I think a big part of it is developers have grown themselves too big and ballooned their budgets. It's the only way to show endless growth to investors between releases. Then they make massive investments in games designed for the bottom line hoping players follow instead of designing them for the players and hoping the bottom line follow in the way smaller, indie developers do. This often causes the games to fail to hook players. Instead they need to streamline development, lower budgets and sales forecasts, actually listen to gamer feedback, realize that social media doesn't dictate real world gaming tastes and habits, and overall learn to adapt instead of regurgitating the same formulas over and over.
Yea, I don't buy new, I always wait for games to be on clearance. I thank those with money and time to waste for funding the fun I'll have for a fraction of the price.
Glad you sold it!
Chop shopping is a PITA. I do a lot of stuff with retro computing, mostly 8 & 16 bit from the 80's, and the choppers are utterly destroying the market. Ripping apart perfectly functional classic machines such as Amiga's and Atari ST's and so on and selling them for parts; it's disgusting.
Ouch! I hope you can find a replacement.
I built a PC for the first time in 9 years... and of course I chose a case with a glass side panel.
Building in it scared the hell out of me the entire time!
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