Recommended Posts

I 'discovered' AutoPatcher a few weeks ago, and deeply appreciate the efforts it takes to keep it going. I used to keep all the MS Updates on a CD with a script to load them, and know from experience the effort it takes to stay on top of Microsoft's updates.

I've been looking for Stand-Alone Modules to use with Autopatcher, and find that almost all of the links in this thread are broken, which is not supprising with some of them being 2 years old.

Have I missed something, and is there an easier way to find them?

I'm particularly interested in Run_With_Arguments and Firefox.

Thanks,

Mike

  • 4 weeks later...
  • 2 weeks later...

Here is the Msgplus 3.63 module, and the 7-zip english modules (32 and 64 bit) updated to 4.42. Please note that they are in 1 zip and should be separated. The 64 bit module also will not work with the current version of AP x64.

7-zip 4.42 32 bits

7-zip 4.42 64 bits

MsgPlus 3.63

the_guy

replaced with encrypted copies ;) - theblazingangel

Edited by theblazingangel
  • 2 weeks later...

Thanks for making them official blaze.

Could you please add a link to the messenger plus module in the top post?

the_guy

EDIT: Run with arguments.amp

Mirror (Convert 4.10, WinRAR 3.42 English, DLL & OCX self-registration, MSP Apply to, Run with arguments-already on gandolas?s website)

It would be really helpful if the modules on the mirror site were uploaded to a current address and the links were updated.

These links were in past posts, in case anyone was wondering. Page 8 in the default layout.

the_guy

Edited by the_guy
  • 2 weeks later...

First of all AutoPatcher Rocks!

Okay I finally got thru all 14 frickin' pages of this damn thread and here is my conclusion:

Because Modules are the heart of AutoPatcher, and we all want more, they need to be easier to make and share.

-> a Tutorial for Modual creation is needed !!!

AND I'm willing to step-up and create it [ha - how 'bout that!] but need help

Questions/Comments:

1) Create a new thread - this one is too long and too old, and much that doesn't work

2a) Since threads stay around too long and downlaod space is always an issue, how about just posting the part of the module? [kudos to MazX_Napalm] May be import/export could be added to AutoPatcher Moldule Editor 2.x???

I think this MAY get around legal issues, cause the final product is not being issued just a decription of how it might be used.

2b) How was, what's between the stars below, created? taken from Page 12 of this tread... Any chance of import/export

****************************************************************************

[AutoPatcher 5.0 Module]

[Configuration]

Name=Poweroff 3.0.1.3

Author=Jorgen Bosman

Description=Poweroff ? uno strumento che consente di spegnere o riavviare automaticamente il pc.

ParentID=STAND_ALONE_ENU

UniqueID=Stand_alone

URL=

Default=False

Expand=False

PicturePath=

ETA=5

NeedsRestart=False

Language=1040

TargetOS=ANY_2K_VERSION,ANY_XP_VERSION

TargetIE=ANY_IE

Priority=20051110

[Detection]

RegistryKey=

RegistryData=

RegistryValue=

[install With Backups]

md "%programfiles%\PowerOff"

copy "Module:\poweroff.exe" "%PROGRAMFILES%\PowerOff\poweroff.exe"

[install Without Backups]

same:

****************************************************************************

3) for the Modual Creation Tutorial are there any tips for the following:

3a) Any easy why to find the ThumbNail for the program and is it nessary?

3b) Behavior tab - would like example of a complicated one to describe intracacies

3c) Detection - any tips or utilites that would help a newbie here

3d) Installation tab - would like example of a complicated one to describe intracacies

4) While many of the links were not valid many of the amp files I found gave me the following error

Module Panic on Run with arguments!

You are running Windows XP Professional SP2 (Locale 1033) + IE6

Are you sure you downlaoded the right release?

Or posts saying new versions were up but not saying where they were

On the other hand EVERTHING on this site loaded into Autopatcher for me... from page 5

Mirror of official modules:

http://www.abacustechnology.org/files/autopatcher/modules/

What are the rules or sentiment to getting something like Windows Defender working with AutoPatcher?

Is it taboo, or can we at least talk about it, even if it never added to AutoPatcher Official?

OKAY - open to comments and improvements

Right now this wokred for me ONCE

Here's what I have so far for Windows Defender.amc

******************************************************************

[General tab]

Name=Windows Defender (Beta 2)

Author=.

Description=Windows Defender (Beta 2) is a free Real-Time anti-spyware program from Microsoft

Homepage=http://www.microsoft.com/athome/security/spyware/software/default.mspx

Thumbnail=Module:\Windows Defender.jpg

[behavior]

ChildID=ADDONS

UniqueID=Windows Defender (Beta 2)

Default=True

Expand=True

Priorty=20060617

ETA=120

Reboot=False

[Operating System]

TargetOS=ANY_XP_SP2,ANY_2K_SP4,2K3_SERVER_SP1

Language=1033

TargetIE=ANY_IE

[Detection]

RegistryKey=HKLM\SOFTWARE\Microsoft\Windows Defender

RegistryData=InstallLocation

RegistryValue=C:\Program Files\Windows Defender\

[install With Backups]

"Module:\WindowsDefender.msi" /qb

taskkill /f /im MSASCui.exe

taskkill /f /im MsMpEng.exe

[install Without Backups]

same:

******************************************************************

Export of Windows Defender Registry Key

******************************************************************

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender]

"InstallLocation"="C:\\Program Files\\Windows Defender\\"

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Miscellaneous Configuration]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Quarantine]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Real-Time Protection]

"LocalCopyDirectory"="C:\\Documents and Settings\\All Users\\Application Data\\Microsoft\\Windows Defender\\LocalCopy\\"

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Real-Time Protection\Checkpoints]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Reporting]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Scan]

"AutomaticallyCleanAfterScan"=dword:00000000

"CheckForSignaturesBeforeRunningScan"=dword:00000000

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Signature Updates]

"UpdateOnStartUp"=dword:00000000

"EngineVersion"="1.1.1185.0"

"ASSignatureVersion"="1.0.0.0"

"ASSignatureApplied"=hex:80,30,e3,9c,e5,21,c6,01

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Software Explorers]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\SpyNet]

"SpyNetReporting"=dword:00000000

"SpyNetReportingLocation"=hex(7):68,00,74,00,74,00,70,00,73,00,3a,00,2f,00,2f,\

00,73,00,70,00,79,00,6e,00,65,00,74,00,32,00,2e,00,6d,00,69,00,63,00,72,00,\

6f,00,73,00,6f,00,66,00,74,00,2e,00,63,00,6f,00,6d,00,2f,00,41,00,6e,00,74,\

00,69,00,4d,00,61,00,6c,00,77,00,61,00,72,00,65,00,53,00,65,00,72,00,76,00,\

69,00,63,00,65,00,73,00,2f,00,32,00,2f,00,53,00,70,00,79,00,6e,00,65,00,74,\

00,52,00,65,00,70,00,6f,00,72,00,74,00,53,00,72,00,76,00,63,00,2e,00,61,00,\

73,00,6d,00,78,00,00,00,00,00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Threats]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Threats\ThreatIDDefaultAction]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Threats\ThreatSeverityDefaultAction]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\Threats\ThreatTypeDefaultAction]

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Defender\UX Configuration]

******************************************************************

Wanted to include amc file here minus the large executeable

For the zip file attached get the Windows Defender download at link below (link inside amc file)

and put into modules\Windows Defender.amc_files folder

http://www.microsoft.com/athome/security/s...re/default.mspx

Windows_Defender.zip

FlashGet 1.72 [Freeware]

flasget172_enu.amc

[Configuration]

Name=FlashGet 1.72 [Freeware]

Author=Amazesoft

Description=FlashGet is specifically designed to address two of the biggest problems when downloading files:

Speed and management of downloaded files.

ParentID=STAND_ALONE_ENU

UniqueID=flashget172

URL=http://www.amazesoft.com/

Default=True

Expand=True

PicturePath=

ETA=10

NeedsRestart=False

Language=1033

TargetOS=ANY_OS

TargetIE=ANY_IE

Priority=20060607

[Detection]

RegistryKey=HKCU\Software\JetCar\JetCar\General

RegistryData=Version

RegistryValue=1.72

[install With Backups]

"AutoPatcher:\Modules\Stand_alone\flasget172_enu\fgf172.exe" /S

regedit /s "AutoPatcher:\Modules\Stand_alone\flasget172_enu\inst.apf"

[install Without Backups]

same:

inst.apf

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\JetCar\JetCar\General]

"Max Parallel Num"="100"

"MaxSimJobs"="100"

"MaxParallelNum"="100"

"Max Sim Jobs"="100"

change language ? Justa add to inst.apf

polish: "LanguageEx"="jcpls.ini"

Portuguese: "LanguageEx"="jcptp.ini"

....

download files [flasget172_enu.amc, inst.apf, fgf172.exe]:

http://rapidshare.de/files/24021793/flasget172_enu.zip.html

I really love it using programs intended for saving me time, making me wasting it to get them functioning properly...

Thankfully I tested it before I gave it to my daughter (I love these "there is an error message on my screen"-phonecalls).

The following official modules have to be altered in order to make them work without that famous 'module panic' error (aka 'original programmer too stupid to check spelling'-error). Note that doing so renders the modules 'unofficial'.

that's because the parent module hasn't been included for some reason.

- download the attachment, extract the zipped files to autopatcher\modules.

- copy the module to the new 'stand_alone_mods' folder.

- edit the modules parent ID to 'STAND_ALONE_ENU'. yes, this will make it unofficial, but that's the fault of the module author, and hopefully they will fix it in future.

icon13.gifModule Authors

1) in future, all stand-alone modules must use the attached stand_alone_enu.amc parent module, and include it with the module (you can make a translated copy if you need too).

2) you should also use 'STAND_ALONE_ENU' as the parent ID.

3) you should also place the module itself inside the 'stand_alone_mods' folder included.

sa_enu.zip

sa_enu.zip

following modules need to be fixed like this ('STAND_ALONE_ENU' as the parent ID.):

7zip.amc for 7-Zip by Igor Pavlov v4.32

unlocker.amc for Unlocker 1.8.3 by Cedrick Collomb

paintdotnet.amc for Paint.NET 2.63

following modules need to be fixed like this (select 'This module is a child of the following module' & 'STAND_ALONE_ENU' as the parent ID.):

firefox_enu.amc for Mozilla Firefox 1.5.0.4

For those unfamiliar, I thought I attached the altered files, but this doesn't work.

And, yes, except for the non-resizeablity, I like Autopatcher.

Edited by 8900

1st DRAFT How_to_create_AutoPatcher_modules.doc

Well AutoPatcher Team have I done something good?

Still learning, but am committed to using AutoPatcher and it making a difference for myself and my team.

Please give me your feedback :)

How_to_create_AutoPatcher_modules.doc

  • 1 month later...

Firefox 1.5.0.6? anyone

Actually, this shouldn't be too difficult based on the original 1.5.0.4 module. The only problem is finding a reliable registry key that will have an accurate current version in it.

For instance, on one of my PCs where 1.5.0.6 was installed as the first install of Firefox, the registry key (HKLM\SOFTWARE\Mozilla\Mozilla Firefox\CurrentVersion) shows 1.5.0.6 (en-us), but on a machine that's been upgraded it only shows 1.5 (en-us)

Unless someone can find a better registry key to work from... The only other I'm seeing of any potential use is HTLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Management\ARPCache\Mozilla Firefox (1.5.0.6) - but I'm not real comfortable with the values within that key without knowing more.

I'll post a Firefox 1.5.0.6 package in a few. For now, I'll just follow the original precedent of just setting the version to 1.5.

EDIT:

Firefox 1.5.0.6 Module is here: http://rapidshare.de/files/30238667/Firefo..._en-US.zip.html

Note: this is relatively untested, and should be treated as unofficial unless/until it's signed as official.

Edited by callit
  • 1 month later...

Hello.

I?ve read many things here but i still not able to make my own modules..

I do everything as i?ve read, but in the end, when i?m try to install the modules, they are not listed in Autopatcher 5.1.

Can everyone tell me step by step how i can create my own modules. An example will be great, also.

And if someone coud explain with screenshots it would be magnificente...

I?ve read the Doc from RGabriele "How to create autopatcher modules", but i think that?s not pretty clear for people like me. I?m just get started with Autopatcher...

thank you. and keep up the good work

Not sure where the origiional Spybot - Search & Destroy 1.4.amp went

So I recreated it.... attached here minus the download of spybotsd14.exe

Incase the zip corrupts again....

Save text between stars as -> Spybot - Search & Destroy 1.4.amc

**********************************************************

[AutoPatcher 5.0 Module]

[Configuration]

Name=Spybot - Search & Destroy 1.4

Author=.

Description=Application to scan for spyware, adware, hijackers and other malicious software.

ParentID=STAND_ALONE

UniqueID=Spybot - Search & Destroy 1.4

URL=http://www.safer-networking.org/en/download/

Default=True

Expand=False

PicturePath=Module:\spybotsd32.gif

ETA=120

NeedsRestart=False

Language=ANY_LCID

TargetOS=ANY_OS

TargetIE=ANY_IE

Priority=20060618

[Detection]

RegistryKey=HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Spybot - Search & Destroy_is1

RegistryData=DisplayVersion

RegistryValue=1.4

[install With Backups]

"Module:\spybotsd14.exe" /VERYSILENT /NORESTART

[install Without Backups]

same:

**********************************************************

Spybot___Search___Destroy_1.4.zip

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!