Recommended Posts

Xbox boss Phil Spencer has confirmed to Eurogamer that Microsoft's controversial exclusivity deal for Rise of the Tomb Raider "has a duration".

However, he declined to confirm how long that duration is set for.

Last night, during its Gamescom press conference, Microsoft and Square Enix made the surprise announcement that Rise of the Tomb Raider would launch holiday 2015 exclusively on Xbox. That, Spencer confirmed, means Xbox One and Xbox 360.

Source: http://www.eurogamer.net/articles/2014-08-13-microsoft-confirms-rise-of-the-tomb-raider-xbox-exclusivity-deal-has-a-duration?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph

Declining to announce the duration and not mentioning timed in the show leads me to think its months rather than years.

Shady tactics by MS.

  • Like 7

I thought they're original statement was clear enough.

 

They should just have said "coming first to..." like Sony did to have avoided this PR headache.

 

Whole conversation

 

Here's our conversation:
 
"When people want me to say, can you tell us when or if it's coming to other platforms, it's not my job," Spencer told Eurogamer. "My job is not to talk about games I don't own. I have a certain relationship on this version of Tomb Raider, which we announced, and I feel really good about our long term relationship with Crystal and Square.
 
"I get the reaction I see. If I'm a PlayStation person all of a sudden I feel like, the franchise has gone. I didn't buy the IP. I didn't buy the studio. It's not mine. Where this thing will go over time, just like Dead Rising or Ryse, we'll see what happens with the game. I don't own every iteration of Tomb Raider.
 
"I don't own them building Tomb Raider on other platforms. I can't talk about the franchise that way. I can talk about the deal I have."
 
So, what, exactly, is that deal?
 
"I have Tomb Raider shipping next holiday exclusively on Xbox. It is Xbox 360 and Xbox One. I'm not trying to fake anybody out in terms of where this thing is. What they do with the franchise in the long run is not mine. I don't control it. So all I can talk about is the deal I have. I don't know where else Tomb Raider goes.
 
Is there a time limit on the exclusivity period?
 
"Yes, the deal has a duration. I didn't buy it. I don't own the franchise."
 
Can you tell us how long the duration is?
 
"No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and then. Obviously the deal does have a duration. I didn't buy the IP in perpetuity."
 
Angry gamers have directed many of their comments towards Square Enix, accusing the publisher of selling out and alienating their PlayStation and PC owning customers.
 
"Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011," wrote Darrell Gallagher on the Tomb Raider tumblr. "We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft."

 

 

Source: http://www.eurogamer.net/articles/2014-08-13-microsoft-confirms-rise-of-the-tomb-raider-xbox-exclusivity-deal-has-a-duration

Declining to announce the duration and not mentioning timed in the show leads me to think its months rather than years.

Shady tactics by MS.

Shady how exactly? MS and Sony will regularly announce games as launching first on their console with several different ways of saying it. Who announces the duration of a timed exclusive?

I guess the problem is that MS didn't use the world timed, instead they said exclusive in 2015, which definitely indicates timed, but is not direct about it. Again, what is so unusual about this compared to how timed exclusive deals are announced across all platforms?

  • Like 2

Shady how exactly? MS and Sony will regularly announce games as launching first on their console with several different ways of saying it. Who announces the duration of a timed exclusive?

I guess the problem is that MS didn't use the world timed, instead they said exclusive in 2015, which definitely indicates timed, but is not direct about it. Again, what is so unusual about this compared to how timed exclusive deals are announced across all platforms?

 

The way they go about addressing questions after, instead of just saying yeah it's timed and clearing everything up each person in MS decides to do their own thing. Here's Aaron

 

5U16z83.png

They should just have said "coming first to..." like Sony did to have avoided this PR headache.

I really don't get why MS is getting creamed for this. As if this is some new tactic or something. They said exclusive in 2015. People are angry over the wording, that is it. Plus, they are getting mad about MS not saying the duration, but then what is the point of a timed exclusive. Sony hasn't mentioned what the duration of all of their 'first on...' games.

I swear people are so easily upset sometimes.

The way they go about addressing questions after, instead of just saying yeah it's timed and clearing everything up each person in MS decides to do their own thing. Here's Aaron

 

5U16z83.png

What was wrong with that post? He literally referred him to CD's comment. Sounds like Aaron was not the one that could directly comment beyond the official line. Phil, of course, is another matter seeing as he runs the division.

  • Like 2

Why is MS getting all of the fallout fullstop? Surely Square Enix are just as to blame by the intentional wolly statements?

 

IMO, I hate platform exclusives... get rid of them all and let platforms go truly toe to toe on spec and features :)

Why is MS getting all of the fallout fullstop? Surely Square Enix are just as to blame by the intentional wolly statements?

 

IMO, I hate platform exclusives... get rid of them all and let platforms go truly toe to toe on spec and features :)

 

Yeah they are, from the blog post to their own marketing team

 

100_zps94349535.png

 

(tweet now deleted)

I really don't get why MS is getting creamed for this. As if this is some new tactic or something. They said exclusive in 2015. People are angry over the wording, that is it. Plus, they are getting mad about MS not saying the duration, but then what is the point of a timed exclusive. Sony hasn't mentioned what the duration of all of their 'first on...' games.

I swear people are so easily upset sometimes.

 

 

Reeks of double standards doesnt it!

you know, it's not the fact that it's a timed exclusive that bothers me so much as it's a timed exclusive for a Direct Sequel.

 

making a new IP or even a reboot exclusive is one thing but when you make a direct sequel of a game that the prev version was fully multi-plat just doesn't sit right with me and quite honestly annoys me, and that's not just because i don't have an xbox. it's a matter of principle in my mind

Anyone remember this:  Xbox One users will have to wait 1yr for some of the DLC content for Destiny.

Xbox fans were told to suck it up and get over it

 

The bottom line is this,  Microsoft has something that can't it's rivals can't compete with and that's $$$.

And this seems to be making people upset to no end.

 

It seems that any company can do these type of things but Microsoft.

 

I guess Microsoft will be in a proverbial rock and hard place no matter what they do,.

 

And this is coming from an owner of both of these consoles.

  • Like 2

Anyone remember this: Xbox One users will have to wait 1yr for some of the DLC content for Destiny.

Xbox fans were told to suck it up and get over it

The bottom line is this, Microsoft has something that can't it's rivals can't compete with and that's $$$.

And this seems to be making people upset to no end.

It seems that any company can do these type of things but Microsoft.

I guess Microsoft will be in a proverbial rock and hard place no matter what they do,.

And this is coming from an owner of both of these consoles.

Not even in the same ball park. Tomb Raider came to all platforms prior to this and now MS have tried to make it exclusive.

Imagine Halo came out on Xbox but 2 went Sony and Xbox never saw it again to finish off the campaign.

That's what happened (almost) here.

Destiny is a new IP.

I thought they're original statement was clear enough.

 

It was clear enough but some people are so quick to rage that things get lost on them, really what else could "exclusively on Xbox in 2015" mean?  When does this even come out?  November 2015?  September 2015?   It's going to be the typical timed exclusive bit like I've said in the other thread, but no, let's just rage because that's the easy thing to do.

Not even in the same ball park. Tomb Raider came to all platforms prior to this and now MS have tried to make it exclusive.

Imagine Halo came out on Xbox but 2 went Sony and Xbox never saw it again to finish off the campaign.

That's what happened (almost) here.

Destiny is a new IP.

MS tried to make it exclusive? Where did you hear that? MS bought a timed exclusive, that's all.

I swear you guys want to make this a bigger deal then it is.

Not even in the same ball park. Tomb Raider came to all platforms prior to this and now MS have tried to make it exclusive.

Imagine Halo came out on Xbox but 2 went Sony and Xbox never saw it again to finish off the campaign.

That's what happened (almost) here.

Destiny is a new IP.

 

 

How is it any different from when Sony signed an exclusive with Eidos in 1997 denying the N64 and Saturn a sequel?

 

http://www.tombnews.com/news/1997/09/1801/

This topic is now closed to further replies.
  • Posts

    • google, meta, microsoft, true cancers of modern society
    • TeraCopy 4.0 Build 28 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. TeraCopy 4.0 Build 28 changelog: Fixed a bug where Overwrite behaved as Overwrite All during same-drive move operations. AdvancedInstaller fixed the installer’s security vulnerability: EXE Bootstrapper resolved the %appdata% location incorrectly for the System account. Download: TeraCopy 4.0 Build 28 | 14.6 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • First exciting thing to come to Windows in a long time ! This is the kind of things they should focus on, instead of cramming as much AI as they can in everything.
    • New AMD graphics driver fixes install issues and FSR 4.1 crashes on RX 7000 GPUs by Taras Buria AMD is rolling out yet another graphics driver. Version 26.6.4 is now available for download, bringing two important fixes. One is for those still using Windows 10 and having trouble installing driver 26.6.2. In fact, this patch is coming from the recently released hotfix, so it is not new if you are already running version 26.6.3. The second fix is for RX 7000 owners. AMD recently brought FSR 4.1 support to the previous-gen graphics cards, but there was a bug with certain games crashing when using FSR 4.1. I experienced this issue with Forza Horizon 6, so today's driver should take care of that. Here is the official changelog: Intermittent install issue seen when installing AMD Software: Adrenalin Edition 26.6.2 on Windows® 10 systems for Radeon™ RX 7000 series and above graphics products. Intermittent application crash may be observed in some games with AMD FSR Upscaling 4.1 enabled on Radeon™ RX 7000 series graphics products. Known issues include the following: Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible. Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products. AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products. Failure to install may be observed while installing AI Bundle components in some regions with limited access to HuggingFace and GitHub. Model flickering or rendering failure may be observed in Maxon Cinema 4D and Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. Intermittent application crash may be observed on some models while running Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. You can download the AMD Radeon driver 26.6.4 from the official website here. Full release notes are available on the same page.
    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      97
    5. 5
      macoman
      61
  • Tell a friend

    Love Neowin? Tell a friend!