AMD64 Was 'The Force' Behind Star Wars 3


Recommended Posts

AMD64 Is The Force Behind Star Wars: Episode III ?Revenge Of The Sith?

?George Lucas and JAK Films reinvent digital filmmaking with AMD Opteron? processor-based systemSIGGRAPH, LOS ANGELES -- August 10, 2004, 2004 --At Siggraph today, AMD (NYSE: AMD) announced that AMD Opteron? processor-based servers and workstations are providing the digital backbone for the final Star Wars prequel, Episode III: ?Revenge of the Sith.? The AMD64 digital processing pipeline at JAK Films, the production company for Star Wars: Episode III, includes pre-visualization and pre-postproduction, which involves 3-D match moving, 3-D modeling, lighting, shading, texturing, compositing and rendering techniques. The AMD64 processor-based workstation systems are running Microsoft? Windows? XP Pro, Alias? Maya and Adobe? After Effects software. AMD64 processor-based file server systems are running on clustered Microsoft Windows Storage Server 2003 software.

The full adoption of 64-bit capable AMD Opteron processor-based systems at JAK Films is the result of a long-standing relationship between AMD and the pioneering Pre-Visualization department at JAK Films. The relationship began during the making of Star Wars: Episode II and provided AMD with direct feedback from the world?s foremost digital content creators. JAK Films is now using AMD64 technology to reinvent the digital filmmaking process.

?The unique relationship AMD has developed with JAK Films and the Star Wars enterprise is removing technological limitations for premier artists like George Lucas,? said Marty Seyer, vice president and general manager of AMD?s Microprocessor Business Unit, Computations Products Group. ?AMD64 helps keep the artist unencumbered by worries about the technology?s ability to match his artistic inspiration. Now, anyone editing a home movie on the PC can access the same AMD64 technology used to reinvent digital filmmaking on the latest Star Wars feature.?

AMD64 processor-based workstations and servers are helping to shave time and money off the multiyear and multimillion-dollar Star Wars: Episode III project. More importantly, AMD64 is helping to inspire a renaissance in both movies and music by removing technological limitations, enabling the creative mind to remain open to experimentation, new ideas and possibilities towards expanding digital art forms.

?Thanks to our relationship with AMD, George can now direct real-time 3-D assets productively and efficiently. AMD64 technology provides him with an uninterrupted creative flow in everything from designing galaxies and futuristic cities to choreographing action sequences that take place at hyper-speed,? said Dan Gregoire, AMD64 Masters Group member and pre-visualization effects supervisor at JAK Films. ?The unprecedented power and reliability of the AMD Opteron processor-based systems are substantially dropping our render times and enabling the team to complete sequences during sessions with George in a matter of hours that used to go back and forth for weeks. The net result is an entirely new and more efficient way of moviemaking.

Digital pre-visualization began as a computerized improvement to traditional story-boarding techniques. ?Pre-visualization helps George filter his ideas and make informed creative decisions about a film that is essentially all-digital or on blue screen,? said Rick McCallum, producer of the Star Wars trilogy. ?What the pre-viz team does on AMD Opteron processor-based systems affects everyone in the production. It gives a visual representation of the film to the director, the actors, the crew and ILM way before final decisions are made. The difference AMD has made to the production of the film has been immeasurable for both George and myself.?

For more information about why AMD64 is the technology of choice for digital media and entertainment professionals, About AMD64url="http://www.amd.com/amAbout AMD64amdopterondme[/url].

About AMD64

AMD64 evolves the industry-standard 32-bit x86 architecture to support the demanding 64-bit environment that will enable future generations of computer functionality and productivity. AMD designed the AMD64 platform to allow end users to enjoy reliable, best-in-class performance on the 32-bit software they own today while preparing for a seamless transition to high-performance 64-bit applications. The AMD64 architecture also enables a more secure computing environment by integrating technology that can take advantage of advanced anti-virus features in upcoming software.

Since the introduction of the AMD64 architecture in 2003, the AMD Opteron? processor for servers and workstations and the AMD Athlon? 64 processors for desktop and notebook computers have earned more than 45 awards for innovation and performance and the support of more than 2,000 OEMs, hardware and software developers, system builders, and distributors.

About AMD

AMD (NYSE:AMD) designs and produces innovative microprocessors, Flash memory devices and low-power processor solutions for the computer, communications and consumer electronics industries. AMD is dedicated to helping its customers deliver standards-based, customer-focused solutions for technology users, ranging from enterprises and governments to individual consumers. For more information, www.amd.com.

Source: AMD.com

post-8-1092520952.jpg

so if it sucks we can blame it on AMD? :D

Lol that's what I was thinking. Judging by the latest two this one aint gonna make me happy now I have another direction to vent towards besides Lucas who already gets so much scathing hatred from me.

The AMD64 processor-based workstation systems are running Microsoft? Windows? XP Pro, Alias? Maya and Adobe? After Effects software. AMD64 processor-based file server systems are running on clustered Microsoft Windows Storage Server 2003 software.

WTF? WinXP Pro doesn't support 64bit:huh::huh:....

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Or anything online that requires an anti-cheat
    • Gf needed a new Surface and was looking at a Surface Laptop because of the Snapdragon. Seeing as it was a two year old chip she just decided to get a Lenovo Yoga 2 in 1 instead. Personally this Surface Ultra Cassis reminds me a bit of Razor. It would be interesting if it could handle proper gaming and be 17 inch.
    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      78
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!