• 0

Running Mac OS X on x86 PC!


Question

Recommended Posts

  • 0
Hmm... Booting Disc2.iso did not do anything either. Still hanging on this problem below. Any ideas??

Thanks,

Unrealism

Mac OSX 10.2

:blink:

I don't think disk2 is bootable.

After disk 1 installs, boot from the hard drive (change the "auto" in the script file to "select").

Once the installer starts back up again, it will ask for disc 2.

  • 0

I tried that, but I still get the same screen as last posted. Someone said something about the memory settings in the script. Here is my current script.

============

# PearPC Configuration File

#

# Resolution

#

# 0: 640x480x8 (indexed)

# 1: 640x480x15

# 2: 640x480x32

# 3: 800x600x8 (indexed)

# 4: 800x600x15

# 5: 800x600x32

# 6: 1024x768x8 (indexed)

# 7: 1024x768x15

# 8: 1024x768x32

#

# The indexed modes are unsupported.

#

# default: 4

ppc_start_resolution = 4

#

# Redraw interval (in ms)

# must be between 1 and 999

#

# If you set this higher, PearPC will spend less time doing redraws (and so run faster)

# but feel less responsive. You should adjust this to your computer speed and personal

# preference.

#

redraw_interval_msec = 20

#

# Loader

#

#

# Boot method

# this can be

# 1. "auto", prom will boot the first bootable partition found (default)

# 2. "select", prom will show you a list of bootable partitions

# 3. "force", prom will load and boot the local file prom_loadfile

#

prom_bootmethod = "select"

# Example of how to use "force":

#prom_bootmethod = "force"

#prom_loadfile = "test/yaboot"

#prom_env_bootpath = "disk"

#

# bootargs: don't change unless you know what you are doing

# machargs: set to "-v" to get a verbose startup

#

#prom_env_bootargs = ""

prom_env_machargs = ""

#

# This is needed if you want to boot Mac OS X

#

prom_driver_graphic = "video.x"

# This will adjust the position of the initial page table (don't change)

#page_table_pa = 104857600

#

# CPU Config

#

# Processor Version Register

# Defaults to 0x00088302

# Only change if you know want you are doing

#

#cpu_pvr = 0x00088302

#

# Main memory (default 128 MiB)

# must be >= 64 MiB

#

#memory_size=0x8000000

#

# IO Devices

#

#

# PCI IDE Config

#

# Drive type will be set according to file extension:

# .img: Harddisk (filesize must be multiple of 516096)

# .iso: CD-Rom

# Or you can override this by specifying the type via

# pci_ide0_master_type / pci_ide0_slave_type

pci_ide0_master_installed = 1

pci_ide0_master_image = "osx.img"

#pci_ide0_master_type = "hd"

pci_ide0_slave_installed = 1

#pci_ide0_slave_image = "darwin-701.iso"

pci_ide0_slave_image = "osx.iso"

#pci_ide0_slave_image = "/dev/cdrom"

pci_ide0_slave_type = "cdrom"

#

# Network (unavailable on windows)

#

pci_3c90x_installed = 0

pci_3c90x_mac = "de:ad:ca:fe:12:34"

#

# USB

#

pci_usb_installed = 1

#

# NVRAM

#

nvram_file = "nvram"

  • 0

I tried that, but I still get the same screen as last posted. Someone said something about the memory settings in the script. Here is my current script.

============

# PearPC Configuration File

#

# Resolution

#

# 0: 640x480x8 (indexed)

# 1: 640x480x15

# 2: 640x480x32

# 3: 800x600x8 (indexed)

# 4: 800x600x15

# 5: 800x600x32

# 6: 1024x768x8 (indexed)

# 7: 1024x768x15

# 8: 1024x768x32

#

# The indexed modes are unsupported.

#

# default: 4

ppc_start_resolution = 4

#

# Redraw interval (in ms)

# must be between 1 and 999

#

# If you set this higher, PearPC will spend less time doing redraws (and so run faster)

# but feel less responsive. You should adjust this to your computer speed and personal

# preference.

#

redraw_interval_msec = 20

#

# Loader

#

#

# Boot method

# this can be

# 1. "auto", prom will boot the first bootable partition found (default)

# 2. "select", prom will show you a list of bootable partitions

# 3. "force", prom will load and boot the local file prom_loadfile

#

prom_bootmethod = "select"

# Example of how to use "force":

#prom_bootmethod = "force"

#prom_loadfile = "test/yaboot"

#prom_env_bootpath = "disk"

#

# bootargs: don't change unless you know what you are doing

# machargs: set to "-v" to get a verbose startup

#

#prom_env_bootargs = ""

prom_env_machargs = ""

#

# This is needed if you want to boot Mac OS X

#

prom_driver_graphic = "video.x"

# This will adjust the position of the initial page table (don't change)

#page_table_pa = 104857600

#

# CPU Config

#

# Processor Version Register

# Defaults to 0x00088302

# Only change if you know want you are doing

#

#cpu_pvr = 0x00088302

#

# Main memory (default 128 MiB)

# must be >= 64 MiB

#

#memory_size=0x8000000

#

# IO Devices

#

#

# PCI IDE Config

#

# Drive type will be set according to file extension:

# .img: Harddisk (filesize must be multiple of 516096)

# .iso: CD-Rom

# Or you can override this by specifying the type via

# pci_ide0_master_type / pci_ide0_slave_type

pci_ide0_master_installed = 1

pci_ide0_master_image = "osx.img"

#pci_ide0_master_type = "hd"

pci_ide0_slave_installed = 1

#pci_ide0_slave_image = "darwin-701.iso"

pci_ide0_slave_image = "osx.iso"

#pci_ide0_slave_image = "/dev/cdrom"

pci_ide0_slave_type = "cdrom"

#

# Network (unavailable on windows)

#

pci_3c90x_installed = 0

pci_3c90x_mac = "de:ad:ca:fe:12:34"

#

# USB

#

pci_usb_installed = 1

#

# NVRAM

#

nvram_file = "nvram"

  • 0

You may want to give this a try:

well the people at the offical forum have found a way to get the macosx to boot if it has not booted after the install and yes it does require darwin to do what is required i

here it is

OK Its working now. Luckily you dont need to reinstall OSX from scratch. It worked for me, but Im not sure (but a little confident) that it will work in all the cases, so if you doubt please make a backup copy of your current hard disk image just in case.

This is the way I fixed it:

1.- Download darwin (yes, Im sorry)

2.- Start pearpc using the installed OSX hd image as master and darwin iso as slave.

3.- Once darwin has stated drop to a shell by typing "shell"

4.- Enter the "pdisk" commands

5.- As in the normal installation select type "e"

6.- Enter "/dev/disk0" as the name of the device.

7.- If you want to see how your partitions are mapped enter "p".

8.- Use r to swap partitions, you have to set the map partition as the first one (Im pretty sure that it already is the first one) and the OSX partition as the second one (it was placed third in my installation).

9.- Finally enter "w" in order to write the partition table.

10.- Now its fixed, and it will boot without problems. Just boot with the OSX disk 2 in you slave because the installation continues

  • 0

IIRC, .dmg is a proprietary Macintosh file format that can only be converted to .iso on a Macintosh computer.

There was some brief mention of .dmg files back somewhere like 20 pages ago in this thread. I just hope I can push the clock speed on this PearPC up past 10MHZ.

It would speed things up :)

  • 0

yeah thanks niteowl for the info! I wasnt even aware of such a file name, although I dont really use mac. I am hoping to get this pearpc working so I can use it to learn a bit. Yeah even thought it would be slow... I know!

Anyone have any ideas about why I am not booting OSX 10.2 the rest of the way after install?? I get the spinging grey pinwheel and a circle with a slash through it. Sits and does nothing. hmm...

  • 0

If it doesn't work then trying starting from the beginning again: http://pearpc.sourceforge.net/installdarwin.html (without actually installing it, but still have it start the installation, then exit when it starts copying the information).

  • 0
no seriouslys guys apart from the german one, is there a guide? cuz i can't read german...hehe

I honestly have never found one.

I searched on Google, Yahoo, Alltheweb, and Altavista and could not find one guide to installing any Macintosh OS, let alone OS X.

I am just winging it ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!