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  • 2 weeks later...

After having played the game on commander ironman difficulty for more than 170+ hours, I can say that I fully agree with this post.

 

It's nearly impossible not to get your soldiers wounded no matter what you do. The game wants you to train and rotate more than six soldiers. 

 

I managed to complete the Enemy Unknown on legendary ironman difficulty without any deaths and such a task is virtually impossible for me now. It's doable, but I'd have to resort to a play style that I'd rather not play.

 

 

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8 hours ago, Mirumir said:

After having played the game on commander ironman difficulty for more than 170+ hours, I can say that I fully agree with this post.

 

It's nearly impossible not to get your soldiers wounded no matter what you do. The game wants you to train and rotate more than six soldiers. 

 

I managed to complete the Enemy Unknown on legendary ironman difficulty without any deaths and such a task is virtually impossible for me now. It's doable, but I'd have to resort to a play style that I'd rather not play.

 

 

I can't see reddit at work so I'm not sure what "this post" says and now I'm curious.

That said I totally agree "It's nearly impossible not to get your solidiers wounded"... that's kind of the point.  Are you saying this is a problem?

I think they've clearly stated this one is intentionally harder than Enemy Unknown.

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37 minutes ago, Asmodai said:

I can't see reddit at work so I'm not sure what "this post" says and now I'm curious.

That said I totally agree "It's nearly impossible not to get your soldiers wounded"... that's kind of the point.  Are you saying this is a problem?

I think they've clearly stated this one is intentionally harder than Enemy Unknown.

My "dissatisfaction" with the current state of the game's mechanics is two-fold:

 

1) pod activation;

 

You either kill the enemy patrol on activation or they kill or harm your soldiers on their next move regardless of the full cover bonus of your squad. Gone are the days when you could manage an encounter in two or three moves. In XCOM2, if you don't kill the enemy gang on agro, it's pretty much guaranteed that some of your soldiers will get hurt.

 

2) damage mitigation;

 

If I heal a wounded soldier in combat, they still come back "gravely wounded" from the mission and get hospitalized for 20 days. This is a major change from the previous version of the game.

 

P.S. In Enemy Unknown, there was a "second wave" options menu. I wish they kept in XCOM2 so that I could fine tune the game.

 

 

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1 hour ago, Mirumir said:

My "dissatisfaction" with the current state of the game's mechanics is two-fold:

 

1) pod activation;

 

You either kill the enemy patrol on activation or they kill or harm your soldiers on their next move regardless of the full cover bonus of your squad. Gone are the days when you could manage an encounter in two or three moves. In XCOM2, if you don't kill the enemy gang on agro, it's pretty much guaranteed that some of your soldiers will get hurt.

I've not heard that!?!  Let me make sure I'm understanding... you're stating that they game system actually ignores cover on the enemies next move after pod activation... or are you just saying it somtimes seems that way?

 

If it actually does ignore cover then I'm with you that's ridiculous but if you're just saying it seems that way it's likely because we notice the bad rolls more than the good and the game IS harder than the first one.

 

1 hour ago, Mirumir said:

2) damage mitigation;

 

If I heal a wounded soldier in combat, they still come back "gravely wounded" from the mission and get hospitalized for 20 days. This is a major change from the previous version of the game.

I'm not sure I see a problem here.  If you heal a soldier that went down during the mission he should be gravely wounded.  If on the other hand you're saying if your soldier gets any tiny scratch (one damage for example) and you heal him to full health before you leave the game STILL stamps them with "gravely wounded" then I'd agree that's an issue but I don't recall seeing that.

 

1 hour ago, Mirumir said:

P.S. In Enemy Unknown, there was a "second wave" options menu. I wish they kept in XCOM2 so that I could fine tune the game.

Just for the record I don't believe "second wave" launched with Enemy Unknown either.  I'm pretty sure it was added later in a patch and they may well do that with this one.

 

I do think the game is a harder then I would prefer.  It's absolutely harder than the previous one... but that makes sense since we LOST.

I have ZERO issue with you having to manage more than 6 characters.  I DO think it would be too easy if you can finish the entire game with just six.  There is a pool of characters for a reason, there are missions to recover captured soldiers for a reason.  If you do everything with just 6 characters there a lot of things in the game that are pointless.  If you did the last game on Legendary Ironman with 6 character I would say the problem with the games was the last one was too easy not that this one is necessarily too hard.  A skilled player should be able to do the game on the lowest setting with 6 characters but on the highest it SHOULD be darn near impossible to do with just 6.

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52 minutes ago, Asmodai said:

I've not heard that!?!  Let me make sure I'm understanding... you're stating that they game system actually ignores cover on the enemies next move after pod activation... or are you just saying it somtimes seems that way?

 

If it actually does ignore cover then I'm with you that's ridiculous but if you're just saying it seems that way it's likely because we notice the bad rolls more than the good and the game IS harder than the first one.

The full cover bonus is working as intended although I did notice that my soldiers do get hit much more often now when the thing I'm hiding behind is directly in front of the enemy. The chances of this happening in XCOM were 1 out of 10. These days, it's 49%. They miss one or two times, but the third time your soldier that's behind the full cover is being shot at, it's guaranteed he/she will get hurt.

 

The other problem is that starting from about early mid game, you get to fight against the units that render the full cover defense bonus totally useless. They either run up to you or AOE the whole squad from the sky :) 

 

Quote

I'm not sure I see a problem here.  If you heal a soldier that went down during the mission he should be gravely wounded.  If on the other hand you're saying if your soldier gets any tiny scratch (one damage for example) and you heal him to full health before you leave the game STILL stamps them with "gravely wounded" then I'd agree that's an issue but I don't recall seeing that.

In the previous game, if you healed your soldier back to full HP during a mission, they returned with full HP :) What a surprise! The only time they'd be put on bed was if they had been critically wounded with one or two HP bars remaining. However, if they were healed and their HP was topped off, they wouldn't be marked as gravely wounded upon their return to the base which what's happening now.

 

Quote

I have ZERO issue with you having to manage more than 6 characters.  I DO think it would be too easy if you can finish the entire game with just six.  There is a pool of characters for a reason, there are missions to recover captured soldiers for a reason.  If you do everything with just 6 characters there a lot of things in the game that are pointless.  If you did the last game on Legendary Ironman with 6 character I would say the problem with the games was the last one was too easy not that this one is necessarily too hard.  

I like the concept in general. What I don't like is that despite being forced to train more than six soldiers on one hand, on the other hand, in order to win the game on legendary ironman, you are being forced to play a primitive play-style when you keep all your units really close to each other and ditch the snipers (my favourite class). It's the same concept in SC/SC2 with the marines deathball. The higher the density of your units, the greater the damage.

 

Quote

A skilled player should be able to do the game on the lowest setting with 6 characters but on the highest it SHOULD be darn near impossible to do with just 6.

Quote

The Few and the Proud

Beat the game on Commander+ difficulty without buying a Squad Size upgrade

:D 

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21 minutes ago, Mirumir said:

In the previous game, if you healed your soldier back to full HP during a mission, they returned with full HP :) What a surprise! The only time they'd be put on bed was if they had been critically wounded with one or two HP bars remaining. However, if they were healed and their HP was topped off, they wouldn't be marked as gravely wounded upon their return to the base which what's happening now.

My personal opinion is that if you're wounded in battle, if a medic heals you or not in the field, it should take SOME recovery time after the mission.  Those are field bandages in a combat environment not proper medical attention.  Honestly I've played both games but I didn't pay that much attention to exactly what criteria the game was using for wounds... you've clearly played WAY more than I have.  If the last game counted you as fully healed just because you patched the guy up the field then I'd say that was a bit off IMHO.  Now on the other hand if you're saying taking one damage leads your characters in the new game to be out for 20 days and "gravely wounded" then that's WAY too far in the other direction IMHO.

 

Again tough overall I'm happy with the game.  I did think the first one was a bit too easy and I do think the second one is a bit harder for my liking then I'd prefer but it's not so off putting to turn me off to the game in general.  It just had to eat some humble pie in that I'm not going to beat the game on the highest level like I did the last one but that's ok because I still enjoy playing it even if it is at a lower difficultly level then my pride would like.

 

In any event thanks for taking the time to clarify your opinion. :-)

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35 minutes ago, Asmodai said:

My personal opinion is that if you're wounded in battle, if a medic heals you or not in the field, it should take SOME recovery time after the mission. 

Agreed. In Long War, they implemented a rest mechanic. It's when your soldiers needed a rest after each mission otherwise their performance degraded if you kept sending them on missions non stop.

 

Quote

Those are field bandages in a combat environment not proper medical attention. 

No, man, in both games, they spray a magical hi-tech mist that heals to 100%! :)

 

Quote

Again tough overall I'm happy with the game. 

Me too. I got my dollars' worth. 

 

I'm slightly disappointed because, in order for me to reach the same goal as in the previous game, I'd have to be analytically stupid about it. It's got nothing to do with pride. It's a paradox really. In order to win the game on the highest difficulty, you have to dumb down your strategy by ignoring the full cover most of the time and spreading your units out only when you're faced against AOE dmg folks and the threat is imminent - all because of how binary the game is: kill the enemy upon activation or die :) 

 

Quote

In any event thanks for taking the time to clarify your opinion. :-)

Thanks to you too!

 

Cheers!

 

p.s. By keeping my units together in a tight group was how I beat the original UFO. It's a step backwards, although the purists might disagree.

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But holy mother of God the loading times.

 

For the record, a good way to get around enemy spawns is to level up your SPARK.  There's a perk they get that gives them a 33% chance to get in an overwatch shot on enemy reveal no matter what.  Also snipers have a great perk that gives them an overwatch shot on any enemy that comes into a certain field, even multiple times.

 

I'm just finishing my first playthough (on easy, to get the mechanics down and go for a few of the trophies) and I'm toying with AI at this point.

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3 hours ago, soniqstylz said:

I'm on PS4.  Just recorded this, after a mission towards the end of the game.  

 

 

Holy smokes! 

 

And that's a mission completion loading times which are usually faster than loading a new mission.

 

I'm playing on PC, GTX770 loads the game on ultra settings 2.5K res in under two minutes. I'm playing on medium settings to cut it back to one minute.

 

 

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  • 4 weeks later...
5 hours ago, compl3x said:

 

Are a lot of PC players using controllers for a game like XCOM? Seems like a downgrade.

It depends on your point of view,

I used to play WoW, amongst other pc games, some games I like (Hatred) I feel play better using a controller, as I'm one of those users who finds themselves looking at the keyboard too often, which in turn can delay my reaction to the on screen scenario.

And if you only need 8 buttons to play a particular game, then the controller comes into it's own.

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2 hours ago, The Evil Overlord said:

It depends on your point of view,

I used to play WoW, amongst other pc games, some games I like (Hatred) I feel play better using a controller, as I'm one of those users who finds themselves looking at the keyboard too often, which in turn can delay my reaction to the on screen scenario.

And if you only need 8 buttons to play a particular game, then the controller comes into it's own.

It's possible to play WoW with a controller?! :blink:

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49 minutes ago, The Evil Overlord said:

Dude, I never said I played wow with a controller.

I said some games I like to play, hatred being one of them, feel better played with a controller. At least for me.

You did. However, instead of getting into it, thanks for clarifying :)

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57 minutes ago, Andrew said:

You did. However, instead of getting into it, thanks for clarifying :)

Um no, The context was the reference to xcom being played on a pc using a controller, and it seeming to be a downgrade, as stated by complex

the quote goes..

'I used to play WoW, amongst other pc games, some games I like (Hatred) I feel play better using a controller,'

The point I made was about games I like playing, specifically hatred,

I went on to explain that with my mouse and keyboard games (Currently StarCraft, but it was the same when I used to play WoW) I had a tendency to look at my keyboard to orientate my finger placement for my rotations, this in turn used to make my responses slightly slower when compared to gamers who know their finger placements for their rotations and have a degree of touch typing skill. Which incidentally, after owning computers for over 20 years, is a kill I still do not have mastered by any degree.

On a game like Hatred where a controller with shoulder buttons comes into play, I'm quicker, as I have mastered that particular skill, mostly because it is the easiest granted.

 

I'm not trying to get into it neither, I was trying to keep the response as short as I can make it, as a lengthy post can often be misinterpreted, or at least appear aggressive, (some read more into a post that is actually there)

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1 minute ago, The Evil Overlord said:

Um no, The context was the reference to xcom being played on a pc using a controller, and it seeming to be a downgrade, as stated by complex

the quote goes..

'I used to play WoW, amongst other pc games, some games I like (Hatred) I feel play better using a controller,'

The point I made was about games I like playing, specifically hatred,

I went on to explain that with my mouse and keyboard games (Currently StarCraft, but it was the same when I used to play WoW) I had a tendency to look at my keyboard to orientate my finger placement for my rotations, this in turn used to make my responses slightly slower when compared to gamers who know their finger placements for their rotations and have a degree of touch typing skill. Which incidentally, after owning computers for over 20 years, is a kill I still do not have mastered by any degree.

On a game like Hatred where a controller with shoulder buttons comes into play, I'm quicker, as I have mastered that particular skill, mostly because it is the easiest granted.

 

I'm not trying to get into it neither, I was trying to keep the response as short as I can make it, as a lengthy post can often be misinterpreted, or at least appear aggressive, (some read more into a post that is actually there)

To put it simply, less commas, more full stops :p

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  • 1 month later...
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  • 4 months later...


 

Quote

 

Published on 12 Jun 2017

Watch the official announcement trailer for the expansion to XCOM 2. SUBSCRIBE for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT

The real war begins August 29.

 

 

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Quote

 

XCOM 2’s next DLC is so big it almost became XCOM 3

 

...

 

The most interesting new mechanic for players is something called “bonds.” New soldiers will each have a compatibility rating, and certain individuals will get along better than others. As relationships grow, Solomon said there’s a chance that soldiers could develop a bond. After a mission, the camera will zoom in on them back at base having a beer or training together on the weapons range. As those bonds increase, more powerful skills will be unlocked on the battlefield. One allows a soldier to take their action and give it to their bondmate.

 

There’s even a chance that two soldiers who don’t really get along could change their opinion of one another. For instance, Solomon said, if a soldier saves a comrade that they actively dislike their relationship could begin to change.

 

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On 11/10/2016 at 3:12 AM, compl3x said:

 

Are a lot of PC players using controllers for a game like XCOM? Seems like a downgrade.

The first new XCom played better with a controller.. you could just sit back and relax. while with M/KB you have to sit all focused and into it. and it was well designed so it had no downside to using a controller. 

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This week in Google News Image: Google Catch up on some of the latest Google news updates that arrived throughout the week: Sliding into DMs: You might remember that YouTube had a direct messaging feature back in the day. It's now rolling out a revamped direct messaging inbox that lets you share Shorts, videos, and live streams and have conversations about them. New in NotebookLM: The AI-powered note-taking app got some new agentic capabilities and more advanced reasoning, thanks to support for Gemini 3.5 and Antigravity. NotebookLM can now generate outputs in more formats, making it easier to start new projects with less information. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: WWDC 2026: This week was all about Apple's annual developer conference, where the iPhone-maker finally unveiled an upgraded Siri AI and a platter of new Apple Intelligence features. Siri AI now has a cross-platform app, which is supported on select models of iPhone, iPad, Mac, Apple Watch, and Vision Pro. What's different about WWDC: I wrote a detailed feature this week discussing how Apple changed the WWDC keynote this year, blurring the lines between its operating systems. Apple didn't have dedicated segments for its operating systems this year and didn't even publish the official press releases. Liquid Glass slider (finally): It's that time of the year when Apple previews fresh updates for iPhone, iPad, Mac, Apple Watch, AirPods, and other platforms. A new transparency slider for Liquid Glass is coming to iOS 27, iPadOS 27, and macOS 27 Golden Gate. Is your device supported?: If you're wondering whether your Apple device supports the new developer beta builds, you can check the respective compatibility lists for iOS 27, iPadOS 27, macOS 27, and watchOS 27. Siri AI not coming to Europe: Yes, that's true due to complications related to the Digital Markets Act (DMA). While Apple penned a blog post to tell its side of the story, a European Commission spokesperson told Neowin that the DMA does not prohibit Apple from launching its services in the EU; the company is simply required to comply with the law. New child safety features: Apple announced a trove of new safety features for kids, including a simpler setup experience for parents, Ask to Browse, Time Allowances, and a redesigned Screen Time UI. Parents can now visit a new website to find answers to common questions around child safety features. More cloud power: Apple's Private Cloud Compute cloud infrastructure will now run beyond its own data centers for the first time. It's working with Google and NVIDIA to run new Apple Intelligence workloads on Google Cloud systems powered by NVIDIA GPUs. This week in Meta news Catch up on the latest Meta news updates that arrived throughout the week: Data from outside: Meta is rolling out a new update globally to personalize your AI responses and primary feeds using data from outside businesses. It already targets ads based on shopping activity, but the latest development enables it to personalize other "parts of your experience." There is a toggle in the Settings to disable activity from other businesses; however, it won't prevent companies from sending your data to Meta. Level playing field: The European Commission has ordered the social media giant to restore access to WhatsApp for third-party AI chatbots, including ChatGPT and Copilot. Meta previously blocked rival AI chatbots from operating on WhatsApp, prompting the Commission to launch an antitrust investigation. Spying on users: On the flip side, WhatsApp accused the Israeli cyber-intelligence firm, NSO Group, of deploying a fresh wave of targeted "spear phishing" attacks against its users, which were thwarted by WhatsApp's security teams. Reorder profile grid: Adding some customization for the profile grid feature, Instagram now lets you rearrange posts in your profile without deleting and reuploading content. Go to your profile and long-press any thumbnail to find the "Reorder grid" option. This week in AI news Catch up on the latest artificial intelligence news updates that arrived throughout the week: Claude RAM hogger: Windows users are getting infuriated by Claude Desktop's hidden 1.8GB Hyper-V VM bug, which spins up if you use Claude Cowork or agent mode even once. It shows a Vmmem process in Task Manager, indicating 0% CPU usage but 1.8GB of RAM usage. Claude Fable 5: The new state-of-the-art AI model from Anthropic beats OpenAI's ChatGPT-5.5 in multiple AI benchmarks. Claude Fable 5 sits above the Opus models and outperforms most other generally available models across knowledge work, vision, scientific research, and more. However, the model was abruptly suspended after receiving an export control directive from the US government. Stack Overflow for AI agents: The popular Q&A platform has launched Stack Overflow for Agents in beta, which AI agents can use to share, find, and reuse coding knowledge. It explained that AI agents operate in isolation, creating an Ephemeral Intelligence Gap, and valuable tokens are wasted on something another agent has already solved. Upgrading Codex: OpenAI is buying a company called Ona, which makes secure cloud execution and orchestration technology for developers. The ChatGPT-maker aims to make Codex agents run for days without being tied to a local machine or an active session. It also announced a new developer mode in Chrome. This week in open-source news Catch up on some of the latest open-source and Linux updates that arrived throughout the week: Linux 7.1 rc7: Linux Torvalds dropped an optimized rc7 with crucial fixes for AMD and laptop hardware. He said that a stable version of Linux 7.1 could arrive next week, adding that the latest RC is not small, but smaller than recent releases. Alpine Linux 3.24: The latest Alpine Linux release added support for COSMIC Desktop, Linux 6.18, IPv6 installer support, automatic serial console configuration for headless setups, and major package updates and removals. This week in Microsoft News Microsoft had to shut down more than 70 GitHub repos after they were compromised by malware, Teams is getting a controversial tracking feature that users may hate, and the company explained why the new update makes PowerToys faster. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. On the Epic Games Store, the new titles on display for grabs include Warhammer 40K Speed Freeks and The Ouroboros King. NVIDIA GeForce NOW's summer sale lowered the prices of both the Performance and Ultimate membership options for a limited time period. Meanwhile, the Xbox Free Play Days brought Undead Labs' post-apocalyptic title State of Decay 2, as well as two Team17-published titles. That said, here are some more stories from the gaming world: Dragon's Dogma 2: Dark Arisen expansion to bring snowy region, new updates also coming Playground drops 30 minutes of Fable gameplay, shows off life sim and morality system Playground Games confirms Forza Horizon 6 save wipe bug Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer From the review corner This week, Taras got his hands on the DuRoBo Krono portable e-ink reader, which comes with a $279 price tag. It's a smartphone-sized device with a rotating dial, sitting somewhere between premium and cheap in terms of build quality. Speaking of the pros, the physical controls are cool, the smart dial is useful, the battery life is good, and Android 15 has no-nonsense software. On the flip side, the device lacks software customization, the built-in AI needs improvement, the smart dial is a bit wobbly, and there is no ambient light sensor. EA Sports UFC 6 EA Sports UFC 6 does a better job at onboarding new players than most fighting games, according to Pulasthi's detailed review. The game comes with rewarding combat systems, top-notch animation, impressive impact physics, and visible damage on fighters. However, the menus lag a lot, grappling isn't very fun, and the flow state feels a little misplaced. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 (13% off) 1TB Samsung T7 Portable SSD - $189.98 (31% off) AirPods Pro 3 - $179 ($50 off) Edifier R1280Ts Powered Bookshelf Speakers - $129.99 (24% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
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