System Shock Remake PC / Xbox One


Recommended Posts

Usually hate kickstarters, and remakes for that matter. 

 

But I think we can all agree we've been waiting for some more System Shock for awhile if your childhoods where as great as mine.

 

c71cfbbede2f24e42f7d003ffc55667b_origina

 

 

About

System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.

 

General Features
→ A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.

 

Backing

 

Scope Features
→ $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
→ $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)

 

Has reached over $500,000 in 2 days.

 

All other relevant information at https://www.kickstarter.com/projects/1598858095/system-shock

 

 

Link to comment
https://www.neowin.net/forum/topic/1301880-system-shock-remake-pc-xbox-one/
Share on other sites

I don't trust kickstarter, if you back it then great, I'll wait for them to finish and if it's working without issues then I'll go and buy it.

  • Like 2
On 1 July 2016 at 0:19 AM, Asmodai said:

Backed.

 

Of course I don't hate kickstarters... I have a bit of a kickstarter problem.  This one marks 126 backed.

Just wondering how many of those have actually delivered and you haven't felt disappointed for? I've only ever backed a movie. (Blue Mountain State) and I would of paid the original amount I gave for a signed poster even without the movie. I am glad there is people who do back games but.

 

On 1 July 2016 at 2:54 AM, George P said:

I don't trust kickstarter, if you back it then great, I'll wait for them to finish and if it's working without issues then I'll go and buy it.

My thoughts to, seen to many games never deliver at all. Or old developers trying to cash in when they can perfectly get funded privately.

 

Up another $200,000 in 2 days, so we'll see this funded. Definitely the demand for it. 

 

9 hours ago, Vandalsquad said:

Just wondering how many of those have actually delivered and you haven't felt disappointed for? I've only ever backed a movie. (Blue Mountain State) and I would of paid the original amount I gave for a signed poster even without the movie. I am glad there is people who do back games but.

They weren't all video games and they weren't all successful (i.e. reached their funding goal in the first place.)  That number is just the number backed from my Kickstarter profile and includes everything (even cancelled ones on ones still ongoing).  For example I backed a local convention, a local drive-in movie theatre, Reading Rainbow, restoration of Neil Armstrong spacesuit (by the Smithsonian),  Movies, Miniatures, Photography, etc.  Video games do constitute the majority though and I'd say I've been more happy than disappointed but there have certainly been disappointments.

 

I did get two refunds, Elite: Dangerous and Shadowrun.  Elite: Dangerous because I was looking more for a single player offline game like the prior Elite's (and didn't care if there was also multiplayer along for the ride) but they dropped offline mode and issued refunds.  I feel like it all worked out in the end (it was a bit sketchy at first when they dropped offline mode) and I harbor them no ill-will.  I'm sure it's a great game if you're looking for an online game but I personally have zero interest in that.

 

The second refund was Shadowrun when they announced all future updates would be Steam-only due to licensing issues.  They worked that out later though and I tore up the refund check and got my status reinstated when they were able to release the games on gog.com.  I've even gone on to back their Battletech kickstarter since.

 

The most spectacular failures are probably Star Citizen and Godus.  Though some will argue that both are still coming.  Additionally a little game called Worlds of Magic I backed twice and they've yet to deliver the game to the DRM-free backers.  It's been on Steam now for over a year and is apparently so bad that they've no rebooted it and are calling it Planar Conquest which I theoretically get for free is a backer but yet again it's available only on Steam and mobile devices (though this one is getting ok reviews) with the DRM-free version still in the works.

 

Again though while those are pretty big failures overall I'm happy with Kickstarter in general and continue to back projects.  My biggest successes are probably Divinity: Original Sin (and I can't wait for the second one!), Wastelands 2, Shadowrun (despite the refund incident), Pillars of Eternity, and The Banner Saga.

 

As long as you realize there is risk and don't put more money in than you can afford to lose I think it's a great platform for funding games.  I mostly just fund games with DRM-free versions as a way to vote against everything being Steam-ONLY. (I don't care if there is a Steam version as well, I realize many people like it and I don't want to get in a giant Steam debate here).  Also I realize that deadlines slip, RARELY to kickstarters deliver on time, even the ones that end up delivering a great product are often months late.  If you look at it as a way to pre-order a game at a discounted price though then I strongly suggest you stay away.

 

Two rules I've put on myself through experience though are:

1) Don't back tech hardware.  The tech industry moves too fast and kickstarters are typically delayed as noted above so more often than not even if you get the hardware you backed it's obsolete by the time you get it.  There are exceptions of course but there's just too much risk in my personal taste so I avoid them all.

2) Don't back MMOs.  MMOs require significant funding to keep the servers running, support staffed, etc.  Odds are if they are going to kickstarter for funding even if they launch the thing successfully they aren't going to have enough money to keep it going.  In fact I tend to even avoid games that are online (as with Elite: Dangerous above) because I don't want to buy a coaster (figuratively) if/when they shut the servers down.  There needs to be some offline component worth playing so even if they fold completely I still have a game I can play to some degree.

 

You can take those or leave them but that's what I go by.

 

Wow, this ended up really long.  If you made it this far I hope it answers your question and I haven't bored you to death. ROFL.

 

 

 

  • Like 1
17 hours ago, Asmodai said:

 

You can take those or leave them but that's what I go by.

 

Wow, this ended up really long.  If you made it this far I hope it answers your question and I haven't bored you to death. ROFL.

 

Didn't bore me at all, probably one of the best and informative posts I've seen posted here in a long time and was a good read. Can agree with the rules, and nearly has me bordering on the big-box backer version of this now to go with the rest of my big box collection.

Aaaand I've backed it as well. I see it's hit the seventh figure in pledges now.  :D

 

The footage coming out so far is impressive - as one who played the original a fair bit back in the day I'm still not processing properly how they have managed to make the game look modern while also retaining such fidelity to the original. It looks fantastic.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!