Doom 3 Sound Issues


Recommended Posts

After about 10 minutes in the game, the sound will just stop. The game runs fine, but it just doesn't output sound anymore. I have to restart Doom to get it to work again, and with all the loading its a pain in the butt. I have a Sound Blaster Audigy 2 and I just got the latest drivers, same thing, any help?

Link to comment
https://www.neowin.net/forum/topic/197834-doom-3-sound-issues/
Share on other sites

id software usually includes a method of restarting the sound system via the console. I don't know how to do it in Doom III (I don't even know if it has a console) but you might want to look into that.

You also might want to change the sound driver (if it allows for that), disabling hardware accelerated sound, putting down the hardware acceleration in dxdiag or putting down the sound quality.

You might also want to report this problem to id/activision so they can look into it.

I'm having major problems with sound also.

Basically, on some levels it skips and stutters (just like in the readme). I'm using CM8738 onboard audio (6 ch) for the time being, I know it's not great but it's OK for everything else.

I've got newer drivers for it, set it to both stereo and surround, tried all levels of sound acceleration and it stutters and really ruins the game, because it always finishes playing the sound even if another one starts, so soon you have many speech sounds playing at once. Very bad.

Some levels oddly don't have any problems. I'm thinking this is a doom3 problem but I know people with CMedia onboard audio and it works fine for them. My parts for my new rig are coming soon, so hopefully I won't have to put up with this for much longer.

make sure your control panel is set to your type of speakers in both windows control panel sound/ and audigy 2 speaker settings, as well as surround speakers in doom3 either on/off. when i put doom3 on my laptop (ya i wanna see how it runs on everything lol) i got no sound if windows was set for anything but 2 speakers and doom3 surround was not off. so windows = 5.1 doom3 = surround = no sound on laptop speakers or headphones. also it runs great on pentium m 1.7 ati9200 laptop :p

make sure your control panel is set to your type of speakers in both windows control panel sound/ and audigy 2 speaker settings, as well as surround speakers in doom3 either on/off. when i put doom3 on my laptop (ya i wanna see how it runs on everything lol) i got no sound if windows was set for anything but 2 speakers and doom3 surround was not off. so windows = 5.1 doom3 = surround = no sound on laptop speakers or headphones. also it runs great on pentium m 1.7 ati9200 laptop :p

well, the sound initially works, but cuts out after ten minutes of play

@Pierreken

there is a good reason to do this, and it only takes a few cpu cycles.

OK, this gets even more strange. My stuttering sound seems to be caused by a different process on my machine, because when I set it to realtime, it works perfectly (and very smooth FPS too). However, since that doom3 is getting all CPU before the mouse or keyboard inputs, it's very unresponsive to keyboard and mouse inputs and it's horrible to play. I try setting it to high but the stuttering prevails again. The only two other processes with high are crss.exe and winlogin.exe and I can't close, nor set their priority lower.

I'm running brand new grahpics, sound, directX drivers and my OS is XP SP1. Anyone got any ideas before I go insane :s.

this won't help anything, but i am curious. you mention this:

"on some levels it skips and stutters (just like in the readme)"

my copy wont come until tomorrow, so i havent seen the readme yet. what does it say about this?

and you say your hardware is new, but what hardware is it? i mainly want to know the processor, but might as well mention your video card and RAM amount. what video card drivers are you using?

Yes, I should of posted my computer specs. Sorry.

The readme just says get latest drivers and put hardware accelaration down. I've tried that, and it don't work.

My CPU is an AthlonXP 1800+ Palimino, 768MB PC2100 RAM, MSI KT400 mobo, GF4Ti4200 128MB. I'm using the latest drivers from NVidia.com - 61.77 I think. I don't think it's a driver/hardware related issue.

I have this problem as well. The easiest way to restart sound is like a previous poster said... go to the options, and change SURROUND to OFF, then ON again, and the sound will return. It's a strange bug. It can't be a driver problem because it happens across different manufacturers and cards.

I am using 4.42 audio drivers for nForce2 (ASUS A7N8X-Deluxe), 5.1 speaker setting, XP SP2 v.2149, and surround sound on in the game.

PS: the game hit the scene early Sunday morning (EST) :ninja:

I have this problem as well. The easiest way to restart sound is like a previous poster said... go to the options, and change SURROUND to OFF, then ON again, and the sound will return. It's a strange bug. It can't be a driver problem because it happens across different manufacturers and cards.

I am using 4.42 audio drivers for nForce2 (ASUS A7N8X-Deluxe), 5.1 speaker setting, XP SP2 v.2149, and surround sound on in the game.

PS: the game hit the scene early Sunday morning (EST) :ninja:

I have the same board with the same issue. Sound cuts off after a while. Same thing happens in Joint Ops as well.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!