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Java Programming: Ant Simulator..
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By LoneWolfSL · Posted
Elden Ring Nightreign's first update targets solo runs to reduce difficulty by Pulasthi Ariyasinghe FromSoftware released its first multiplayer-centric game last week, letting players jump into a variant of its Elden Ring universe but with friends. The three-player cooperative title, Nightreign, does offer players a separate option to try their luck at beating its levels solo. Following feedback, it seems the studio has realized the mode needs some tweaking. Today, May 2, FromSoftware released patch 1.01.1 to Elden Ring Nightreign, bringing with it changes to the roguelike's balance, as well as more than a few bug fixes. For single-player players exclusively, FromSoftware has added the effect "Automatic Revival Upon Defeat." This will get the player back into the action exactly once for free whenever they are fighting a night boss battle. It should also stack with the reviving item that's already available to find during runs. Moreover, single-player runs will give out more runes when defeating enemies, making the level-up process easier. This is an important change considering that with three players, the squad can split up to farm the level-up currency and clear out camps much faster than when playing alone. Other changes in this patch include higher drops of high-rarity Relics from surviving till Day 3, as well as when purchasing random relics from the Small Jar Bazaar at Roundtable Hold. Some important bug fixes are here too, including camera fixes for Guardian's Ultimate Art, Raider dealing more than intended damage, issues with the climbing up action, and much more. Find the complete changelog for patch 1.01.1 over here. Elden Ring Nightreign had a massive launch last week, going on to sell two million copies of the game at launch. While not as spectacular as the original Elden Ring, we found Nightreign to be a marvelous action game that never lets up on the accelerator. Read the complete review from Neowin here. Elden Ring Nightreign is now available on PC, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. -
By Epaminombas · Posted
Just because Windows 10 will stop receiving updates doesn't mean your Windows 10 installed there will stop working. There are people with iPhone 8/9/10 that are still working, even without updates. There are people with Android 8/9/10 that are still working even without receiving any updates for over 5 years. There are people with Windows 7 and 8 that are still working for over 10 years. And most people install Windows and disable updates, so there are still a lot of people running Windows 10 without improvements and security updates for over 10 years. -
By kiddingguy · Posted
Windows 10 EOL is coming, so how many is “forced”? (to be prepared and not wait until the last moment in October?) -
By dustojnikhummer · Posted
I guess more Windows users are switching on their desktops/laptops than people buying new Steam Decks. I wouldn't be surprised. Deck doesn't have the mainstream appeal of other handhelds, usually people who would want one already have one. Glad to see Linux go up! -
By Epaminombas · Posted
Any news about Windows and Microsoft always brings up crazy people saying; - Windows 11 is terrible, it destroys my hardware, it had sex with my wife, it told the FBI that I visit shemale sites, it collects my data where I get illegal anime. Never use Windows 11, go for Linux and it will never have sex with your wife.
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xKratosx
Hey guys, I guess it'd be a good idea to explain the basic principle of this program since knowing my Java 'skills' I'll be asking a lot of questions regarding it.
It will basically consist of an "add ant" button that will create an ant in a little panel, each ant has it's own ID (1-10, 10 being the maximum amount of ants) and it's own unique colour. There will be ten radio buttons below the panel so that the user can select what ant they want to move, and they can actually move the ant by using the arrow keys.
The 'ant type' box is disabled at the moment, there's no real need to have it, although I stuck it on there because it may be implemented at a later date.
Here's the code at present:
Edited by blizeHLink to comment
https://www.neowin.net/forum/topic/287825-java-programming-ant-simulator/Share on other sites
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