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On 17/01/2025 at 15:22, FloatingFatMan said:

You DO realise that it's YOUR MONEY that's funding Musk, right?  That 300 million dollar explosion? That was aaaaalllll yours... :rofl:   Take away the government funding and subsidies, and SpaceX hasn't made a single red cent in profit.

 

And guess what? They don't go around blowing (literally) 300 million bucks every time they launch something, unlike Musk, who can't even read a NASA engineering manual... 

Hate blinds you.

  • Like 2
On 17/01/2025 at 14:22, FloatingFatMan said:

You DO realise that it's YOUR MONEY that's funding Musk, right?  That 300 million dollar explosion? That was aaaaalllll yours... :rofl:   Take away the government funding and subsidies, and SpaceX hasn't made a single red cent in profit.

 

And guess what? They don't go around blowing (literally) 300 million bucks every time they launch something, unlike Musk, who can't even read a NASA engineering manual... 

Um what?  Where did you come up with that nonsense?  SpaceX spending money on R&D doesn't mean I'm paying for it.

Funny you mention NASA.  How much money and how long did it take to design SLS?  And remind me, how many launches have they had so far?

If you're going to whine about tax payer money, at least complain about the one what is actually a government and taxpayer funded entity...

  • Like 2
On 17/01/2025 at 20:38, Astra.Xtreme said:

Um what?  Where did you come up with that nonsense?  SpaceX spending money on R&D doesn't mean I'm paying for it.

It's government money, dear boy.  And where does government get its money from? Oh yeah. Taxes.

 

On 17/01/2025 at 20:38, Astra.Xtreme said:

Funny you mention NASA.  How much money and how long did it take to design SLS?  And remind me, how many launches have they had so far?

Better the money be spent on sane engineering methods than just YOLOing something out of a 1950's scifi comic and blowing it up almost every time you launch it...

 

On 17/01/2025 at 20:38, Astra.Xtreme said:

If you're going to whine about tax payer money, at least complain about the one what is actually a government and taxpayer funded entity...

I am, that'd be SpaceX, or are you just ignorant about where they get all their funding from?

On 17/01/2025 at 14:41, FloatingFatMan said:

It's government money, dear boy.  And where does government get its money from? Oh yeah. Taxes.

 

Better the money be spent on sane engineering methods than just YOLOing something out of a 1950's scifi comic and blowing it up almost every time you launch it...

 

I am, that'd be SpaceX, or are you just ignorant about where they get all their funding from?

Do I need to repeat myself?  What government money?  Show us proof that the US taxpayers are funding Starship development....
I can do a 5 second Google search and it clearly says otherwise.

A Starship launch doesn't cost $300m either, so clearly you're just pulling ridiculous ideas out of your deranged mind...

  • Facepalm 1
On 17/01/2025 at 15:47, Astra.Xtreme said:

Do I need to repeat myself?  What government money?  Show us proof that the US taxpayers are funding Starship development....
I can do a 5 second Google search and it clearly says otherwise.

A Starship launch doesn't cost $300m either, so clearly you're just pulling ridiculous ideas out of your deranged mind...

I'm on your side, but you could say there is some government money.  $2.89 billion contract for the lunar lander (I also seen another site say the total amount was $4.5 billion).  Bezo's got a 3.4 billion contract from the Government for theirs.  There have been other contracts as well, not specifically for Starship.  I seen one place estimate that Starship development could cost 10 billion.

Both contracts are to build something, and not some welfare type handout like he wants to believe.  Other money also comes from the government for a service like launching people to the ISS.

A lot of money also comes from private investors and launch services to other companies.  It's a business and as a tax payer, it's nice to see progress than what we've been used to with the other Government contracts that have been made.  We also don't have to worry or hear the reports similar to SLS being over budget by 6 billion, and 6 years behind schedule.

 

On 17/01/2025 at 15:41, FloatingFatMan said:

Better the money be spent on sane engineering methods than just YOLOing something out of a 1950's scifi comic and blowing it up almost every time you launch it...

Sane engineering like launching a rocket with no re-use like we've done for years?  Sane engineering that takes years to even get a rocket to launch?

You're just making yourself look bad at this point.

On 17/01/2025 at 21:17, bguy_1986 said:

Sane engineering like launching a rocket with no re-use like we've done for years?  Sane engineering that takes years to even get a rocket to launch?

Sane engineering doesn't mean it can't be reusable. The shuttle was sane engineering, was way more reusable than SpaceX's rockets, and was designed in the 70's.  The only reason it ended up failing was due to the "lowest bidder wins" mindset, and it was just old.  Also, SpaceX's reusability ain't all that anyway.  Their refurb costs aren't exactly low and nothing like they promised.  They've also missed every single ridiculous deadline they've ever made, by a mile.

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On 17/01/2025 at 15:17, Astra.Xtreme said:

Believe it or not, this is what they want to happen.  With rapid R&D, you want it to blow up occasionally and return the data. 

Before performing such maneuvers, SpaceX should know the air traffic route so as not to cause threats in the air with their ###### exploding rockets!

 

  • Facepalm 1
On 17/01/2025 at 16:34, FloatingFatMan said:

Sane engineering doesn't mean it can't be reusable. The shuttle was sane engineering, was way more reusable than SpaceX's rockets, and was designed in the 70's.  The only reason it ended up failing was due to the "lowest bidder wins" mindset, and it was just old.  Also, SpaceX's reusability ain't all that anyway.  Their refurb costs aren't exactly low and nothing like they promised.  They've also missed every single ridiculous deadline they've ever made, by a mile.

The shuttle costed a fortune and was not way more reusable. lol. It isn’t possible for it to have the same turn around a falcon 9 has. 

On 17/01/2025 at 20:39, snowy owl said:

What do you imagine that I don't know that there was an exclusion zone for the flight area of this rocket, the fact is that the debris still disturbed air traffic, since several fell further outside the exclusion zone.

I’m done arguing with people that are so blinded by hate. If anything you said was true (I’ve seen no official reports), the FAA will take care of it. Nobody’s minds are going to be changed over this.  SpaceX will continue flying and will get it straightened out as they did with Falcon 9. 

So here are some more details:

On Friday January 17, the day after this 7th test flight, which was seen as a new victory for Elon Musk's American company, the American aviation regulator (FAA) stuck its nose into the explosion affair, ordering SpaceX to open an investigation. And by grounding the private space industry leader for the duration of these investigations.

 SpaceX is well aware that some debris could be found in Puerto Rico and the British Virgin Islands.

Aircraft diverted and low-Earth orbit threatened

At the same time, in the air, the US Federal Aviation Administration was sounding the alarm, diverting numerous aircraft off course to separate them from the miles of debris strewn across the sky. Without much doubt, some of the debris would reach altitudes accessible to airliners, or even reach the Earth's surface without having fully vanished in time. A great risk, but one that could have taken on an entirely different scale if the ship's explosion had taken place at a higher altitude, and the debris had taken several days or weeks to return to Earth.

By leaving the Earth's gravitational pull, the debris could have ended up in a space known as low orbit, where the slightest threat could trigger a chain reaction of multiple collisions between each gravitating body. A situation underlined by the significant increase in the number of satellites in the sky. The saturation of the levels between 160 and 1000 kilometers in altitude is a growing concern, and SpaceX, with its Starlink constellation, has something to do with it: the overwhelming majority of the stars in orbit today have been produced by the company.

  • Like 2
On 17/01/2025 at 20:54, bguy_1986 said:

If anything you said was true (I’ve seen no official reports), the FAA will take care of it.

The FAA is taking care of it: https://www.cnbc.com/2025/01/17/faa-grounds-spacex-starship-reports-property-damage-in-caribbean.html

Quote

Notably, the FAA says it activated a “Debris Response Area” to warn aircraft of debris falling “outside of the identified closed aircraft hazard areas.”

Quote

The regulator noted in a statement that, while there have been “no reports of public injury,” it has received “reports of public property damage on Turks and Caicos” islands in the Caribbean.

SpaceX must complete the investigation and put in place any required corrective actions before the FAA issues the company with a new license to launch Starship again.

Happy now?

Edited by snowy owl
On 18/01/2025 at 14:28, snowy owl said:

Just don’t call him sunshine. 

  • Haha 3
On 18/01/2025 at 21:28, snowy owl said:

Several people, including the well known SpaceX supporter and streamer Scott Manley, are making the argument that the main problem was the triggering of the flight termination system which likely destroyed the vehicle when it malfunctioned. They argue that if it had deorbited in one piece it would have been far less dangerous and caused less damage. 

 

Something to consider.

  • Like 3

We must admit, it's impressive what they've achieved so far. We'll have to wait and see the results of the investigation into this accident to find out the real cause.

 

On 19/01/2025 at 09:36, FloatingFatMan said:

They argue that if it had deorbited in one piece it would have been far less dangerous and caused less damage.

I also share this view. And most probably the debris would have fallen in the areas delimited by the FAA, whether or not the rocket had exploded. Thus avoiding all the commotion that followed the explosion.

The investigation will tell us, at least I do hope so?

  • Like 2
On 17/01/2025 at 15:22, FloatingFatMan said:

You DO realise that it's YOUR MONEY that's funding Musk, right?  That 300 million dollar explosion? That was aaaaalllll yours... :rofl:   Take away the government funding and subsidies, and SpaceX hasn't made a single red cent in profit.

And that's a total crock. The vast majority of the money spent on developing Starship comes from the $billion$ they are raking in from Starlink, which is already several $billion per year.

So far the NASA contract is $2,9 billion, and that is being spread out over several years in milestone payments. Each milestone SpaceX meets, they get a small payment. The contract will not be completed until they have landed on the moon twice, once with a crew. 

 

On 17/01/2025 at 15:22, FloatingFatMan said:

And guess what? They don't go around blowing (literally) 300 million bucks every time they launch something,

Starship launch does not cost $300 million. Not even close, and they are well on the way to having reusable boosters which is 2/3 of the cost.

 

On 17/01/2025 at 15:22, FloatingFatMan said:

unlike Musk, who can't even read a NASA engineering manual... 

He's enough of an engineer to be elected by his peers into the National Academy of Engineering. He's also in the Royal Academy. How about you?

  • Like 2
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On 18/01/2025 at 06:22, snowy owl said:

So here are some more details:

On Friday January 17, the day after this 7th test flight, which was seen as a new victory for Elon Musk's American company, the American aviation regulator (FAA) stuck its nose into the explosion affair, ordering SpaceX to open an investigation. And by grounding the private space industry leader for the duration of these investigations.

Only Spacex\X's Starship is under investigation, their Falcon rockets continue to launch.

The FAA investigation is standard procedure, and SpaceX will do the investigation and file a report. This will probably be a fast one because Starship has thousands of sensors and cameras monitoring every aspect of the flight. They knew what caused it within an hour of the launch. They have even discussed what the fix will be.

FAA can accept the report or reject it, and they rarely reject SpaceX reports. They believe theirs more than they do Boeing's. 

Meanwhile, the vehicles for Flight 8 are in flown for a likely launch in February or March.

New Glenn may not fly again until mid-2025

Edited by DocM
On 21/01/2025 at 02:26, DocM said:

Only Spacex\X's Starship is under investigation, their Falcon rockets continue to launch.

I think that according to the reference I quoted it was very clearly “Starship” that was grounded, it's all in the title, isn't it? And not the “Falcon9”.

On 21/01/2025 at 02:26, DocM said:

FAA can accept the report or reject it, and they rarely reject SpaceX reports.

However, Musk does not agree that the next test should be postponed until he receives the report on his investigation and the FAA's conclusions. That's where I have a problem with this case.

Ref.: https://www.cbc.ca/news/world/spacex-starship-explosion-1.7434001

On 21/01/2025 at 02:26, DocM said:

They believe theirs more than they do Boeing's. 

I understand why, and it's one of the reasons why last year I avoided any flight involving a Boeing aircraft, preferring to travel on board an Airbus instead.

 

On 21/01/2025 at 02:26, DocM said:

Falcon rockets continue to launch.

According to this website (https://everydayastronaut.com/falcon-9-block-5-starlink-group-11-8/), the next Falcon9 launch is scheduled for January 21.

On 21/01/2025 at 07:23, snowy owl said:

.However, Musk does not agree that the next test should be postponed until he receives the report on his investigation and the FAA's conclusions. That's where I have a problem with this case.

FAA doesn't. After their last long delay NASA got involved because this is part of  NASAs Artemis project. FAA had also been criticized for extended delays not only by the rest of the industry but by Congress, which holds their leash.

As a result, Congress is considering removing FAA from the launch management business and giving it back to the Dept. of  Commerce. 

Since, FAA has been more...cooperative.

 

On 21/01/2025 at 07:23, snowy owl said:

Pfftttt... Mostly outdated info and poor assumptions. Typical Mass media.

The degree fall was within the preassigned debris area, and ahead of the flight all aircraft were given a zone to keep out of. Big deals to FAA and SpaceX met their obligations.

Flight 8 marches on

 

  • Like 1
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On 22/01/2025 at 01:23, DocM said:

The degree fall was within the preassigned debris area

So the Turks and Caicos Islands were included in the preassigned area, inhabited areas, while Musk claimed that all the debris had fallen into the Atlantic, show a little more seriousness!

One lady testifies that she alone picked up 8 lb of debris (see link below).

https://www.nbcnews.com/nightly-news/video/spacex-starship-explosion-debris-lands-on-tropical-island-229691461579

On 22/01/2025 at 01:23, DocM said:

and ahead of the flight all aircraft were given a zone to keep out of.

This is perfectly normal since it's part of every rocket launch 🤪!

On 22/01/2025 at 01:23, DocM said:

Pfftttt... Mostly outdated info and poor assumptions. Typical Mass media.

I have consulted several media of different sizes, and they are unanimous on the results, and falling debris area from this explosion.

But of course, stay in front of your TV and watch Fox News! Which is nothing but disinformation!

Even if the launches are interrupted for the duration of the investigation, there's nothing to stop them being ready for the next launch 🤷🏻‍♂️!

 

Edited by snowy owl
On 22/01/2025 at 07:33, snowy owl said:

One lady testifies that she alone picked up 8 lb of debris (see link below).

https://www.nbcnews.com/nightly-news/video/spacex-starship-explosion-debris-lands-on-tropical-island-229691461579

I only skimmed that video, because I don't care to argue with somebody who is just here to troll.  But what I seen was there was debris washing up on beaches.  This doesn't sound like as big of a deal that you're trying to make it.  It seems kind of obvious to me that you would have that.

On 22/01/2025 at 08:05, bguy_1986 said:

But what I seen was there was debris washing up on beaches.

What about the other testimonials?

And that there is an investigation to confirm or not that debris may have damaged property?

These are the facts, if you don't like them, there's nothing I can do about it 🤷‍♂️?

On 22/01/2025 at 08:29, snowy owl said:

What about the other testimonials?

And that there is an investigation to confirm or not that debris may have damaged property?

These are the facts, if you don't like them, there's nothing I can do about it 🤷‍♂️?

Then I'm sure it will show up in a FAA report or SpaceX's report. 

What did they do when the shuttle exploded across the states?  They attempted to fix it and continued on, which is what they will do with Starship whether debris landed where it was supposed to or wasn't supposed to.

 

What are you hoping to see happen?  For the Government shut Musk/SpaceX down?

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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