Recommended Posts

  • 8 months later...

I've been invited to the close beta this weekend and have 3 invites for Xbox One. If anyone is interested in checking it out, DM me and I'll let you know what details I need. 

  • Like 2

So anyone get to try this at the weekend? I played a little, not enough for my liking, but enough to get a flavour. It would be great to hear peoples thoughts

13 minutes ago, Skiver said:

I gave up before I finished the mission, It felt like a half-arsed version of the Division. Poor gun mechanics, poor driving and pretty disappointing graphics.

Yep. it definitely had huge nods towards The Division, but in a larger more open world. I preferred the gunplay from Wildlands. For me it was a blessing that the enemies didn't just soak up gunfire. 

 

Driving was genuinely poor and the graphics whilst not terrible had this awful shine/gloss to it.

 

I only managed to play through two missions but both were find guy to interrogate and then escape. Thankfully there was some changes/variances with the setting which helped.

 

Both The Division and Wildlands are games that were meant to be played with co-op as opposed to NPCs, but I feel that with The Division there was a little more solo play. The rest of the NPC team felt pretty useless.

 

Oh and flying a helicopter was painful! 

  • 2 weeks later...

Wonder how much this will differ. I was hoping for something more polished during the closed beta, but was disappointed. Let's hope it's a little better the second time around. 

9 minutes ago, dipsylalapo said:

Wonder how much this will differ. I was hoping for something more polished during the closed beta, but was disappointed. Let's hope it's a little better the second time around. 

 
 

Out of curiosity, did you play alone or with friends? 

 

I was solo and got bored very quickly but I am much more of a social player and I'm hoping that's all I was missing from this first time around.

2 minutes ago, Skiver said:

Out of curiosity, did you play alone or with friends? 

 

I was solo and got bored very quickly but I am much more of a social player and I'm hoping that's all I was missing from this first time around.

I didn't have much time, so only played solo. I can imagine this being a great game with four mates/real players with coordinated attacks on bases etc. 

 

I saw your comment earlier re. the gameplay and graphics, I'm hoping that'll be a little more polished.

Full list of System requirements

 

Recommended:

 

Recommended: (1080p resolution, video preset: high)

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)

PROCESSOR: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz

VIDEO CARD: NVIDIA GeForce GTX970/GTX 1060 or AMD R9 290X /R9 390/RX480 (4GB VRAM with Shader Model 5.0 or better) – See supported List */**

SYSTEM RAM: 8GB

I wasn't fond of the closed beta - again, playing solo.... then I did some co-op with randoms... who were terrible and kept failing the mission because they would run in CoD-Style. 

 

Hoping it will be a bit better in the open beta....

  • 2 weeks later...

Reviews:

 

Time – 4.5 / 5

GameSpot – review in progress

PlayStation LifeStyle – 8

Hardcore Gamer – 4.5 / 5

CGMagazine – 8

PC Gamer – review in progress

Attack of the Fanboy – 4 / 5

US Gamer – review in progress

Shack News – review in progress

GamesRadar+ – 4.5 / 5

Destructoid – review in progress

Twinfinite – 3.5 / 5

ICXM – 7.5

LeaderGamer – 7

 

https://www.vg247.com/2017/03/06/ghost-recon-wildlands-reviews-round-up-all-the-scores/

  • 1 month later...
On 3/14/2017 at 4:53 PM, dwLostCat said:

I'm planning on trying this after I get my new build set up.  I have plenty to play though, so we'll see when. :)

I won't take you long to beat it. Took me and a friend about a week or 2 after it released. Even got the platinum for it.  I seen game play of Narco road and not even gonna bother with it, for the fact we can't use our own characters for it and are forced to make a new character again.

This topic is now closed to further replies.
  • Posts

    • Qualcomm takes on NVIDIA with new Dragonfly CPU and AI chips by Pradeep Viswanathan Microsoft, Google, Amazon, AMD, Meta, Apple, OpenAI, and several others have been developing their own chips for AI infrastructure. However, NVIDIA still remains the dominant player in the market. Today, Qualcomm announced a major expansion of its data center infrastructure portfolio to better compete with NVIDIA. The new lineup includes the Qualcomm Dragonfly C1000 CPU, Qualcomm High Bandwidth Compute technology, the Dragonfly AI300 inference accelerator, new connectivity products, and custom silicon solutions. Qualcomm claims that this new lineup improves performance per watt, token throughput, and total cost of ownership for AI data centers. The Dragonfly C1000 is a new data center CPU built with Qualcomm’s custom Oryon cores. This chip will feature more than 250 cores, frequencies above 5GHz, and a chiplet-based design. Qualcomm claims that this new C1000 can deliver more than 2x better performance per watt compared to existing server CPU offerings based on specifications. The Dragonfly C1000 will support PCIe Gen 7 with more than 2TB/s of connectivity, along with CXL, advanced RAS features, and both air and liquid cooling. Qualcomm expects the Dragonfly C1000 to be commercially available in 2028. Additionally, Qualcomm and Meta announced a multi-year, multi-generation agreement under which Qualcomm will supply Dragonfly C1000 data center CPUs for Meta’s next-generation server fleet. Qualcomm also announced High Bandwidth Compute, a new near-memory computing architecture designed to address AI’s memory bandwidth bottleneck. HBC Gen 1 will debut with the Dragonfly AI250, which is expected to sample in mid-2027. The AI250 will deliver 133TB/s per card, an 18x increase in effective memory bandwidth compared to the AI200 with LPDDR5X. The new Dragonfly AI300 with HBC Gen 2 is a rack-level AI inference platform from Qualcomm. Qualcomm claims that the AI300 can deliver 4x to 8x better performance per watt compared to existing GPU-based architectures based on memory bandwidth per watt per card. The Dragonfly AI300 is expected to be available in 2028.
    • IBM reveals sub-1nm chip technology, production expected in another 5 years by Pradeep Viswanathan TSMC is now leading the chip manufacturing industry with its 2nm-class process node called N2. Samsung Foundry also has a 2nm-class process node called SF2. TSMC says N2 entered volume production in Q4 2025. Samsung says SF2 started mass production in 2025. Today, IBM announced the world’s first sub-1-nanometer chip technology, marking another major semiconductor research milestone. The new technology is based on a 0.7nm, or 7-angstrom, node and uses a new transistor architecture called “nanostack.” The new design vertically stacks and staggers nanosheet-based transistors so that more components can fit into the same chip area while also improving performance and power efficiency. IBM claims that this new sub-1nm chip can pack nearly 100 billion transistors onto a chip the size of a fingernail. This offers almost twice the density, up to 50 percent higher performance, or 70 percent better energy efficiency when compared to IBM's 2nm node design announced back in 2021. Also, IBM mentioned that this new architecture can deliver 40 percent SRAM scaling. It is important to consider that this announcement from IBM is a research milestone rather than a near-term process node launch. Back in 2021, IBM unveiled the world’s first 2nm chip design, claiming 50 billion transistors on a fingernail-sized chip and major performance and efficiency gains. Five years later, IBM’s 2nm technology has still not entered mainstream commercial production. That is because IBM is no longer a major commercial chip manufacturer. It sold its chip manufacturing business to GlobalFoundries years ago and has since then focused only on semiconductor research, IP development, and partnerships. To productize its 2-nm chip technology, IBM partnered with Japan’s Rapidus, but it has not resulted in anything shipping at scale. IBM says that its new sub-1nm technology can reach production as early as within the next five years. If that happens, it will likely depend on manufacturing partners, advanced EUV tooling, and years of yield improvements.
  • Recent Achievements

    • Week One Done
      Meta Plast earned a badge
      Week One Done
    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      455
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!