Recommended Posts

Hello,?

?

Thank you for writing to MSN Messenger.?

?

You mentioned some suggestions and recommendations about MSN Messenger. We

appreciate your feedback. Unfortunately, that feature is not currently available

with MSN Messenger. We forwarded your suggestion to the product team that

carefully reviews these suggestions and considers them for future releases.

If you have any inquiries or more suggestions, feel free to write back. We'll be

happy to hear from you again.

For additional online help, please go to:??

http://messenger.msn.com/Help/ 

??

Sincerely,??

??

Vanessa??

MSN Messenger Support

don't u just fe:ermm: love? :ermm:

I work in a software development company, and I can tell you that feedback like that DOES get read. But just because you suggest something doesn't mean it's going to happen.

You can't begin to conceive of the internal politics involved in something like making a change to a popular / important system. It may not seem like much to you as an end-user, but it's monumental. It's not just a case of Microsoft reading your suggestion and then clicking its heels three times, it's far more difficult than that. There's a reason Unsanity or Objective Development can bring out radical new features in days, whereas Microsoft takes years.

And that's only based on my experiences here. I can only imagine how much greater it is in a massive company like Microsoft.

How do you know that Microsoft is working the same way as your company in handling ideas of their customers. Giving "automated" and inpersonal messages back isn't my idea of reading feedback carefully....

And I (!)think(!) the big difference is between Microsoft and your software company is that Microsoft owns the whole f*cking software branche and doesn't really have to listen to the people because they'll make their profit each year anyway. That especially applies to the Mac users because they're only a small part of Microsoft's customers.:ninja:

Then your idea of reading feedback carefully bears only a casual resemblance to reality :)

What does reading feedback have to do with writing you a personal letter? Ever tried submitting feedback to Apple on their website? Do they give you a personal response? Of course not, they tell you exactly what I just told you. They don't have time to sit there writing out letters one by one to everyone who dreams up an idea.

That has nothing to do with whether or not someone reads your feedback and considers it. My point is that if the people who read and consider it had to write everyone back about every suggestion, they'd never get a CHANCE to actually consider any of it. There are only so many hours in the day.

These things get read. But reading them has no bearing on responding to you, and they have far better things to do than that (such as reading the next guy's suggestion).

How do you know that Microsoft is working the same way as your company in handling ideas of their customers. Giving "automated" and inpersonal messages back isn't my idea of reading feedback carefully....

And I (!)think(!) the big difference is between Microsoft and your software company is that Microsoft owns the whole f*cking software branche and doesn't really have to listen to the people because they'll make their profit each year anyway. That especially applies to the Mac users because they're only a small part of Microsoft's customers.:ninja:

Well, I submitted feedback and i did get a personal reply from their customer service guy or representative

I have so far submitted 2 diferent feedback reports to them (MSN Messenger team), and have received e-mails from them.... Here they are, along with the response from the Microsoft people...

This reply was sent to me on March 30:

Hello,

Thank you for writing to MSN Messenger.

I understand that you want to be able to have videoconference capabilities in MSN Messenger for Mac.

I think this is a good idea and will greatly improve our service. I forwarded your suggestion to the product team which carefully reviews suggestions for future releases.

Also, I would like to apologize for the delay in answering your email as you have expected.

Let me know if you have other inquiries. I appreciate your support and patience.

For additional online help, please go to:

http://messenger.msn.com/Help/

Sincerely,

Sarah

MSN Messenger Support

--- Original Message ---

From: icaito@

To: [email protected]

Sent: Sun Mar 28 22:29:31 PST 2004

Subject: SUGGESTION: Future4: Feature

Description : I just want to express to you guys what I have heard from a few thousand others. Please, DO add the video conference capabilities to the upcoming version of MSN Messenger for Mac.

I have seen the new beta version in action, and truth is I am very short to completely shocked. I sincerely expect more of you guys.

Thanks for your kind attention.

And here is the next reply, received the first of April:

Hello Ricardo,

Thank you for your reply.

We apologize for the delay in response. We are eager to assist you with your concern.

I appreciate you providing us with further suggestions which will help us improve our service to all Messenger user for Mac.

The feature to scroll down with the stored e-mail address you mentioned is a built in design of Windows XP versions. This function not only apply to MSN Messenger program but other programs which is using a Passport service. This stored e-mail addresses are locally stored on a computer which can also be deleted. I have take note of all the feature request you have included in your e-mail and forward this again to our product development team.

I appreciate your understanding and continuous support.

Please write back to us if you have other inquiries.

For additional online help, please go to:

http://messenger.msn.com/Mac/FAQ.aspx?client=2

Sincerely,

Angelo

MSN Messenger Support

--- Original Message ---

From: icaito@

To: [email protected]

Sent: Tue Mar 30 19:50:47 PST 2004

Subject: Re: CST152759129ID - SUGGESTION: Future4: Feature

Thank you for your kind (and timely) response, Sarah.

I really understand that you guys have very busy schedules and appreciate

deeply that you take time a minute to respond to my concerns.

As I keep tweaking the beta version of MSN Messenger:Mac I have to tell you

I find very interesting that, up to this point, the program has not

"crashed" on me once (which is a problem I used to have on the old version,

3.5), so BIG kudos on that one.

However so, I think there are still a couple other things that I've seen in

the latest Windows version that should be brought onboard on the Mac, such

as:

-A scroll-down login (for different user names)... I am not completely sure

whether that is a Windows XP feature, but it would be totally cool to have

it on MSN for Mac 4.

-The side window for user profile (picture).

-Finally, what are the possibilities of (sometime in the near future) have

interface between MSN Messenger and iChat? I understand this is a very

complicated issue, and encompasses the agreement of both parties. Also, on

the same note, if you guys DO add VTC capabilities to your new version,

please, PLEASE, make sure it works with iSight, that would be the greatest

addition yet.

I will leave it at that. Don't want to bother you guys too much.

Again thanks a million for your kind attention. Have a great day.

Ricardo.

So I do guess it is worth a try... also, I think the more we tell them about the features we want to see, the better a chance we will have of getting them on the next MSN Messenger version (v4).

What do you all think?

Could you describe "the feature to scroll down with the stored e-mail address" a little more in depth please? I've been playing with the addressbook API so this kind of interests me.

I'm writing using Cocoa where as I'm reasonably sure messenger is using carbon (which I hardly know at all) like the rest of the office suite, but writing this sounds like the kind of thing that makes cocoa such an nice API so I'd like to spend a few hours and try to figure it out.

DOSE, you got my point exactly... I was talking about the dropdown/scrolldown option where email addresses are "stored" and which the user (me/you/etc) would use when logging in to MSN Messenger on Windows XP... However, as the person from the MSN team responded, such feature is available thru XP only, since it is one of the embedded software designs of XP...

however, as the evn show was saying..

I've been playing with the addressbook API so this kind of interests me.

I'm writing using Cocoa where as I'm reasonably sure messenger is using carbon (which I hardly know at all) like the rest of the office suite, but writing this sounds like the kind of thing that makes cocoa such an nice API so I'd like to spend a few hours and try to figure it out.

i think that runnning the application on cocoa might help come up with a design that might trick the program (MSN v4) into doing this... why don't you contact the production team and explain your idea... sounds absolutely genious to me :woot:

  • 4 months later...
You can't begin to conceive of the internal politics involved in something like making a change to a popular / important system. It may not seem like much to you as an end-user, but it's monumental. It's not just a case of Microsoft reading your suggestion and then clicking its heels three times, it's far more difficult than that. There's a reason Unsanity or Objective Development can bring out radical new features in days, whereas Microsoft takes years.

..the thing is.. video is super-easy to code into an OS X program.. using any compressor you want. Most Mac users I know refuse to install Windows Media Player, so if the feature does make it to the Mac version of MSN Messenger, you just know all of them won't be able to use it without installing the dreaded WMP and all the heartache (crappy codecs that try to take over browsers, etc.) that comes with it.

There's no way MS will let us use any codec but theirs.

The 'internal politics' of adding video to the Mac version are not really an issue when the program already has these features, it's just to keep it for a 'preferred' platform.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      neufuse
      67
  • Tell a friend

    Love Neowin? Tell a friend!