Recommended Posts

The latest release estimate for PS4?s Gran Turismo 7 is some time over the next two years.
 
?For GT7, myself and my staff have a clear vision: to do everything we couldn?t do in GT6,? series creator Kazunori Yamauchi told GamesTM. ?We want to make it very Gran Turismo. By that I mean it?s going to be a game that matches the very era that we live in, in 2015 or 2016.
 
?Everything will be running naturally. PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.?
 
The series has a reputation for delays. PS2 title Gran Turismo 4 was delayed by a year and a half before arriving in early 2005 while Gran Turismo 5 was announced in 2006 but didn?t actually arrive until late 2010, and that was after a string of delays.
 
It looked as if Gran Turismo 6 would go the same way when in September last year Yamauchi said that the game was only ?80 per cent done? and later that the schedule was ?very tight?, although the PS3 racer did subsequently arrive as planned in December 2013.
 
Just prior to this, however, Yamauchi hinted that Gran Turismo 7 could arrive as early as this year, having suggested prior to this that the game could in fact be a re-jig of Gran Turismo 6 ? which was little surprise as sales of the game fell well short of the series standards, presumably due to the fact that it arrived after the launch of the PS3?s successor.
 
However, this summer Yamauchi admitted that a 2014 release was unlikely.

 

 

Source: http://www.mcvuk.com/news/read/yamauchi-says-gran-turismo-7-will-be-with-us-in-2015-or-2016/0139716

 

Gran Turismo 6 on PS3 was a NOT-needed product. I agree it was better experience compared to GT5, Polyphony got their priorities horribly wrong. 

 

Gran Truismo 6 should have been PS4 title with launch at Fall of 2014.

 

With Drive Club flopping, now we gotta wait for 2 more years to have a decent racer.

So GT7 will be around the time of FM6 or FH3....

And fans of GT won't care, so your point is Forza being pumped out yearly makes it the superior game?

Besides GT6 (which is still at 2.5-3m) no other PS platform exclusive sells like GT. Don't think Sony mind waiting a few years between releases.

bi yearly.

 

and actually, GT fans do care. how much complaining has there been about GT's late release and delays. 

 

I also think Sony does care, and that's why Drive Club exist, as a poker to poke PD and get them into gear. 

bi yearly.

 

and actually, GT fans do care. how much complaining has there been about GT's late release and delays. 

 

The Forza name is still going to a title each year. People would rather compare FH2 than F5 to Driveclub, so it just goes to show it doesn't matter if it's a spin off with the Forza name, people will compare it to anything racing related.

 

If you wanted to be fair in comparison as well, Horizon is actually made by Playground Games. GT would never be co-developed or given to another development studio, or even have a spin-off. If open world is going to come to GT it'll come within GT, just like kart racing or dirt-track racing or Nascar.

 

I agree the GT5 delays were a bit mental, but to a GT fan, with a PS, they're going to buy GT when it comes out regardless of what Forza is doing. The sales figures prove that, hence me saying if GT7 hits in 2015, or even 2016, it won't really matter what Forza has done, it'll sell just fine. You entered the GT7 release date topic just to say this is what Forza may have done by then, I answered that with a reply questioning what will it matter?

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

 

What is this based on, your friends? Sure some people will have, but GT5 has hit over 10m sales - http://www.polyphony.co.jp/english/list.html

 

I don't think Sony/PD have to worry that much. 

A lot of Racing/driving simulator fans(who care more about the sim aspect than the title of the game) has switched to Forza due to the release delays though.  their release schedule is ridiculous and inexcusable. there is no reason it should take this long. 

 

and it is unfortunate since We need GT release to create competition to make all games better. 

 

Care to back that up? 

Was reading GTPlanet just now and stumbled upon this post from a member there that hit the nail right on the spot (Y) -
 

PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tessellation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.

I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.

Honestly I don't see why people have an ounce of worry in this regard, unless they try to do another visual cram on this generation, like combining 100 cars on track with perfect anti-aliasing, ray-tracing reflections, volumetric smoke/mist, and dynamic/interactive terrain/track borders in one sitting.

I would imagine they'll try to push the hardware as they always seem to do, but it seems they've learned from their past mistakes. It seems they felt it would be bad taste to go backwards from GT5's visuals, so they found ways to make them more efficient in GT6, while simultaneously increasing their strength. If I'm not mistaken, GT5 ran at 1080x1280, and then GT6 was upgraded to 1440 vertical... So PD is insane when it comes to their capabilities of data compression and efficiency.

 
PD should not really have any issues adapting to the PS4 hardware, if anything; development might go faster ( :laugh: ) but they still need to keep the current (GT6) user base happy with features that should have been in the game from the start, B-Spec/Course Maker to name a few and the magical sound update but I guessing that in particular is destined for GT7. Just hope they deliver on their promises on next-gen hardware ....
 
IIRC Dan Greenawalt said in an interview last year that Forza 5 is steering away from the hardcore simulation racer as in previous games and merging more gaming to the franchise (with Drivatar as an example). It's a decent game but lacks things I find in the GT series - day/night cycles on most tracks, manual pit stops, realistic fuel consumption/tire degradation and dynamic weather.

  • Like 2

 

 

PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tessellation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.

 

 

To bad that part isn't actually true though.  unless by "roughly" he means "a completely diffrent much lower resolution"

Yep, Spec II at the end of its first anniversary - hopefully :laugh:

 

I genuinely think the game could be out next year, in Nov/Dec. The PS4 is much easier to develop for, and the turnaround for GT6 was quick.

 

The only thing I think that could hold it back is Kaz's "visions". He kept saying he wanted some sort of real world/open world simulator added to GT5. I think for GT7 just do what makes sense, GT with tons of content and cars, and taking advantage of the PS4, instead of the grind on the PS3 to get the high resolution/60fps/weather and everything else you wonder how they managed.

If you wanted to be fair in comparison as well, Horizon is actually made by Playground Games. GT would never be co-developed or given to another development studio, or even have a spin-off. If open world is going to come to GT it'll come within GT, just like kart racing or dirt-track racing or Nascar.

If Horizon is a good game, its a good game, regardless of developer. I'm not sure what kind of 'critique' your trying to make other than you see no point is having separate games that cater to different styles. If GT wants to integrate more arcade styles, then great. I'm just not sure that is what most GT fans want.

The proper GT comparison is still the standard Forza games. So when GT 7 is out that might be Forza 6. Horizon may have sim elements, but its clearly more focused on the open world arcade style. GT is all about the sim focus along with Forza.

I agree the GT5 delays were a bit mental, but to a GT fan, with a PS, they're going to buy GT when it comes out regardless of what Forza is doing. The sales figures prove that, hence me saying if GT7 hits in 2015, or even 2016, it won't really matter what Forza has done, it'll sell just fine.

I feel the same way. These racing series have a strong fan base that is pretty loyal. Sure, people will complain and have legitimate issues, but if a game like GT is good, they will be there day one.

If Horizon is a good game, its a good game, regardless of developer. I'm not sure what kind of 'critique' your trying to make other than you see no point is having separate games that cater to different styles. If GT wants to integrate more arcade styles, then great. I'm just not sure that is what most GT fans want.

The proper GT comparison is still the standard Forza games. So when GT 7 is out that might be Forza 6. Horizon may have sim elements, but its clearly more focused on the open world arcade style. GT is all about the sim focus along with Forza.

I feel the same way. These racing series have a strong fan base that is pretty loyal. Sure, people will complain and have legitimate issues, but if a game like GT is good, they will be there day one.

 

That wasn't my point.

 

It was that PD aren't going to be working on two titles at once, Forza has two main branches now and a lot of staff across two studios. PD are one studio and make one game at a time.

With Drive Club flopping, now we gotta wait for 2 more years to have a decent racer.

Actually, you might only have to wait another month; Project CARS comes out in November and I'm pretty confident that'll satisfy most Gran Turismo fans while they're waiting for GT7.

That wasn't my point.

 

It was that PD aren't going to be working on two titles at once, Forza has two main branches now and a lot of staff across two studios. PD are one studio and make one game at a time.

Ah ok that is much clearer.

As you pointed out, Turn 10 will continue to focus just on main Forza while Playground works on Horizon.

This topic is now closed to further replies.
  • Posts

    • Segra 1.6.3 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.3 changelog: Recording: Reworked the whitelist/blacklist into per-game recording with individual setting overrides. Settings: Added Windows Game Mode and Startup window mode options. Audio: Improved noise suppression for microphone capture. Clips: Added a separate export mode for segment clips. Updates: Fixed pending update state not showing by replaying it when the frontend reconnects. Recording: Fixed an issue where audio could break or sources could linger between recordings. Stability: Fixed a rare crash that could happen when a game closed. Settings: Fixed settings not applying correctly on some non-English systems. Download: Segra 1.6.3 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • So, recently, I saw on the news (yes, on this website) that Samsung is introducing features where it can provide education using AI-powered sets, and because of this, I got concerned about whether the AI gives out wrong info during education sessions, causing controversies in the process. What are your thoughts on this? 
    • TCL's Bang & Olufsen soundbar is 40% off on Amazon by Ivan Jenic The TCL Design Series A65K is currently $299.99, down from $499.99. That's 40% off and $200 saved on a soundbar tuned by Bang & Olufsen, which is not a combination you'd normally expect at this price point (purchase link below). Bang & Olufsen doesn't typically show up in the sub-$500 category. The Danish audio brand is known for speakers that cost several times more, so having their acoustic tuning on a $300 soundbar is very appealing. TCL handles the hardware, B&O handles the sound engineering, and the result is what the company calls "accessible luxury." Still, accessible luxury isn’t full-fledged luxury, so don’t expect wonders. But this is a decent soundbar, nevertheless. The A65K is a true 3.1.2 channel system with nine physical drivers, including genuine up-firing height speakers for Dolby Atmos and DTS:X. Many soundbars at this price simulate overhead effects through virtual processing, rather than actual hardware. So, you’re getting the real deal. The design is unusually slim for a system with Atmos compatibility. The bar is just under 2 inches deep and should fit beneath most TV screens. The wireless subwoofer is also compact at roughly 14 x 14 x 5 inches. Total output is 460W, and you can connect to the soundbar via HDMI eARC, Bluetooth 5.3, or USB. There are also eight sound modes through the TCL Home app and an AI calibration capability. Although it’s worth mentioning that AI capabilities in most of these devices are inconsistent, to say the least, and that shouldn’t be the biggest selling point. Still, at $299.99, the A65K is a strong buy for anyone who wants a soundbar that sounds and looks noticeably better than what this price range usually offers. And the Bang & Olufsen branding surely sounds nice - pun intended. TCL Design Series Bang & Olufsen A65K - $299.99 | 40% off on Amazon Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • And he paid Joe Rogan $30M for podcasts. Terrible company.
    • I sure hope the AI does not give out wrong info during education
  • Recent Achievements

    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      529
    2. 2
      +Edouard
      263
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      98
    5. 5
      macoman
      60
  • Tell a friend

    Love Neowin? Tell a friend!