Recommended Posts

  • 5 weeks later...

NASA Artemis 3 Lunar landing site candidates.

 

SpaceX will select its own site for an earlier uncrewed test landing of Starship HLS*, which will also be within 6° latitude of the Lunar South Pole.

 

* Starship Human Landing System

 

Space News article

 

https://spacenews.com/nasa-selects-potential-lunar-landing-sites-for-artemis-3/

 

Quote

 

NASA selects potential lunar landing sites for Artemis 3

 

WASHINGTON — NASA has selected 13 regions around the south pole of the moon that it is considering for the first crewed landing of the Artemis program later this decade.

 

The 13 locations released by NASA Aug. 19 reach include multiple sites that could host landings by SpaceX’s Starship vehicle serving as the lunar lander for the Artemis 3 mission that will carry the first NASA astronauts to the surface of the moon since Apollo 17 a half-century ago.

>

The 13 locations, each about 15 by 15 kilometers, are located within six degrees of latitude of the south pole.

 

They are named:

 

• Faustini Rim A

• Peak Near Shackleton

• Connecting Ridge

• Connecting Ridge Extension

• de Gerlache Rim 1

• de Gerlache Rim 2

• de Gerlache-Kocher Massif

• Haworth

• Malapert Massif

| Leibnitz Beta Plateau

• Nobile Rim 1

• Nobile Rim 2

• Amundsen Rim

>

 

Edited by DocM
  • 2 weeks later...

NASA Starship presentation for IAC 2022

 

PDF link in the first tweet.

 

 

 

20220909_173211.jpg.33fabe0d01d83eb267d9f0b23fd1ee31.jpg

 

1041893637_StarshipHLSNEW.thumb.jpg.089eced6b86e3bc52976e0eb8f971417.jpg

 

Quote

Conclusions


Responsible for the transportation of humans between lunar orbit and the lunar surface, the Human Landing System program is at the center of Artemis, designed to yield groundbreaking science, develop, and utilize lunar surface resources and leverage what we learn at the Moon for future Mars missions. NASA is committed to establishing a sustained lunar presence, and through Option A and working closely with SpaceX, the HLS program will facilitate the rapid development and demonstration of the human landing system that will deliver the first woman, and in a later mission, the first person of color, to the Moon. The HLS capability demonstrated during the Artemis III mission will evolve into a safe and affordable long-term approach to accessing the lunar surface and to being one of many customers purchasing lunar transportation services. 

 

Through Artemis, NASA and its international and commercial partners will establish a cadence of trips to the Moon where American astronauts will conduct science investigations, technology demonstrations, and establish a long-term presence to prepare for humanity’s next giant leap – sending astronauts on a roundtrip to Mars.

 

The HLS program continues its hard work toward  achieving major agency milestones as NASA embarks on its mission to explore deep space and beyond this decade and into the future.

 

  • 1 month later...

Starship HLS picks up another lunar landing - Artemis IV.

Also updates on the seond  lander competitors, with Lockheed-Martin offering a nuclear thermal Earth departure engine.

https://spacenews.com/lunar-landing-restored-for-artemis-4-mission/

Quote

Lunar landing restored for Artemis 4 mission

HUNTSVILLE, Ala. — NASA has restored plans to include a lunar landing on its Artemis 4 mission to the moon later this decade, months after saying that the mission would instead be devoted to assembly of the lunar Gateway.

>

Kirasich confirmed after the panel that NASA had decided to include a landing on Artemis 4 again. The mission would likely use the “Option B” version of SpaceX’s Starship lander, he said.

>

[...] Option B would fund changes to the Starship lander to support more ambitious missions in the later “sustainable” phase of Artemis, and include a second demonstration mission.

>

 

  • 3 weeks later...

Crewed Starship HLS for Artemis IV confirmed.

This is an Option B contract which only SpaceX was allowed to bid on. Option B funds $1.15 billion for additional capabilities; docking at the Lunar Gateway, more crew & payload, etc. This puts total Starship HLS funding at over $4 billion.

That's 3 NASA lunar landings for Starship HLS - one uncrewed landing test in 2024 and two crewed landings; Artemis III (2025) and Artemis IV (2027)

A second crewed lunar lander will be competed under a different contract. 

https://www.nasa.gov/press-release/nasa-awards-spacex-second-contract-option-for-artemis-moon-landing-0

  • 4 weeks later...

SLD: competition for a 2nd  human lander system (HLS) in the Artemis program. This in addition to the Starship HLS vehicle.

https://spacenews.com/blue-origin-and-dynetics-bidding-on-second-artemis-lunar-lander/

Quote

 

Blue Origin and Dynetics bidding on second Artemis lunar lander

WASHINGTON — Teams led by Blue Origin and Dynetics, runners-up in NASA’s first competition to develop a lander to transport astronauts to the lunar surface, have submitted proposals for a NASA competition to select a second lander.

>

[...] The company NASA selects for SLD will fly one demonstration mission, likely no earlier than Artemis 5 in the late 2020s, and be eligible to compete for future missions.

>

NASA expects to select the winner of the SLD competition in June 2023.

 

  • 3 months later...
  • 1 month later...
  • 6 months later...
On 05/12/2023 at 09:58, bguy_1986 said:

How is that?  Don't they need another Starship up there to transfer with?

 

They are using inertia to transfer propellant from one tank to another, firing thrusters and letting Gs do the work. They can test this  inside a single vehicle, moving propellant from a header tank to a main. 

  • Like 1
  • 1 month later...

UAE will make part of the Lunar Gateway

https://www.nasa.gov/news-release/nasa-united-arab-emirates-announce-artemis-lunar-gateway-airlock/

NASA and the Mohammed Bin Rashid Space Centre (MBRSC) have entered into an agreement for MBRSC to provide the Crew and Science Airlock module for the Gateway Space Station. As part of the agreement, NASA will fly a United Arab Emirates astronaut to Gateway on a future Artemis mission. Pictured is an artist’s concept of Gateway (left) and an artist’s concept of a government reference airlock (right).

  • 3 months later...

Eric Berger reports on Ars Technica  NASA is quietly considering having Orion dock with Starship HLS in low Earth orbit for Artemis 3. Still having concerns about Orion's heat shield returning at lunar velocities. 10 years after its first flight and still no solution.

https://arstechnica.com/space/2024/04/nasa-may-alter-artemis-iii-to-have-starship-and-orion-dock-in-low-earth-orbit/\

In 2020 Robert Zubrin proposed they should scratch SLS/Orion and use Crew Dragon/Falcon Heavy. NASA said no.

With NASA now prepared the forego  Gateway and dock in LEO, Crew Dragon could take over the whole job. Saves almost $5 billion.

 

  • Facepalm 1

Astrolab FLEX lunar/Mars  rover is the base of the crewed Lunar Terrain Vehicle, designed for Starship HLV.  Just got a $1.9 billion NASA development contract. 

 

Quote

Shortly after Matthews let me drive around the parking lot in various modes, I had three immediate thoughts. It was a hell of a lot of fun to drive. For someone like me with limited piloting skills, it was remarkably intuitive to handle. And holy crap, can you imagine being an astronaut driving across the Moon in this?

 

 And it has a BIG robotic arm

 

Edited by DocM

NASA selects Japan's Lunar Cruiser, an RV for the Moon, a collaboration between JAXA, Toyota and Mitsubishi. Definitely a Starship payload.

In return, their astronauts get to go to the Moon

The vehicle uses a regenerative fuel cell; 

https://www.japantimes.co.jp/news/2023/07/22/business/corporate-business/toyota-moon-rover/

  Quote

Toyota said its technology will utilize solar energy and water to produce hydrogen and oxygen through electrolysis during daylight hours, and the fuel cells to supply electricity during the night.

A lunar night lasts about 14 Earth days, so with help of the technology the lunar rover would be able to ride for many days at a stretch even when it is dark and extremely cold

 

https://arstechnica.com/space/2024/04/japan-will-be-first-among-nasas-partners-to-have-an-astronaut-on-the-moon/
 

  Quote

The Japan Aerospace Exploration Agency (JAXA) has been working with Toyota and Mitsubishi Heavy Industries for several years on the design of a pressurized rover. The vehicle would be roughly the size of two minibuses parked side by side, measuring nearly 20 feet (6 meters) long, 17 feet (5.2 meters) wide, and 12.5 feet (3.8 meters) tall. Its interior cabin could offer "comfortable accommodation" for two people, or four in an emergency, according to Toyota.

>

The pressurized rover concept, which Toyota calls the "Lunar Cruiser," could explore the moon with astronauts inside for up to 30 days at a time. Crew members will be able to take off their spacesuits and work inside the vehicle in regular clothing. When astronauts aren't onboard, operators could remotely control the rover from a separate spacecraft or from Earth. Japanese officials aim to deliver it to the Moon in 2031, where it will operate for 10 years.

 

001-800x450.jpg.9481e9322d047a2f6c0468b1c3d92803.jpg

 More about the 2025 chaser/target Starship propellant transfer test 

 

Quote

The in-space propellant transfer test will be followed by an uncrewed demonstration mission of the HLS Starship, including fueling the vehicle and sending it to the moon for a landing. That mission will also feature an “ascent demo” not originally included in the plan, he said, to prove Starship can lift off the lunar surface.

 

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • FxSound 1.2.9.0 / 1.2.10.0 Beta by Razvan Serea FxSound (formerly DFX Audio Enhancer / FxSound Enhancer) is now free, making high-quality audio enhancement accessible to everyone. Designed for all PC sound systems, from average setups to audiophile-grade equipment, it offers automatic or fully customizable processing. As automatic or customizable as you want, it utilizes the highest-grade processing to deliver more volume, better equalization, and a wider, deeper sound. For the serious audiophiles, FxSound gives you the tools to adjust the FxSound Effects and EQ to your exact preferences. Turn FxSound on and immediately hear the difference in sound quality. FxSound is ideal for budget audiophiles, music lovers, gamers, transcriptionists, Netflix enthusiasts, and more. It’s particularly beneficial for those relying on quiet laptop speakers or low-quality audio hardware. As a free tool, FxSound excels in boosting volume, enhancing bass, and improving sound quality. No other free EQ for Windows matches its ease of use. FxSound Is Now Completely Free and Unrestricted FxSound Pro is now free for everyone, not just those who can afford it. Get free and unrestricted access to better sound today. FxSound is now entirely supported by users. Click here to donate to help fund continued development and improvements to FxSound. FxSound 1.2.9.0 changelog: Auto save preset when Equalizer or Effects settings are changed Reset to factory defaults can reset the unsaved preset changes Settings dialog UI improvements for Audio and Equalizer sections Output device list is now displayed in the device preference order Preset is selected immediately when the preset for an active output device changes from settings Fixes and improvements in preferred output device selection Fixed crash issue #487 Fixed preset not getting applied and EQ flat after update (#403 and #472) Fixed system audio device not being restored on reboot (#483) Fixed preset export and import dialogs not shown when always on top is enabled Fixed audio not being restored on exit after the preset save dialog Fixed FxSound on/off handling on Windows session changes FxSound 1.2.10.0 Beta changelog: Command line options can now be applied to an already running instance of FxSound Command line option added to launch FxSound minimized to the system tray Fixed output device not being changed through hotkeys when FxSound is off (#524) Individual hotkeys can now be disabled with Delete key (#515) Fixed the but to prevent invalid hotkeys from being registered (#523) Bluetooth devices removed from device settings are removed from device preference list Fixed device detection failures Fixed application hang when retrieving the audio mix format fails Fixed presets import dialog file name combo box text alignment Fixed output device not being applied through command line Fixed a delay blocking application load when minimizing to the system tray Fixed EQ band sliders not refreshing when switching number of bands (#521) Fixed user-set mute being overridden by FxSound Fixed icon visibility in ARM64 version Finnish language support added Corrected Persian translations Download: FxSound 1.2.9.0 | ARM64 | ~70.0 MB (Open Source) Download: FxSound 1.2.10.0 Beta | ARM64 View: FxSound Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • mIRC 7.84 Final by Razvan Serea mIRC is a full featured Internet Relay Chat client for Windows that can be used to communicate, share, play or work with others on IRC networks around the world, either in multi-user group conferences or in one-to-one private discussions. It has a clean, practical interface that is highly configurable and supports features such as buddy lists, file transfers, multi-server connections, SSL encryption, proxy support, UTF-8 display, customizable sounds, spoken messages, tray notifications, message logging, and more. mIRC also has a powerful scripting language that can be used both to automate mIRC and to create applications that perform a wide range of functions from network communications to playing games. mIRC has been in development for over a decade and is constantly being improved and updated with new technologies. mIRC 7.84 changelog: Added custom dialog editbox option 'optional' for grayed out optional text. Fixed DirectShow temporary wave file not being deleted on exit. Changed $urlget() to retry a connection without compression in the event of an error. Updated code signing certificate to use Azure Artifact Signing. Fixed menubar display bug when in dark mode. Fixed /server -a not preserving existing entry's codepage. Fixed Address Book nick colors "idle time" display bug. Changed installer to no longer require administrator access on startup. Added support for displaying an MDI window's System menu when right-clicking its titlebar. Updated libararies to OpenSSL v3.5.7, TagLib v2.2.1, Zlib v1.3.2, and ADA v0.5.5. Updated CA root certificates cacert.pem file. For a full list of recent changes, please see the versions.txt file. Download: mIRC 7.84 | 4.3 MB (Shareware) View: mIRC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You might be right... Look at his name, hiding in plain sight: hAmId.
    • ExplorerPatcher 26100.8457.70.3 by Razvan Serea ExplorerPatcher is a versatile and free tool that allows you to tweak and enhance the Windows Explorer. It comes with a range of useful features, including the ability to add new context menu items, change file name colors, and enable hidden features. Feature summary Choose between Windows 11 or Windows 10 taskbar (with labels support, small icons and lots of customization). Disable Windows 11 context menu and command bar in File Explorer and more. Open Start to All apps by default, choose number of frequent apps to show, display on active monitor and more. Choose between the Windows 11, Windows 10 and Windows NT Alt-Tab window switcher with customization. Lots of quality of life improvements for the shell, like: Skin tray menus to match Windows style, make them behave like flyouts and center them relative to the icon. Choose action when left and/or right clicking the network icon. Revert to the Windows 7 search box in File Explorer, or disable Windows Search altogether. Disable immersive menus and use mitigations that help you run the real classic theme without glitches. Discover the program's full range of features by reading this wiki article. ExplorerPatcher 26100.8457.70.3 changelog: Tested on OS builds 22621.4317, 22631.7079, 26100.6899, 26100.8037, 26200.8246, 26200.8457, 26300.8493, and 28000.2113. TIP: Windows Defender no longer flags ExplorerPatcher. It is no longer needed to configure Defender exclusions. Enjoy! Important Update for Windows Insider Users If you're running Windows 11 Beta build 26220.8474 or Experimental build 26300.8493, updating ExplorerPatcher is highly recommended. Microsoft has removed parts of the old Windows 10 Start menu from these builds, which caused ExplorerPatcher's Windows 10-style taskbar and Start menu to crash. This update fixes those issues and ensures Explorer starts correctly after future Windows updates. Because the required components are no longer included in Windows, the Windows 10 Start menu option has been disabled on these builds and future builds that lack the necessary files. A temporary workaround is to replace StartTileData.dll with a version from build 26xxx.8457, but this solution may stop working in future releases. The good news: development on the Windows 10 Start menu isn't over yet. More updates are planned. Highlights Fixed crashes affecting the Windows 10 battery flyout on Windows builds 25951 and newer. As part of that fix, network flyout buttons now behave like they did before Windows 11 version 24H2. Changes to the Primary taskbar location on screen setting now apply instantly without requiring a restart. ExplorerPatcher no longer modifies Windows 11 taskbar auto-hide settings when Explorer starts. The Open Start in All apps by default option is now hidden when the new Windows 11 Start menu is enabled. Fixed Windows 10 Start menu crashes on very early Windows 11 builds (21996–22000.51). Fixed a crash in Registry Editor when switching to thumbnail view during registry import/export operations. Improved compatibility with recent Windows builds, especially ARM64 and upcoming 26H1 releases. Improved overall ARM64 performance. Added Greek language translations. Thanks to @KonVetsos! ep_taskbar Improvements ep_taskbar now supports all 43 Windows 11 display languages. Fixed several issues in the system tray and other taskbar components. For mod developers: DLL naming has been simplified and made easier to understand. For mod developers: internal TrayUI changes provide better stability across Windows builds that use different taskbar implementations. Windows 10 Start Menu Improvements To help preserve compatibility, ExplorerPatcher now includes a newly recreated version of the tile layout engine that Microsoft removed in build 26xxx.8474. Current limitations: Tiles may occasionally overlap when pinned in certain ways. Restarting StartMenuExperienceHost.exe or Explorer usually corrects the layout. Further improvements are planned. Additional Fixes Added a blacklist that prevents ExplorerPatcher's shell extension from loading inside specific applications where it may cause problems. Updated Windows 10 Start menu animation support for newer ARM64 Insider builds. Fixed a rare taskbar initialization deadlock that could occur during startup. Start10 Updates Addressed a new compatibility issue caused by Microsoft's ongoing removal of tablet mode code in Windows 11 25H2 Experimental builds. Pinned tiles are no longer reset after repeated crashes. Various wording and interface text improvements throughout the application. Translation and UI Several interface strings have been cleaned up and clarified. Thanks to @sefinek for wording improvements. Please consult the README for more details. Download: ExplorerPatcher 26100.8457.70.3 | ARM64 | ~11.0 MB (Open Source) View: ExplorerPatcher Home Page | Features | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This author may be AI..... we just...... don't know.... lol AI is taking over.....run for the hills!
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!