It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
It certainly is a waste of time clicking it if you're not interested in Windows 11's development. If that were the case for you, you could easily ignore the headline and move on given the headline makes it clear that's what the article is about. Instead, you're contradicting yourself here calling it a waste of time yet clicking on the headline and commenting...
If it were a totally different topic being presented than what's stated in the headline, then you'd certainly have a point, 'cause that's totally deceptive and unavoidable if not actually interested. However here, you can totally avoid it if you're truly not interested.
No, it did not work. I did not read the article. I saw the title in my Feedly feed and came to continue putting pressure about such titles on a website I used to love.
In fact, based on your reply, it seems you think it's fine to visit click bait title articles to find out what it's about, to waste people's time. That's up to you, mate. I remember when news websites had pride in their content and therefore didn't need to resort to cheap tactics.
I think they will try and benchmark base it at £100 as being the premium product and then have extras on top.
The issue will be who can play it and who will pay for a every more expensive late stage console now
Question
Gurm
Ok folks, I'm working on a game.
I'm dead serious about this.
It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
[email protected] (mail and MSN messenger)
gurm42 (AIM and Yahoo messenger)
453460 (ICQ)
- Gurm
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