Press Release: "Two Worlds III" enters development & "Two Worlds II" gets major engine update and new DLC


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The following is from an email, so there is no source to link it to:

 

 

Quote

TopWare Interactive and Reality Pump studios have some exciting news! We are pleased to announce that after earning multiple awards and selling over ten million units, Reality Pump Studios has officially begun work on the third part of our blockbuster RPG series, Two Worlds!


Two Worlds III™ is currently in the concept stage and scheduled for development over the next 36 months. Keep an eye out for further announcements.


And that's not all! We're also excited to announce a major engine update for Two Worlds II, and we're going to need it, because while we're laying down the basics for the third installment in the series, this year we're also going to be releasing eight new Two Worlds II multiplayer maps and two brand-new, single-player DLCs, Call of the Tenebrae and Shattered Embrace!


The first DLC, entitled Two Worlds II: Call of the Tenebrae will be available at the end of Q2 2016 and focuses on the Hero's return to Antaloor, where he witnesses the shocking murder of DarPha! The killers are a never-before-seen tribe of hideous, rat-like creatures known only as "The Chosen", who control a mysterious, powerful new magic! Their genocidal plot threatens every living creature in Antaloor, and it's up to the Hero to find a way to stop them!


Expect to experience Antaloor like never before with the new engine update for Two Worlds II!


Also available for Linux and the Steam OS, the newly updated engine allows for a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game features and upgrades!

 

For more information on the first single-player DLC for Two Worlds II, Call of the Tenebrae, and all the exciting new things happening in the Two Worlds universe, please visit http://cot.twoworlds2.com/

 

To view some advance screenshots, click here.

 

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