• 0

Who wants to help make a game?


Question

Ok folks, I'm working on a game.

I'm dead serious about this.

It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.

I need a team of dedicated (and slightly insane) individuals.

I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.

This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.

Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.

Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".

Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.

Current direction of the game:

- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.

- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.

- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.

- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.

Additional questions or comments? Direct 'em my way.

[email protected] (mail and MSN messenger)

gurm42 (AIM and Yahoo messenger)

453460 (ICQ)

- Gurm

Link to comment
https://www.neowin.net/forum/topic/22373-who-wants-to-help-make-a-game/
Share on other sites

Recommended Posts

  • 0

Ok, to reiterate:

The IRC Channel is:

#burningdesigns on Dalnet

The Forum is:

http://pub34.ezboard.com/bburningdesigns

and the Web Site is:

http://www.burningdesigns.com

--------------

It's MEETING TIME. Get on either the forum or the chat line ASAP, so we can figure out the appropriate time. I'll be monitoring both all day, so we can get as many people as possible talking today. I know we have some people on the other side of the planet, and some students with classes to attend. But we're gonna make a big push today and tomorrow to get everyone talking... and then working!

Eventually we'll have the forum on the web site proper (set it up before I had the site donated, *shrug*), and the chat line will be part of the game client.

But we all have to get on the same page first. It is, as I post this, 0828 hours Eastern Standard Time. I'll be online most of the day - message me, or come to one of the above areas. We need to get it together, folks.

- Gurm

  • 0

Here's something to consider once you get it going. Consider changing your email to something other then nationally known free email services because it doesn't sound so professional.. You know what I mean? Oh yeah, include me in on the alpha/beta testing. my email is [email protected]

  • 0

Yes you are very crazy, seeing as most ppl that make games of this size and magnitude from scratch (correct me if im wrong) are made by companies paying large amounts of people and take years to make.

I dont know Java but I do know C/C++ and I too had that idea but realized its not that simple. Maybe youd like to merge ideas from your game to mine. Ive already got an engine (Q2) that I am modifying but the game play aspects are still in the works. Coders are a useful comodity (spelling?) but with a few more ppl my idea can go farther in a shorter period of time.

"Luke, join the dark side"

the url to my site is in my signature

  • 0
Originally posted by Gumboot

He wants to add new kinds of items and objects on the fly (ie. while the game is running). While this can be done in C++, it usually requires some form of scripting language; most of which are very slow. Using Java is much easier because it can be used as the main language and the scripting language (less hassles). Understand?

Personally, I prefer C#. But's that just me :p

Yeah Gumboot, I guess you shoot right, recently I've taken a seminat at college regarding C#, and the thing that impressed me was the fact you can dinamically add classes while the program run... so I think it would be faster than Java, because of the pseudo compiler thing... either way, it has to be study from scratch! Maybe you should try to look at it!

  • 0
Yeah Gumboot, I guess you shoot right, recently I've taken a seminat at college regarding C#, and the thing that impressed me was the fact you can dinamically add classes while the program run...
Yes that's a very neat feature. (Of course, you can do it in Java too).
so I think it would be faster than Java, because of the pseudo compiler thing...

Actually, I have no idea whether C# is faster than Java or not. I guess it depends on the things you are trying to do.

either way, it has to be study from scratch! Maybe you should try to look at it!
Err... I'm not sure what you mean here. :ermm:
Yes you are very crazy, seeing as most ppl that make games of this size and magnitude from scratch (correct me if im wrong) are made by companies paying large amounts of people and take years to make.

Not me! Gurm's the crazy one! :D

I dont know Java but I do know C/C++ and I too had that idea but realized its not that simple. Maybe youd like to merge ideas from your game to mine. Ive already got an engine (Q2) that I am modifying but the game play aspects are still in the works. Coders are a useful comodity (spelling?) but with a few more ppl my idea can go farther in a shorter period of time.

I know exactly how hard it is. Very very hard. But I figure, what the hell... it's not like my time is worth anything! :p You never know, I might even learn something. :)

  • 0

C# is a brilliant language. It is also much faster than java. I was using it in visual studio for a while until I ran out of disk space so I uninstalled it. Now I've got bigger hard disk but i've somehow managed to get a huge scratch down the VS.Net (Beta 2) disk. Won't install anymore. It is so annoying.

By the way, if anyone wants to write C# but can't afford visual studio, use Shark Develop. It's not as ready as VS.Net but it's still good, lightweight and free.

  • 0
Originally posted by aisoku  

sounds like you guys are creating "The Matrix"...

so, will players experience some sort of deja vu when you change something?:D

Hrm... not sure where you got that idea from, as the game will not have anything to do with "The Matrix".

If anything gets changed it will simply be that, changed. No deja vu or anything.

  • 0

Gurum, if you need any help just private message me on this forum. I'm not sure how many people are already helping you. I have skills in C++, Delphi, and have extensive knowledge of the .NET platform. I am also an intermediate artist. Good luck, its a wonderful idea.

  • 0

For any of you who are interested, we need all the help we can get, however we are sorely lacking in the art department. When I say "art" I mean we need traditional and digital artists that are skilled in the creation of landscapes, organics (people, animals, etc.), structures (buildings, etc.), and items of that nature.

If you want more information please feel free to PM Gurm of myself. Thanks to all those that have taken an interest and are now helping us take this from concept to reality.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • You can't, if you didn't notice, it doesn't support surround at all, it's right in the spec list.
    • Hi — I’m always interested in soundcards. Like displays, I just want to know I’m getting as much clean “sonic juice” into my brain as possible as the years take their toll. I’m not entirely sure what to take away from this review, though. It doesn’t really tell me whether the AE‑X is a good product or who it’s actually for. Most of what I’m getting is: there’s a driver to install, here’s what it looks like, and here’s what’s in the box. There’s a lot of emphasis on the SPDIF input. When you mention not needing to switch headphones between console and PC — does that mean the PC has to be powered on just to pass audio through? That seems like a fairly big waste of energy. Is this more something a streamer would use alongside a capture card? How are you testing the sound? (Also, you might want to clarify that you’re using the headphones in wired mode when you mention they’re wireless.) You mention the lack of EMI shielding — how much real‑world difference does that make compared with typical motherboard audio? On multi‑channel: what exactly isn’t supported? Does this mean Windows spatial audio (Dolby Atmos for Headphones, DTS Headphone:X, etc.) won’t work, or just that the card itself doesn’t decode surround formats? And are there any true multi‑driver “surround” headphones left that would even use that? You also highlight support for high‑impedance headphones — but what does that translate to in practice? How does it compare to driving the same headphones from a normal device, and does it make any difference for everyday, lower‑impedance models? In short, who is this card actually targeted at?
    • Yes, THIS is wordart, not the styling that can now be done. Wordart was all about those curvy words, that you could change the path of, like making words go around a circle. I don't think it can be done now, right?
    • Just saw a news report of a Waymo driving into a flooded road.
    • Password Safe 3.72.0 by Razvan Serea Password Safe is a password database utility. Like many other such products, commercial and otherwise, it stores your passwords in an encrypted file, allowing you to remember only one password (the "safe combination"), instead of all the username/password combinations that you use. Once stored, your user names and passwords are just a few clicks away. Using Password Safe you can organize your passwords using your own customizable references—for example, by user ID, category, web site, or location. You can choose to store all your passwords in a single encrypted master password list (an encrypted password database), or use multiple databases to further organize your passwords (work and home, for example). And with its intuitive interface you will be up and running in minutes. PasswordSafe was originally designed by the renowned security technologist Bruce Schneier and released as a free utility application. Password Safe 3.72.0 changelog: Fixed bugs Improved font scale handling - should resolve font size issues on high resolution displays. GH1749 In the Master Password Setup window, "Show Master Password" is no longer truncated on some displays. GH1092, SF1595 Size and position of main window is now correctly restored on scaled displays. SF1630 Keep password expiry date when both password and password expiry are changed; don't clear a non-recurring expiry when the password's changed. SF1628 Custom values can now be copied to the clipboard in read-only mode via Ctrl-C and right-click->Copy Value. New features GH1196 Dark display mode support: Password Safe now supports the system display mode, as well as setting the mode directly via Manage->Options->Display->Display Mode. This change also updates the general "look & feel" of the app to the current Windows theme. Known limitations: The Date picker and keyboard shortcut controls do not switch to dark theme The Customize Toolbar dialog does not switch to dark theme Custom Field support has been added to the more advanced features: Filters XML and Text import and export Comparison, Sync and Merge databases SF938 Custom field values may now be selected by name and copied via a "Copy Custom Field Value..." submenu in the entry context popup menu. SF936 Notes and Custom fields layout now overlap, selectable by tabs, resulting in a more compact and less cluttered layout. SF935 Autotype: Specifying '\v{name}' in the autotype text will cause the corresponding value to be autotyped. Download: PasswordSafe 64-bit | Portable 64-bit | ~20.0 MB (Open Source) Download: PasswordSafe 32-bit | Portable 32-bit View: PasswordSafe Website | Quickstart Guide | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      76
    5. 5
      Michael Scrip
      74
  • Tell a friend

    Love Neowin? Tell a friend!