Recommended Posts

The latest release estimate for PS4?s Gran Turismo 7 is some time over the next two years.
 
?For GT7, myself and my staff have a clear vision: to do everything we couldn?t do in GT6,? series creator Kazunori Yamauchi told GamesTM. ?We want to make it very Gran Turismo. By that I mean it?s going to be a game that matches the very era that we live in, in 2015 or 2016.
 
?Everything will be running naturally. PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.?
 
The series has a reputation for delays. PS2 title Gran Turismo 4 was delayed by a year and a half before arriving in early 2005 while Gran Turismo 5 was announced in 2006 but didn?t actually arrive until late 2010, and that was after a string of delays.
 
It looked as if Gran Turismo 6 would go the same way when in September last year Yamauchi said that the game was only ?80 per cent done? and later that the schedule was ?very tight?, although the PS3 racer did subsequently arrive as planned in December 2013.
 
Just prior to this, however, Yamauchi hinted that Gran Turismo 7 could arrive as early as this year, having suggested prior to this that the game could in fact be a re-jig of Gran Turismo 6 ? which was little surprise as sales of the game fell well short of the series standards, presumably due to the fact that it arrived after the launch of the PS3?s successor.
 
However, this summer Yamauchi admitted that a 2014 release was unlikely.

 

 

Source: http://www.mcvuk.com/news/read/yamauchi-says-gran-turismo-7-will-be-with-us-in-2015-or-2016/0139716

 

Gran Turismo 6 on PS3 was a NOT-needed product. I agree it was better experience compared to GT5, Polyphony got their priorities horribly wrong. 

 

Gran Truismo 6 should have been PS4 title with launch at Fall of 2014.

 

With Drive Club flopping, now we gotta wait for 2 more years to have a decent racer.

So GT7 will be around the time of FM6 or FH3....

And fans of GT won't care, so your point is Forza being pumped out yearly makes it the superior game?

Besides GT6 (which is still at 2.5-3m) no other PS platform exclusive sells like GT. Don't think Sony mind waiting a few years between releases.

bi yearly.

 

and actually, GT fans do care. how much complaining has there been about GT's late release and delays. 

 

I also think Sony does care, and that's why Drive Club exist, as a poker to poke PD and get them into gear. 

bi yearly.

 

and actually, GT fans do care. how much complaining has there been about GT's late release and delays. 

 

The Forza name is still going to a title each year. People would rather compare FH2 than F5 to Driveclub, so it just goes to show it doesn't matter if it's a spin off with the Forza name, people will compare it to anything racing related.

 

If you wanted to be fair in comparison as well, Horizon is actually made by Playground Games. GT would never be co-developed or given to another development studio, or even have a spin-off. If open world is going to come to GT it'll come within GT, just like kart racing or dirt-track racing or Nascar.

 

I agree the GT5 delays were a bit mental, but to a GT fan, with a PS, they're going to buy GT when it comes out regardless of what Forza is doing. The sales figures prove that, hence me saying if GT7 hits in 2015, or even 2016, it won't really matter what Forza has done, it'll sell just fine. You entered the GT7 release date topic just to say this is what Forza may have done by then, I answered that with a reply questioning what will it matter?

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

 

What is this based on, your friends? Sure some people will have, but GT5 has hit over 10m sales - http://www.polyphony.co.jp/english/list.html

 

I don't think Sony/PD have to worry that much. 

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

 

Care to back that up? 

Was reading GTPlanet just now and stumbled upon this post from a member there that hit the nail right on the spot (Y) -
 

PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tessellation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.

I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.

Honestly I don't see why people have an ounce of worry in this regard, unless they try to do another visual cram on this generation, like combining 100 cars on track with perfect anti-aliasing, ray-tracing reflections, volumetric smoke/mist, and dynamic/interactive terrain/track borders in one sitting.

I would imagine they'll try to push the hardware as they always seem to do, but it seems they've learned from their past mistakes. It seems they felt it would be bad taste to go backwards from GT5's visuals, so they found ways to make them more efficient in GT6, while simultaneously increasing their strength. If I'm not mistaken, GT5 ran at 1080x1280, and then GT6 was upgraded to 1440 vertical... So PD is insane when it comes to their capabilities of data compression and efficiency.

 
PD should not really have any issues adapting to the PS4 hardware, if anything; development might go faster ( :laugh: ) but they still need to keep the current (GT6) user base happy with features that should have been in the game from the start, B-Spec/Course Maker to name a few and the magical sound update but I guessing that in particular is destined for GT7. Just hope they deliver on their promises on next-gen hardware ....
 
IIRC Dan Greenawalt said in an interview last year that Forza 5 is steering away from the hardcore simulation racer as in previous games and merging more gaming to the franchise (with Drivatar as an example). It's a decent game but lacks things I find in the GT series - day/night cycles on most tracks, manual pit stops, realistic fuel consumption/tire degradation and dynamic weather.

  • Like 2

 

 

PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tessellation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.

 

 

To bad that part isn't actually true though.  unless by "roughly" he means "a completely diffrent much lower resolution"

Yep, Spec II at the end of its first anniversary - hopefully :laugh:

 

I genuinely think the game could be out next year, in Nov/Dec. The PS4 is much easier to develop for, and the turnaround for GT6 was quick.

 

The only thing I think that could hold it back is Kaz's "visions". He kept saying he wanted some sort of real world/open world simulator added to GT5. I think for GT7 just do what makes sense, GT with tons of content and cars, and taking advantage of the PS4, instead of the grind on the PS3 to get the high resolution/60fps/weather and everything else you wonder how they managed.

If you wanted to be fair in comparison as well, Horizon is actually made by Playground Games. GT would never be co-developed or given to another development studio, or even have a spin-off. If open world is going to come to GT it'll come within GT, just like kart racing or dirt-track racing or Nascar.

If Horizon is a good game, its a good game, regardless of developer. I'm not sure what kind of 'critique' your trying to make other than you see no point is having separate games that cater to different styles. If GT wants to integrate more arcade styles, then great. I'm just not sure that is what most GT fans want.

The proper GT comparison is still the standard Forza games. So when GT 7 is out that might be Forza 6. Horizon may have sim elements, but its clearly more focused on the open world arcade style. GT is all about the sim focus along with Forza.

I agree the GT5 delays were a bit mental, but to a GT fan, with a PS, they're going to buy GT when it comes out regardless of what Forza is doing. The sales figures prove that, hence me saying if GT7 hits in 2015, or even 2016, it won't really matter what Forza has done, it'll sell just fine.

I feel the same way. These racing series have a strong fan base that is pretty loyal. Sure, people will complain and have legitimate issues, but if a game like GT is good, they will be there day one.

If Horizon is a good game, its a good game, regardless of developer. I'm not sure what kind of 'critique' your trying to make other than you see no point is having separate games that cater to different styles. If GT wants to integrate more arcade styles, then great. I'm just not sure that is what most GT fans want.

The proper GT comparison is still the standard Forza games. So when GT 7 is out that might be Forza 6. Horizon may have sim elements, but its clearly more focused on the open world arcade style. GT is all about the sim focus along with Forza.

I feel the same way. These racing series have a strong fan base that is pretty loyal. Sure, people will complain and have legitimate issues, but if a game like GT is good, they will be there day one.

 

That wasn't my point.

 

It was that PD aren't going to be working on two titles at once, Forza has two main branches now and a lot of staff across two studios. PD are one studio and make one game at a time.

With Drive Club flopping, now we gotta wait for 2 more years to have a decent racer.

Actually, you might only have to wait another month; Project CARS comes out in November and I'm pretty confident that'll satisfy most Gran Turismo fans while they're waiting for GT7.

That wasn't my point.

 

It was that PD aren't going to be working on two titles at once, Forza has two main branches now and a lot of staff across two studios. PD are one studio and make one game at a time.

Ah ok that is much clearer.

As you pointed out, Turn 10 will continue to focus just on main Forza while Playground works on Horizon.

This topic is now closed to further replies.
  • Posts

    • Display Driver Uninstaller (DDU) 18.1.5.5 by Razvan Serea Display Driver Uninstaller (DDU) is a utility for completely removing AMD/NVIDIA/INTEL graphics drivers and related packages from your system, attempting to eliminate all leftovers (including registry entries, folders and files, driver store). Though AMD/NVIDIA/INTEL drivers can usually be removed via the Windows Control Panel, this uninstaller tool was created for situations where standard uninstall fails, or when you need to fully remove NVIDIA or ATI graphics card drivers. After using this driver cleaner, your system will behave as though it’s the first time you’re installing a new driver—similar to a fresh Windows installation. As with all such tools, we recommend creating a restore point beforehand, allowing you to undo changes if issues arise. If you're having trouble installing an older or newer driver, try it—there are reports that it resolves such problems. Recommended usage: The tool can be used in Normal mode but for absolute stability when using DDU, Safemode is always the best. Make a backup or a system restore (but it should normally be pretty safe). It is best to exclude the DDU folder completely from any security software to avoid issues. You do NOT need to uninstall the driver prior using DDU. Requirements: .NET Framework 4.8 Compatible with Windows 7, 8, 8.1, 10, and 11 (32-bit or 64-bit) Note: Using on Insider Preview builds is at your own risk. Display Driver Uninstaller (DDU) 18.1.5.5 changelog: Added 'Reset to recommended' button for the Options. General fixes and improvements. Download: Display Driver Uninstaller (DDU) 18.1.5.5 | 1.7 MB (Freeware) Download: DDU Portable | 1.2 MB Links: Display Driver Uninstaller Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "over a thousand engineering hours" and started selling it but could not take a couple of minuets to send an AI email to ask permission. What an expensive lesson.
    • just tested it yesterday, a simple page with autoloading ADS takes 60mb....just 1 page for 60 megabytes.   poor people with a limited internet never will visit neolose
    • Tor Browser 15.0.17 by Razvan Serea Protect your privacy. Defend yourself against network surveillance and traffic analysis. Tor is a network of virtual tunnels that allows people and groups to improve their privacy and security on the Internet. The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody from watching your Internet connection and learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked. The Tor Browser Bundle lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained. Tor Browser 15.0.17 changelog: All Platforms Updated Tor to 0.4.9.11 Updated NoScript to 13.6.25.1984 Build System / All Platforms Bug tor-browser-build#41821: Update gpg subkeys for boklm Bug tor-browser-build#41827: Update morgan's keychain with renewed key Download: Tor Browser (64-bit) | Tor Browser (32-bit) | 109.0 MB (Open Source) View: Tor Browser Website | Other Operating Systems Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      99
    5. 5
      macoman
      55
  • Tell a friend

    Love Neowin? Tell a friend!