X1 Kinect keeps on turning off


Recommended Posts

Buy a standalone kinect from the store and test it... if it has same problem.. then it could be something else in the console or whatever it is...  you can take it back for refund.

If no problems on new kinect, then your old one is damaged. You can either keep the new one or take it back. 

Not sure where you are located at but here is a link:

http://www.bestbuy.com/site/microsoft-xbox-one-kinect-sensor-black/8462033.p?id=1219336313412&skuId=8462033

So that narrows it down to these things:

A. A fan in the Kinect that isn't spinning fast enough or even at all if it isn't getting power when triggered by the temperature system, if that is even working.

B. A Kinect internal power regulator issue/fault with its other control electronics

C. Something wrong with the supply voltage and data bus on the dedicated Kinect port from the Xbox One. This we can't test for as you don't have another known working Kinect to test on your console, but is a possibility.

Ah, I love this job :)

 

Ok so a couple days ago I actually went in to settings and turned off the kinect.  I kept the kinect connected to the back of the console.  Just turned the kinect back in in settings and it power right up.  Waiting for it to go off.

I had the same problem for several weeks before doing everything imaginable to fix it. I did a full reset (10 seconds, also resets while making sure the sleep mode isn't on), unplugged the Kinect multiple times, recalibrated it, everything. It's now been working for a month, and I'm not quite sure what fixed my problem (if it is indeed fixed) since I did so many things. Like you, I was getting the notification that the Kinect was unplugged in one of the corners of my screen (top right, I believe), and it wouldn't recognize voice prompts or display any lights whatsoever.

 

ok, so last time it disconnected I unpluged it and took some compressed and blew out the connection port on the back, the console, and the kinect.  It was a little dusty but not bad  Dust did not shoot our or anything.  It has now been on for an hour and it is still working.  Of course as soon as I post this, probably will disconnect again, 

If it does disconnect again, I am going to do a factory reset to make sure I have tried everything.  If a factory reset does not work, then I am going to get the kinect replaced.

I had the same problem for several weeks before doing everything imaginable to fix it. I did a full reset (10 seconds, also resets while making sure the sleep mode isn't on), unplugged the Kinect multiple times, recalibrated it, everything. It's now been working for a month, and I'm not quite sure what fixed my problem (if it is indeed fixed) since I did so many things. Like you, I was getting the notification that the Kinect was unplugged in one of the corners of my screen (top right, I believe), and it wouldn't recognize voice prompts or display any lights whatsoever.

Yea, what is happening to me.

Ok, when I went to bed last night, the kinect was still on and working 100 percent for 7hrs.  Normally it would shut off after 10 - 30 minutes. So maybe cleaning it out with the compressed air worked (knock on wood).  Just tried it in a whim since someone else posted that fixed their problem.  We shall see in about 9hrs or so when I get home.  Did not have a chance to test it before I left for work.

Yea, what is happening to me.

Add me to the list too.

About four months ago mine started doing the same thing, and on random occasions would still work. 
I'll try cleaning it out later and see if it makes a difference.

Mine did the same thing.  Turned off when the console was in standby.  Always did that but this is a bigger issue.  The console does not even see the connect attached.

Are you sure your power brick is ok? I had different issues but after replacing it, they went away.

 

Add me to the list too.

About four months ago mine started doing the same thing, and on random occasions would still work. 
I'll try cleaning it out later and see if it makes a difference.

May want to try the following as well if you have not.  This fixed it for a lot of people....

1) Press/hold the XBOX logo the console for 10 seconds or until the X1 turns completely off.

2) Unplug the power from the back of the console and the wall and then unplug the kinect.

3) Make sure the light on the power brick is off (this may take a min or 2) and then plug the power back in leaving the kinect disconnected.

4) Power up the X1 and then got to Settings/Kinect.  From here it will tell you to plug in your Kinect.  May take a few seconds but the Kinect should power up and you should see that it is working.

 

Also, heard reports that plugging the X1 in to a power strip will cause issues and needs to be plugged in to the wall.  People are staying that the power brick for the X1 has built in power protection.  Not sure on that really.  And not sure if cleaning it out will fix my issue either.  Just saw a couple reports that it did.  If it is working when I get home in several hours, that is a good sign.

Are you sure your power brick is ok? I had different issues but after replacing it, they went away.

What issues were you having?  Everything else on the X1 works just fine and from what I have been seeing the past 2 years worth of posts, never was it mentioned that the power brick could be the cause of the kinect issues.  Not saying it couldnt be and is something to check if all else fails.

What issues were you having?  Everything else on the X1 works just fine and from what I have been seeing the past 2 years worth of posts, never was it mentioned that the power brick could be the cause of the kinect issues.  Not saying it couldnt be and is something to check if all else fails.

I was having connectivity issues, like the controllers would disconnect and wifi would drop out all the time.

People are staying that the power brick for the X1 has built in power protection.  Not sure on that really.  And not sure if cleaning it out will fix my issue either.  Just saw a couple reports that it did.  If it is working when I get home in several hours, that is a good sign.

It's a switchmode supply, they have overvoltage, undervoltage, and surge protection up to 4000V. There's also a fan and heatsink in it too, so cleaning it out will help.

As with a PC, a dodgy PSU can cause all sorts of weird issues. If the output is fluctuating because the internal regulation is dodgy you'll notice it when the console's under moderate load. They're really good supplies though, a LOT better than the ones in the PS4. The reason MS kept them external all this time is because they're really advanced microcontrolled supplies, whereas Sony have to keep the size down to keep it internal.

May want to try the following as well if you have not.  This fixed it for a lot of people....

1) Press/hold the XBOX logo the console for 10 seconds or until the X1 turns completely off.

2) Unplug the power from the back of the console and the wall and then unplug the kinect.

3) Make sure the light on the power brick is off (this may take a min or 2) and then plug the power back in leaving the kinect disconnected.

4) Power up the X1 and then got to Settings/Kinect.  From here it will tell you to plug in your Kinect.  May take a few seconds but the Kinect should power up and you should see that it is working.

 

Also, heard reports that plugging the X1 in to a power strip will cause issues and needs to be plugged in to the wall.  People are staying that the power brick for the X1 has built in power protection.  Not sure on that really.  And not sure if cleaning it out will fix my issue either.  Just saw a couple reports that it did.  If it is working when I get home in several hours, that is a good sign.

That first list is one of the things i first tried, to no avail. Pretty much tried everything you have to except cleaning it out.
I'm not sure on the power strip thing, i'll have a look when i'm home as i can;t remember if it's directly plugged in to the wall or an extension.

One thing i was pondering was damaged cabling, or cable interference. I used to help build recording studios and found a huge amount of issues with cable cross talk. Maybe the mass of cables behind my TV isn't helping? I'll have a sort out later.

Well, 48hrs and it worked perfectly and then turned off again.  So did a factory reset and now I am watching it turn off, on, off, on, off, on.  Cycled like that 4 times in the past 5min.  So I will probably put in a request to get it replaced in the next day or so.  Sucks but I have exhausted all my options.

Well, 48hrs and it worked perfectly and then turned off again.  So did a factory reset and now I am watching it turn off, on, off, on, off, on.  Cycled like that 4 times in the past 5min.  So I will probably put in a request to get it replaced in the next day or so.  Sucks but I have exhausted all my options.

Can you try it on someone elses Xbox One and try theirs on yours incase it is the Xbox itself that has gone ###### up?

Can you try it on someone elses Xbox One and try theirs on yours incase it is the Xbox itself that has gone ###### up?

Unless someone wants to send me their kinect, I dont know anyone close to me that has one I can use to test.  But everything I have read over the reports the past couple years on this issue states it is the kinect, not the console.  Its a well known issue.

Oddly enough, after it power on and off several times, it is now been on or over an hour.

Well, this topic apparently jinxed me. After about a month of it working with no problems, it's now gone back to not working until I unplug and plug it back in several times (if lucky

Sucks.  What is odd is mine went from going off every 10 min after a hard reset, to every 2 days.  Like clockwork.  I may be borrowing a kinect for a few days from a coworkers son and hopefully I can to test and make sure it is the kinect.  If i get another kinect to test with, will report results back here.  Otherwise, going to bite the bullet and get it exchanged for $70 and hope that is the problem.

So, no luck in borrowing another kinect.  Think i am going to wait for another update or to see if I get in to the preview program before I replace it.  Still seems to stay off for 2 days, then go off.  What is odd is that it has been off the past couple of days and just turned back on last night.  Fun fun fun

Appears to be working better after the 9/9/15 update.  Tho it doesnt look like the updated had anything to do with it  Been on a lot more lately.  Making me think it is a software issue.  Going to wait to get the kinect replaced.  Weird tho.

This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!