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By ExPat · Posted
It’s not about the NOx. It’s about the electrical field. -
By +TRS-80 · Posted
FIFA cup is a worldwide event. Total global engagement — FIFA World Cup Qatar 2022 (official FIFA report) 5 billion people https://theworlddata.com/fifa-...-cup-viewership-statistics/ U.S., Canada, Japan drive vast World Series viewership for Games 1 and 2 In Japan despite a 9 a.m. local start time, Game One averaged 11.8 million viewers on NHK-G https://www.mlb.com/news/2025-...ching-large-global-audience There are also millions of annual viewers of the World Series in Latin America, especially Venezuela and the Domincan Republic due to the large number of players from those countries playing in the Major Leagues. -
By MrElectrifyer · Posted
The original word arts were far more awesome! With their own preconfigured fill patterns, 3D layout, etc, with options to fine-tune their size and colors as desired. I especially loved the ones circled below and still miss them from my primary school years: I frankly use them less these days 'cause the new one isn't as straightforward fine art as what we originally had, taking time and effort to get back to the same graphics quality as the original offered, which I simply don't have enough of for merely fine-tuning my presentation titles. Same with the built-in picarts selection. Bring back the original pre-configured options for word art then I'll be using them far more frequently in my presentations even today. -
By +Good Bot, Bad Bot · Posted
What didn't you understand about that was mainly referring to Google, Microsoft, etc. keeping your passwords. Password Management is a key service of Bitwarden and it's not going anywhere. In any case they do offer export to other Password management services, backup/download of passwords, and the already mentioned on-prem option. I don't agree with the OP to use the free option as it's better to be an actual customer IMO. They don't just don't delete accounts like the big tech companies with no recourse which was the main concern of this article. I was confused if the author was trying to sell this setup? It should be obvious to anyone reading this article this solution is overly complicated and overkill for most users. -
By Steven P. · Posted
I got this notification just now in Android: So I went in to disable the "Other" or "Marketing" notifications in Notifications management: But it came through the Now Playing? So if I disable that I no longer get what's Now Playing in Notifications? I'm a paying subscriber, not on the free plan... can they sink any lower?
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Gurm
Ok folks, I'm working on a game.
I'm dead serious about this.
It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
[email protected] (mail and MSN messenger)
gurm42 (AIM and Yahoo messenger)
453460 (ICQ)
- Gurm
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