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By Usama Jawad96
Football Manager 2021 is not coming to the PlayStation... because Sony didn't send dev kits
by Usama Jawad
The Football Manager series has been a staple among fans of the sport as well as people who enjoy simulation games in general. The first title in the series was launched back in 2004 and since then, it has followed a yearly release schedule. Over the past decade or so, it has not launched on any home console.
Now, the latest entry in the series, Football Manager 2021 is finally making its way back to current- and next-gen consoles as well. However, support for PlayStation 4 and PlayStation 5 is notably excluded, only because Sony didn't send dev kits to the developer.
In a blog post, the company has announced that Football Manager 2021 is coming to Steam and Epic Games Store on November 24, and people who purchase it through these storefronts will also get Football Manager 2021 Touch for PC and Mac for free. iOS and Android versions are coming soon too, with the Switch edition expected to arrive before the end of the year.
In a surprise reveal, the game is making a return to Xbox One, Series S, and Series X as well, with optimizations for Xbox controllers in tow along with the ability to carry saves across Windows 10 utilizing Microsoft's Xbox Play Anywhere technology. This will be the first release of the series on a Microsoft console since 2008. However, a firm release date for the Xbox Edition has not been announced as of yet.
Interestingly, mention of the PlayStation 4 and PlayStation 5 edition is completely absent in the blog post. Responding to curious fans on Twitter, the game's director Miles Jacobson stated that this is because Microsoft "asked" for Football Manager 2021 on Xbox while Sony did not. He further revealed that:
It's quite interesting to see that while Microsoft was proactive about getting an arguably popular title to its current- and next-generation consoles, Sony could seemingly not be bothered to even send dev kits to the developer. With this being the title's first home console release in well over a decade, only time will tell whether the company made the right choice or not. In the meantime, those interested can head over to the pre-order page for Football Manager 2021 here.
By Usama Jawad96
Going into the next generation, Sony needs to stop its deceptive marketing tactics
by Usama Jawad
Let me say this right off the bat: When it comes to gaming, I'm platform-agnostic. I'll play on whatever machine offers a decent gaming experience, regardless of whether it's made by Sony, Microsoft, Nintendo, or any PC-maker for that matter. I strongly believe that as long as you're satisfied with the gaming experience offered by a piece of hardware, you should enjoy it regardless of whether it packs the most powerful silicon on the market.
With that out of the way, let's start with the topic on hand. I have mostly played on the PlayStation 4 in this generation and have really enjoyed Sony's exclusives especially God of War, The Last of Us Remastered, Spider-Man, Horizon Zero Dawn, Death Stranding (which is not a PS4 exclusive anymore), and more. Sony has really built my trust in this generation and while I'm very excited about the budget-friendly Xbox Series S, the PlayStation 5 feels like a no-brainer to me as well given the absolutely incredible PS4 exclusives this generation.
However, before I dip my toes into the next generation of consoles, I need Sony to stop its deceptive marketing tactics which were quite clearly exposed in its PlayStation 5 showcase event earlier this week.
For starters, Sony Interactive Entertainment's Jim Ryan had been making a huge deal for the past few months about how the company believes in console generations. In an interview with GamesIndustry.biz back in May, the executive went on to say:
Notice the emphasis on the PlayStation 5 offering features not possible on the PlayStation 4 at all. Fans were led to believe that games were going to be built ground-up for the next-gen console, offering experiences that the current-gen is not capable of.
Following this statement, when Halo: Infinite was announced as a cross-gen exclusive by Microsoft, the company drew a lot of criticism from the online community, which claimed that the reason for the unimpressive visuals were likely due to the title being held back by current-gen hardware. Soon after this negative reception, Microsoft was forced to delay its highly-anticipated Xbox Series X|S launch title into next year.
Because Sony had so strongly stated that it believes in generations and its games taking full advantage of new hardware, it was praised by many for taking this bold step, unlike Microsoft.
Fast-forward to the Japanese tech giant's showcase event earlier this week, and and most of us learned via prominent game journalist Geoff Keighley - so not even via Sony directly, at first - that three of the company's supposedly exclusive PlayStation 5 titles, namely Horizon: Forbidden West, Spider-Man: Miles Morales, and SackBoy A Big Adventure, are also coming to the PlayStation 4. Sony's Jim Ryan explains the company's change of heart as follows:
While I completely agree with Ryan that it simply wouldn't make sense from a business point-of-view to abandon a huge current-gen PlayStation community, it goes against everything the executive has been emphasizing for the past few months. None of these aforementioned titles were announced as cross-gen, and all of Sony's marketing material mention them as PlayStation 5 titles only. The community has noticed this U-turn and is understandably calling out Sony for it.
Don't get me wrong, I don't mean to sound like an entitled gamer. As the happy owner of a PlayStation 4, it's actually good to know that I'll be able to play upcoming AAA titles without shelling out hundreds of bucks for new hardware.
What's problematic to me is the lack of clear communication from Sony's end. It's disingenuous to customers to have them lambast Microsoft's cross-gen strategy for the past few months and then suddenly announce that you're planning on following that strategy too. Is the current-gen hardware then holding back PlayStation 5 titles too? Is it worth upgrading to the PlayStation 5 so early in the generation's cadence knowing that I'll be able to play most titles on current-gen hardware? I mean, sure, better frames-per-second, ray-tracing, and 4K textures sound like things worth upgrading to, but the absence of those never stopped me from enjoying all the PlayStation 4 exclusives I mentioned at the start of this piece.
At the end of the day, it's the offerings of the game itself that make me stick to certain hardware. If the gameplay of Spider-Man: Miles Morales and Horizon: Forbidden West is good enough for me on the PlayStation 4, maybe I don't even need to buy the PlayStation 5 for these particular games so soon.
Overall, I probably wouldn't have minded this move as much as long as Sony had made stuff like this clear from the start rather than harping about how it believes in console generations. It's the lost trust due to unclear communication that's the problem here, not the games launching with cross-gen capabilities.
But this is not the only place where Sony lost my trust. The other notable instance is the PlayStation 5 pre-orders fiasco. In an interview with Geoff Keighley back in July, Sony Head of Worldwide Marketing Eric Lempel stated that the company would give "plenty of time" before opening pre-orders. During the firm's showcase event earlier this week, no mention was made regarding pre-orders. Some people received emails from Sony with unique URLs to place orders for the PlayStation 5 but there was no mention of this even on the PlayStation Blog.
Keighley once again flew in to save the day and announced that PlayStation 5 pre-orders would open on Thursday, and shortly after, the PlayStation Twitter account also announced the same. Amidst this confusion, it appears some retailers chose to open pre-orders on the same day (that is, Wednesday) and then all hell broke loose, with practically every retailer making their PlayStation 5 listings active with the console being sold out in minutes. So much for the "plenty of time" being offered to customers to place their orders.
The thing is, this wasn't completely or directly Sony's fault. Some trigger-happy retailer decided to open pre-orders early and chaos ensued. The problem is, Sony as a major corporation launching a highly-anticipated should have foreseen this, it should have clearly announced pre-order dates beforehand, and it should have been more than a one-day notice.
Note that as someone who lives in Pakistan where Sony doesn't even officially launch consoles, the pre-order fiasco doesn't even bother me directly. What bothers me about this is that this is yet another instance of Sony's lack of clear communication. Due to the company's mishandling of the situation and not providing customers crystal-clear instructions, potentially hundreds of thousands of customers around the globe weren't even given a chance to be among the first to get their hands on the console come November, simply because they believed that Sony would indeed be giving them ample notice, as promised.
In the other camp, Microsoft is now capitalizing on Sony's misfires, and rightly so. It has poked fun at Sony's pre-order snafu, and just recently and clearly announced pre-order dates in various countries. With pre-orders starting on September 22, this is what I call "plenty of time" to decide whether you want to lighten your wallet right now or wait a bit.
Similarly, the company has also uploaded videos on its Xbox YouTube channel, highlighting Quick Resume and faster loading times capabilities on the Series S. Note that these videos highlight the power of the less-powerful $299 console, not the $499 Series X. To me, this is the epitome of confidence from Microsoft's part about its faith in its upcoming consoles as well as a very clear message to customers about the benefits they can expect from investing in the company's machines. One can safely assume that the performance on the Xbox Series X will be better. This is something that instills confidence for potential customers, and it's all thanks to the company's transparent communication over the past few months. Sure you might not like the titles available on the Series X|S consoles, and that is fine, but at least you know exactly what you're getting when you buy either of the two machines. This clarity has been missing from most of Sony's marketing material.
That said, there's still almost two months before the PlayStation 5 launches. Instead of making claims that it can't back up with its games and events, the company should instead focus on clearly telling consumers what they can expect when they purchase a PlayStation 5. The latest antics from the company have definitely fanned flames of "console wars" among the gaming community and are good for marketing, but they ultimately harm Sony's image when it can't live up to its promises. Right now, almost every Tweet by the PlayStation Twitter account is being criticized for how the company handled the pre-orders situation, and the frustration is understandable. With the next generation just around the corner, it isn't smart to alienate a loyal playerbase.
While these latest snafus by Sony don't turn me away from the PlayStation 5 (I really want to play God of War: Ragnarok!), but the firm's - unintentionally or intentionally - deceptive marketing tactics have diminished my trust, which means that I'll have to be very careful with setting expectations for next-gen, because I can't take anything Sony says at face value anymore.
By Garg Ankit
Sony confirms PlayStation 5 will not support PS1, PS2, or PS3 titles
by Garg Ankit
Now that the pricing and availability details of the upcoming Sony gaming consoles are out, gamers are eager to get their hands on them and play their hearts out. While PlayStation 4 titles will run on the PlayStation 5, there was a pretty good chance the backward compatibility won't stretch to older consoles.
Sony Interactive Entertainment's CEO Jim Ryan has now confirmed in an interview to Famitsu that PS5 will not be backward compatible with PS3, PS2, or PS1 game titles, while the games purchased for PS4 can be played on the PS5. Ubisoft's support site had stated the same last month, but now there is an official confirmation.
The interview excerpt, as translated by Silicon Era, reads:
It is worth noting that even PlayStation 4 did not support such backward compatibility for PS3 games owing to the unique structure of the latter. In contrast, the rival console maker Microsoft says backward compatible games will run and look better on the newly launched Xbox Series X.
Spider-Man: Miles Morales and Horizon Forbidden West are also releasing on PlayStation 4
by Pulasthi Ariyasinghe
During its PlayStation 5 showcase today, Sony unveiled its new console duo's price points, new trailers for its exclusive games, and more. However, in a blog post following the showcase, the company revealed a surprise decision, which sees several of its upcoming PlayStation 5 titles also releasing on the PlayStation 4.
Horizon Forbidden West, Marvel’s Spider-Man: Miles Morales, and SackBoy A Big Adventure are the affected games, which are ditching their PlayStation 5 exclusive status to also arrive on the older platform at launch.
"We know that the PS4 community will transition to PS5 at different times, and we’re happy to announce PS4 versions of some of our exclusives," said Sony Interactive Entertainment CEO and president Jim Ryan regarding the change of heart. "While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high-speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch"
Sony is offering free upgrade options to those who are picking up these PlayStation 4 versions. Anyone who purchases the titles digitally for the PlayStation 4 will be able to gain the PlayStation 5 version across the standard and Digital Edition console variants. However, upgrading the games' physical edition will require the PlayStation 5 with the Blu-Ray disc drive.
Universal Media Server 9.8.1
by Razvan Serea
Universal Media Server is a DLNA-compliant UPnP Media Server. UMS was started by SubJunk, an official developer of PMS, in order to ensure greater stability and file-compatibility. The program streams or transcodes many different media formats with little or no configuration. It is powered by MEncoder, FFmpeg, tsMuxeR, AviSynth, MediaInfo and more, which combine to offer support for a wide range of media formats. Because it is written in Java, Universal Media Server supports all major operating systems, with versions for Windows, Linux and Mac OS X.
To see a comparison of popular media servers, click here.
Universal Media Server 9.8.1 changelog:
Improved speed of renderers and UMS recognizing each other Reduced network and CPU loads associated with renderer discovery Improved loading of external libraries Fixed older macOS auto-updating to UMS for newer macOS Fixed quickrun scripts for developers Fixed not removing the Windows service firewall rule on uninstall Translation updates via Crowdin
English (United Kingdom) (33%) German (98%) Slovak (98%) Dependencies:
Bump assertj-core from 3.16.1 to 3.17.1 Bump git-commit-id-plugin from 4.0.1 to 4.0.2 Bump junrar from 6.0.1 to 7.3.0 Bump maven-resources-plugin from 3.1.0 to 3.2.0 Bump MediaInfo from 18.12 to 20.08 Bump oshi-core from 5.2.2 to 5.2.5 Download: Universal Media Server 9.8.1 | 161.0 MB (Open Source)
Download: Other operating systems
View: Universal Media Server Website
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