Special BETA Tester Edition SP2 Discs Arrive


Recommended Posts

I guess this is why it's the back page news...It's like old news update. :whistle:

Boy was that clever. If it's so old, why did no one post it? News was posted that they were going to do something, but no one had posted they arrived yet. If it's old news to you, just move on. It was new to me and many others here.

Boy was that clever. If it's so old, why did no one post it? News was posted that they were going to do something, but no one had posted they arrived yet. If it's old news to you, just move on. It was new to me and many others here.

Geez, for a mod you are soooo damn sensitive. I was joking BTW.

but congrats, I haven't recieved mines as of yet... :cry:

oh, and thanks :D

Edited by Samoa

LOL. Well, yeah, it is the same CD, but I guess the cover is different. That's the part that counts. ;)

Actually, I'm not a beta tester, and my packaging is exactly the same (nothing is black and white, everything in color), with only one difference: the back doesn't say "I came through for SP2", and instead it contains a sort of "envelopey" look to it where they can print your name and adrees to mail it to you. I picked three of them up at Circuit City.

In short, 99% identical, except for the nice shield on the back. Pretty cool that official testers get different packaging though. At least they can brag to their friends. :laugh:

I must say it's kinda a crappy gift for what we went through! lol Oh well...wow my carboard sleeve says I'm a beta tester...it's the same damn cd as the one's you order...even same part number. The least they could have done was maybe flash us some gold cds liek we got with MSN 9.0 beta.

i got mine yesterday :D its cool but the cd looksthe same as the sp2 cd MS sent out to everyone but its a much apperciated gift :)

by the way RDX1, the sleve it comes in is different from the ones people get online, look at the first post before making stupid comments

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!