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6 hours ago, LostCat said:

My ISP did run fiber out here in the ass end of nowhere and I love them for it.  I’d love to stay with them, but they refuse to enable ipv6 which irritates me.  I can’t guarantee anything about Starlink but I suspect they’ll support modern routing protocols better and have better latency over longer distances than land networks so depending on initial setup costs I’d love to move over.[/quote]

Internally StarLink won't use ipv6 but something faster and made for sat-2-sat laser routing. 

Quote

I’m not saying I actually need it, just that tech companies that refuse to keep up with the times are another reason to switch.

Unless they move to join the party these ISP dinosaurs will also meet their fate at the hands of space-based disruptors.  

1 hour ago, DocM said:

Internally StarLink won't use ipv6 but something faster and made for sat-2-sat laser routing. 

Right, but to actually talk to other computers on the internet you still need a source and destination address so somewhere it's got to be translated into common protocols.

3 hours ago, LostCat said:

Right, but to actually talk to other computers on the internet you still need a source and destination address so somewhere it's got to be translated into common protocols.

Right. And the proposed solar system internet will likely be using NASA's  Delay/Disruption Tolerant Network (DTN). Musk was talking today about using StarLink derived satellites at the Mars end.

StarLink gateways are going I to Australia and New Zealand.

 

Canada's CRTC has issued a BITS license to StarLink, good to 2030.

 

https://crtc.gc.ca/eng/archive/2020/lt201015.htm?_ga=2.37305056.1391295878.1602986695-818203350.1602986695

 

Quote

Canada's CRTC has licensed StarLink for Basic International Telecommunications Services (BITS).

Telecom Commission Letter addressed to Bret Johnsen (Space Exploration Technologies Corp.)

Ottawa, 15 October 2020

Our reference: 8190-S206-202002799

BY EMAIL

Bret Johnsen
Space Exploration Technologies Corp.
1 Rocket Road
Hawthorne, California  90250
UNITED STATES OF AMERICA

Re: Application for a Basic International Telecommunications Services (BITS) Licence

Dear Bret Johnsen,

On 15 May 2020, Space Exploration Technologies Corp. completed an application for a Basic International Telecommunications Services (BITS) licence for the provision of international telecommunications services, pursuant to section 16.3 of the Telecommunications Act (the Act). 

The Commission received 2585 interventions regarding Space Exploration Technologies Corp.’s BITS application. After consideration of the comments received, the Commission has approved the application and a BITS licence is enclosed.

Please note the BITS licence conditions, which can be viewed on the back of the enclosed licence, include regular filings to the Commission.

The Commission notes that a BITS licence does not by itself authorize an entity to operate as a facilities-based carrier or non-facilities-based service provider. All entities who provide services as a facilities-based carrier must at all times comply with the appropriate regulatory framework, including the ownership and control requirements of section 16 of the Act and the Canadian Telecommunications Common Carrier Ownership and Control Regulations. Entities who provide services as a non-facilities-based service provider must register as such with the Commission and comply at all times with the appropriate regulatory framework.

Sincerely,

Original signed by

Claude Doucet    
Secretary General

Enclosures

 

 

I'm curious what the initial hardware and service costs will be.  I want the service, but considering it won't be a huge speed upgrade for me it depends.

 

And most everyone has a habit of lowballing early service prices then raising them later, so there's that too.

20 hours ago, DocM said:

Oh, My... MS Azure + StarLink

 

 

 

The SpaceX StarLink + Microsoft Azure alliance is deepening. 

 

Earlier article

https://spacenews.com/spacex-ses-to-provide-broadband-for-microsofts-azure-space-mobile-data-centers/

 

New article

https://spacenews.com/spacex-teams-with-microsoft-for-space-development-agency-contract/

 

SpaceX teams with Microsoft for Space Development Agency contract

WASHINGTON — SpaceX earlier this month won a $149 million contract from the Defense Department’s Space Development Agency to build four satellites to detect and track ballistic and hypersonic missiles.

Gwynne Shotwell, SpaceX president and chief of operating officer, revealed in a pre-recorded interview released Oct. 20 that Microsoft is a subcontractor working on the SDA program with SpaceX. 

Shotwell in the video spoke with Tom Keane, corporate vice president of Microsoft Azure Global, about a new agreement to use SpaceX’s Starlink satellite broadband to connect Azure cloud computing data centers deployed around the world.  

Keane also asked Shotwell to discuss the companies’ other partnership for the SDA contract.

“We were pleased that Microsoft was on our team,” said Shotwell. “We will be delivering to the government a number of satellites that host a capability to protect against ballistic weapons,” she added. “Microsoft will be doing quite a bit of work as a subcontractor which I think was kind of a funny twist to the relationship here.”

The SDA satellites, to be delivered by September 2022, will have a “wide field of view” overhead persistent infrared sensor capable of detecting and tracking advanced missile threats from low Earth orbit. The spacecraft will have optical crosslinks to pass data to relay satellites. 

>

Starlink US pricing,

 

After the FCC rural subsidy auction, and assuming SpaceX gets funding, covered customer's costs should be lower.

 

And if those revenue estimates hold up, SpaceX will have 50% more income than NASA has budget.

 

https://www.cnbc.com/2020/10/27/spacex-starlink-service-priced-at-99-a-month-public-beta-test-begins.html

Quote

SpaceX’s Starlink satellite internet service is priced at $99 per month, according to e-mail

 

SpaceX is expanding the beta test of its Starlink satellite internet service, reaching out via email on Monday to people who expressed interest in signing up for the service.

Known as the “Better Than Nothing Beta” test, according to multiple screenshots of the email seen by CNBC, initial Starlink service is priced at $99 a month – plus a $499 upfront cost to order the Starlink Kit. That kit includes a user terminal to connect to the satellites, a mounting tripod and a wifi router. There is also now a Starlink app listed by SpaceX on the Google Play and Apple iOS app stores.
>
...Elon Musk’s company posted that form in June and, less than two months later, SpaceX said that “nearly 700,000 individuals” across the United States had indicated interest in the service.
>
...The network is an ambitious endeavor, which SpaceX has said will cost about $10 billion or more to build. But the company’s leadership estimate that Starlink could bring in as much as $30 billion a year, or more than 10 times the annual revenue of its rocket business.
>

 

1 hour ago, LostCat said:

Alright I expected an up front cost but damn o.O

 

I guess I'm out.  My current stuff is good enough at that point.

 

If you're in the US the rural govt. subsidies from FCC could lower costs if SpaceX wins a bid in one of the upcoming auctions.  These prices also may not apply overseas.

3 hours ago, LostCat said:

Alright I expected an up front cost but damn o.O

 

I guess I'm out.  My current stuff is good enough at that point.

They will most likely end up with a plan that has the upfront cost rolled into plan, once the service starts outside of beta, or you get it on a lease and need to send it back when you stop using it.

 

But im guessing your not their target market. Mainly people still running ADSL1 or current satellite services would jump at that deal(if they can afford it).

Im not sure they will get to their estimated $30 billion, which is about 300 million subscribers. There is many, many more people that would want the service but may not be able to afford it, especially in places like India, middle east, island nations, etc.

3 hours ago, IsItPluggedIn said:

>

Im not sure they will get to their estimated $30 billion, which is about 300 million subscribers. There is many, many more people that would want the service but may not be able to afford it, especially in places like India, middle east, island nations, etc.

 

SpaceX has said international pricing levels will be localized, lower prices where incomes are low, and Morgan Stanley values StarLink alone at $80.9 billion. That's $30B more than Northrop-Grumman and just under Boeing.

4 hours ago, IsItPluggedIn said:

But im guessing your not their target market. Mainly people still running ADSL1 or current satellite services would jump at that deal(if they can afford it).

Never said I was their target market heh.  But I do appreciate an upgrade (in tech if not in the entire package) so I'm still going to be interested whether I buy or not.

  • 2 weeks later...

Unsurprisingly it's a little rough in bad weather and early results.

https://arstechnica.com/information-technology/2020/11/spacex-starlink-has-some-hiccups-as-expected-but-users-are-impressed/

I'll hold opinions except that it's definitely not replacing my service as is, we'll see how it goes over time.

53 minutes ago, LostCat said:

Unsurprisingly it's a little rough in bad weather and early results.

https://arstechnica.com/information-technology/2020/11/spacex-starlink-has-some-hiccups-as-expected-but-users-are-impressed/

I'll hold opinions except that it's definitely not replacing my service as is, we'll see how it goes over time.

It depends on the material obstructing the beam and the number of visible satellites, which will increase exponentially in short order - another batch going up this weekend. Snow isn't as big a problem as rain, and because of the shorter distance vs. geostationary satellites the signal is much, much stronger.  This distance decrease also loweres the latency.

 

This guy seems to like it

 

  • Like 1
  • 3 weeks later...

SpaceX's StarLink gets Federal funding for rural internet... 

 

Hit the business press after FCC filings this morning, showing they got a big chunk of the $9.2 billion program. Geostationary providers like Hughes and ViaSat, not so much - their latencies are too high.

 

This is a Really. Big. Deal.

 

 

 

 

 

  • 1 month later...
  • 3 weeks later...
1 hour ago, LostCat said:

Woof I think I would jump on that 300Mb service.

 

Still fairly happy with my current service but who would argue with a 3x increase at the same price?

 

A recent FCC filing says they're planning to offer up to 10 Gbps with their next-gen satellites.

  • 2 weeks later...

Building StarLink hardware in Texas, not CA or WA.

 

https://boards.greenhouse.io/spacex/jobs/5111363002?gh_jid=5111363002

 

 

Quote

 

AUTOMATION & CONTROLS ENGINEER (STARLINK)

 

Remote - Austin, TX

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.

 

AUTOMATION & CONTROLS ENGINEER (STARLINK)

 

SpaceX is developing a low latency, broadband internet system to meet the needs of consumers across the globe. Enabled by a constellation of low Earth orbit satellites, Starlink will provide fast, reliable internet to populations with little or no connectivity, including those in rural communities and places where existing services are too expensive or unreliable. Starlink is now delivering initial beta service and accepting pre-orders both domestically and internationally, and will continue expansion to near global coverage of the populated world in 2021.

To keep up with global demand, SpaceX is breaking ground on a new, state of the art manufacturing facility in Austin, TX. The Automation & Controls Engineer will play a key role as we strive to manufacture millions of consumer facing devices that we ship directly to customers (Starlink dishes, Wi-Fi routers, mounting hardware, etc). Specifically, they will design and develop control systems and software for production line machinery – ultimately tackling the toughest mechanical, software, and electrical challenges that come with high volume manufacturing, all while maintaining a focus on flexibility, reliability, maintainability, and ease of use.

>

 

 

  • Like 1

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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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