Did Valve just soft launch the Source 2 engine?


Recommended Posts

Did Valve just soft launch the Source 2 engine?

 

Valve appears to have stealthily soft-launched the long-awaited Source 2 game engine alongside the overnight release of Workshop Tools for Dota 2, Dota modders are suggesting.

 

Central to the theory is while Dota 2's assets remain the same in this update, the code is decidedly different - in particular, all files that would share a name with the Source engine are qualified with the number 2, including engine2.dll, vconsole2.exe, vphysics2.dll.

 

"Everything in this package is a new game," wrote RoyAwesome on the Dota 2 subReddit, a user who has been collecting evidence so far. "It's all the Dota assets and code ported over to Source 2. That's why Hammer is different. That's why the console is different.

 

"The general consensus around the Source reverse engineering community is that this is really Source 2."

 

This has since triggered a debate over whether the Workshop is an example of the engine itself, or rather is just related to the tech.

 

The tools themselves have relatively high system requirements, including a 64-bit version of Windows and DirectX 11 compatible graphics card. In response, Valve has acknowledged "this is a developer focused release and currently has high system requirements." But the company is yet to make a statement regarding the possible Source 2 connection.

 

Valve confirmed it was working on Source 2, a successor to its long-running Source engine, earlier in 2012. The news was confirmed at the time in a video featuring studio head Gabe Newell.

 

"We've been working on the engine itself for quite a while." said Newell. At that point, the audio becomes muffled, but according to the transcript provided by the video's author, Newell added, "We've just been waiting for a game to roll it out with." He also said it's a new engine altogether, not a mere extension of the existing Source technology.

 

We've reached out to Valve for further details and will update when more information is available.

 

Source: Polygon

 

Half-Life 3 to follow? 

  • Like 1

Gabe could be trolling everyone... again! :p

The ultimate troll would be a soft launch of HL3.

 

As a Linux-only release.

I don't think this is Source2 proper simply because Valve have already confirmed they've transitioned the engine to OpenGL and were in the process of gradually removing the "D3Disms" from their HLSL->GLSL converted shaders.

 

This is probably an older branch of the engine carried over with the ported Source2 toolset.

I would switch in a heartbeat

For one game? Kind of in a "meh" frame of mind as far as Half Life goes.. it's been so bloody long not even sure if I care anymore. 7 years and counting since Episode 2.

I would switch in a heartbeat

 

yeah i would too.  and once i finish this game, i will switch back to windows 8.1 in 1/2 a heartbeat ;)

 

 

anyway, i fooled around with linux for 3 year during my degree, so installing it on a separate hdd seems more like fun, then a chore

I rather have Left 4 Dead 3 instead of Half-Life 3 at this point.

NOOOOOOOOOOO.     At the time of release, each half-life game was amazing SINGLE PLAYER experience.

this is what i look for. 

 

 

not to run around with friends or, god forbid, BOTS... (i am too old to have friends that have a lot of spare time to sync with my spare time to arrange a team play - work, kids, etc...)

A company who de-facto put Half Life into the "Duke Nukem Forever" bucket, told its fans that it will be going the Linux/OpenGL route, refuses to support Windows 8 and touch input, pushing its own Linux gaming console, ruined TF2 by making it FTP Role Playing Game, and has had the same engine since HL2 came out...

Chill, lower your expectations, these guys are only good at selling other people's games.

  • Like 2
This topic is now closed to further replies.
  • Posts

    • The machines are starting to fight back any way they can.
    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      599
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!