Recommended Posts

Playing the campaigns of the first two Halo games just reminds me why I never liked them -- Bungie was absolutely terrible at designing levels.

 

What about them don't you like? Out of curiosity.

What about them don't you like? Out of curiosity.

Not really sure what kind of clarification you're looking for. I think the level design in the first two games is, for the most part, absolutely abysmal. There are a few bright spots, such as The Silent Cartographer, but the majority of the levels -- especially those after the Flood are introduced in the first game -- have exceptionally poor designs where the environments are merely repeat after repeat of the same kinds of rooms with wave after wave of enemies, something that should have ended after first-person shooters made the jump to truly 3D environments.

 

To top it off, on several levels there are multiple instances of the budget-bin FPS cliche: an enemy with a massively overpowered weapon popping out at the last second, a poor design choice that seemed to have ended years before the first Halo came out. Yet in Halo, Bungie apparently thought it'd be a good design choice to place a random Flood-infected marine with a rocket launcher at the end of a hallway following a major fight just for the sake of it. I'm not saying that because it makes the game more difficult -- I've been every Halo game multiple times, on legendary solo at least once for each title -- just because it's such a terrible gimmick.

 

A bigger issue I have is that there's no atmosphere to any of the Forerunner and Covenant areas in Bungie's original graphics for the first two games, making the sameness of the design even more grating. Bungie went on to rectify this in "Halo 3," but the first two Halo games lack almost any atmosphere for non-UNSC areas. It's a shame, because Bungie did a terrific job designing the Pillar of Autumn, and the level design in The Silent Cartographer is fantastic, but it seems like they ran out of steam after the first few levels of both "Halo" and "Halo 2."

 

I'm fully aware that you're a big fan of the first two games, and my response isn't to engage in some sort of argument, it's merely to clarify my position. I respect your opinion and can understand why you love the games, but for me their level designs are among the weakest of any major first-person shooter games released around their time frames.

So I'm still having a ridiculously hard time playing MCC with some friends. It takes some jujitsu to try and get me and a couple of friends into a game session in order to do some matchmaking. Even more difficult when there's any guest accounts involved. We often have to resort to doing a custom game, and even then there's frequent crashes/freezes and forced restarts that have to happen and then we have to jump through hoops to get back into the same game session again. It's abysmal.

 

I hope that now we're past the holiday break that 343 shapes up and fixes this sorry excuse for a release. It literally feels like they hardly tested this at all before releasing. Tsk tsk :(

 

To top it all off, even the recent UGC tournaments suffered from the numerous bugs in the game. You could notice this by the awkwardly long pauses between game sessions and the "exit the build" steps that kept happening on the big screen in the background. It's really embarrassing. 

I'm currently playing through the campaign on Halo:CE on the MCC.

 

Im going with Heroic for difficulty...  Was trying to give Legendary a shot, but just couldn't take dying a b'jillion times...

I'm still too awful for a heroic run, I tried back with Reach and only did the first level, with Halo 4 I got up to the point where the Prometheans got introduced, and I was so bad I had to get Timan to show me how to do the level :laugh:

  • Like 2

I'm still too awful for a heroic run, I tried back with Reach and only did the first level, with Halo 4 I got up to the point where the Prometheans got introduced, and I was so bad I had to get Timan to show me how to do the level :laugh:

 

 

I'm on Heroic for Halo:CE... And trust me, I take my share of deaths...

 

I definitely know when I'm doing ok, and I definitely know when I should just call it a day with Halo.

He's got a point though that even outside Neowin (he just said 'the press'), it doesn't seem to be a big deal, which actually does seem odd. Perhaps it's because there's a heck of a lot more to it than MP, but it does seem strange.

 

Lot of reviews criticized HTMCC for it's broken multiplayer.

I've played all the original releases on their respective consoles (Hey, Halo 1 on MCC is using the PC version, so I'm right at home) and I must say... they bumped the difficulty level up on all the games.

I'm still too awful for a heroic run, I tried back with Reach and only did the first level, with Halo 4 I got up to the point where the Prometheans got introduced, and I was so bad I had to get Timan to show me how to do the level :laugh:

You should get on with me than, you, myself and my buddie could get on Halo 1-4 legendary coop :p.

How are people finding this playing co-op?

 

I've found Halo 2 is extremely buggy, the game had crashed my console to the dashboard 6 times by the time myself and a mate got through the campaign doing split screen co-op...

 

One crash can be replicated every single time... on the regret level right at the end when your in the temple and you have to knock the prophet off his hovering thorn, the game freezes. You can hear the sound constantly repeating and after about 5-10 seconds the game crashes to the dashboard.

 

We tried 3 times on co-op and got the game to crash in the same place every time, I then did it on single player and was able to pass the level fine.

 

I posted the Halo 2 Game Crash Bug on the Waypoint Forums and it appears others have had the same issue too.

 

If you read the Master Chief Collection Forum on Halo Waypoint it appears many people are having issues with the campaign too.

Yeah, MP in the MCC is kinda a crapshoot, mainly due to how it's structured (Each game runs separately, as well as the UI. So a lobby in the UI needs to be created and joined separately in each game, transitioning between them, etc.)

...

You should get on with me than, you, myself and my buddie could get on Halo 1-4 legendary coop :p.

ha, thanks, but I'd be the straggler who kept dying all the time, never mind that I'm in Australia, so we're talking about a rather large amount of latency (My co-op run with Timan lasted a single map because of that)

No one said it'd be easy to take 4 different games and jam them together into one. Most if not all of the MP issues are probably because the code between the 4 games is different, I think they'll get it all fixed with a few more updates before the month is over though.

Yeap, unfortunately it still is very much broken. Practically unplayable with a party of 2 or more.

 

On the bright side, this has allowed me to spend more time with the Halo 5 Beta and it's really starting to grow on me! :)

 

They need to tone down the grenades in the Halo 5 Beta, so tired of them launching me into the air completely defenseless.

Actually it's not.

 

I'm afraid you might be on that island alone. Thousands of redditers, halowaypoint posts and tweets seem to suggest an alternate reality to yours.

 

Now, don't get me wrong. I'm probably the biggest Halo fan on this forum, but I can't even defend this at this point. It really is a mess, unfortunately. Facts are stubborn :(

  • Like 2

I haven't tried the H5 beta much because when I did it was pretty much entirely broken, my shots didn't hit, I'd get killed behind cover, etc.

Then I got stuck in a broken lobby before myself and had to exit to the dashboard and force quit the game.

I haven't tried the H5 beta much because when I did it was pretty much entirely broken, my shots didn't hit, I'd get killed behind cover, etc.

Then I got stuck in a broken lobby before myself and had to exit to the dashboard and force quit the game.

 

When was the last time you played? I think they've tweaked some settings and such and I haven't noticed the problem of getting hit behind cover, although some people say that's due to the amount of bullet magnetism in the game which I don't think has changed.

 

As for matchmaking, it seems to be much more consistent now, previously I had to quit the build often to get a working match but now it seems much smoother -- at least for Slayer. The other playlists take much longer to find a match, but they eventually do.

I'm afraid you might be on that island alone. Thousands of redditers, halowaypoint posts and tweets seem to suggest an alternate reality to yours.

 

Now, don't get me wrong. I'm probably the biggest Halo fan on this forum, but I can't even defend this at this point. It really is a mess, unfortunately. Facts are stubborn :(

 

Nope, not alone. In fact, I am on an planet with the majority. 10's of thousands of redditers, halowaypoint posts and tweet seem to suggest reality, as opposed to what you are suggesting. 

 

Though, I prefer dealing with facts. Nothing to defend since it is working great Loving it.

This topic is now closed to further replies.
  • Posts

    • OpenAI's new GPT-5.5-Cyber tops Claude Mythos 5 in vulnerability benchmark by Pradeep Viswanathan OpenAI today announced a major expansion of Daybreak, a cybersecurity initiative designed to help defenders find, validate, and fix software vulnerabilities earlier in the development process. The availability of powerful AI models has definitely changed the cybersecurity landscape by making vulnerability discovery much faster. However, the bigger bottleneck for the industry is now patching those vulnerabilities. Impacted software teams need to validate the discovered issues, understand their impact, develop fixes, test them, and deploy patches. Back in March, OpenAI launched a preview of Codex Security, which uses agentic reasoning with automated validation to discover high-impact issues and actionable fixes specific to the codebase. Since then, it has scanned more than 30 million commits across over 30,000 codebases; more than 70,000 findings were marked as fixed by human reviewers, while over 500,000 findings were automatically determined to be fixed. Now, OpenAI is releasing an updated Codex Security plugin that can run deep scans, review recent code changes, generate security reports, trace attack paths, validate findings, and create codebase-specific patches for human review. It can also triage findings from existing scanners, advisories, bug bounty reports, and ticketing systems. OpenAI says the plugin can export results to vulnerability management systems and integrate with workflows using SARIF files, CodeQL queries, the Codex CLI, and the Codex app. Back in May, OpenAI announced the preview of GPT-5.5-Cyber, a new model built on top of the recently released GPT-5.5, designed for specialized cybersecurity work. Today, OpenAI launched the full version of GPT-5.5-Cyber through a limited release for verified defenders. On CyberGym, GPT-5.5-Cyber scored 85.6%, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. It also scored 39.5% on ExploitGym, compared with 25.95% for GPT-5.5, and 69.8% on SEC-bench Pro, compared with 63.1%. OpenAI also announced the new Daybreak Cyber Partner Program, which will allow security vendors and service providers to use GPT-5.5 with Trusted Access for Cyber in their products and services. Accenture, Akamai, Cisco, Cloudflare, CrowdStrike, IBM, Palo Alto Networks, Proofpoint, SentinelOne, Wiz, Zscaler, and others were listed as initial partners for this program. OpenAI is also launching Patch the Planet with Trail of Bits, HackerOne, Calif, researchers, and maintainers. More than 30 open-source projects have committed to participate, including cURL, Go, Python, Sigstore, and pyca/cryptography.
    • AMD confirms 26.6.2 FSR driver breaks on many Windows PCs by Sayan Sen Earlier today AMD released a major graphics driver update as it brings support for FSR 4.1 to Radeon RX 7000 series GPUs. The new update, version 26.6.2, also brings support for Assassin's Creed Black Flag Resynced and more. And while the driver technically supports Windows 10 version 21H2 and newer, the tech giant has confirmed that there is a major issue with the new driver on non-Windows 11 PCs as it fails to launch properly on such systems. The error message says, "The version of AMD Software that you have launched is not compatible with your currently installed AMD graphics driver." Therefore on the surface it looks like a compatibility problem. AMD has also confirmed that the device manager will display the yellow bang or yellow exclamation sign alongside your GPU under the Display adapters dropdown. Here is what the Radeon team's official advisory recommends to affected users: "Users Running Windows 10 and AMD Software: Adrenalin Edition 26.6.2 May Encounter Yellow Bang in Device Manager Affecting AMD Radeon RX Series Graphics ... Our Engineers are currently investigating this issue and will provide a fix once it is available. Affected users may revert to AMD Software: Adrenalin Edition 26.6.1 as a temporary workaround." As such you should revert back to the previous 26.6.1 driver which was released earlier this month. In case you were looking to play Assassin's Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations you will probably have to wait a while if you want the driver to support those games officially. You can find the support article here on Microsoft's website.
    • https://uupdump.net/selectlang...7829-4524-978d-7b5fe79263e3
    • A McDonald's restaurant uses about 1.5 to 2 million gallons of water per year for operations like food preparation, cleaning, and restrooms. That is a lot less than the 2,083 gallons of water per megawatt hour mentioned above.
    • Turbo Pascal Original authorAnders Hejlsberg (at Borland) DeveloperBorland Release20 November 1983; 42 years ago[1][2] Operating systemCP/M, CP/M-86, MS-DOS, Windows 3.x, Classic Mac OS PlatformZ80, x86, 68000, PC-98 https://en.wikipedia.org/wiki/Turbo_Pascal It was the one language I actually learned to program in.   I wasn't very good at it and never used it at work.    If anyone has any personal Turbo Pascal stories or personal accomplishments using it, please take a moment to share.   Thanks. Peace
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      208
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      88
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!