Recommended Posts

Though, I prefer dealing with facts. Nothing to defend since it is working great Loving it.

 

Here are your facts.

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/the-master-chief-collection-bug-investigation/e024f78f-6022-4a49-99ea-67562ec5b4ca/posts

 

Ongoing fix attempts, month after month...

 

- Cannot join matches quickly. (<2 minutes.)

- Cannot party quickly (if at all) and parties are often disbanded without reason.

 

Playing Halo:MCC in the first few months can be simulated by turning Halo's operatic theme music up loudly and then sitting impatiently. This is the Halo:MCC experience.

 

Now, many fixes have been made, and the game certainly plays better than it did at launch. However, it's still not what I expected out of 1.0, and it's been 2 months since 1.0...

Edited by Andrew

Ok Kvally :) ... meanwhile, back in reality:
 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 
Although this update seems to be more focused on UI items and playlists (glad to see their priorities are straight), there is mention of some more attempts at fixing matchmaking, parties, etc coming down the pipe...
 

Our next content update, which includes updates to UI and a variety of other areas, remains on track for delivery later this week. Additionally, final tests are underway for the Halo 4 and Team Hardcore playlists, and we are aiming to make these available within the next few days. Team Hardcore will launch with Halo 2 Classic variants only, and Halo 3 maps and game types will be integrated in a future update. Other fan favorite playlists are also in the works, including Team Snipers, Team Doubles, an objective-only playlist, and more.

Additional content updates are on the way, and will include added improvements for matchmaking, parties, and other top community items. Please stay tuned to this thread for updates.


Also, I'm super excited for Team Doubles! Hopefully matchmaking is somewhat playable by then... here's hoping!

Here are your facts.

https://www.halowaypoint.com/en-us/forums/85d779d52cfd46918b4f8b638f2e3c7b/topics/the-master-chief-collection-bug-investigation/e024f78f-6022-4a49-99ea-67562ec5b4ca/posts

 

Ongoing fix attempts, month after month...

 

- Cannot join matches quickly. (<2 minutes.)

- Cannot party quickly (if at all) and parties are often disbanded without reason.

 

Playing Halo:MCC in the first few months can be simulated by turning Halo's operatic theme music up loudly and then sitting impatiently. This is the Halo:MCC experience.

 

Now, many fixes have been made, and the game certainly plays better than it did at launch. However, it's still not what I expected out of 1.0, and it's been 2 months since 1.0...

 

The game isn't broken. I've successfully been playing games for a while now. The party system is a bit whacky but it still works a majority of the time. Yes, there are bugs. But what game released in 2014 was flawless? This last year had more broken AAA than working ones and to be frank the MCC was the least of the few with real problems.

 

I know that doesn't justify a title being plagued with bugs, but lets just set the stage a bit for the issues. It sucks you're having bad experiences with the game but you cannot apply that experience as a generality for everyone. There are people who are playing flawlessly and people who aren't. It still needs to get fixed.

If you guys are willing to accept some are having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "flawless".

 

Awesome if you don't experience issues, but shutting down those who are and effectively calling them liars is not the way to go about it.

 

Agree to disagree. Again. A reminder to everyone of our GH rules, as if I don't say it enough:

 

If you're trying to debate with somebody that seems to have an opinion based on skewed or even completely incorrect information, just let it go. You don't always need to be found correct, and you won't always be agreed with by everybody. Frankly, that will never happen, especially in such a large community like we have here at Neowin. People have different viewpoints on all matters, no matter what the facts really are.

 

https://www.neowin.net/forum/topic/879762-guide-to-the-gamers-hangout/

 

Posting gifs, memes and other crap is below this forum.

If you guys are willing to accept some are having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "flawless".

 

Awesome if you don't experience issues, but shutting down those who are and effectively calling them liars is not the way to go about it.

 

Agree to disagree. Again. A reminder to everyone of our GH rules, as if I don't say it enough:

 

 

https://www.neowin.net/forum/topic/879762-guide-to-the-gamers-hangout/

 

Posting gifs, memes and other crap is below this forum.

 

 

And you should have posted this as well:

 

If you guys are willing to accept some are not having issues, and not just from these forums, then don't cause an issue for yourself and say the game is "broken".

 

Bummer if you do experience issues, but shutting down those who are not and effectively calling them liars is not the way to go about it.

When was the last time you played? I think they've tweaked some settings and such and I haven't noticed the problem of getting hit behind cover, although some people say that's due to the amount of bullet magnetism in the game which I don't think has changed.

 

As for matchmaking, it seems to be much more consistent now, previously I had to quit the build often to get a working match but now it seems much smoother -- at least for Slayer. The other playlists take much longer to find a match, but they eventually do.

I think it was about a week ago, I'll give it another go tonight because it's not like I've got much time left :laugh:

So... Another content update inbound. Yet no fixes for the broken party system yet. This is pretty infuriating at this point.

https://www.halowaypoint.com/en-us/community/blog-posts/the-latest-on-halo-the-master-chief-collection-content-playlist-updates

 

Still having loads of issues with regular matchmaking myself :( Absolutely ridiculous.

Matchmaking does seem faster.  It's not insufferable now.  

 

I heard this too. Also, I heard that it did nothing to fix the broken party matchmaking experience. I haven't tested it out yet, but I hear it's even worse than it was before. Matchmaking solo, on the other hand, seems much faster and more reliable now, which is good.

So, this seems to be the big one. I hope this fixes at least 90%+ of the remaining issues that still plague MCC.

 

 

In recent weeks, we have been conducting extensive internal testing of an upcoming content update for Halo: The Master Chief Collection. Given the scale of the update, which includes changes to the matchmaking experience and party system, we are expanding testing to include select members of the Xbox One Preview program to ensure the official release is the best possible experience for all players.

 

The content update beta test is open to Xbox One owners within North America who have a copy of Halo: The Master Chief Collection and have opted-in for Xbox One beta testing as part of the Xbox One Preview program. This is an opt-in opportunity and the content update will only be made available to selected participants within the Xbox One Preview program, based on the highest levels of engagement with Halo: The Master Chief Collection. On Friday, January 23, participants selected will be prompted to download the content update automatically when the title is started.

 

https://www.halowaypoint.com/en-us/community/blog-posts/1-23-15-mcc-content-update-beta-test-faq

  • 3 weeks later...

Yeah it seems to be a habit of announcing things way too early, and when plans change (As they often do) they look like they're not in control and chaotic.

Of course, that seems to be common when it comes to Halo, very first presentation of it by Bungie showed content they never shipped because they changed everything later, then something very similar happened with Halo 2, etc.

Yeah it seems to be a habit of announcing things way too early, and when plans change (As they often do) they look like they're not in control and chaotic.

Of course, that seems to be common when it comes to Halo, very first presentation of it by Bungie showed content they never shipped because they changed everything later, then something very similar happened with Halo 2, etc.

 

Halo 3 was the smoothest the game had ever been. Every week they kept the entire community up to date and what we got from the game was completely what was expected. No surprises, no really big issues on launch. Not sure what happened since then.

Continues...

 

Absolute shambles :no: What a way to celebrate the 10th anniversary of H2 this collection turned out to be (N)

 

MS seriously needs to crack the whip and get these guys under control and stop repeating the same "ship first, patch later", mentality Halo has become since the takeover.

Shambles? Looks like positive and smart news to me.

 

  • it was determined that the additional time and work devoted to the beta would

Both Forward Unto Dawn and Nightfall are quite good, and both continue the tradition of non-game lore contradicting game lore that's been happening since the first Halo book got published.

I've mainly played SP and it's fine (Well, apart from the fact that in a lot of places in H1, the old and new level geometry don't match, and it always uses the old geometry for hit testing), haven't touched MP much, but even than that worked well for me.

Both Forward Unto Dawn and Nightfall are quite good, and both continue the tradition of non-game lore contradicting game lore that's been happening since the first Halo book got published.

I've mainly played SP and it's fine (Well, apart from the fact that in a lot of places in H1, the old and new level geometry don't match, and it always uses the old geometry for hit testing), haven't touched MP much, but even than that worked well for me.

 

Eh... the first book didn't really contradict anything since it didn't happen at the same time as the first game. The Flood naturally had some conflicting things, but it was still pretty close. Even First Strike and Ghosts of Onyx weren't bad. But then there was things like Contact Harvest, and the Reach game when things started getting really out of sync.

 

It seems the longer any lore is around the more it gets torn apart by contradictory lore.

As far as I know, the games are the defacto lore, if they come in and change something in a new game that contradicts some book then so be it. At that point the book is just wrong, though they're trying to not do that as best they can.

 

As far as canning the beta test, I agree, it would've just delayed things more and added complexity to the process.

Yeah, Bungie always considered the games the canonical lore, and the books secondary to that.

And yeah, I was actually referring to the way Reach handled things compared to the Fall of Reach, even if the game came along much later (But chronologically is set in the same time, etc.)

This topic is now closed to further replies.
  • Posts

    • Time to start going to the local church and play Bingo for a while.
    • NVIDIA announces 35 new AI HPC supercomputers across Europe by Fiza Ali NVIDIA has announced that 35 AI high-performance computing (HPC) supercomputers are planned to open throughout Europe this year. This marks what the company describes as the largest single-year expansion of AI infrastructure in the history of the continent. These new systems, unveiled at ISC High Performance 2026, will be placed at a number of national supercomputing centres, AI factories, and research institutes to provide advanced computing resources to more than three million researchers. Describing AI, NVIDIA founder and CEO Jensen Huang stated, "AI is the new instrument of science, and Europe is building the infrastructure to put it in the hands of millions of researchers." Built on NVIDIA's Blackwell and Hopper architectures, the new systems will support research in climate science, healthcare, clean energy, quantum computing, and other scientific fields. Among the major projects are the Barcelona Supercomputing Center's MareNostrum 5 AI upgrade, BavariaAI's Blue Swan platform in Germany, Italy's IT4LIA AI factory, Germany's HammerHAI project, and Sweden's Mimer AI Factory. The Barcelona Supercomputing Center plans to expand MareNostrum 5 with NVIDIA GB300 NVL72 and GB200 NVL4 systems. In total, the BSC expects to deliver up to 20 exaflops of AI training performance and 33 exaflops of AI inference performance. This increased computational capability will support research efforts related to climate modelling, biotechnology, energy systems, etc. Furthermore, as part of the IT4LIA project, more than 8,000 GPUs, each based on NVIDIA’s GB200 NVL4 architecture, will be used in Italy. This represents one of the largest AI factory initiatives announced to date. Additionally, the Blue Swan platform from BavariaAI will include about 1,000 GPUs to help develop multimodal AI models for use in the medical field, robotics, and various areas of scientific research. NVIDIA also emphasized in the announcement how rapidly growth of accelerated computing usage is taking place within both energy and climate-related research. The company said Siemens Energy uses NVIDIA-powered technologies to significantly accelerate the process of designing and simulating hydrogen-capable gas turbines. Using those same acceleration technologies, Siemens was able to reduce simulation time by up to 77 percent. The company also highlighted several quantum computing initiatives across Europe. CINECA, EuroHPC, and Pasqal are integrating a quantum processing unit into Italy's CINECA supercomputing centre using NVIDIA's CUDA-Q platform. Meanwhile, researchers at Germany's Julich Supercomputing Centre recently simulated a universal 50-qubit quantum computer on the JUPITER supercomputer. The announcement demonstrates Europe's continued commitment to building out its infrastructure supporting AI and supercomputing as governments, research organizations, and technology companies compete to build out their respective computing capacities and secure their positions in advanced scientific research.
    • It's about to become harder to turn off your Samsung TV, thanks to Instagram by Aditya Tiwari Meta announced that its Instagram for TV app has arrived on Samsung TVs in the US as part of its latest expansion, giving users one more way to scroll through Reels. The social media giant often comes under scrutiny for the "addictiveness" of its features, which leads people to spend excessive time on the platform. Interestingly, Instagram boss Adam Mosseri described spending 16 hours on the platform as "problematic use" but not "clinical addiction." Mosseri also compared scrolling on Instagram to binge-watching a show on Netflix. Instagram for TV is now available on Samsung TV models released in 2020 or later. The app is already available on Amazon Fire TV and Google TV in the US, which together account for the majority of connected TV devices. The company said it will test several new features to improve the living room and family experience while using Instagram on the big screen. Watching vertical videos on a big screen isn't something many would be excited about. Probably that's why Meta is testing a dedicated home for horizontal videos. Creators will get the opportunity to design content for TV screens and get more ways to reach audiences, according to Meta. If you found an interesting Reel while doomscrolling on your phone, you'll be able to cast it to your TV. The feature is available for testing on Instagram for TV on Google TV and Amazon Fire TV, and it will also support videos from the Saved tab. Instagram for TV will be testing Channels organized around user interests, across genres such as comedy and sports, as well as content from favorite creators. Moreover, you can watch Stories on your TV. While Instagram is known for short-form videos, it's knocking on more doors to keep the audience hooked. The company said it's exploring new content formats for the big screen, including long-form creator content to cover topics in detail, episodic series to build suspense across multiple episodes, and creator live sessions on TV. All of the new updates put Instagram in competition with established giants like YouTube (and Netflix), which already have a robust presence on the big screen. In recent updates, Instagram added the ability to write an individual caption for each carousel image, manually re-order posts, and a paid version of the app.
    • I know RAM and storage prices are high right now, but I think it would have been better to have 1TB as the base level storage, especially as it's supposed to be for gaming. Plus a 2.5gbe ethernet port rather than only 1gbe.
  • Recent Achievements

    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      204
    3. 3
      PsYcHoKiLLa
      98
    4. 4
      Michael Scrip
      82
    5. 5
      neufuse
      67
  • Tell a friend

    Love Neowin? Tell a friend!