• 0

Need Recommedation of MacBook for Xamarin Development


Question

Hello,
I am a lifelong Windows user but have need of an Apple machine in order to develop iPhone apps with the new Visual Studio/Xamarin. (I'm doing the actual development on Windows. )As I understood by the Microsoft tutorials, I need to have an Apple machine hooked up remotely in order to compile for iPhone.

Can anyone recommend a decent MacBook that will not break the bank? Thanks

3 answers to this question

Recommended Posts

  • 0
On 4/29/2016 at 10:01 AM, tompkin said:

Hello,
I am a lifelong Windows user but have need of an Apple machine in order to develop iPhone apps with the new Visual Studio/Xamarin. (I'm doing the actual development on Windows. )As I understood by the Microsoft tutorials, I need to have an Apple machine hooked up remotely in order to compile for iPhone.

Can anyone recommend a decent MacBook that will not break the bank? Thanks

I have a thread in hardware covering modern development laptops for which Macs are not on the list due to lack of touch ability which is rather important to emulate mobile devices.

 

You could consider using a Windows computer and then get a low cost Mac Mini to satisfy Apple's legal app submission requirement. Might as well keep their extortion to a minimum.

 

  • 0

Best thing to do when developing for mobile is to purchase the device you will be testing on, which is the only way to truly know how your app will perform and work out hardware only issues if possible.

 

The 15 Inch 256GB MacBook Pro is recommended if you are not creating games, if you are then the 2.5Ghz 512GB MacBook Pro is recommended.  If your making smaller less resource intensive apps and do not require much testing then the 13 inch should do fine.  I would recommend running Windows on your MacBook Pro if possible as it runs very nicely, even in a virtual machine.

  • 0
4 minutes ago, ITOps said:

Best thing to do when developing for mobile is to purchase the device you will be testing on, which is the only way to truly know how your app will perform and work out hardware only issues if possible.

 

The 15 Inch 256GB MacBook Pro is recommended if you are not creating games, if you are then the 2.5Ghz 512GB MacBook Pro is recommended.  If your making smaller less resource intensive apps and do not require much testing then the 13 inch should do fine.  I would recommend running Windows on your MacBook Pro if possible as it runs very nicely, even in a virtual machine.

If you are making an App for yourself then buying the device is a great idea although it is nice to iterate on development without uploading to other hardware all the time.

 

But, if you are making an App for the general market then emulation is your "Knight in Shining Armor" until you can afford to buy hundreds of test devices.

 

Really advise strongly against a Mac for mobile development but everyone has their preferences. Watch out carefully for Macs made in the last couple of years as they have their RAM insanely soldered onto the motherboard and are NOT expandable. If you are buying new, make sure the RAM is the max you will ever need which basically means 16 gigs since no Skylake. Used models are the same problem. The used market has plenty of 4 gig and 8 gig models for sale since it is the only way a Mac owner can upgrade the RAM. And of course ignore the silly Mac Myth that "Macs don't use RAM" since 1) it isn't true, Photoshop uses all the RAM you can give it on either O/S and 2) you will be running Windows anyways.

 

And not to completely beat up on Macs stupid soldered RAM, the Microsoft Surface Book has the same problem. REALLY BAD TREND (tm *BadDesignCorp)

 

 

This topic is now closed to further replies.
  • Posts

    • Hello, Also known for https://www.theguardian.com/technology/2009/jan/29/adware-internet.   Regards, Aryeh Goretsky    
    • Hello, I have used a few TEAM Group SSDs, USB flash drives, and Micro SDXC cards in the past. They all seemed to work fine. Regards, Aryeh Goretsky
    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
  • Recent Achievements

    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!