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By Case_f · Posted
I feel kinda similar. I don't think Man of Steel was flawless, it has plenty of issues (one of them certainly being a bit too dark, at least at times), but I do re-watch it from time to time and mostly enjoy it. I feel like it is the best of Snyder's DC movies by a fair bit. This one felt weird to me - a bit too...I don't know, would "whimsical" be a good word to describe it (not a native speaker)? It does a lot correctly for sure, but overall comes off too... "Gunn-y". I feel like a Superman movie deserves a bit more seriousness than something like Gunn's Suicide Squad or Peacemaker. It seems like Gunn is leaning quite a bit into the more lighthearted side of Superman (and DC in general), whereas I seem to prefer the more serious one. The original two with Reeve were pretty spot on in that regard (despite awkward time travel ). But clearly it has been a welcome change for many, so more power to them and to Gunn, I guess -
By Case_f · Posted
I'm not in a habit of commenting on articles I haven't read. -
By Case_f · Posted
It actually kinda is, just in a more indirect way than the other ones, in a "Windows has been getting worse and worse because included games" kind of way. And yes, editorials tend to be (wouldn't say "are meant to", but YMMV I guess) subjective. What I meant was that the issues they mention tend to be rather subjective and minor, but tend to be presented as if they are on subjects that will affect everyone/most. But whatever, it's your site, your articles and you are clearly happy about them and are also happy to defend them, so who am I to argue with you. I simply pointed out a weird trend I noticed. -
By ThaCrip · Posted
Looks like we are pretty much on the same page here ; even with NES (and the like), which I pretty much consider that the early day's of good games (Mike Tyson's Punch-Out is one game in particular that's stood the test of time for me on NES (and roughly a handful of others and that's about it as I suspect I would somewhat struggle to find more than around ten NES games of any real worth for me at this point in time. but once I cut out the BS it's probably somewhere around five) as I play it on Mesen2 emulator nowadays (I use the Linux version) which they say is pretty much the best NES emulator) but the general volume of games that started to stand out really started to take off in the 1990's+ as it was the later 2D days and started to shift into the earlier 3D days when people really could innovate but after roughly 15 years or so (say 1995 to 2010 or so in regards to 3D games) things started to plateau and people were mostly recycling the same old stuff in many cases. but just on a personal level, while there is some exceptions, I also was also pretty much a 1990's to around 2010 type of gamer to narrow things a bit more. even console wise... the last one I bothered with was the XBox360 generation (which basically plays inline with your Playstation comment). but it's not surprising as there is less and less reason to own a console vs the good ol' days (hell, when I look back on what consoles that stuck with me the most it's pretty much consoles from the 1990's (or older) which is before consoles got modern which I would consider the start of 'modern consoles' to be PS2/XBox in 2000-2001). but a PC has easily been my all-around favorite gaming device long term, especially given we can play older console games on it nowadays etc. hell, one can even play a native PC port of Super Mario 64 (definitely my #1 Mario game long term hands down which I had on a N64 back around release in 1996 etc but I sold my original N64 back around 2001) as it works well on Linux etc as I built it from source as it's basically got widescreen and 60fps (game engine is still 30fps but it feels like 60fps as you can tell camera moves quite smoothly) and better camera etc and a HD graphics pack but still retains the old school look/feel. I 100% that game not long ago by getting all 120 stars even though to just 'beat-the-game' one only needs 70 stars (baring using the 'backwards long jump' exploit which I played around with it on the PC port and it still works, but I did not take advantage of it and played the game straight. like I just tried to see if I could do it on the infinite stairs and I could do it multiple times as there is a little learning curve but it's not super hard to do. but once I did, I just ran back down the stairs and tried to see if I could do it again and again etc. so at this point I could probably do it within a minute or two tops once I am at the infinite stairs). anyways, about graphics etc... that balance of graphics/quality/pacing etc (even subject matter and type of game as some games will never be good for me as the subject matter just ain't that interesting. but I get what qualifies as good varies from person to person) can be difficult to get just right (like with all of these high graphics games, with higher loading times that can detract from a game to some degree) as personally I don't need all of the latest-and-greatest visuals anymore as those days of being "wow'ed" by graphics are pretty much long gone for me as even graphics from early 2010's is plenty good enough (probably roughly a sweet-spot between the old and current). hell, the last time (like in terms of most recent) I clearly remember being "WOW'ed" by graphics was when DooM3 alpha demo leaked in Nov 2002 as it was clearly well ahead of other games graphically at the time. but by the time the game was released in about mid-2004, while it still looked strong, it was not as mind blowing at that point since other games closed the gap some. but I do agree with you though as I suspect it might be sort of a age/experience thing in that as a person experiences more stuff, it becomes more difficult to be impressed as your standards rise as you can really start to see the true gems from just-another-game (just like movies etc). you said, "But the problem is, game development has become too easy and you have to churn through mounds and mounds of garbage to find anything decent." Yeah, I can definitely see that being a issue (like if it's easier and the sheer volume of people doing it increase quite a bit, it's going to churn out a bunch of forgettable stuff to 'maybe' get a gem once in a while and even if that gem does come out, I suspect a lot of people who may appreciate it never even heard about it to give it a chance etc). but I suspect that's largely why, at least speaking for myself, we tend to stick with what's familiar or thereabouts. like those game series that have been around a long time and don't venture too much outside of that. besides, I think games have reached a point a while ago now that they are pretty much churning out roughly the same stuff but with slightly better graphics etc which is not looking good for gaming as a whole (a great example... Call of Duty: Same ol' $*** ). but in general I tend to replay games I know that stand out for me from the past more than venturing out trying to find new games to play (I venture out a little here and there though). I suspect a lot of it is, even if there are some undiscovered gems, one would have to play a ton of forgettable games to 'maybe' find a gem. so in the end it ends up being too much effort and we say screw-it and stick to what we are familiar with etc. because in the old days, while there was still forgettable games for sure, it seemed a bit easier to cut through the BS to get to the gems. because we did not have boatloads of games (like back in the 1990's, maybe into the 2000's on some level etc) like today where everything is handed to people on a silver platter with easy access (and pretty much for free in many cases). but I guess come to think of it... gaming has become TOO big nowadays (as too many are doing it) and they try to appeal to the lowest common denominator which probably lowers the overall quality of gaming as a whole as a result. like make games that have wider appeal but might not be as special to those who play it (like they might enjoy it enough to buy it but then quickly forget about it) vs ones that might get higher praise but less people that praise it (like less people buy but those who do have a higher appreciation for it). I get from a business point of view they obviously want more sales figures because I get that at a minimum they need sales to be high enough to warrant future games. but I suspect a lot of these AAA level people who finance those games just see the $$$ and if the profits are minimal-to-half-decent they are not interested. so then it starts to turn games into indie vs huge-names with not too much in-between as I suspect the sweet-spot is those games that are more AA range etc etc. I guess one could look at this stuff plenty of ways and say this and that, but I get it's difficult to get that sweet-spot of any random game, so I am not going to be too hard on game developers as there is plenty of factors at play here. o well, worst case at least we still got the classics to replay but as for "stories that have been done a million times before"... I get your point here but I think it's mostly about taking something that's already been done and doing it well more than coming up with a original idea etc. but I get this is still not easy as if it was everyone would be churning out gem after gem. but at the end of the day... at least for myself, the whole point of playing games it to find ones you can replay here and there as time passes. that separates the true gems from just another game. in this regard it tends to favor older games over recent ones. but we shall see what the future holds ;) -
By zikalify · Posted
Wikipedia's privacy at risk under UK Online Safety Act, legal challenge to be heard by Paul Hill The Wikimedia Foundation, which runs Wikipedia, is due to challenge the UK’s Online Safety Act (OSA) in the High Court of Justice in London on July 22 and 23. It wants to challenge the categorization regulations that would classify Wikipedia as a Category 1 service, which was designed for large, commercial social media platforms in mind, not volunteer, non-profit encyclopedias. If Wikimedia fails in its bid and Category 1 duties apply to Wikipedia, it will have to verify the identity of many of its volunteer contributors. This forced verification would undermine the privacy that keeps its volunteers safe from harassment, legal threats, and risks from authoritarian governments. The Category 1 rules allow people who go on online to block unverified users to cut out content from anonymous accounts and anonymous trolls interacting with them. This provision would be bad for Wikipedia because its contributors are generally not verified. Additionally, if forced to comply, Wikipedia would have to divert its resources from improving the site to protecting users, even though it’s a non-profit. Two rights organizations, the Electronic Frontier Foundation (EFF) and ARTICLE 19 have come out in support of Wikimedia’s challenge, believing that the OSA is a threat to freedom of expression and privacy online, both in the UK and globally. The provisions in the law become operational on July 25, so Wikimedia will have to act fast if the ruling does not go its way in the days prior. The decision by the High Court will be very interesting to see because the main targets and intent behind the OSA are to restrict access for children to pornography and harmful content on social media platforms. Wikipedia is neither of those and generally doesn’t include the harmful content found on those platforms, though, it does include information about things that parents might not want their kids to see.
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