Help, using Mac Bluetooth Keyboard on PC?


Recommended Posts

Maybe you should try to switch stack from Microsoft to Widcomm, or vice versa?

585919603[/snapback]

I started with old Widcomm's, was it 1.3xx as it worked with it as I described. I also tried with Xp SP2's stack and it worked the same.

I've tried with widcomm 1.4xx and 3xx and with both the keyb didn't work. The PIN-code sections was grayed out as many ahs described. Haven't tried the version 4 yet, because all those widcomm versions I have tried are provided by Logitech and I haven't gotten any of the cracked versions work. But I'll try the version 4...

Hope it helps.

please help!! i have been trying this for ages and am just about to return the keyboard. i have d-link 120 bluetooth in my pc but it uses the xp sp2 drivers as they knock out the d-link software. is this possible to link with the d-link dongle and the microsoft drivers if so please could someone post a step by step. would be much appreciated as i am at my wits end trying this. the bluetooth finds the keyboard recognises it but thats about it. i tried without a passkey. keyboard didn't work and the pairing ended. help!! :( :no:

hi

i had the same problem with the belkin bluetooth adapter, so i uninstalled the belkin software and let widows xp sp2 find the bluetooth dongle.then i asked it add devices, it found the keyboard so i tried not assignig a passkey but windows told me everything was fine but the keyboard didn't work. so i asked windows to give the keyboard a passkey, i then pressed enter and added the key, works fine now. and looks lovely set up as part of my media centre.

585844389[/snapback]

tried this without passkey. so adding a pass key made it work yeah??

could it be that simple

  • 4 weeks later...

Using a Micro$oft Bluetooth 2.0 adapter and an Apple wireless keyboard was effortless to get to work together. It seems that people must be having problems with M$ Bluetooth 1.? adapters or some other Bluetooth Adapter.

The only problem is that the "=" on the number pad does not work BUT this can be remapped by using Sharpkeys. There is no scroll lock, print screen or pause break key either and all but the pause/break key can be remapped (who needs a scroll lock key anyways?)

Unfortunately, the volume up/down, mute and eject buttons don't work and I cannot find a work around for these.

The "clear" button maps automatically as a number lock key (this can also be remapped by Sharpkeys as well)

Where did i get a 2.0 adapter? ... Ebay of course (the only one I've seen - must of been with a keyboard or mouse combo unit from M$ that the seller didn't want or need).

The personal area network with Bluetooth Network Connection also automatically configured. (M$ must of worked the bugs out ... now they just need to sell the bluetooth usb item by itself).

  • 1 month later...

Boy was this a pain in the neck to figure out... and the solution isn't 100% pretty,

but it sure works well! I've come to the conclusion that the MX900's BT hub is not

that great... and D-Link's DBT-120 USB hub is wonderful! The 3.x WIDCOMM drivers

just don't like the Apple Wireless Keyboard in that it won't pair correctly since

the pairing key is never displayed (as mentioned by previous poster). Funny enough

the 1.x WIDCOMM drivers do infact work.... BUT the Apple Wireless keyboard

fails to connect at login time leaving you without a way to enter a password in

during login if you use the MX900 + WIDCOMM solution. SO in the end here is what

I used :

NO WIDCOMM drivers. I installed Logitech's Setpoint 2.2, but then unistalled WIDCOMM.

Use the DBT-120. That little sucker rocks!

Use Microsoft's Bluetooth stack... ugly windows but works great!

Only plug the MX900 base into the AC adapter and not into the computer...

(this disables the MX900's BT hub, but allows it to recharge the mouse batteries).

The MX900 mouse + Apple's Wireless Keyboard works 100% now.

If you have any questions please feel free to ask!!!

:yes:

I've got an old Epox dongle that's spare since I upgraded my mac's dongle to a DBT-120 (for headset support).

Out of curiosity, I plugged it in.

Windows picked it up and installed its own drivers, and it's ready to go. I disable BT on my mac and turn the keyboard off, then go to add device on the PC. Turn the keyboard on, click search, click add, type in a pairing code, hit next, type in in on the keyboard. Bang, one working apple bluetooth keyboard.

Just to make sure, I rebooted. About 5 seconds after i'm presented the desktop, the keyboard's working.

Typing this with it now :)

  • 3 months later...

Thank God I found this post.

I was close to my harakiri. ;)

I'm having exactly the same problem (the PIN that doesn't show up to be typed).

I'm using in my notebook (Acer Aspire 2012WLMi) an internal BT module from Actiontec (BTM-200). My OS is WinXP SP2. The installed driver is HP 3.0.1.905 (great, except by this little mess); the driver supports HID (human interface device).

I already tried 3.0.1.914 and 4.0.1.2101, both patched (that license file issue)

Keyboard is OK, since I've tested:

1. in several Macs. Flawless. Mac OS generates a PIN (yes, this one is showed on screen) and you just type in the KB.

2. in a desktop PC, with the Microsoft built-in driver (SP2). Same thing as Mac: you choose a PIN, type in KB and everything is working.

3. in a desktop PC, with some other driver versions from Widcomm. Sometimes, driver don't find the KB. Sometimes, finds and allows choosing a PIN (but after typing, you get an error).

In cases [2] e [3] I've tested in a desktop PC with a Olympia Bluetooth dongle (CSR-like). I'm trying to update my Actiontec internal module to use Microsoft's built-in (and very limited) driver, but I can't even choose it from the "Update driver" list. I uninstalled the most recent driver version, but the "Generic Bluetooth Radio" doesn't show up.

Any help would be really appreciated. Thanks in advance.

  • 4 months later...

Hello.

I bought an Apple Wireless Keybaord and a D-Link DBT-120 USB bluetooth dongle to try to use the keyboard with Windows XP. I installed the drivers that came with the

The keyboard is not being recognized.

Can anyone guide me through the proper steps to get the keyboard working?

Thanks,

Avi

Actually, I tried the procedure quoted below, and the Bluetooth Device Manager finds the keyboard, and I get the Add Bluetooth Device Wizard "Windows is Installing Your Device." Then I click finish. But the keyboard doesn't work, and when I close and reopen the Bluetooth Devices control panels, the keyboard does not show up.

Any thoughts??

Thanks,

Avi

I've got an old Epox dongle that's spare since I upgraded my mac's dongle to a DBT-120 (for headset support).

Out of curiosity, I plugged it in.

Windows picked it up and installed its own drivers, and it's ready to go. I disable BT on my mac and turn the keyboard off, then go to add device on the PC. Turn the keyboard on, click search, click add, type in a pairing code, hit next, type in in on the keyboard. Bang, one working apple bluetooth keyboard.

Just to make sure, I rebooted. About 5 seconds after i'm presented the desktop, the keyboard's working.

Typing this with it now :)

  • 1 month later...

Could someone please comment as to whether the "caps lock" led works when using with a PC? (I read somewhere that the Apple Bluetooth does have an onboard caps lock LED...can't say, I've not seen one but I want to buy one because of the small footprint).

Any other comments, specifically....

the keyboard feel

what sucks? (eg I've seen some comments that the keys are too close together etc)

are drops frequent?

Also is the general consensu to go with the D-Link bluetooth adapter?

Many thanks in anticipation.

Hank McSpank

[Yank it, crank it & then rip the knob off]

Im using bluetooth with XP but seem to be having trouble with the Apple BT wireless keyboard pairing.

Im using the D-Link 120 dongle.

Everytime I restart windows i need to pair it again or else it won't work. The keyboard also needs to be switched on and off before re pairing.

Windows recognizes the keyboard after booting but it won't establish two way communication to be able to type. It shows the icon of a checkmark instead of the usual two green arrows and two way comm in widcomm.

It works flawlessly if I dont restart.

Any ideas how to make it work????

Hi!

I've succeeded in getting the Apple Wireless Keyboard to work on XP. Thanx to gunpowda and other helpful posts!

I thought I'd share some tips... It wasn't easy... :rolleyes:

I've been using the wireless keyboard for a couple of days and it works extremely well. Here's what ya get:

  1. Keyboard auto-pairs invisibly before XP login. It just works. No futzing after each restart (that would have been a deal-killer)
  2. Caps lock light works correctly. All keys work, except the 4 multimedia keys top right. Haven't looked into that yet.
  3. In BIOS screens and other very early startup events, the bluetooth of course isn't running yet... :)
  4. So smooth. Nice and fast to type on. Quiet action. No interference or stickyness despite all the other wireless gear I've got running.

This is NOT a definitive how-to, but might inspire...

I'm using a fairly new Bluetooth USB adapter: "Trust Bluetooth 2.0 EDR USB Adapter, BT-2200Tp"

All the new Widcomm/Broadcom bluetooth stacks (versions 4.1+ and 5.0+) hit you with the grayed out pairing box Gunpowda posted about. It's a brick wall, don't bother trying to get around it.

You need an old Widcomm driver. Version 1.4 did the trick for me, but 1.3 and earlier may work.

1.4 finds the keyboard and prompts you with multiple choices for pairing: autopairing, choose PIN, et c.

Get to that screen and you're golden.

Driver repository: The GSM-HOSTING forum is great for pointers to very old (and v. recent) drivers.

http://forum.gsmhosting.com/vbb/showthread.php?t=106274

All the best -R.

Thanks everyone for your effort. I'm replying this post using apple wireless keyboard.

I'm glad i saw this post and do the right thing beofore i stepped out to buy BT adapter.

I'm using windows xp sp2 and DBT-120 adapter. The main issue i encounter is still replacing the MS BT driver with the widcomm driver come with DBT-120.

I found a good cocument teaching you how to:

http://www.e-beam.com/support/Switching_fr..._to_WIDCOMM.pdf

However, I have to do the switching driver thing in "safe mode" . Otherwise, the widcomm driver won't show up in the stack when i update the MS BT driver.

Now, everything works very good. :D

everyone ....strange things happened here.

MS BT generic driver seems working better than widcomm~~ :o

The thing is that i found the keyboard sometimes worked but sometimes didn't when i restarted the computer. I have to mannually disconnect and connect again.

Therefore i decided to uninstall widcomm driver and restart and then reinstall again and see if it can automatically get connected every time i restart.

And then of course the windows generic driver took place aftr i uninstall widcomm and restart the computer.

Then i suddenly had the idea that why don't i just give the generic driver a try before i reinstall widcomm driver and replace MS BT driver.

To my surprise, it works. Now i felt stupid that i spent lots of time yesterday just trying to figure out how to replace it with widcomm. :D

Hello all.

I am using my Apple Keyboard with the new drivers without having to revert to the old drivers.

Its very easy. It took me a while to figure out how, but here is how.

With the regedit modify these two values.

HKEY_CURRENT_USER\Software\Widcomm\BtConfig\General

Set

PinCodeWord

To a value of

1111

Set

UseFixedPin

To a value of

1

Then attempt pairing.

Whne you get to the greyed PIN screen on the Apple Keyboard type

1111

Then Press the Return key on the Apple keyboard

Voila paired.

I have attempted to try other ways subsequentl, but I could never figure out how to UNPAIR the keyboard.

BeDammit

Ok, my UK Mac bluetooth keyboard seems to work just fine with my microsoft bluetooth dongle on XP - nothing special to do ....it just worked.

BUT I have a simple key mapping problem that's driving me potty. ....

by using a british keyboard listed under regional & language input languages, I can either have my ? key mapped to it's correct key (ie above the number 3) BUT unfortunately the @ and " symbols are swapped

OR

by using a US keyboard listed under regional & language input languages, I can have the @ and " symbols on their correct keys BUT then I get a # instead of a pound sign!!

I can't seem to work out a way to get the ?, @ and " symbols on their correct keys! (& even if I did, where would the hash key be?!)

Edited by HankMcSpank
  • 1 month later...

Hello all.

I would like to thanks BeDammit for his brilliant solution.

I' ll add some extra information to help people flawless set up their Apple Bluetooth keyboard on Windows XP.

1. Press Win Start button, choose Run and then type regedit and press enter to access windows registry editor.

2. Into the registry editor search for and select -> HKEY_CURRENT_USER\Software\Widcomm\BtConfig\General

3. Set the key 'PinCodeWord' to a decimal value of 1111

4. Set the key 'UseFixedPin' to a decimal value of 1

5. Then attempt pairing. When you get to the greyed PIN screen type 1111 using OTHER keyboard THAN Apple Bluetooth keyboard.

6. Press the Return key on the Apple keyboard.

7. Enjoy your nice Keyboard.

I think this one is the best solution cause you don't have to mess with windcomm driver version.

Thanks again BeDammit.

Edited by dongaspa
  • 2 weeks later...

Hello to all,

Yeepee I also manged to get my Apple wireless Keyboard to work on my PC very well (4hours non-stop thought).

For info I have a BlueTooth USB Dongle running WIDCOMM drivers ver 1.4.2.8

I would just like to add some more info in there :

- 1

Keyboard is OK, since I've tested:

1. in several Macs. Flawless. Mac OS generates a PIN (yes, this one is showed on screen) and you just type in the KB.

2. in a desktop PC, with the Microsoft built-in driver (SP2). Same thing as Mac: you choose a PIN, type in KB and everything is working.

3. in a desktop PC, with some other driver versions from Widcomm. Sometimes, driver don't find the KB. Sometimes, finds and allows choosing a PIN (but after typing, you get an error).

- First of all I've never did install a BlueTooth device before that so I would like to add an important step there.

About point n?2 : you have to use 2 Keyboards, for sure you need your Apple Wireless Keyboard(AWKB) + another one that is working well to type in the PIN when pairing.

About point n?3 : I had exactly this problem but there is a solution after a reboot only when you choose to add a new Bluetooth device, just before clicking on detect, turn on your AWKB, it should be detected properly else go back then turn off your AWKB then try again until it detects your AWKB.

As soon as it is detected do not wait for the search for new devices to end : select the Apple keyboard in the list of detected devices then hit next as speed as possible.

You're now on the screen where you have to pair your AWKB to the computer, you have to be quick (i tried many timings believe me) remove the random number and enter with your other keyboar1111 i>then right after clicking on the button to start the pairing use your Apple Wireless KB to blind inpu1111 Enteri> it should detect it.

If you still have problems I noticed that it's better to input the digits from the numpad on the AWKB (because you have to hold shift to access other digits).

For some reason on some computers the Enter key either is the one from the numpad either it is the main Enter key.

2 - It's important to enter something different that 0000 if you have to login using ctrl+alt+suppr. because you won't be able to put that value in PinCodeWord. I also want to add that PinCodeWord is a Dword value you have to create.

3 - I found a very interesting program named autohotkey (http://www.autohotkey.com/) this one is a little jewel.

Scriptable remapping of all keyboards keys !! Woohoo

You can even have it to turn scripts to executables that mean you don't even have to install the soft to benefit of the remapping.

For now I remapped :

F13 to launch an app

F14 F15 F16 are Mute | Vol- | Vol+

I even phisically switch the F buttons with the Vol buttons so the illusion of controlling sound is perfect.

There's also a small OnScreenDisplay that pops up to show you the volume status each time you push Vol+ or Vol-. I told you thatthing was sweet !!!

= (numpad one) still nothing

Hope it helps,

Answer here if you want to test the my key mapping I'll put the exe online.

Edited by zerofil
  • 1 year later...
  • 3 weeks later...
  • 3 months later...
Hello all.

I would like to thanks BeDammit for his brilliant solution.

I' ll add some extra information to help people flawless set up their Apple Bluetooth keyboard on Windows XP.

1. Press Win Start button, choose Run and then type regedit and press enter to access windows registry editor.

2. Into the registry editor search for and select -> HKEY_CURRENT_USER\Software\Widcomm\BtConfig\General

3. Set the key 'PinCodeWord' to a decimal value of 1111

4. Set the key 'UseFixedPin' to a decimal value of 1

5. Then attempt pairing. When you get to the greyed PIN screen type 1111 using OTHER keyboard THAN Apple Bluetooth keyboard.

6. Press the Return key on the Apple keyboard.

7. Enjoy your nice Keyboard.

I think this one is the best solution cause you don't have to mess with windcomm driver version.

Thanks again BeDammit.

Thanks a lot dongaspa and BeDammit,

I tried for couple of hours to get the keyboard paired, I checked many internet forums until I got to this one.

I did exactly as in the instructions and voila! It works!

I'm extremely happy I got it working, I really love this keyboard for its size, design and functionality.

There is one more step which could be added to the instructions: after changing the registers' values I had to reboot

before successfully pairing the keyboard. But maybe this is common knowledge already :).

By the way, my configuration is Windows XP pro + SP2 and a Belkin BT dongle (driver version 5.0.1).

I should go now to sleep, its 1 a.m. but at least I solved the problem :).

thanks again,

AdiVio

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • KataLib 5.3.0.0 by Razvan Serea KataLib is more than just a music player — it's a complete audio suite designed for music lovers and creators alike. It combines a powerful audio player, a flexible metadata editor, a capable audio converter, and a music library manager into one streamlined application. Core Features: Audio Player Enjoy seamless playback of virtually any audio format or even streaming video files. DJ Mode lets you mix tracks with manual or automatic crossfades. You can also load and save WinAmp-style playlists for quick access to your favorite sets. Audio Converter Convert between a wide range of audio formats effortlessly. Trim or normalize your output automatically, and even extract audio from streaming video sources. Ideal for preparing files for different devices or platforms. Metadata Editor View and edit ID3v2 tags and other metadata. Batch edit multiple files at once, and fetch missing information directly from the MusicBrainz database. You can also apply or update album art with ease. Music Library Manager Organize your entire audio collection, search across tracks instantly, and download cover images from the internet — or use your own custom artwork. KataLib makes it easy to keep your library tidy and enriched with useful info. Supported Formats: KataLib supports a wide range of both lossy and lossless audio formats: Input: OPUS, AAC, FLAC, M4A, MP3, MP4, MPC, APE, AIF, MKV, AVI, MOV, FLV, WEBM, Ogg Vorbis, WAV, WAVPack, WMA, AC3, OGA, MP2, MPGA, MPEG, DTS, M4B, DSD (DFS) Output: OPUS, FLAC, M4A, MP3, Ogg Vorbis, WAV Under the hood, KataLib uses the trusted FFmpeg engine for audio conversion and media playback, ensuring compatibility with virtually all mainstream media formats. KataLib 5.3.0.0 changelog: Added Option to select the Zoom level of the Oscilloscope visualizer. The taskbar button of the app now displays the progress of its processing tasks. The metadata text of the Visualization Video can now be aligned by the user. We can now reorder the order of the Visualizers and Metadata, in the Visualization Video Setup dialog, by removing any item and adding it again. It will be added at the end. Changed The font size of the Visualization Video can now be more than 30 points. Updated yt-dlp library to version 2026... Fixed Opening the Visualization Video Setup dialog could fail if the settings were wrong. Sometimes there were false duplicates in the Rename Tracks dialog. Tracks without metadata appeared without title in the Recent menu. Download: KataLib 5.3.0.0 | 90.0 MB (Open Source) Links: KataLib Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • EA Sports UFC 6 review: Brutal, satisfying, and surprisingly accessible to newcomers by Pulasthi Ariyasinghe EA’s UFC series of fighting games has been putting out games for over 10 years now, but it’s a series I have never spent any time with. As a PC guy, the series being console-exclusive is the primary reason for that. The latest entry to the series, EA Sports UFC 6, is still not coming to PC, but I have an Xbox now. When EA reached out to see if I could have a crack at the game and give my opinion about it, I finally got the chance to see what this franchise is about. I have spent about a week playing UFC 6 on the Xbox Series X. Despite my lackluster skill with fighting games, I still have fun with entries like Street Fighter and Tekken. I quickly came to realize this is a different kind of fighting game, not the arcade titles I am usually dabbling with. Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
    • No, Microsoft is obviously just spending money on maintaining a product with 0 users.
    • I disagree here sorry. The majority of their customers are corporations who are locked in to their eco system and have no choice. Private individuals don't contribute that much to their income.
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      138
    4. 4
      ATLien_0
      94
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!