Recommended Posts

31 minutes ago, trag3dy said:

 

Interesting, I stopped after Shadow Quality, but it looks like PC > PS4 > X1 in terms of graphics. (Note, I understand graphics dont make a game, but generally Doom has incorporated a lot of new visuals and technologies that do make the game immersive and fun).

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597407874
Share on other sites

Trying so damn hard not to check it out until I beat Uncharted 4 (On Chapter 19 of it), but it is damn near impossible to do so. DOOM is back!!!

So yeah, I think I am have to going to check it out sooner rather than later, but will definitely have tried it by end of the weekend.

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597407986
Share on other sites

3 hours ago, heslo said:

Such a fun game! Fast paced, smooth and so much blood! Just what I wanted in a new Doom game and they delivered. It doesn't really have anything new on offer in terms of gameplay but none of that matters when a game is this enjoyable to play

EXACTLY.  It is still creepy, walking into a room and carnage and blood dripping from the ceiling, body parts everywhere - demons spawning from pentagrams - awesome stuff - great story line too.

Nice avatar - (used to have a R35)

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597409582
Share on other sites

4 hours ago, T3X4S said:

EXACTLY.  It is still creepy, walking into a room and carnage and blood dripping from the ceiling, body parts everywhere - demons spawning from pentagrams - awesome stuff - great story line too.

Nice avatar - (used to have a R35)

Nice! Extremely jealous! My 33GTR's had a bit (well, really, a lot) of work done to it but I'd still love a 35

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597409752
Share on other sites

Got to play a decent amount over the weekend. This game is fantastic. It truly is. I am only commenting on the SP thus far, but it is damn near perfect imho. I feel they did a fantastic job of taking Doom and modernizing it, yet still sticking to the roots of the game itself. Those who wanted Doom or Doom 2 released almost 20+ years later are sure to be disappointed because the game is definitely not that. But all of the elements are there from the previous games. Just modernized.

 

Not only the above, but any FPS, and I truly do mean any, that incorporates a weapon wheel is always going to get my approval. If you have all of these guns, let me use them whenever I please. Do not limit me to carrying two at a time.

 

I also feel like the Level layout in SP is really well done as well. Allows for multiple ways to tackle one level. 

 

The last thing I will say is if you are playing, do yourself a favor and get the one upgrade that allows for secrets in a level to show up on the compass. I was missing a ton of secrets and I was looking for them, but once I did that upgrade, it is now much easier to locate secrets, and the thing I really like is they only let you know a secret is there. It still takes some exploration to figure out how to get to it.

 

I would say a 9 out of 10 for myself just based on the SP so far.

 

I posted a week or two back that this was possibly going to be the single best month in gaming for myself, and right now I am 2 for 2.

This past week has been the best two back to back releases I can recall. Between this and Uncharted 4 they both take care of pretty much everything I love about gaming.

  • Like 2
Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597411180
Share on other sites

26 minutes ago, DirtyLarry said:

Got to play a decent amount over the weekend. This game is fantastic. It truly is. I am only commenting on the SP thus far, but it is damn near perfect imho. I feel they did a fantastic job of taking Doom and modernizing it, yet still sticking to the roots of the game itself. Those who wanted Doom or Doom 2 released almost 20+ years later are sure to be disappointed because the game is definitely not that. But all of the elements are there from the previous games. Just modernized.

 

Not only the above, but any FPS, and I truly do mean any, that incorporates a weapon wheel is always going to get my approval. If you have all of these guns, let me use them whenever I please. Do not limit me to carrying two at a time.

 

I also feel like the Level layout in SP is really well done as well. Allows for multiple ways to tackle one level. 

 

The last thing I will say is if you are playing, do yourself a favor and get the one upgrade that allows for secrets in a level to show up on the compass. I was missing a ton of secrets and I was looking for them, but once I did that upgrade, it is now much easier to locate secrets, and the thing I really like is they only let you know a secret is there. It still takes some exploration to figure out how to get to it.

 

I would say a 9 out of 10 for myself just based on the SP so far.

 

I posted a week or two back that this was possibly going to be the single best month in gaming for myself, and right now I am 2 for 2.

This past week has been the best two back to back releases I can recall. Between this and Uncharted 4 they both take care of pretty much everything I love about gaming.

Still waiting for UK retail price to tank but hearing many good things. Was a bit worried with the daft review embargo.

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597411236
Share on other sites

18 minutes ago, Audioboxer said:

Still waiting for UK retail price to tank but hearing many good things. Was a bit worried with the daft review embargo.

Yeah the only thing I can think of with the embargo is they were worried some outlets were just not going to "get it," and based on some of the reviews I have read I do think they had reason to be worried. I would say it is more of an old school shooter than a new school one, even though they have modernized it. Basically they stuck to the formula that made the newer Wolfenstein games so much fun. At the end of the day it really is just about shooting ###### and exploring a little. There is a story but it is just there to move things along. Hardly has any depth, etc.

It is a First Person Shooter in every sense.

  • Like 1
Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597411270
Share on other sites

58 minutes ago, DirtyLarry said:

Yeah the only thing I can think of with the embargo is they were worried some outlets were just not going to "get it," and based on some of the reviews I have read I do think they had reason to be worried. I would say it is more of an old school shooter than a new school one, even though they have modernized it. Basically they stuck to the formula that made the newer Wolfenstein games so much fun. At the end of the day it really is just about shooting ###### and exploring a little. There is a story but it is just there to move things along. Hardly has any depth, etc.

It is a First Person Shooter in every sense.

Wolfenstein done really well though and got a lot of praise! Although I hear what you're saying, the Polygon infamous DOOM gif of not knowing how to use twin sticks is doing the rounds.

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597411394
Share on other sites

On 5/13/2016 at 11:59 AM, Circaflex said:

Interesting, I stopped after Shadow Quality, but it looks like PC > PS4 > X1 in terms of graphics. (Note, I understand graphics dont make a game, but generally Doom has incorporated a lot of new visuals and technologies that do make the game immersive and fun).

Despite the degradation, without these things being put side by side the gameplay is extremely consistent and so are the visuals across all three platforms. The biggest difference I noticed was lighting at farther distances and shadow resolution. I am sure if you looked between PC and either console you could tell but between X1 and PS4 it's very close. To me, even if there's a difference the fact that these games weren't just crappily downgraded and ported to the console (or vice versa from console to PC) is what I come to expect from AAA games. I have half a mind to buy this game merely because the developers handled it flawlessly and I want to support that practice (as opposed to Activision, Ubisoft and EA constantly releasing broken games that function poorly on at least one platform if not all of them).

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597411804
Share on other sites

On 5/16/2016 at 4:35 PM, Dashel said:

So what is the equivalent console graphics mode on PC?  Something below 'medium'?

 

I'm enjoying it so far, though my love of the SP is offset by my hatred of NO ROCKET JUMPING in MP.

 

No idea - what I find rather amazing is that this version is actually playable (albeit at either low or medium) on portables/AIOs - who actually expected that?  However, there IS a lot of "Hateraid drankin" over that fact, too (along with a lot of outright BS-spreadin over the real requirements being so low.  The hard part to swallow is the price - not the game requirements on PC.

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597415288
Share on other sites

While it is a tech analysis video, they do also discuss gameplay, and I 110% agree with everything said.
"Fresh yet familiar" is a perfect summary of this game.

 

 

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597415492
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
Quote

 

Hey folks,

 

We hope you’ve been enjoying your time playing DOOM! It’s been less than a month since launch, but the team at id Software has been hard at work preparing to deploy DOOM’s next game update, which will arrive later this month.

 

In the meantime, today we are releasing a multiplayer improvement update for DOOM. This includes rebalancing of some multiplayer weapons based on your feedback: the Chaingun, Rocket Launcher, and Combat Shotgun. This update will also reduce the wait time between matches to 60 seconds. Last but not least, Clan Arena and Freeze Tag will now require the winning team to complete 5 rounds in order to win the match. The multiplayer improvement update will begin today at 10:30 ET —this is a server-side update, and will not require a download, though it will require a server outage, which we anticipate will be about an hour. As always, we appreciate your feedback and we hope you’ll continue to let us know your thoughts.

 

For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:

 

  • Added Photo Mode for taking in-game screenshots
  • Added Classic DOOM weapon placement/view model option (1st person view option)
  • Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
  • Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).

 

These are just a few of the improvements and fixes coming later this month, but we wanted to provide an update as soon as we could. Thank you all for your continued support. We greatly appreciate you taking the time to provide your feedback. We hope you’re enjoying your time in-game and we can’t wait to share more with you soon.

 

https://community.bethesda.net/thread/23941

Link to comment
https://www.neowin.net/forum/topic/1296656-doom/page/2/#findComment-597451370
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!