Until Dawn new previews and gameplay


Recommended Posts

*Until Dawn is designed to be replayed multiple times as players will not be able to understand the full version with only just one playthrough. Each playthrough will last about nine hours in length and the game mechanics will utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause major unforeseen consequences later on. Throughout the game players will make difficult decisions during ethical or moral dilemmas such as to sacrifice one character in order to save another as one example. The "Butterfly Effect" system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive through to having them all killed, allowing for many different paths and scenarios players can take and seemingly endless multiple endings. Until Dawn will have a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision that they have made.[1][5]

 

https://en.wikipedia.org/wiki/Until_Dawn

 

Color me interested... Even though I don't own a PS4 :laugh:

  • Like 1
  • 1 month later...

I am hoping this is the first next generation game I can actually get my wife to join me. She is not a gamer at all, she played some SNES and N64 growing up with her younger brother but that is the extent of it. So we shall see.
I am real curious about this game though. I love horror flicks, so if they can capture the feeling of starring in a B horror flick, that is awesome.
I am just renting the game however, at least initially. My interest is not confident enough in it to commit to a purchase.

Game studio out of Guildford making a cheesy american teen slasher game... sold.

I got to speak to the devs at Eurogamer last year, nice guys. We had a fairly lengthy chat about making the game scary, as at the time it was still thought to be more cheesy. They seemed more than happy to take what I was saying on-board. I was hitting home about how crap Silent Hill had gone :p

Only watched a little of the video on IGN above as I do not want to ruin anything, and I usually do not say stuff like this as I have enjoyed plenty of games that are not known to be powerhouses with performance, The Evil Within being one of them, but the game looked real, real choppy in a lot of places. And I feel like a game where one watches it for a decent amount of the time, the choppiness would just really stand out. Hopefully it was just the crap IGN player. As I could see that breaking the immersion. And not kidding, I was just thinking about preordering the game since it comes out next week, but once again I am sticking to just renting it now. Damn.

Only watched a little of the video on IGN above as I do not want to ruin anything, and I usually do not say stuff like this as I have enjoyed plenty of games that are not known to be powerhouses with performance, The Evil Within being one of them, but the game looked real, real choppy in a lot of places. And I feel like a game where one watches it for a decent amount of the time, the choppiness would just really stand out. Hopefully it was just the crap IGN player. As I could see that breaking the immersion. And not kidding, I was just thinking about preordering the game since it comes out next week, but once again I am sticking to just renting it now. Damn.

20-minute gameplay video (with annoying commentary).

Looks basically like if Telltale Games got Quantic Dream to redo their graphics engine, then did a game based on every single 80's teen slasher film ever using old-school Resident Evil controls and animations.

https://www.youtube.com/watch?t=290&v=hqfdkLq0e88

My pre-guess is 7.0 - 7.5.

edit: looks like there's a cool QTE-ish mechanic using the lightbar to build tension.  Actually, more of a reverse QTE -- in tense moments, you can't move the controller.  Skip to about 10 minutes in.

Edited by soniqstylz
Btw, the psych profile thing didn't originate in Shattered Memories, the first I saw it was in the Martian Dreams character creation, which in itself was just a variation of the tarot card character creation in the other games of the Ultima series.
 
I personally don't like QTE type games, even with multiple choices, its just basically a modern version of a choose-your-own-adventure book.

Looks like UD is reviewing well so far.

91/100 ... http://canadianonlinegamers.com/review/until-dawn-review/

90/100... http://respawn.ninja/2015/08/until-dawn-review/

9/10 ... http://gamecloud.net.au/review/until-dawn

8/10... http://n4g.com/news/clickout/1779279

9.2/10... http://www.onlysp.com/dawn-review-ed/

8/10... http://www.powerpyx.com/reviews/until-dawn-review.html

7.5/10... http://www.ign.com/articles/2015/08/24/until-dawn-review

8/10... http://mmgn.com/ps4/until-dawn-review

 

I just might pick this up... not day one, but I'll give it a try eventually...  

I actually enjoyed games similar to this (Heavy Rain), so why not.

 

Jimquisition 95?!

http://www.thejimquisition.com/2015/08/until-dawn-review/

Until Dawn is everything that Quantic Dream games have tried to be – unsuccessfully – for the past decade. It emulates horror movies while demonstrating a clear understanding of what makes those movies work, its focus on consequence is nervewracking and intricate, and its story is silly but strongly delivered. It’s the best David Cage game not made by David Cage, and it’s the best interactive horror flick you’ll play.

The only downside is there’s not a token pothead. Supermassive Games needs to do a bit more genre research.

9.5/10
Superb

A lot better than expected. Still a polarizing game though, if you don't like the way Heavy Rain/Beyond play, then I doubt this no matter the score will do it for you. Really happy it's got some genuine scares, and as for gameplay I love Quantic Dream titles.

Here's about 15 minutes of mostly spoiler-free game play.

Full review coming later this week after I finish it.  So far I would say this is a great mix of Heavy Rain and old-school Resident Evil or maybe Silent Hill.  The section I play JUST before what's in the video was amazing, so well-paced.  If this doesn't fall off the ledge, I'll call it a Buy or maybe Buy Later if the $60 price tag worries you.  Much better than I was expecting.

Nice! Picking this up at the weekend. MGS5 coming tomorrow, eek. Damn postman should have delivered today #royalfail. Had to catch up on some GZ evacs anyway.

Okay, just finished the game.
I was on Chapter 3 and was not sure if I was feeling it.
Damn, I was dead wrong.

No hyperbole here, as far as this type of game, it is pretty much the best I ever played. For the "choose your own adventure" genre of video game, it does not get much better.

So yeah, I do think I got about the worse possible ending one could get. LOL

I only had 2 survivors, Chris and Sam. Up until I blew the rest of the group up in the house, I only lost 2 people, Matt and Jessica (and Jessica was not until towards the end of the game)

Pretty much probably at the very least have to replay that final chapter.

For this genre though, the game was damn near perfect. I am just left really, really impressed with the execution. I also loved the story, something I can pretty much say I almost never like in video games. 

Great experience. It really and truly is.

  • Like 2

Okay, just finished the game.
I was on Chapter 3 and was not sure if I was feeling it.
Damn, I was dead wrong.

No hyperbole here, as far as this type of game, it is pretty much the best I ever played. For the "choose your own adventure" genre of video game, it does not get much better.

So yeah, I do think I got about the worse possible ending one could get. LOL

Hidden Content

Pretty much probably at the very least have to replay that final chapter.

For this genre though, the game was damn near perfect. I am just left really, really impressed with the execution. I also loved the story, something I can pretty much say I almost never like in video games. 

Great experience. It really and truly is.

 

Great to hear this! Always trusted your opinions Larry. Too hooked on MGS5 for now though lol.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Free Software Foundation Europe pushes EU to force Google to allow AI uninstalls on Android by Paul Hill Credit: Pexels Users should be able to fully uninstall AI-based features from Android devices and be able to access interoperability functions, free from Google’s verification requirements, the European Commission has heard as part of an Android interoperability consultation under the Digital Markets Act. These measures were proposed by the Free Software Foundation Europe (FSFE) last week when it submitted its documentation. The FSFE noted that Google had started silently installing AI models without telling users. It noted that the EU’s DMA requires companies like Google to allow users to uninstall pre-loaded software from their devices, but in the case of the AI models Google is installing, they reinstall if you delete them, contravening the DMA. To get Google back under control, the FSFE has told the European Commission that there needs to be improvements within the Android Open Source Project (AOSP). First, it said that users should be able to fully remove pre-loaded AI components from their devices, with companies being prohibited from silently reinstalling or reactivating them. Second, access to Android interoperability features should not be contingent on registration, authorization, or contractual relationships with Google. This pertains to Google’s attempt to force developers to register with Google, even to publish apps to alternative app stores like F-Droid. Discussing its submission, Lucas Lasota, FSFE Legal Programme Manager, said: Google is planning to roll out its Android Developer Certification in September 2026. This will force every Android app developer to register with Google before their software can be installed on certified Android devices, but it should affect those who have removed Google Apps from their device. The program is controversial because it entails the signing of contracts and payment of account fees to Google, as well as the handing over of the identities of developers. It said: The FSFE said that if the Commission’s draft measures remain unchanged, then Google will be allowed to make developers verify their identity. The FSFE believes that asking developers to register is contrary to the text and spirit of the law. In summary, the FSFE has told the Commission that no developer should need a Google account, a Play Store presence, or any agreement with Google to access Android’s interoperability features.
    • You could disable this "functionality/feature/whatever" with 2 registry keys, ages ago.
    • My Photos app is version 2026.11050.1001.0 and it remembers the window size and position. My Snipping Tool is version 11.2602.49.0 and it can capture the taskbar.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      519
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      87
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      72
  • Tell a friend

    Love Neowin? Tell a friend!