Call of Duty Mobile on iOS is Simply Amazing


Recommended Posts

I have been playing this on my iPhone 11 and I am amazed at the visual quality of this game on iOS and iPad OS. I recorded my game on the iPhone 11. Truly amazing what the GPU and CPU on that phone can do.

 

 

 

Yeah I played this when it first dropped on mobiles and was really impressed with that they've managed to do. The game is pretty impressive, both gameplay and visuals. 

 

It definitely looks better than what I remember!

  • Like 1
  • 1 month later...
7 hours ago, dipsylalapo said:

Not as much as I used but I do still play occasionally.

Cool! I love that game. If you want to play hit me :D are you from Brazil? I'm trying to improve my english by paying with foreign people. I play Among Us, Free Fire, CoD Mobile...  do you play any football game in your phone on in web? I love football (obviously, I'm from Brazil lol)... Or anyone else? 

 

Btw you don't have to teach me anything, I just learn great just by listening xD

 

1 minute ago, Blastoiseed said:

Cool! I love that game. If you want to play hit me :D are you from Brazil? I'm trying to improve my english by paying with foreign people. I play Among Us, Free Fire, CoD Mobile...  do you play any football game in your phone on in web? I love football (obviously, I'm from Brazil lol)... Or anyone else? 

 

Btw you don't have to teach me anything, I just learn great just by listening xD

 

No I'm from the UK. Mostly play CoD, not sure how to add friends but if you let me know I'll be sure to add you.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!