The X800 is here


Recommended Posts

Me hopes back over to the nVidia camp. Ta Ta ATI.

looks like i'll be putting up my ATI 9800 PRO (XT BIOS) on ebay or neobay soon :D

nVidia:

1. Shader 3.0 support.

2. Higher Color Precision.

ATi

1. Lack of Shader 3.0 Support

2. Lower Color Precision.

Does nVidia support Temporal AA ? :p

To each his own. It real boils down to which company you like or how much you are willing to spend rather than "ooh this is faster" or "ooh this has more features"... BS. :ninja:

so everyone is bitching about PS 3.0 support.. uhm are there even games that make fully use of 2.0 at all? let alone 3.0 :s.. won't see that for at least a year or more.. like when dx9 came out.. that's more a year ago.. and are all games dx9? nope.. only a few.. and i can count on my hand how many..

i switched for nvidia to ati.. and im not going back at the moment.. fcuk ps 3.0 man :p

i mean.. just check the benches.. Ati is still king when it comes to High Reso + Max AA + AF.

this is the clearest example i can give you guys:

http://www.hexus.net/content/reviews/revie...XJsX3BhZ2U9MTc=

i know it's not good to judge by only using one review.. but most of those reviews are pretty ****ty..

Anadtech also is a good one

Edited by jaffa

Nvidia "owned" for a full 3 weeks, by the looks of things the X800 PRO may be even for sale first than the early announced 6800/U...

As for people defending nvidia drivers you are kinda outdated as most reviews specify ati drivers are better, and nvidia doesn't even have nothing besides some wierd betas!

All in all i personally don't see a reason (for me that is) to ditch my 9800PRO :)

Me hopes back over to the nVidia camp. Ta Ta ATI.

looks like i'll be putting up my ATI 9800 PRO (XT BIOS) on ebay or neobay soon :D

nVidia:

1. Shader 3.0 support.

2. Higher Color Precision.

ATi

1. Lack of Shader 3.0 Support

2. Lower Color Precision.

Nvidia 599

ATI 499

3Dc > 3.0 Shader for current latest games and future near forthcoming games

It's not the lack of 3.0 support people are concerned about, it's the $1,000.00 dollars on video cards you would most likely be spending, buying one ATI 2.0 now, and one 3.0 card next year. The whole point of the deal, for ATI extremists, would be to wait a whole year for the R500 to spend their 500.00 on. It would be ridiculous to spend money on an X800XT now, and when 3.0 games popup next year, to spend yet another 500.00 on the R500.

Sometimes hardware will be ahead of the game....and it's not a bad idea to jump on the bandwagon a bit early...

I've already heard some rumors that some games out now will be getting patched with 3.0 support.

It's Nvid's power supply requirements that make me.. :wacko:

Not really in the mood to have to buy 2 ATI cards to eventually get Shader 3.0 Support. First these without it and then another later on with. Personally I don't see PCI-e in my near future so i don't expect to upgrade my Graphics card for at least 2+ years.

I'd rather buy 1 SUPER Fast nVidia card with the support. According the benchmarks its damn good too. :D

Some of you may say well there's nothing with Shader 3.0 support yet. Yeah but do you Still want to have to buy 2 ATi cards to get there? that is if you are going to buy an X800 card then its succesor.

Sounds kind wack to me IMO. :s

SM3.0 isn't really a big thing, since it's basicly just an upped 2.0. SM4.0 will bring ALOT new to the table, so for me it will be a X800XT now and the next card will be a SM4.0 capable one.

3DC really looks promising since it's very easy to implement and will increase the quality significantly.

EDIT: We haven't even seen the NVIDIA preform on 3.0 yet, since the DirectX version it requires isn't even out yet. I think a 3.0 intensive game would make the card crawl anyway (when it comes out in a year or so).

SM3.0 isn't really a big thing, since it's basicly just an upped 2.0. SM4.0 will bring ALOT new to the table, so for me it will be a X800XT now and the next card will be a SM4.0 capable one.

3DC really looks promising since it's very easy to implement and will increase the quality significantly.

EDIT: We haven't even seen the NVIDIA preform on 3.0 yet, since the DirectX version it requires isn't even out yet. I think a 3.0 intensive game would make the card crawl anyway (when it comes out in a year or so).

that's what i was thinking!

dx9 doesn't even support ps3.0 right now.. everyone is bitching about ps 3.0.. it isn't even out yet! lets see how fast the 6800 will be when using ps3.0.. @ high reso + @ full AA + Af :laugh:

Sometimes hardware will be ahead of the game....and it's not a bad idea to jump on the bandwagon a bit early...

NV30 for example ? It went down as the *dustbuster*.

ATi is very shrewd and they dont incorporate anything unless its really necessary. They know PS3.0 isnt going to be big until next year and by then there will be next generation of video cards anyway...

Look at these pictures. The ones on the right is from the pre-rendered movie that Rhino made for ATI. The left ones are the ones that renders in real time on the ATI card.

http://www.huno.net/cstm/ruby2.jpg

http://www.huno.net/cstm/ruby3.jpg

http://www.huno.net/cstm/ruby4.jpg

http://www.huno.net/cstm/ruby5.jpg

http://www.huno.net/cstm/ruby6.jpg

http://www.huno.net/cstm/ruby7.jpg

http://www.huno.net/cstm/ruby8.jpg

You can watch the pre-render on Rhinos website.

http://www.rhinofx.tv/dc/dc_large.html

http://www.rhinofx.tv/dc/dc_small.html (perhaps better for people without broadband)

Then what is the benefit of SM 3.0 cos the image quality remains basically the same. I thought that the major benefit was increase in speed. I can see how branching would be expensive.

Will have go read more.

Doing what branching could do for a particular effect would be even more expensive on SM2.0 from what I understand. The feeling I get when reading around is that 2.0 is far from fully utilized yet and that SM4.0 will fix lots of issues that exist on both 2.0 and 3.0.

Doing what branching could do for a particular effect would be even more expensive on SM2.0 from what I understand. The feeling I get when reading around is that 2.0 is far from fully utilized yet and that SM4.0 will fix lots of issues that exist on both 2.0 and 3.0.

This is exactly what I thought. With SM 3.0 (branching), the code required to generate the effects would be more efficient. Therefore it would be easier than SM 2.0. However if even more complex code is written, obviously it will take a toll on the card.

I think that ATI not supprting SM 3.0 is a self-fulfilling prophecy (atleast for the time being). As almost half of the cards on the market will be ATI, all the developers will have to write the SM 2.0 code even if they support SM 3.0. Given that there is almost no image quality difference between the two, ATI owners will remain quite happy. The only thing is that the R420 will soon tap out and for the next generation they need to introduce new features.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This is about the EU given consumers options, Apple is all about not giving options and locking you into its own services, this hurts Apple far more than it hurts the EU market because it makes Apple products look less appealing by Apple refusing to offer its own service because they have to give options to rivals, the end results are consumers might look at alternatives like Android. It's a game Apple can't really win when there are alternatives and Apple will in time change course on this, until then, let Apple hurt themselves in the EU market.
    • Microsoft unveils new Surface Laptop with improved trackpad, Snapdragon X2, and more by Taras Buria Microsoft's new Surface Laptop Ultra generated a lot of buzz earlier this month, but in addition to its most powerful laptop with an NVIDIA chip, Microsoft also has a more affordable laptop lineup, which has been waiting for an update for quite a while. Today, Microsoft announced the eighth-generation Surface Laptop. The new Surface Laptop is powered by the Snapdragon X2 Plus and X2 Elite processors. These chips offer faster CPU performance, up to 58% faster graphics, and 80 TOPS Neural Processing Units (NPUs) for on-device AI processing. Like the previous models, these chips retain their great energy efficiency, and Microsoft says that buyers can expect up to 20 hours of work on a single charge. The laptop is available in two sizes: 13.8-inch and 15-inch. You will have a hard time finding visual differences between the new and previous models, as Microsoft is not taking any major design leaps, except for the new Jade color, which may look familiar to Surface Laptop 5 owners. Other colors include Platinum, Black, and Dune. The 15-inch variant got a higher-resolution display. It is a 3,270 x 2,180 resolution screen with a pixel density of 262 ppi (the 13-inch model has a 201 ppi density) and a maximum brightness of 600 nits SDR and HDR. Unlike the Surface Pro 12th-gen, which is available with optional OLED displays, the Surface Laptop sticks with IPS, a 1,300:1 contrast ratio, a 120Hz refresh rate, and a 3:2 aspect ratio. Another notable change in the Surface Laptop 8 is its trackpad. It now provides haptic feedback when you perform various actions in apps and the operating system. It is a relatively new feature that Microsoft brought to Windows 11 in recent updates, and it is only available on certain devices, such as the Logitech MX Master 4, Surface Slim Pen 2, the upcoming Surface Laptop Ultra, and now the Surface Laptop 8. The new Surface Laptop with the new Surface Pro Like its tablet-shaped sibling, the new Surface Laptop is notably more expensive. It starts at a $1,599 for a 13.8-inch configuration with a 256GB SSD and 16GB of RAM. However, in the US, the base model has double the storage while keeping the same price. Available configurations include up to 64GB of memory and up to 2TB SSD (user-removable PCIe Gen4). The Surface Laptop 8 is now available for purchase on the official Microsoft website.
    • Microsoft announces 12th-gen Surface Pro with Snapdragon X2 processors by Taras Buria So far, 2026 has been rich in Surface announcements. Microsoft started with a fresh lineup of Surface for Business devices powered by Intel's new Core Ultra 300 processors. Then the company revealed the Surface Laptop Ultra, its most powerful laptop with NVIDIA's RTX Spark processor. Now, it is time for new Surface Pro and Surface Laptop models with Qualcomm processors. Microsoft's original Copilot+ PCs with Snapdragon X1 chips debuted in late May 2024. Two years later, Microsoft is finally updating the lineup with new models featuring Snapdragon X2 processors. The 12th-gen Surface Pro continues the well-established formula of Microsoft's flagship tablet, and Microsoft is not even changing colors, as the tablet will be available in three colors: Dune, Black, and Platinum. The most important changes are mostly hidden inside. Microsoft switched from the Snapdragon X1 to the new Snapdragon X2, which promises up to 53% faster graphics performance than the previous generation and up to 15.5 hours of battery life. The built-in NPU is also much more powerful, and it can run at up to 80 TOPS for on-device AI processing. Like before, the new Surface Pro is available with a 13-inch IPS display, and Microsoft is still offering OLED as a separate, more expensive configuration. Speaking of configurations, the Surface Pro will be available with a 10-core Snapdragon X2 Plus or a 12-core Snapdragon X2 Elite. Microsoft expanded the available RAM configurations to 64GB (previously 32GB was the maximum), while storage remains unchanged at 256GB, 512GB, or 1TB of user-replaceable PCIe Gen4 SSDs. The new Surface Pro and the Surface Laptop Other specs remain mostly unchanged. The computer has the same 1440p Windows Hello webcam, two USB4 ports for charging, data, and display output, Wi-Fi 7 and Bluetooth 5.4 support, dual speakers, and compatibility with Surface Pro Signature and Flex keyboards. With that said, there is one very important aspect of the Surface Pro that changed significantly, and it is the price. While the previous-gen Surface Pro launched at $999 for the base configuration, in 2026, the entry-level Surface Pro with Snapdragon X2, 16GB of memory, and 256GB will set you back an eye-watering $1,499. To sweeten the pill, Microsoft is running a limited-time promotion where Surface Pro buyers can get a free Surface Pro 13-inch Keyboard. The promo runs from June 16 through June 30. The new Surface Pro is available now on the official Microsoft Store website.
    • MakeMKV 1.18.4 Beta by Razvan Serea MakeMKV is a format converter, otherwise called "transcoder". It converts the video clips from proprietary (and usually encrypted) disc into a set of MKV files, preserving most information but not changing it in any way. The MKV format can store multiple video/audio tracks with all meta-information and preserve chapters. There are many players that can play MKV files nearly on all platforms, and there are tools to convert MKV files to many formats, including DVD and Blu-ray discs. Additionally MakeMKV can instantly stream decrypted video without intermediate conversion to wide range of players, so you may watch Blu-ray and DVD discs with your favorite player on your favorite OS or on your favorite device. Reads DVD and Blu-ray discs Reads Blu-ray discs protected with latest versions of AACS and BD+ Preserves all video and audio tracks, including HD audio Preserves chapters information Preserves all meta-information (track language, audio type) Fast conversion - converts as fast as your drive can read data. No additional software is required for conversion or decryption. Available for Windows, Mac OS X and Linux Functionality to open DVD discs is free and will always stay free. All features (including Blu-ray decryption and processing) are free during BETA. MakeMKV 1.18.4 changelog: Small improvements and bugfixes Notable bug fixes: Fixed linux armhf binary crash on certain architectures Download: MakeMKV 1.18.4 Beta | 15.7 MB (Free, paid upgrade available) Download: MakeMKV for Mac OS X | 41.9 MB Links: MakeMKV Website | MakeMKV for Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • They probably should have it where they can open other formats but only save in the open formats.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      207
    3. 3
      PsYcHoKiLLa
      113
    4. 4
      Steven P.
      90
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!