Recommended Posts

its part of the game and im not saying it as an excuse. the guy that was on the mound is not some pin point control artist like pedro or schilling. he happens to have or in the top two in the league for hits batsmen, the guy said it himself. arod over reacted and his actions led to the fracus. to say none of this would have happened if the picther didnt hit arod still doesnt assign blame to arod for droppng f-bombs as he "took his base." if jeter had gotten hit by the ball what do u think the chances of that fight happening?

...if jeter had gotten hit by the ball what do u think the chances of that fight happening?

Jeter gets hit so much because of the way he bats, he wouldn't have said or done anything unless he knew the pitcher had done it on purpose!

Like I said earlier in the topic though, neither one had the right to do what they did! I still think that Veritek went to far. Gary Sheffield has said the samething before to Bostons picture and Veritek didn't hit him in the face!

<Red Sox lifer>

As much as I'm not pleased with Varitek throwing the first punch, I think it is ludicrous that A-rod got mad at being hit. It wasn't an obvious throw - it hit the back of his elbow. If it was at his thigh or back or head that could be taken as intentional. Plus - the announcers mentioned that Arroyo has hit more batters per inning than anyone else in the majors!! He's hit 14 people this year. Those two factors make it really unlikely that Arroyo did it on purpose.

The announcers also made note that this type of thing would really get NY fans to love A-rod even more - and they thought it was interesting since he's normally such a level-headed guy...

That being said - I don't blame A-rod for the fiasco with the trade. He and the Rangers had agreed to the details of the trade - he was all set and excited to come to Boston - even with the pay cut. Then the friggin players union stepped in and said that the deal would hurt future player salary negotiations elsewhere in the league... So now we have no A-rod, a ****ed-off Nomar, and another chapter to add to the legend of the Bad News Bea....ummm....Red Sox... :-)

</Red Sox lifer>

<Red Sox lifer>

As much as I'm not pleased with Varitek throwing the first punch, I think it is ludicrous that A-rod got mad at being hit. It wasn't an obvious throw - it hit the back of his elbow. If it was at his thigh or back or head that could be taken as intentional. Plus - the announcers mentioned that Arroyo has hit more batters per inning than anyone else in the majors!! He's hit 14 people this year. Those two factors make it really unlikely that Arroyo did it on purpose.

The announcers also made note that this type of thing would really get NY fans to love A-rod even more - and they thought it was interesting since he's normally such a level-headed guy...

That being said - I don't blame A-rod for the fiasco with the trade. He and the Rangers had agreed to the details of the trade - he was all set and excited to come to Boston - even with the pay cut. Then the friggin players union stepped in and said that the deal would hurt future player salary negotiations elsewhere in the league... So now we have no A-rod, a ****ed-off Nomar, and another chapter to add to the legend of the Bad News Bea....ummm....Red Sox... :-)

</Red Sox lifer>

Totally agree, he was looking for a fight by running his mouth after being hit , what do you expect?

ARod may become more popular with Yankee fans but less popular with MLB fans. Varitek inst innocent either but i probably would have doen the same thing.

I disagree that he was "looking" for a fight, a lot of batters say stuff blowing off steam when they get hit and if you think otherwise, you don't watch enough baseball!

As for the Red Sox/Yankees series, congrats to the Red Sox!

Ok, first off all I watch alot of baseball. :D

Second, Arod was beaned started staring down the pitcher and having a word with him, when the cather steped in he clearly was saying f*** you, what do you expect someone to just let that go by?

Arod had to be looking for a fight, or why would he even make a big deal about something that happens everyday......HBP

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!