The X800 is here


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Me hopes back over to the nVidia camp. Ta Ta ATI.

looks like i'll be putting up my ATI 9800 PRO (XT BIOS) on ebay or neobay soon :D

nVidia:

1. Shader 3.0 support.

2. Higher Color Precision.

ATi

1. Lack of Shader 3.0 Support

2. Lower Color Precision.

Does nVidia support Temporal AA ? :p

To each his own. It real boils down to which company you like or how much you are willing to spend rather than "ooh this is faster" or "ooh this has more features"... BS. :ninja:

so everyone is bitching about PS 3.0 support.. uhm are there even games that make fully use of 2.0 at all? let alone 3.0 :s.. won't see that for at least a year or more.. like when dx9 came out.. that's more a year ago.. and are all games dx9? nope.. only a few.. and i can count on my hand how many..

i switched for nvidia to ati.. and im not going back at the moment.. fcuk ps 3.0 man :p

i mean.. just check the benches.. Ati is still king when it comes to High Reso + Max AA + AF.

this is the clearest example i can give you guys:

http://www.hexus.net/content/reviews/revie...XJsX3BhZ2U9MTc=

i know it's not good to judge by only using one review.. but most of those reviews are pretty ****ty..

Anadtech also is a good one

Edited by jaffa

Nvidia "owned" for a full 3 weeks, by the looks of things the X800 PRO may be even for sale first than the early announced 6800/U...

As for people defending nvidia drivers you are kinda outdated as most reviews specify ati drivers are better, and nvidia doesn't even have nothing besides some wierd betas!

All in all i personally don't see a reason (for me that is) to ditch my 9800PRO :)

Me hopes back over to the nVidia camp. Ta Ta ATI.

looks like i'll be putting up my ATI 9800 PRO (XT BIOS) on ebay or neobay soon :D

nVidia:

1. Shader 3.0 support.

2. Higher Color Precision.

ATi

1. Lack of Shader 3.0 Support

2. Lower Color Precision.

Nvidia 599

ATI 499

3Dc > 3.0 Shader for current latest games and future near forthcoming games

It's not the lack of 3.0 support people are concerned about, it's the $1,000.00 dollars on video cards you would most likely be spending, buying one ATI 2.0 now, and one 3.0 card next year. The whole point of the deal, for ATI extremists, would be to wait a whole year for the R500 to spend their 500.00 on. It would be ridiculous to spend money on an X800XT now, and when 3.0 games popup next year, to spend yet another 500.00 on the R500.

Sometimes hardware will be ahead of the game....and it's not a bad idea to jump on the bandwagon a bit early...

I've already heard some rumors that some games out now will be getting patched with 3.0 support.

It's Nvid's power supply requirements that make me.. :wacko:

Not really in the mood to have to buy 2 ATI cards to eventually get Shader 3.0 Support. First these without it and then another later on with. Personally I don't see PCI-e in my near future so i don't expect to upgrade my Graphics card for at least 2+ years.

I'd rather buy 1 SUPER Fast nVidia card with the support. According the benchmarks its damn good too. :D

Some of you may say well there's nothing with Shader 3.0 support yet. Yeah but do you Still want to have to buy 2 ATi cards to get there? that is if you are going to buy an X800 card then its succesor.

Sounds kind wack to me IMO. :s

SM3.0 isn't really a big thing, since it's basicly just an upped 2.0. SM4.0 will bring ALOT new to the table, so for me it will be a X800XT now and the next card will be a SM4.0 capable one.

3DC really looks promising since it's very easy to implement and will increase the quality significantly.

EDIT: We haven't even seen the NVIDIA preform on 3.0 yet, since the DirectX version it requires isn't even out yet. I think a 3.0 intensive game would make the card crawl anyway (when it comes out in a year or so).

SM3.0 isn't really a big thing, since it's basicly just an upped 2.0. SM4.0 will bring ALOT new to the table, so for me it will be a X800XT now and the next card will be a SM4.0 capable one.

3DC really looks promising since it's very easy to implement and will increase the quality significantly.

EDIT: We haven't even seen the NVIDIA preform on 3.0 yet, since the DirectX version it requires isn't even out yet. I think a 3.0 intensive game would make the card crawl anyway (when it comes out in a year or so).

that's what i was thinking!

dx9 doesn't even support ps3.0 right now.. everyone is bitching about ps 3.0.. it isn't even out yet! lets see how fast the 6800 will be when using ps3.0.. @ high reso + @ full AA + Af :laugh:

Sometimes hardware will be ahead of the game....and it's not a bad idea to jump on the bandwagon a bit early...

NV30 for example ? It went down as the *dustbuster*.

ATi is very shrewd and they dont incorporate anything unless its really necessary. They know PS3.0 isnt going to be big until next year and by then there will be next generation of video cards anyway...

Look at these pictures. The ones on the right is from the pre-rendered movie that Rhino made for ATI. The left ones are the ones that renders in real time on the ATI card.

http://www.huno.net/cstm/ruby2.jpg

http://www.huno.net/cstm/ruby3.jpg

http://www.huno.net/cstm/ruby4.jpg

http://www.huno.net/cstm/ruby5.jpg

http://www.huno.net/cstm/ruby6.jpg

http://www.huno.net/cstm/ruby7.jpg

http://www.huno.net/cstm/ruby8.jpg

You can watch the pre-render on Rhinos website.

http://www.rhinofx.tv/dc/dc_large.html

http://www.rhinofx.tv/dc/dc_small.html (perhaps better for people without broadband)

Then what is the benefit of SM 3.0 cos the image quality remains basically the same. I thought that the major benefit was increase in speed. I can see how branching would be expensive.

Will have go read more.

Doing what branching could do for a particular effect would be even more expensive on SM2.0 from what I understand. The feeling I get when reading around is that 2.0 is far from fully utilized yet and that SM4.0 will fix lots of issues that exist on both 2.0 and 3.0.

Doing what branching could do for a particular effect would be even more expensive on SM2.0 from what I understand. The feeling I get when reading around is that 2.0 is far from fully utilized yet and that SM4.0 will fix lots of issues that exist on both 2.0 and 3.0.

This is exactly what I thought. With SM 3.0 (branching), the code required to generate the effects would be more efficient. Therefore it would be easier than SM 2.0. However if even more complex code is written, obviously it will take a toll on the card.

I think that ATI not supprting SM 3.0 is a self-fulfilling prophecy (atleast for the time being). As almost half of the cards on the market will be ATI, all the developers will have to write the SM 2.0 code even if they support SM 3.0. Given that there is almost no image quality difference between the two, ATI owners will remain quite happy. The only thing is that the R420 will soon tap out and for the next generation they need to introduce new features.

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