Are You Buying Halo 5? Why?/Why not?


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Hopefully going to finally check it out tonight, I had the digital version pre-ordered as amazingly I still had Live credit from this past Xmas I had not spent, so I preordered it and Forza 6 months ago. I am generally against digital games, but both are reasons I own a One to begin with, because of the exclusives, and I had $150 in Live credit, so I went ahead and outright purchased both games despite not really playing MP these days. So I will see how it is.

I did wait a few days to check it out as I also caved in and purchased the Elite Controller. Although I did not preorder it I was able to purchase it on release day from Best Buy. Arrived today and I have to say it is a beautiful controller so far and I LOVE the feel in my hand. Feels substantial. The paddles are super weird though, just not used to them, and already took one set off. Looking forward to seeing how it works in a little bit for sure.

I do have to say the release of Halo has me reminiscing about the days of Halo 3. Not that many people left these days from the forums back then, but we had a very, very healthy Neowin community who played quite regularly with each other for a good couple of months. Really was awesome and the reason I was at one point in time so fond of this place. It was not always easy being a Moderator here specifically in charge of the Gamers Hangout then joining everyone in MP matches, but it was always damn fun. If someone is feeling up to it, they should really try to organize something along those lines for the regulars here. I may even come out of MP retirement for it.

 

Patiently waiting for positive feedback on a newly released product is the opposite of a disservice.

Not sure what more feedback you need? Everyone on here praising the multiplayer, All reviews praising the multiplayer, massive threads on all gaming sites praising the multiplayer.

but with online gaming being predominant for this generation, I don't think the vast majority would utilize split screen even if it was included.

That's more than true, I don't even carry a 2nd xbox controller anymore. But picking up an elite or halo special is making my wallet anxious with the amount I've spent on gaming the last few months.

With every troll review giving it 1 or 0 out of 10 on amazon and metacritic for lack of split screen co-op but maybe we're all the odd ones out :laugh:

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I have to say, I do not play much MP these days. Being 40 years old with limited time means I just leave it to the people that have time to put in, as quite frankly it is not all that enjoyable getting your ass handed to you by people who can put it in 10x the time you can and learn the maps, intricacies of the weapons, etc.

With that said, whether it is because it is still relatively new for everyone and/or just because it is that well designed and does help out players like myself still enjoy themselves, I really, really enjoyed what I checked out of Warzone last night. These days if I play Halo DM or any other DM type modes, I am almost guaranteed to be one of the worst players playing (referring specifically to Halo here). It is just how it is. Last night, although I was not at the top of the leaderboard, I was hovering in the middle/Top 5 the 3 matches I played, and I actually was contributing. Or at least I felt as if I was. I never felt dominated or over powered or at a disadvantage. Perhaps somehow the Elite controller was making me feel like Elite player (that's a joke), or perhaps, just perhaps, 343 has really done a damn good job of making a balanced, yet fun, MP experience.

I also played the campaign for about 2 hours, and it was pretty well done so far. Looks good. Performs good. My only complaint towards it, and keep in mind I was playing it solo, was it felt a bit formulaic. So far it almost always comes down to entering an area and finding the best weapon that is usually laying on its own somewhere in the area, clearing it out, and on to the next area. It was still fun, but felt a bit familiar.

I haven't finished the campaign yet, finished the first 6 missions, and then played some slayer, I've been pretty up and down with my kills/deaths but they're new maps I don't know yet.  I haven't tried warzone yet but I probably will tonight.   I'm licking it though, miss big team slayer from halo 4 but I'm thinking that's what warzone is + AI enemies mixed in for total chaos. 

Well, I played some warzone, it's pretty neat, the maps are huge which is nice but players always seem to fall into the same section and just turn it into another slayer match,    I think they should've had more AI running around, but instead after the initial clearing out of the enemy they have a few boss level guys that just stand around in specific parts, guess that's fine if you want teams to fight over who kills them and gets the points but so far it just means lots of times large parts of the map are empty.

I went back to playing normal 4v4 slayer for now, learning the maps, I like what they did with MP levels though, they're all a bit complex and multi-leveled,  you can go up and down and so on, basically 3 levels to each map from what I've seen, makes it both small and also large at the same time, way more vertical than I remember in any past Halo, and I like it, again once you figure out the maps that is.

And it really is back to map control and who gets the best weapons first, plus team work, if you run around a map on your own you'll quickly fined yourself in a being shot at by multiple enemies, it's best to work with others, be it a team of 2 or all 4 members moving together as a whole to control a specific part of the map.

Not sure what more feedback you need? Everyone on here praising the multiplayer, All reviews praising the multiplayer, massive threads on all gaming sites praising the multiplayer.

I was mainly waiting on the feedback of friends that I would be playing with. I needed to hear from them that they'd be playing for a while and it was worth picking up. I ordered it new on eBay for $50 yesterday. I probably won't touch campaign.

I've only played a couple of matches of Warzone so far, but I can't really say I'm a fan. It seems like 343 tried to copy the best parts of Titanfall and Battlefield but didn't quite understand what makes the multiplayer in those games so much fun. It almost always devolves into more of a deathmatch-style mode where people don't play the objective. The two maps I played on were extremely generic as well.

On the campaign front, the mission design is insanely bland. There's almost nothing that sets it apart from any other FPS campaign, and there was literally only a single memorable moment in the entire campaign for me, unlike previous Halo games. No big set pieces, which would be fine if the missions were memorable in some other way. In fact, I like how the scope of the campaign is much more focused since it's really just going after Chief the entire time instead of this big, messy, Bond-style locale hopping with no connection between missions.

I mean, the encounters with enemies are good, it's just that everything feels the same. It's so formulaic, including the two or three "missions" where you're just walking around talking to people. How those made the cut is beyond me, since they're so unnecessary.

On the plus side, I have to disagree with most reviews I've seen and say this is one of my favorite Halo stories thus far, up there with Reach and ODST. It isn't a convoluted mess like most other Halo games. It starts kind of slow, but ramps up halfway through the game. The starting storyline of Chief going AWOL and Locke sent after him is fine, but the storyline involving artificial intelligence is what makes it so good. It seems like the conflict in this game is one of the few that actually make sense in the lore of Halo. I mean, the Didact in Halo 4 just seemed wildly unnecessary.

I like the game a lot, just seems there's a few missteps. Now I'm going to dive in more to multiplayer, get started on Legendary solo and go through in co-op at some point. If anyone's interested in Heroic co-op and going for those achievements, shoot me a message.

I finished it today and liked the story, it's a good setup for the next game, sure it doesn't do anything brand new for a FPS but I didn't find the missions boring, heck, fighting the warden can be a pain.     I didn't find the level designs bland though, there's multiple ways to get through enemies, it's really meant for co-op more than for solo play though.

 

I'll eventually pick it up after its first major price drop.
Not in a rush to go out and play it, not saying the game is bad/good. 
I currently have too many other games viving for my interest.

After playing the Halo 5 campaign, my friend and I beat it in about 5 hours on Heroic. A very short campaign. Also, count on being a little lost if you've not been reading or keeping up with the lore of the story. There are several things in this game that go completely unexplained. Lastly, the campaign feels schizophrenic. There are multiple plots happening at the same time, making it difficult to remain invested in the core story as the shorter plots have little to no connection whatsoever.

Other than that, though, a couple of the maps have fantastic momentum and design. It is by no means a mechanically bad game, but the storyline is terribly executed in my opinion.

After playing the Halo 5 campaign, my friend and I beat it in about 5 hours on Heroic. A very short campaign. Also, count on being a little lost if you've not been reading or keeping up with the lore of the story. There are several things in this game that go completely unexplained. Lastly, the campaign feels schizophrenic. There are multiple plots happening at the same time, making it difficult to remain invested in the core story as the shorter plots have little to no connection whatsoever.

Other than that, though, a couple of the maps have fantastic momentum and design. It is by no means a mechanically bad game, but the storyline is terribly executed in my opinion.

I don't think anyone expected this to have a self-contained story, you have to have been keeping up with it till now, that's expected of you really.

I don't think anyone expected this to have a self-contained story, you have to have been keeping up with it till now, that's expected of you really.


This is not how video games work. It's funny, when Halo: Reach threw the entire book's story in the trash people defended it with "if you didn't read the books it still makes sense". Now, when Halo 5 is pretty much forcing you to have read the books to get the context of anything that is going on (why does Halsey have only one arm?) it's "it wasn't meant to be a self contained story". It should be, people who play the games cannot be expected to read the books or be involved with the extended lore. This is exactly why so many review sites were upset with the game's campaign. Not to mention none of what is there makes any real sense (on top of the marketing being an outright lie).


Lets get into some spoilers here:

1. Halsey is missing an arm, and there's never any mention of how she lost her arm.
2. Halo 4 and 5 never really go into why the Arbiter is no longer leading the Sangheli. Halo 5 just sort of tosses you in the middle of their war with the Covenant with little to no context. The only reason I even know about the situation is because I've read summaries of the books.
3. One thing I've never understood is how the Prometheans are suddenly just normal Forerunner things all over the place. What ever happened to their drones? Halo CE and Halo 2 had these massive drones all over the place... yet now we have these Prometheans (which I initially thought were unique to the Didact) everywhere.
4. 343 continues to not understand what rampancy actually is. They've used it once more as a shallow plot device to move the story forward with Cortana.
5. Cortana's reasoning is just idiotic. Why she somehow thinks she can "cure" rampancy, or take the place of humanity as the "reclaimers" is just weird. Why would the Forerunners leave everything they had to AI's and not another living race? This is also not explained, it's a plot twist with no real substance.
6. We fight the Warden Eternal seven times. Talk about reusing a boss. He was an interesting enemy, but no that interesting.
7. The entirety of the Locke vs Chief marketing resolved in a crappy fisticuffs cutscene between the two (which was the only conflict that either were in through the entire game).
8. 3 missions were crappy walking around parts that served no purpose (albeit had some interesting easter eggs... which could have been present without these sections).
9. You only play 3 missions as chief, and only one of them is any good.
10. The entire story was only about five hours, and was a cliffhanger. An obvious ploy at making us buy the next game when they should have given us a full story in this one.
 

Now, lets talk mechanical BS.

1. The allied AI is absolutely terrible.
2. The unique weapons do not use the same ammo as normal weapons of their type. Basically, if I have Kelly's shotgun and I find another shotgun I can't put the bullets from that shotgun in her shotgun. Thus the game forces you to abandon the unique weapons of the Spartans and use whatever is lying around in a vein effort to make you use all the crappy weapons available (specifically the terrible Promethean weapons).
3. The ammunition problem of Halo 4 is still present, every gun runs out way too quickly and there's not enough around to replenish them. So you end up swapping weapons constantly in an effort to survive. Unlike previous Halo games where you could actually grow accustomed to a weapon in some fashion.
4. The game is inundated with cutscenes. In fact, around an hours worth of cutscenes. This means my 5 hour play was only 4 hours of actual gameplay.

The campaign is by no means terrible, but there are some serious flaws with it that hold it back from being anything close to good in relation to the previous games. It's slightly better than Halo 4, but that's not because the storytelling was better. That's because the mission design was better.

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4. The game is inundated with cutscenes. In fact, around an hours worth of cutscenes. This means my 5 hour play was only 4 hours of actual gameplay.

The campaign is by no means terrible, but there are some serious flaws with it that hold it back from being anything close to good in relation to the previous games. It's slightly better than Halo 4, but that's not because the storytelling was better. That's because the mission design was better.

It's... only 4 hours long? :huh:

It's... only 4 hours long? :huh:


On cooperative mode, on Heroic a friend and I started the game about 6pm and finished by 1am. This is the shortest campaign in the series. Angry Joe finished the game in 4.5 hours on normal himself (3.5 without cutscenes). Keep in mind that 3 of the missions take roughly 1-5m to complete due to being just walk around and do nothing missions. This makes this game only 12 missions long, not 15.

This is not how video games work. It's funny, when Halo: Reach threw the entire book's story in the trash people defended it with "if you didn't read the books it still makes sense". Now, when Halo 5 is pretty much forcing you to have read the books to get the context of anything that is going on (why does Halsey have only one arm?) it's "it wasn't meant to be a self contained story". It should be, people who play the games cannot be expected to read the books or be involved with the extended lore. This is exactly why so many review sites were upset with the game's campaign. Not to mention none of what is there makes any real sense (on top of the marketing being an outright lie).

 

You must have not been paying close enough attention then, they flat out say how Halsey lost her arm, using that as an example is a poor one.     

As far as your team AI being poor, it's suppose to be I'd say, you really want a great AI that does most of the work while the player can sit back and watch?  What kind of game mechanic would that be exactly?   They're dumb, they're suppose to be dumb, you're suppose to either solo it, like the setting says, or co-op with friends.  In both cases the team AI doesn't come into it.

As far as weapons go, I don't see an issue with ammo for anything other than the UNSC weapons, yeah, those run out and you can't find much, like for the assault rifle and so on, but I didn't find the promethean weapons poor, or weak, heck I like those the best and use them often, even in MP (shotgun anyone?).     The game forcing you to keep swapping weapons to stay alive, IMO, is part of the challenge, why drop buckets of any ammo you want on you?  That's not exactly how it goes in real combat, and while it's a game, others have used limited ammo as a effective game mechanic and one that works, I also think it works fine in this case.

As far as length goes, well, sure it could be longer, but tell me this, in your 5hr run, did you manage to find everything?  I took longer and still didn't manage to find any skulls or all the intel around the missions.    Some might not care, true, but the intel at least helps with the story, as is always the case in Halo, collecting it all is a plus.  I took around 6, maybe 7hrs, because I tried to find stuff, and didn't even get half of it. 

Oddly enough, everyone else I am friends with and those posting on forums, it has been taking about 8-10 hours to complete on normal, and that is without skulls or finding all the data. My son's time was 9 hours, and that was without looking for any skulls or data and on normal. The number of missions don't matter, as that isn't what determines the length of the game. The game could be 1 mission and be 10 hours long, 15 missions and be 10 hours long or 12 missions and be 10 hours long.

I imagine it will probably take me close to 15 hours when I go back and do legendary.

1. You must have not been paying close enough attention then, they flat out say how Halsey lost her arm, using that as an example is a poor one.     

2. As far as your team AI being poor, it's suppose to be I'd say, you really want a great AI that does most of the work while the player can sit back and watch?  What kind of game mechanic would that be exactly?   They're dumb, they're suppose to be dumb, you're suppose to either solo it, like the setting says, or co-op with friends.  In both cases the team AI doesn't come into it.

3. As far as weapons go, I don't see an issue with ammo for anything other than the UNSC weapons, yeah, those run out and you can't find much, like for the assault rifle and so on, but I didn't find the promethean weapons poor, or weak, heck I like those the best and use them often, even in MP (shotgun anyone?).     The game forcing you to keep swapping weapons to stay alive, IMO, is part of the challenge, why drop buckets of any ammo you want on you?  That's not exactly how it goes in real combat, and while it's a game, others have used limited ammo as a effective game mechanic and one that works, I also think it works fine in this case.

4. As far as length goes, well, sure it could be longer, but tell me this, in your 5hr run, did you manage to find everything?  I took longer and still didn't manage to find any skulls or all the intel around the missions.    Some might not care, true, but the intel at least helps with the story, as is always the case in Halo, collecting it all is a plus.  I took around 6, maybe 7hrs, because I tried to find stuff, and didn't even get half of it. 


1. Just to be sure this is the case I'll take another stab at the campaign on easy and pay closer attention to the story, but I do not recall them going into it.

2. The AI is worse than the marines were in previous games. They often stand around not reviving you (inches away from you) or don't even shoot at the enemy. There's no excuse for completely useless AI. It does not ruin the game, but it's terrible regardless. I don't see any reason to defend it with "if it was good then the game would be easier". The game isn't particularly hard to begin with outside of constantly running out of ammo in the middle of trying to kill something.

3. I can understand if you like the promethean weapons. Personally, I find everything but a couple of them impractical, the ones that aren't impractical are just carbon copies of other weapons. The weapons that are actually useful are rare finds, most of the time the crappy homing automatic rifle and the pistol are the only drops around (and prove to be terrible since they lack any and all capability to be precise). When dealing with Covenant, the carbine is also extremely rare, forcing you to resort to less optimal weapons constantly until you find one that can actually help you on harder difficulties. There's not realistic here, people don't go around in real life combat picking up weapons all over the place and using them cause they ran out of ammo. They bring enough ammo. The capacity on these guns is laughable in Halo 4 and 5, barely getting you through a handful of enemies when they are throwing dozens upon dozens at you. It's not challenging, it's frustrating.

4. I don't think it matters how anecdotally long it takes different people to finish. What matters is how long it actually is, and the campaign is unforgivably short for something that ends in such a dumb cliffhanger and doesn't even provide what it advertised (this is the same as Halo 2's "finish the fight" cliffhanger).

I'd like to see some people address the issues in my spoiler category, as well.

1. Just to be sure this is the case I'll take another stab at the campaign on easy and pay closer attention to the story, but I do not recall them going into it.

2. The AI is worse than the marines were in previous games. They often stand around not reviving you (inches away from you) or don't even shoot at the enemy. There's no excuse for completely useless AI. It does not ruin the game, but it's terrible regardless. I don't see any reason to defend it with "if it was good then the game would be easier". The game isn't particularly hard to begin with outside of constantly running out of ammo in the middle of trying to kill something.

3. I can understand if you like the promethean weapons. Personally, I find everything but a couple of them impractical, the ones that aren't impractical are just carbon copies of other weapons. The weapons that are actually useful are rare finds, most of the time the crappy homing automatic rifle and the pistol are the only drops around (and prove to be terrible since they lack any and all capability to be precise). When dealing with Covenant, the carbine is also extremely rare, forcing you to resort to less optimal weapons constantly until you find one that can actually help you on harder difficulties. There's not realistic here, people don't go around in real life combat picking up weapons all over the place and using them cause they ran out of ammo. They bring enough ammo. The capacity on these guns is laughable in Halo 4 and 5, barely getting you through a handful of enemies when they are throwing dozens upon dozens at you. It's not challenging, it's frustrating.

4. I don't think it matters how anecdotally long it takes different people to finish. What matters is how long it actually is, and the campaign is unforgivably short for something that ends in such a dumb cliffhanger and doesn't even provide what it advertised (this is the same as Halo 2's "finish the fight" cliffhanger).

I'd like to see some people address the issues in my spoiler category, as well.

They revive me when I call out and they can get to me, many times they'd rush or try to and end up getting crippled as well, in which case we're both SOL.   I figure you have to call out for help or they won't come, even if they are next to you.   Still, I don't take the AI into account, in the past 4 games we've been alone, they're there mostly because 343i wanted to give you more of a co-op option in this compared to the other games.  

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PCIe card frame Other side PCIe slot connector Next, it's time to attach the PCIe card frame, which is fastened with the help of 3.5-inch SATA HDD (3 screws). These are toolless screws that you can just use your fingers to fasten them with. Then it is time to connect the provided PCIe cable with the slot connector on one side of the ZimaBoard 2, feed it through the bottom of the HDD frame, and fasten it with two standoffs. Both bracket options 2280 standoffs with 2x 4TB MP44Q The PCIe 3.0 X4 card comes with a short bracket option, handy if you decide to place it inside a different NAS or rack server, but here we need the long bracket. Oddly enough, the M.2 standoffs were preinstalled into the 22110 position, but extra standoffs are included in the box, which I installed at the 2280 position for our use. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $478.99 (the lowest price for 3 months) that TEAMGROUP supplied us with Then we have the almost completed build, you just need to push the card into the PCIe slot. Unfortunately, IceWhale Technologies did not provide a screw for the PCIe card frame (this is also apparent in their own video). Here it is at several different angles, with the last pic showing the SATA Y-Cable connected to the two WD Red Plus 4TB drives. Setup and Usage Next, you connect your cables to the I/O, and the ZimaBoard 2 powers on automatically, as there is no power button on the device. Power is controlled through the Settings in ZimaOS. BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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