It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
Google DeepMind published a document on June 18, 2026, that may be the most consequential admission yet from a frontier AI lab: alignment training alone cannot guarantee that AI agents will remain under human control, so structural containment must be built before more capable models arrive..............
https://www.techtimes.com/articles/318758/20260620/google-deepmind-ai-control-roadmap-when-alignment-fails-defense-depth-takes-over.htm
I've got a SoundBlasterX G6 that I use in my streaming setup. Sounds great to me and I've had zero issues with the ancient software package so far in Win11. That G6 has 7.1, Dolby, fully working SPDIF and since it's a USB device it's outside of my rig so I don't have to worry about EMF distortion.
Looks like for now this is a pass for me as I think I have better hardware....
I agree with both of you...
It's absolutely imperative that science is completely based on actual proven facts and hard evidence and is not considered dogmatic in any way. Science is not a religion and it will never be, and that's exactly how it's supposed to be.
I'd basically agree. The only point I would add is to be careful not to treat science as a religion, complete with priests, dogma, and blasphemy.
Humans are highly susceptible to religious-oriented ways of thinking since it aids in forming communities of like-minded people. The problem is that when this happens, nobody wants to be ostracized from the group by saying that a deeply-held idea is wrong. Science and "peer review" are not immune to this behavior, unfortunately.
In the end, finding truth is our own responsibility and we can't depend on others to hand it to us. Skepticism is key, along with curiosity and the willingness to critically evaluate and consider ideas both new and old.
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Question
Gurm
Ok folks, I'm working on a game.
I'm dead serious about this.
It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
[email protected] (mail and MSN messenger)
gurm42 (AIM and Yahoo messenger)
453460 (ICQ)
- Gurm
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