DirectX 9? no.. make it 9.1 :D


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DIRECT X SUPPORT is definitely the way the cookie is crumbling in the graphics card market.

For example, ATI and Nvidia have had a nice little fight over which of them supports DirectX 8 and which 8.1 in the last few months, but really the fight of fights comes with a new Microsoft API.

We can freely say that DirectX 9 will make some big differences in future games programming since it will include some interesting parts that programmers will love to use. Rather unbelievably, Eva Glass' friend tells us that Microsoft will skip DirectX 9.0, expected by us all, and plump for DirectX 9.1 instead.

What caused this decision and what is the real difference we cannot be sure, but we can give you a hint what you can expect from the new API as well as the cards which support it.

The pixel and vertex shader will evolve to version 2.0, made much easier to use, and you can also expect to see displacement maps inside. Developers like to use these for creating terrains since it's much better than the "bump approximation" that bump mapping uses. Is this anything to do with Kylie Minogue? Ed.]

Expect to see more details on DX 9.1 from Fudzilla very soon indeed

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Originally posted by neo1980

DIRECT X SUPPORT is definitely the way the cookie is crumbling in the graphics card market.

For example, ATI and Nvidia have had a nice little fight over which of them supports DirectX 8 and which 8.1 in the last few months, but really the fight of fights comes with a new Microsoft API.

We can freely say that DirectX 9 will make some big differences in future games programming since it will include some interesting parts that programmers will love to use. Rather unbelievably, Eva Glass' friend tells us that Microsoft will skip DirectX 9.0, expected by us all, and plump for DirectX 9.1 instead.

What caused this decision and what is the real difference we cannot be sure, but we can give you a hint what you can expect from the new API as well as the cards which support it.

The pixel and vertex shader will evolve to version 2.0, made much easier to use, and you can also expect to see displacement maps inside. Developers like to use these for creating terrains since it's much better than the "bump approximation" that bump mapping uses. Is this anything to do with Kylie Minogue? Ed.]

Expect to see more details on DX 9.1 from Fudzilla very soon indeed

ya should include the link and where this excerpt came from... migth wanna read the rest of it.:)

  • 2 weeks later...

Here is scoop on DX9. Pixel shaders are in assembly language. The directx 9.1 pixel shader will be in a C-like language. It will compile small, efficient. The purpose is to make implementing features easier and less problemsome for the programmer. Right now each hardware has a different language. ATI uses 1.4 and Nvidia uses 1.0. This makes it complicated for the programmer. Opengl already came up with this idea: if you read opengl 2 details you should already understand the dillemna.

Hi all,

Im an MS Beta tester - we [collectivly] have had no information about DX going to 9.1 We have only been invited to test DX9?

So i guess we'll have to wait and see

UPDATE: MS has said DX9 will start testing around MAY, so not long to wait.

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