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Though, I prefer dealing with facts. Nothing to defend since it is working great Loving it.

 

Here are your facts.

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/the-master-chief-collection-bug-investigation/e024f78f-6022-4a49-99ea-67562ec5b4ca/posts

 

Ongoing fix attempts, month after month...

 

- Cannot join matches quickly. (<2 minutes.)

- Cannot party quickly (if at all) and parties are often disbanded without reason.

 

Playing Halo:MCC in the first few months can be simulated by turning Halo's operatic theme music up loudly and then sitting impatiently. This is the Halo:MCC experience.

 

Now, many fixes have been made, and the game certainly plays better than it did at launch. However, it's still not what I expected out of 1.0, and it's been 2 months since 1.0...

Edited by Andrew

Ok Kvally :) ... meanwhile, back in reality:
 

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Although this update seems to be more focused on UI items and playlists (glad to see their priorities are straight), there is mention of some more attempts at fixing matchmaking, parties, etc coming down the pipe...
 

Our next content update, which includes updates to UI and a variety of other areas, remains on track for delivery later this week. Additionally, final tests are underway for the Halo 4 and Team Hardcore playlists, and we are aiming to make these available within the next few days. Team Hardcore will launch with Halo 2 Classic variants only, and Halo 3 maps and game types will be integrated in a future update. Other fan favorite playlists are also in the works, including Team Snipers, Team Doubles, an objective-only playlist, and more.

Additional content updates are on the way, and will include added improvements for matchmaking, parties, and other top community items. Please stay tuned to this thread for updates.


Also, I'm super excited for Team Doubles! Hopefully matchmaking is somewhat playable by then... here's hoping!

Here are your facts.

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/the-master-chief-collection-bug-investigation/e024f78f-6022-4a49-99ea-67562ec5b4ca/posts

 

Ongoing fix attempts, month after month...

 

- Cannot join matches quickly. (<2 minutes.)

- Cannot party quickly (if at all) and parties are often disbanded without reason.

 

Playing Halo:MCC in the first few months can be simulated by turning Halo's operatic theme music up loudly and then sitting impatiently. This is the Halo:MCC experience.

 

Now, many fixes have been made, and the game certainly plays better than it did at launch. However, it's still not what I expected out of 1.0, and it's been 2 months since 1.0...

 

The game isn't broken. I've successfully been playing games for a while now. The party system is a bit whacky but it still works a majority of the time. Yes, there are bugs. But what game released in 2014 was flawless? This last year had more broken AAA than working ones and to be frank the MCC was the least of the few with real problems.

 

I know that doesn't justify a title being plagued with bugs, but lets just set the stage a bit for the issues. It sucks you're having bad experiences with the game but you cannot apply that experience as a generality for everyone. There are people who are playing flawlessly and people who aren't. It still needs to get fixed.

If you guys are willing to accept some are having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "flawless".

 

Awesome if you don't experience issues, but shutting down those who are and effectively calling them liars is not the way to go about it.

 

Agree to disagree. Again. A reminder to everyone of our GH rules, as if I don't say it enough:

 

If you're trying to debate with somebody that seems to have an opinion based on skewed or even completely incorrect information, just let it go. You don't always need to be found correct, and you won't always be agreed with by everybody. Frankly, that will never happen, especially in such a large community like we have here at Neowin. People have different viewpoints on all matters, no matter what the facts really are.

 

https://www.neowin.net/forum/topic/879762-guide-to-the-gamers-hangout/

 

Posting gifs, memes and other crap is below this forum.

If you guys are willing to accept some are having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "flawless".

 

Awesome if you don't experience issues, but shutting down those who are and effectively calling them liars is not the way to go about it.

 

Agree to disagree. Again. A reminder to everyone of our GH rules, as if I don't say it enough:

 

 

https://www.neowin.net/forum/topic/879762-guide-to-the-gamers-hangout/

 

Posting gifs, memes and other crap is below this forum.

 

 

And you should have posted this as well:

 

If you guys are willing to accept some are not having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "broken".

 

Bummer if you do experience issues, but shutting down those who are not and effectively calling them liars is not the way to go about it.

When was the last time you played? I think they've tweaked some settings and such and I haven't noticed the problem of getting hit behind cover, although some people say that's due to the amount of bullet magnetism in the game which I don't think has changed.

 

As for matchmaking, it seems to be much more consistent now, previously I had to quit the build often to get a working match but now it seems much smoother -- at least for Slayer. The other playlists take much longer to find a match, but they eventually do.

I think it was about a week ago, I'll give it another go tonight because it's not like I've got much time left :laugh:

So... Another content update inbound. Yet no fixes for the broken party system yet. This is pretty infuriating at this point.

https://www.halowaypoint.com/en-us/community/blog-posts/the-latest-on-halo-the-master-chief-collection-content-playlist-updates

 

Still having loads of issues with regular matchmaking myself :( Absolutely ridiculous.

Matchmaking does seem faster.  It's not insufferable now.  

 

I heard this too. Also, I heard that it did nothing to fix the broken party matchmaking experience. I haven't tested it out yet, but I hear it's even worse than it was before. Matchmaking solo, on the other hand, seems much faster and more reliable now, which is good.

So, this seems to be the big one. I hope this fixes at least 90%+ of the remaining issues that still plague MCC.

 

 

In recent weeks, we have been conducting extensive internal testing of an upcoming content update for Halo: The Master Chief Collection. Given the scale of the update, which includes changes to the matchmaking experience and party system, we are expanding testing to include select members of the Xbox One Preview program to ensure the official release is the best possible experience for all players.

 

The content update beta test is open to Xbox One owners within North America who have a copy of Halo: The Master Chief Collection and have opted-in for Xbox One beta testing as part of the Xbox One Preview program. This is an opt-in opportunity and the content update will only be made available to selected participants within the Xbox One Preview program, based on the highest levels of engagement with Halo: The Master Chief Collection. On Friday, January 23, participants selected will be prompted to download the content update automatically when the title is started.

 

https://www.halowaypoint.com/en-us/community/blog-posts/1-23-15-mcc-content-update-beta-test-faq

  • 3 weeks later...

Yeah it seems to be a habit of announcing things way too early, and when plans change (As they often do) they look like they're not in control and chaotic.

Of course, that seems to be common when it comes to Halo, very first presentation of it by Bungie showed content they never shipped because they changed everything later, then something very similar happened with Halo 2, etc.

Yeah it seems to be a habit of announcing things way too early, and when plans change (As they often do) they look like they're not in control and chaotic.

Of course, that seems to be common when it comes to Halo, very first presentation of it by Bungie showed content they never shipped because they changed everything later, then something very similar happened with Halo 2, etc.

 

Halo 3 was the smoothest the game had ever been. Every week they kept the entire community up to date and what we got from the game was completely what was expected. No surprises, no really big issues on launch. Not sure what happened since then.

Continues...

 

Absolute shambles :no: What a way to celebrate the 10th anniversary of H2 this collection turned out to be (N)

 

MS seriously needs to crack the whip and get these guys under control and stop repeating the same "ship first, patch later", mentality Halo has become since the takeover.

Shambles? Looks like positive and smart news to me.

 

  • it was determined that the additional time and work devoted to the beta would

Both Forward Unto Dawn and Nightfall are quite good, and both continue the tradition of non-game lore contradicting game lore that's been happening since the first Halo book got published.

I've mainly played SP and it's fine (Well, apart from the fact that in a lot of places in H1, the old and new level geometry don't match, and it always uses the old geometry for hit testing), haven't touched MP much, but even than that worked well for me.

Both Forward Unto Dawn and Nightfall are quite good, and both continue the tradition of non-game lore contradicting game lore that's been happening since the first Halo book got published.

I've mainly played SP and it's fine (Well, apart from the fact that in a lot of places in H1, the old and new level geometry don't match, and it always uses the old geometry for hit testing), haven't touched MP much, but even than that worked well for me.

 

Eh... the first book didn't really contradict anything since it didn't happen at the same time as the first game. The Flood naturally had some conflicting things, but it was still pretty close. Even First Strike and Ghosts of Onyx weren't bad. But then there was things like Contact Harvest, and the Reach game when things started getting really out of sync.

 

It seems the longer any lore is around the more it gets torn apart by contradictory lore.

As far as I know, the games are the defacto lore, if they come in and change something in a new game that contradicts some book then so be it. At that point the book is just wrong, though they're trying to not do that as best they can.

 

As far as canning the beta test, I agree, it would've just delayed things more and added complexity to the process.

Yeah, Bungie always considered the games the canonical lore, and the books secondary to that.

And yeah, I was actually referring to the way Reach handled things compared to the Fall of Reach, even if the game came along much later (But chronologically is set in the same time, etc.)

This topic is now closed to further replies.
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