Recommended Posts

Two things that I am noticing...

 

1: The action/movement seems like it's way too fast, it doesn't seem on pace with BF4 at all. I am getting the feeling they are trying to make this less BF4 and more COD style gameplay.

2: Go to 20:40 in the above video, look at the "explosions" of the tank, they look just.. cartoony, fake compared to BF4

5 hours ago, xendrome said:

Two things that I am noticing...

 

1: The action/movement seems like it's way too fast, it doesn't seem on pace with BF4 at all. I am getting the feeling they are trying to make this less BF4 and more COD style gameplay.

2: Go to 20:40 in the above video, look at the "explosions" of the tank, they look just.. cartoony, fake compared to BF4

Some other things of note about this game, it doesn't feel like WWI either. With all the HUD, markers, etc... it just feels like modern Battlefield. I'd really like it if the HUD icons were only displayed on the mini map itself and not in the player's FOV. The tank explosion seemed fine to me, though. I would like it if the maps were designed to more readily enforce trench warfare. The theme of that setting seems lost on it if the maps don't represent the actual time period and warfare style.

I have to say from the alpha game play, I think this looks good and that's coming from someone who hates every BF game that came out after BF2.

 

Unfortunately, being alpha, I know this will be ruined. There's already rumored ACOG scope unlocks, whether true. Will have unlimited lame unlocks, weapon skins, xp boosts, battle packs, a rubbish ranking system again and probably shoddy client side hit detection like in the previous crap installments.

  • 2 weeks later...

I am pretty pumped for this game

 

On 6/19/2016 at 1:37 PM, Crisp said:

I have to say from the alpha game play, I think this looks good and that's coming from someone who hates every BF game that came out after BF2.

 

Unfortunately, being alpha, I know this will be ruined. There's already rumored ACOG scope unlocks, whether true. Will have unlimited lame unlocks, weapon skins, xp boosts, battle packs, a rubbish ranking system again and probably shoddy client side hit detection like in the previous crap installments.

I agree about the ranking and unlocks, it is frustrating and ruins the game for me to be honest. It is the main reason I stopped playing Battlefront. I stopped playing for a few months, come back and you just can't hang with the current players because they have ranked up and unlocked better weapons and gadgets. I don't like grinding, I don't enjoy having to put in 8 hours of multi-player to unlock the next SMG. I wish games would follow Counter-Strikes type of play, all guns are available and there is a money system. It just seems with games these days, if you arent playing on launch day and putting in some good hours, you wont be keeping up with the general server population and the game becomes stale fairly quick.

 

 

 

 

3 hours ago, Circaflex said:

I am pretty pumped for this game

 

I agree about the ranking and unlocks, it is frustrating and ruins the game for me to be honest. It is the main reason I stopped playing Battlefront. I stopped playing for a few months, come back and you just can't hang with the current players because they have ranked up and unlocked better weapons and gadgets. I don't like grinding, I don't enjoy having to put in 8 hours of multi-player to unlock the next SMG. I wish games would follow Counter-Strikes type of play, all guns are available and there is a money system. It just seems with games these days, if you arent playing on launch day and putting in some good hours, you wont be keeping up with the general server population and the game becomes stale fairly quick.

 

 

 

 

Exactly my thoughts. Progression systems are fine, but it's gotten to a point where games that don't actually need them have them for the sake of locking away content and inflating replayability. And even more frustrating is while these progression systems exist, they don't utilize them in a way that makes it bearable. Why not match people against each other who are at the same progression or at least similar levels of progression? Why are fresh players put into the same games as veterans who have everything unlocked (and twice over due to the amount of gameplay)? If you have ranks, levels, etc... why not use that?

It's one thing to create tiers of play that you progress though, but shooters these days are more focused on forcing gameplay out of you to enjoy every bit of content (and then dangling microtransactions to bypass that tedium). It's funny, it's a perfect example of an industry creating their own problem and then offering a solution but at a cost. It's like if you went and bought a car, and you had to drive it 100 miles before you could use the subwoofer, OR you could pay $100 right now to unlock it immediately!

  • 2 months later...

Stop wondering and start playing - the Open Beta has officially launched (I'm downloading as I type this).  I'll be comparing this directly to Battlefield 3 (the only game in the franchise I play with any regularity).

MINIMUM SPECS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10

Processor (AMD): AMD FX-6350

Processor (Intel): Core i5 6600K

Memory: 8GB RAM

Graphics card (AMD): AMD Radeon™ HD 7850 2GB

Graphics card (NVIDIA): nVidia GeForce® GTX 660 2GB

DirectX: 11.0 Compatible video card or equivalent

Online Connection Requirements: 512 KBPS or faster Internet connection

Hard-drive space: 50GB

 

 

RECOMMENDED SPECS

OS: 64-bit Windows 10 or later

Processor (AMD): AMD FX 8350 Wraith

Processor (Intel): Intel Core i7 4790 or equivalent

Memory: 16GB RAM

Graphics card (AMD): AMD Radeon™ RX 480 4GB

Graphics card (NVIDIA): NVIDIA GeForce® GTX 1060 3GB

DirectX: 11.1 Compatible video card or equivalent

Online Connection Requirements: 512 KBPS or faster Internet connection

Available Disk Space: 50GB

Quote

All the details of Battlefield 1’s four new maps as DICE reveals full launch content

 

Wednesday, 21 September 2016 01:57 GMT By Brenna Hillier

 

Battlefield 1 will have nine maps and six modes at launch, with more to come.

 

 

 

Battlefield 1 developer DICE has lifted the lid on what we can expect to see in the shooter at launch.

 

When Battlefield 1 releases in October, players will be able to check out six modes:

 

Conquest

Domination

Operations

Rush

War Pigeons

Team Deathmatch

 

DICE has also revealed four new maps for Battlefield 1, bringing the total at launch to nine, with one more to release, for free, in December. These maps are:

 

Ballroom Blitz

Argonne Forest

FAO Fortress

Suez

The St. Quentin Scar

Sinai Desert

Amiens

Monte Grappa

Empire’s Edge

Giant’s Shadow (December)

Continues...

It's nice to see at least one of the maps mentions trench warfare. However, a single map with trench warfare leaves much to be desired from me in this game. The trailers showed significant portions of no-man's-land gameplay so I certainly hope we see multiple maps featuring that type of area (and hopefully with large artillery pieces that can be used by players). Otherwise... not too sure if I want to get this game at launch.

  • Like 1
1 hour ago, Emn1ty said:

It's nice to see at least one of the maps mentions trench warfare. However, a single map with trench warfare leaves much to be desired from me in this game. The trailers showed significant portions of no-man's-land gameplay so I certainly hope we see multiple maps featuring that type of area (and hopefully with large artillery pieces that can be used by players). Otherwise... not too sure if I want to get this game at launch.

It really kind of defeats the point setting the game in WW1 :/

  • 3 weeks later...

Some review scores:

 

GamingTrend – 9.5
Time – 4.5/5
The Sixth Axis – 8
God is a Geek – 10
Digital Spy – 4.5/5
Xbox Achievements – 9
Game Revolution – 4.5/5
GameSpot – 9
MeriStation – 8.8
Forbes – 8
Metro – 8
GamesRadar+ – 4
Hardcore Gamer – 4/5
Polygon – 9

No chatter on this? 

 

It's VERY good. Played it on both the PC via EA thingie - on my set up, it was doing 4K at what feels like a stable 60fps - but didn't set FRAPS to tell me exactly what it is... 

Played a bit of the PS4 one before work. Again, fantastic work. Graphics are gorgeous - and the audio - WOW.

Not tried MP yet.

I'm waiting to purchase it after I see more gameplay footage of the different maps. So far not impressed with the seeming lack of iconic WWI set pieces in the multiplayer maps (specifically trenches and large artillery pieces). Also annoyed with the number of automatic weapons present in the game, it may as well not even be set in WWI. May be a good game, but I don't take kindly to branding a game based on a specific time period then getting the historicity of it so wrong as well as leaving out two of the biggest parts of WWI (trenches and heavy artillery).

This topic is now closed to further replies.
  • Posts

    • OpenAI is now rolling out Lockdown Mode to more ChatGPT users by Pradeep Viswanathan Back in February, OpenAI first announced Lockdown Mode for users who want the most comprehensive protection from potential attacks. At the time of the announcement, the company mentioned that this feature was available to a small set of highly security-conscious users, including executives or security teams at leading organizations. Today, OpenAI announced that Lockdown Mode is now rolling out to all personal ChatGPT accounts, including Free, Go, Plus, and Pro, and also self-serve ChatGPT Business accounts. Users can enable the feature from ChatGPT Settings > Security when it is available for their account. When Lockdown Mode is enabled, ChatGPT limits or disables several features that connect to the web or external services. These include live web browsing, Deep Research, Agent Mode, and more. Here is the complete list of services that will be disabled in Lockdown Mode: Live web browsing: Web browsing is limited to accessing only cached content. Search results may be limited, unavailable, or stale. Image support: ChatGPT may not display images in regular responses or retrieve images from the web. Users can still upload image files, and image generation remains available where it is otherwise available. Deep research: Deep research is disabled. Agent mode: Agent mode is disabled. Canvas networking: Users cannot approve Canvas-generated code to access the network. File downloads: ChatGPT cannot download files for data analysis. ChatGPT can still operate on your manually uploaded files. It is important to note that Lockdown Mode does not completely block prompt injections from appearing in content that ChatGPT processes. For example, a malicious instruction could still be present in an uploaded file or cached web content. However, the mode is designed to reduce the ways such an attack could send sensitive information outside the conversation. Along with Lockdown Mode, OpenAI today also announced that the Active sessions feature is now available across ChatGPT accounts and workspace types. This feature allows users to review where their account is signed in across devices and end sessions if required. A session will have the following information displayed: Device or browser information. First-party app context, such as ChatGPT, Codex, or API Platform. Approximate location. Sign-in date and time. Whether the device is a trusted device. Whether it is your current session. OpenAI highlighted that the Active sessions feature will not be available for accounts linked to an organization’s single sign-on setup, including SAML or OIDC.
    • with LSTC and ESU, moving to w11 or linux because w10 suddenly will not work when in reality it works and its a better choice, of course there are also developers that only test in 11 or force you to have TPM and Secure boot for the sake of "better security" in games. or most likely people is buying new PC that only ship with 11
    • with LTSC and ESU there are still viable as a stable platform not that they care and let people deal with w11 crashing and burning every month support mean shet if the platform is trash
    • Most boring game ever. Repetitive, empty, predictable, and full of cliches. Total waste of time and money, IMO.
    • Mafia: The Old Country expansion Man of Honor announced, brings back Salieri from original by Pulasthi Ariyasinghe During Summer Game Fest, 2K and Hanger 13 brought out a new Mafia: The Old Country trailer, revealing the game's first expansion. Named Man of Honor, this is slated to add two new chapters to the Enzo storyline that the game follows. There is an iconic character returning to the series with this expansion, with players set to run into Ennio Salieri, the future Don of the Salieri crime family. Fans of the original Mafia, or its Definitive Edition remake, may remember that name as one of the biggest characters in the storyline. This expansion is set prior to his rise to being the kingpin in the City of Lost Heaven. "Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation," says the studio about the new chapters. "Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri, a man of honor recently released from prison and intent on reclaiming what is his." Working at Salieri's side, players will be heading into fresh environments as they return to the role of Enzo as a high-ranking soldato. The studio also promises brand-new weapons, fresh vehicles, and charms to collect in this expansion. Moreover, the expansion will add new content to the updated Free Ride mode. Alongside new collectibles and locations, this will add more challenges to beat alongside Salieri, which are described as runs that will "test the skills of even the most elite mafiosi." The Mafia: The Old Country Man of Honor story expansion will release on August 14, 2026, across PC, Xbox Series X|S, and PlayStation 5. It will cost $10 for owners of the base game to jump into.
  • Recent Achievements

    • Rookie
      moog19 went up a rank
      Rookie
    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      Steven P.
      68
    5. 5
      FloatingFatMan
      63
  • Tell a friend

    Love Neowin? Tell a friend!