It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
my old precision t3600 that was my main rig till I got my current build
will post pics of the server soon but here's the drives: (Intel DC-S4500 960gb enterprise grade SATA SSD for boot drive + Ironwolf Pro 14TB)
and my main rig does a backup to this every wed w luckybackup rsync/rclone frontend. mounted locally n added to fstab on the main rig and this t3600 does a nice job as being the backup rig n everything's synced.
Question
Gurm
Ok folks, I'm working on a game.
I'm dead serious about this.
It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
[email protected] (mail and MSN messenger)
gurm42 (AIM and Yahoo messenger)
453460 (ICQ)
- Gurm
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