Recommended Posts

I missed my milestone of joining Neowin 10 years ago. However 2 years ago today, Marshall and I were invited to become moderators for Neowin.

It's been one heck of an experience. Being a moderator has its highs and lows, it's quiet times and times where mayhem seems to break loose and all you want to do is close the computer down and pretend that you're busy elsewhere. :p

All in all though, I have been privileged to receive such a responsibility, joyed to be able to give back to the community, and while I may have rubbed some people the wrong way with some decisions I have made, I take it for what it is and continue to try and keep the community happy.

You can't do this job forever (no really, it does take its toll on you,) but I have no intention of moving away any time soon. Like it or lump it. ;)

As always, I'm available for anything whether it be an issue that you have, a user's/moderator's actions that you think were unfair, or maybe you just want to chat with someone. (Y)

Link to comment
https://www.neowin.net/forum/topic/1234461-2-years-of-moderating/
Share on other sites

Thanks, Nick! You and Marshall do a wonderful job here and we really appreciate it. Neowin is a better place because of you guys!

  • Like 3

Congrats Nick! One of the few Mods I've seen that is fair and does not take the job to the extreme. I've asked Nick questions from time to time and he's responded cordially every single time. Can't say the same for some other mods around here. What is the difference between a Mod and a Supervisor?

 What is the difference between a Mod and a Supervisor?

 

Our Moderators moderate forums while Supervisors and Administrators help solve issues as well as advise Moderators.

  • Like 2

Congrats Nick! One of the few Mods I've seen that is fair and does not take the job to the extreme. I've asked Nick questions from time to time and he's responded cordially every single time. Can't say the same for some other mods around here. What is the difference between a Mod and a Supervisor?

 

Supervisor

The Supervisor group was created to take the load off the admins, the staff selected (usually a group of no more than 6) are long term trusted staff. They are given administrator permissions and can make operational decisions without fear of being over ruled by the admin group. This group also has an ops forum and many decisions are talked about and decided between admins and supervisors with the help of developers.

 

Hope this helps. :)

 What is the difference between a Mod and a Supervisor?

 

Between global mod, mod, and supervisor?

 

also sponsor, m.v.p. etc....  is there a list of member labels?   i am kinda curious.

 

 

 

congrats to both of you!

Between global mod, mod, and supervisor?

 

also sponsor, m.v.p. etc....  is there a list of member labels?   i am kinda curious.

 

 

 

congrats to both of you!

 

https://www.neowin.net/forum/topic/608261-a-brief-summary-of-neowin-user-groups/

  • Like 1

Between global mod, mod, and supervisor?

 

also sponsor, m.v.p. etc....  is there a list of member labels?   i am kinda curious.

See here.

Our Moderators moderate forums while Supervisors and Administrators help solve issues as well as advise Moderators.

Ha, after the beginning of that post I thought you were going to say, "moderators moderate, supervisors supervise, and administrators administrate." :p
  • Like 2
  • 11 months later...

I envy your privilege, I would feel wonderful for the opportunity you currently have to be a Mod to the OP. As someone who has been here since they were 13 and now is 27 I am jelly but I still congrats you as I know you bring value to this forum as you were not chosen for no reason to be a mod!

Thank you for all your contribution to this forum as a mod. 

  • 3 months later...
This topic is now closed to further replies.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!