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June 30th patch release notes

 

Quote

DOOM Update #1 Release Notes

 

New Features and Optimizations

 

General

Added Classic DOOM weapon placement/view model option (all modes)

pistol.jpg

 

Campaign

Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

 

MP

Updated weapon balance (live as of June 10, 2016)

Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)

Customization UI has been implemented to show all possible unlocks

Cross Style option has been added to settings for MP.

 

SnapMap

Added Original Author to the map info page

Added a timeout for AFK in Lobby

Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI

Added Enable/Disable to Shootable Trigger

Added Sky/Window props

Added an auto-rollback to previous version for corrupted maps

Improved sorting algorithms for Most Popular map searches

 

Fixes

 

Single Player

Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map

Fixed freeze when opening weapon wheel at more than 142 FPS (PC)

Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)

Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)

Fixed PS4 crash when reloading checkpoint in Foundry

Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)

Fixed an issue where the game required Internet access (Xbox One)

 

Multiplayer

Fixed crash while experiencing server connection issues (PS4)

Fixed crash when a client suspends the game while a lobby loads into a match (PS4)

Various cosmetic and gameplay fixes

 

Matchmaking improvements

Fix for restrictive NAT types being chosen as dedicated server lobby host

Fix for larger lobbies having longer matchmaking times

Fix for Player getting left behind if they join a friend as the lobby countdown finishes

Bug and stability fixes

 

SnapMap

Fixed Asian language font issues

Fixed AI pathing error with certain types of props

Fixed error where multiple maps share the same Map ID

Various map error fixes

Various logic fixes

Various stability fixes

 

PC-Only

Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

Source:  Bethesda

 

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Pleasantly surprised. I was expecting to get bored with a repetitive and mindless "get to point A, clear waves of spawning demons, move to point B", and I was also wary of an over-reliance on those gory finishers to collect health, but even though both elements are there they are so nicely done that don't feel forced. It all just flows like it would in the original, but without feeling retro.

 

I enjoyed Doom3 as what I then considered a fair modern adaptation of the classic, but this one puts Doom3 to shame. 

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