can see that many times the weakest console is just as successful if not more than the more powerful alternatives.

 

I am not saying MS is doing well or that they are going to come out on top, but they aren't getting backed into a corner because their hardware is less powerful.

  • Like 1

Yeah, a never before heard of concept, what am I thinking?  /s

You do realize that a strategy like that is unsustainable don't you? Why has Nintendo always avoided it and why do Sony and MS try to avoid it now?

 

Yeah, as a consumer that is really my problem - NOT!

It is your problem when the platforms fold and your left with less choice in the form of competition. Its one thing to make a suggestion, its another to ignore how these things work.

 

Yeah, 'cause this is not an established practice in the console market? /s

yeah cause that hasn't gotten companies in trouble.... /s

 

 

The bottom line is that Sony and MS chose the current path because the old path was unsustainable.

The old idea of taking losses up front worked out because you had a long cycle. If everyone demands a quicker cycle such as 3-4 years, then you have to change the strategy,

Tt is your problem when the platforms fold and your left with less choice in the form of competition. Its one thing to make a suggestion, its another to ignore how these things work.

 

yeah cause that hasn't gotten companies in trouble.... /s

 

 

Even last generation when I only owned a 360, hearing about Sony's financial trouble worried me. Sony and Microsoft keep each other on their toes. I dreaded to think if Sony pulled a Sega and pulled out and left Microsoft running against Nintendo. 

 

Either Microsoft would have ignored Nintendo as not competition, seeing as they mostly targeted a different audience at the time, or severely "causal" the 360 to target Nintendos primary audience, which they did with the Kinect and Avatars anyway.

  • Like 1

If you look at a game like Star Citizen (which uses the Crytek engine)  the developer has indeed said consoles are limiting therefore not coming consoles right now.  If you build the right game for PC customers will support you.  If look at Star Citizen the largest crowd funded game in history.    Crytek is not the developer to say that the consoles are inferior I think Epic games has said the same thing.   

 

Agree with you and liked your post. This is very healthy, I have no problem that Chris Roberts is open about targeting very high end desktops, that's part of a healthy market. I'm not saying every game needs to run on everything, just that the existence of more powerful hardware doesn't make the less powerful devices bad. I see people getting genuine joy from playing on smartphones and tablets, so i'm supposed to look down at them? No, they're enjoying themselves, that's the purpose of gaming.

 

However, knowing Chris Roberts' efforts from his very first releases, expect a lot of Steam discussions about Star Citizen causing $2000 GPU crashes :rofl:

 

And just because Crytek aren't the only snobs doesn't make snobs OK. Like I said before, Crytek need to be quiet fast as 90% of their money comes from consoles now.

This topic is now closed to further replies.
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Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Twin Lake series that sits near the bottom of the N-series, designed for low- powered systems and entry-level laptops, and as such has a base level TDP of just 6W. As I have noted before, we are seeing another NAS with a great amount of RAM. It's important to mention that the ZimaBoard 2's memory is integrated into the base board (which is why they have two variants of it). As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. First impressions The Starter Kit came in one outer box with several packages inside it (shown above). I forgot to take pics of it because when it arrived, it wasn't clear what was inside, and I had to confirm with my contact that I received the entire Starter Kit. In the box ZimaBoard 2 ZimaBoard 2 HDD Expansion Bracket + PCIe card frame Zimaboard Mini DisplayPort Male to HDMI Female Cable 4K 60Hz Zimaboard PCIe 3.0 x4 to Dual NVMe M.2 SSD Adapter Card Quick guide [full online guide] Limited warranty notice Screws Design Where to start? You'd be forgiven for mistaking it as an SSD enclosure if not for all the ports on it. It is completely made out of metal, and the top is an entire heatsink. It has a premium feel about it, but it definitely looks like a hobby device. As you will see, the completed build looks like it belongs in a server or meter closet rather than as a showpiece on someone's desk. On what I am calling the rear, there's a Mini DisplayPort (1.4), two 2.5 GbE ports, with Type A 3.1 USB ports, and then the barrel connector port. Around the front, there are two SATA6 ports with a power connector in the middle. Left side Right side One side is completely free of ports. On the other there's a slit that allows for the feed of a CPU fan cable, and a PCIe 3.0 X4 slot. Top Bottom The top is entirely made up of a heatsink except for the extended height for the I/O on the rear. Around the other side, you can find the ZIMA branding and some regulatory information stamped near the bottom. As you may see from the bottom of the ZimaBoard 2, it scratches quite easily from just moving it around on my Ikea island. Teardown Before we get started, let's have a look at this thing on the inside. The steps to get to the board are as follows: Remove the four smaller Torx screws on the bottom of the ZimaBoard 2; Remove the four larger Torx screws on the sides of the device; Carefully unstick the CMOS battery from the PCB; Remove two Phillips screws on the PCB; Lift out the PCB. Yes, as you can tell from the instructions, you need three different tools to remove Torx and Phillips screws (10 in total), and unhelpfully, one of the screws is located under the CMOS battery, which is stuck onto the PCB. Building Now comes the fun part. Because the ZimaSpace website does not provide any guidance on how to put the Starter Kit together. They only have guidance for connecting the CPU fan. However, they did upload a video to their YouTube channel that shows the entire process. To install the fan, first remove the four screws on the bottom of the ZimaBoard 2, then on the inside, there is a CPU FAN connector where you can attach the fan, reattach the ZimaBoard 2 frame, and feed the fan cable through the provided slit. Then remove the nearest screw on the side and attach the fan frame to the side of the device using the same screw. ZimaBard 2 screws Aligning the screws Bottom view Remember those four screws we removed to access the CPU FAN? Longer screws are provided in the box with the HDD Expansion Bracket, which is what you will now need to attach the ZimaBoard 2 to it. Helpfully, the orientation on how to attach it is made obvious when the frame can only be screwed on at the same overall length as the ZimaBoard 2. If you do it the wrong way around (which is what I did initially) one side hangs off the frame, and it becomes difficult to attach the PCIe Adapter Card cable. PCIe card frame Other side PCIe slot connector Next, it's time to attach the PCIe card frame, which is fastened with the help of 3.5-inch SATA HDD (3 screws). These are toolless screws that you can just use your fingers to fasten them with. Then it is time to connect the provided PCIe cable with the slot connector on one side of the ZimaBoard 2, feed it through the bottom of the HDD frame, and fasten it with two standoffs. Both bracket options 2280 standoffs with 2x 4TB MP44Q The PCIe 3.0 X4 card comes with a short bracket option, handy if you decide to place it inside a different NAS or rack server, but here we need the long bracket. Oddly enough, the M.2 standoffs were preinstalled into the 22110 position, but extra standoffs are included in the box, which I installed at the 2280 position for our use. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $478.99 (the lowest price for 3 months) that TEAMGROUP supplied us with Then we have the almost completed build, you just need to push the card into the PCIe slot. Unfortunately, IceWhale Technologies did not provide a screw for the PCIe card frame (this is also apparent in their own video). Here it is at several different angles, with the last pic showing the SATA Y-Cable connected to the two WD Red Plus 4TB drives. Setup and Usage Next, you connect your cables to the I/O, and the ZimaBoard 2 powers on automatically, as there is no power button on the device. Power is controlled through the Settings in ZimaOS. BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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